[Angband 3.0.9b Character Dump] Name Beothain III Self RB CB EB Best Sex Male Age 64 STR: 18/95 +1 +3 +4 18/175 Race Dunadan Height 88 INT: 18/65 +2 -3 +2 18/75 Class Paladin Weight 182 WIS! 18/100 +2 +1 +6 18/190 Title Guardian Status 41 DEX: 18/92 +2 +0 +3 18/142 HP -58/532 Maximize Y CON: 18/95 +3 +2 +0 18/145 SP 278/278 Chr: 18/75 +2 +2 +5 18/165 18/141 Level 35 Armor [28,+90] Saving Throw Heroic Cur Exp 868954 Fight (+35,+27) Stealth Excellent Max Exp 868954 Melee (+48,+44) Fighting Heroic Adv Exp 967500 Shoot (+45,+9) Shooting Superb MaxDepth 2600 ft Blows 5/turn Disarming Excellent Turns 3105278 Shots 1/turn Magic Device Superb Gold 500926 Infra 0 ft Perception Fair Burden 153.9 lbs Speed Normal Searching Fair You are one of several children of a Townsman. You are a credit to the family. You have blue-gray eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.+.. Blind:.........+... Elec:......+.+.... Confu:.........+... Fire:+.....+++.... Sound:............. Cold:......+++.... Shard:......+...... Pois:+............ Nexus:......+.+.... Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:........+.... Feath:..........+.. Sear.:.........+... PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:.....+...+... Blows:............. FrAct:+......+..... Shots:............. HLife:............. Might:.+........... [Last Messages] > You hit the Marilith. <2x> > It was a good hit! > The Marilith magically summons a hellish adversary! > You hit the Marilith. <5x> > It casts a frost ball. > The Marilith shrugs off the attack. > The Tengu grunts with pain. > The Tengu commands you to return. > The Marilith hits you. <2x> > The Marilith misses you. > The Marilith hits you. > The Balrog of Moria breathes fire. > The Marilith resists a lot. > The Tengu resists a lot. > You die. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d!k} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) a Light Crossbow of Extra Might (x3) (+10,+9) (+1) It increases your shooting power by 1. c) a Sapphire Ring of Damage (+9) d) a Moonstone Ring of Slaying (+6,+5) e) an Obsidian Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Cloak of Thingol [1,+16] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Elvenkind [3,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nexus. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+8] (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnen' [2,+15] It provides resistance to acid. It makes you fall like a feather. It activates for acid bolt (5d8) every 5+d5 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots [3,+7] [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1} b) a Holy Book of Prayers [Words of Wisdom] {@p2@b2@G2} c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3} d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6} It cannot be harmed by the elements. f) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8} It cannot be harmed by the elements. g) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9} It cannot be harmed by the elements. h) a White Mushroom of Restoring i) 5 Oily Yellow Potions of Healing j) a Scroll titled "his vis miscus" of Identify {@r0} k) 2 Gold-Plated Rods of Recall It cannot be harmed by electricity. l) an Aluminum Rod of Healing {!d!k} It cannot be harmed by electricity. m) 2 Brass Rods of Teleport Other n) 4 Copper Wands of Stone to Mud (22 charges) o) 2 Gnarled Staffs of Teleportation (10 charges) p) an Ashen Staff of Speed (3 charges) q) a Jewel Encrusted Crown of Seeing [0,+9] (+2 to searching) It increases your searching by 2. It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid. r) a Trident (Blessed) (1d8) (+9,+9) (+3) {@w0!d!k} It increases your wisdom by 3. It is blessed by the gods. It grants you the power of telepathy. s) 18 Bolts of Slay Giant (1d5) (+10,+10) {@f0} It slays giants. t) 19 Bolts (1d5) (+3,+4) [Home Inventory] a) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7} It cannot be harmed by the elements. b) 3 White Mushrooms of Restoring c) 48 Azure Potions of Speed d) 7 Oily Yellow Potions of Healing e) a Grey Potion of *Healing* f) 9 Silver Speckled Potions of Restore Mana g) a Pink Speckled Potion of Restore Strength h) a Gloopy Green Potion of Restore Dexterity i) 2 Scrolls titled "fauro plum" of Banishment j) an Adamantite Ring of Resist Poison It provides resistance to poison. k) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. l) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. m) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. n) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. o) 22 Bolts of Wounding (1d5) (+10,+12) p) 29 Seeker Bolts (4d5) (+2,+5) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)