[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +0 17 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Footpad Social Pariah DEX: 16 +2 +3 +0 18/30 HP -1/143 Maximize Y CON: 16 +2 +1 +0 18/10 SP 7/11 CHR: 10 -2 -1 +0 7 Level 12 Armor [9,+0] Saving Throw 41% Cur Exp 1163 Fight (+3,+2) Stealth Superb Max Exp 1163 Melee (+4,+5) Fighting Excellent Adv Exp 1190 Shoot (+3,+0) Shooting Superb MaxDepth 750' (L15) Blows 2/turn Disarming 74% Turns 81382 Shots 1/turn Magic Device Excellent Gold 804 Infra 50 ft Perception 1 in 11 Burden 114.9 lbs Speed -1 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You hit the Dark elven mage. > The Dark elven mage flees in terror! > The Dark elven mage looks healthier. > The Dark elven mage dies. > It gestures in shadow. > Darkness surrounds you. > It points at you and curses horribly. > The Dark elven priest points at you and curses horribly. > You miss the Dark elven priest. > The Dark elven priest hits you. > The Dark hound breathes darkness. > The Dark elven priest grunts with pain. > You are blind. > It mumbles. > You die. Killed by a Dark elven priest. [Character Equipment] a) a Whip (1d3) (+1,+3) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Lantern (9939 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [4,+2] h) a Cloak [1,-1] i) (nothing) j) a Hard Leather Cap [2,-2] k) (nothing) l) a Pair of Leather Boots [2,-1] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Holy Book of Prayers [Words of Wisdom] c) 9 Light Green Potions of Cure Light Wounds d) a Violet Potion of Cure Serious Wounds e) 2 Grey Speckled Potions of Speed f) a Violet Speckled Potion of Resist Poison g) a Vermilion Potion of Resist Heat h) 3 Scrolls titled "lo scurgum no" of Phase Door i) 2 Scrolls titled "tastior pum" of Word of Recall j) a Cast Iron Rod of Light k) a Gold-Plated Wand of Slow Monster (7 charges) l) a Pewter Wand of Sleep Monster (7 charges) m) 3 Silver Wands of Wonder (30 charges) Cannot be harmed by acid, electricity, fire, cold. n) an Adamant Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. o) The Set of Gauntlets 'Pauraegen' [3,+14] Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a lightning bolt with damage 6d6. It takes 6 turns to recharge after use. Radius 1 light. p) a Dagger (1d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4.5 against normal creatures. q) a Cutlass (1d8) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 6.5 against normal creatures. r) a Broad Sword (2d5) (-2,-4) With this weapon, you would currently get 1 blow per round, averaging a damage of 4 against normal creatures. s) an Awl-Pike of Slay Evil (1d8) (+1,+2) With this weapon, you would currently get 1 blow per round, averaging a damage of 13 against evil creatures, and 8.5 against normal creatures. t) a Whip (1d3) (-1,-5) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 0 against normal creatures. u) a Whip (1d3) (-1,-5) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 0 against normal creatures. v) a Shovel (1d2) (+0,+0) (+1) +1 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 3.5 against normal creatures. w) 32 Rounded Pebbles (1d2) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)