The Angband Ladder: Elen II, Kobold Rogue by The Sparrow

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   STR:     16  -1  +2  +0     17
 Race   Kobold       Height          39   INT:     16  -1  +1  +0     16
 Class  Rogue        Weight          65   WIS:     10  +0  -2  +0      8
 Title  Footpad      Social      Pariah   DEX:     16  +2  +3  +0  18/30
 HP     -1/143       Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     7/11                              CHR:     10  -2  -1  +0      7


 Level               12   Armor      [9,+0]     Saving Throw         41%
 Cur Exp           1163   Fight     (+3,+2)     Stealth           Superb
 Max Exp           1163   Melee     (+4,+5)     Fighting       Excellent
 Adv Exp           1190   Shoot     (+3,+0)     Shooting          Superb
 MaxDepth    750' (L15)   Blows      2/turn     Disarming            74%
 Turns            81382   Shots      1/turn     Magic Device   Excellent
 Gold               804   Infra       50 ft     Perception       1 in 11
 Burden       114.9 lbs   Speed          -1     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You hit the Dark elven mage.
> The Dark elven mage flees in terror!
> The Dark elven mage looks healthier.
> The Dark elven mage dies.
> It gestures in shadow.
> Darkness surrounds you.
> It points at you and curses horribly.
> The Dark elven priest points at you and curses horribly.
> You miss the Dark elven priest.
> The Dark elven priest hits you.
> The Dark hound breathes darkness.
> The Dark elven priest grunts with pain.
> You are blind.
> It mumbles.
> You die.

Killed by a Dark elven priest.

  [Character Equipment]

a) a Whip (1d3) (+1,+3)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 7 against normal creatures.
b) a Short Bow (x2) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (9939 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Soft Leather Armour [4,+2]
h) a Cloak [1,-1]
i) (nothing)
j) a Hard Leather Cap [2,-2]
k) (nothing)
l) a Pair of Leather Boots [2,-1]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Holy Book of Prayers [Words of Wisdom]
c) 9 Light Green Potions of Cure Light Wounds
d) a Violet Potion of Cure Serious Wounds
e) 2 Grey Speckled Potions of Speed
f) a Violet Speckled Potion of Resist Poison
g) a Vermilion Potion of Resist Heat
h) 3 Scrolls titled "lo scurgum no" of Phase Door
i) 2 Scrolls titled "tastior pum" of Word of Recall
j) a Cast Iron Rod of Light
k) a Gold-Plated Wand of Slow Monster (7 charges)
l) a Pewter Wand of Sleep Monster (7 charges)
m) 3 Silver Wands of Wonder (30 charges)
     Cannot be harmed by acid, electricity, fire, cold.
n) an Adamant Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
o) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
p) a Dagger (1d4) (+0,+0)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 4.5 against normal creatures.
q) a Cutlass (1d8) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 6.5 against normal creatures.
r) a Broad Sword (2d5) (-2,-4)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 4 against normal creatures.
s) an Awl-Pike of Slay Evil (1d8) (+1,+2)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 13 against evil creatures, and 8.5 against
     normal creatures.
t) a Whip (1d3) (-1,-5)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 0 against normal creatures.
u) a Whip (1d3) (-1,-5)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 0 against normal creatures.
v) a Shovel (1d2) (+0,+0) (+1)
     +1 tunneling.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 3.5 against normal creatures.
w) 32 Rounded Pebbles (1d2) (+0,+0)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2009 22:32

Download this dump

35. on the Competition No.63 Ladder (of 45)

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On 12.1.2009 22:34 The Sparrow wrote:
Always love dying and finding out you just recently picked up an artifact, *sigh*

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