The Angband Ladder: Azrad, High-Elf Paladin by Azrad

  [Angband 3.5.0 Character Dump]

 Name   Azrad        Age            115          Self  RB  CB  EB   Best
 Sex    Male         Height        7'0"   STR! 18/100  +1  +1  +9 18/210
 Race   High-Elf     Weight   13st 11lb   INT! 18/100  +3  -3  +5 18/150
 Class  Paladin      Turns used:          WIS! 18/100  -1  +1  +5 18/150
 Title  ***WINNER*** Game       5319092   DEX! 18/100  +3  -1 +10 18/***
 HP     1051/1140    Standard    859237   CON! 18/100  +1  +2 +10 18/***
 SP     285/319      Resting     350885

 Level                 50    Armor     [79,+155]    Saving Throw    100%
 Cur Exp         23589146                           Stealth         Good
 Max Exp         24532482    Melee       5d8,+47    Disarming        78%
 Adv Exp         ********    To-hit       84,+61    Magic Devices    103
                             Blows      5.0/turn    Perception   1 in 24
 Gold             3050750                           Searching        25%
 Burden         362.1 lbs    Shoot to-dam    +22    Infravision    90 ft
 Speed                 25    To-hit       71,+62
 Max Depth   5050' (L101)    Shots        2/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.*.+.. Nexus:...........+.
rElec:..*...+...... Nethr:.......+.....
rFire:......+...... Chaos:......+.+....
rCold:......+...... Disen:.+....+......
rPois:..+...+...... Feath:..+..........
rLite:.....++.....+ pFear:....+...+....
rDark:+.+..++...... pBlnd:.........+...
Sound:......+.+.... pConf:......+..+...
Shard:......+...... pStun:+............

Light:+...++....... Tunn.:.............
Regen:..+.+........ Speed:.+++.......+.
  ESP:..+.......... Blows:.............
Invis:+.+.++...+..+ Shots:.+...........
FrAct:+.+.+...+.+.. Might:.............
HLife:..+..+....... S.Dig:..+..........
Stea.:.+.....++.... ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) a Mace of Disruption of Gondolin (5d8) (+19,+14) <+1>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     Slays undead, demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 681.5 vs. undead, 681.5 vs. demons, 681.5
     vs. orcs, 681.5 vs. trolls, 681.5 vs. dragons, and 398 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Dropped by Akhorahil the Blind at 2100 feet (level 42).
     
     +3 dexterity.
     +1 stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) the Ring of Power 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a pit at 4400 feet (level 88).
     
     +3 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 707 to 1050 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
d) a Ring of Speed <+11>
     Dropped by Draugluin, Sire of All Werewolves at 3250 feet (level
     65).
     
     +11 speed.
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor of a cavern at 4350 feet (level 87).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
f) the Arkenstone of Thráin <+3> (charging)
     Found lying on the floor in a vault at 2600 feet (level 52).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
g) Power Dragon Scale Mail (-3) [60,+19]
     Dropped by a Maia at 4200 feet (level 84).
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Ethereal Cloak of Aman [0,+42] <+3>
     Found lying on the floor in a pit at 4700 feet (level 94).
     
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by a Young red dragon at 3150 feet (level 63).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) the Iron Helm 'Holhenneth' [7,+14] <+2>
     Dropped by Ibun, Son of M�� at 1300 feet (level 26).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 196 to 385 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
k) the Set of Caestus of Fingolfin (+10,+10) [5,+20] <+4>
     Found in a chest from 4550 feet (level 91).
     
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 108 to 210 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
l) the Pair of Leather Boots of Fëanor [2,+20] <+15>
     Dropped by an Ancient green dragon at 2550 feet (level 51).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 700 turns to recharge at your current speed.
     Your chance of success is 95.0%
     


  [Character Quiver]

n) 23 Mithril Arrows of Holy Might (3d4) (+19,+8)
     Dropped by Akhorahil the Blind at 2100 feet (level 42).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 397.4 vs. evil creatures, 477 vs. undead,
     477 vs. demons, and 238.4 vs. others.
     35% chance of breaking upon contact.
     
o) 30 Mithril Arrows of Lightning (3d4) (+11,+11)
     Dropped by a Grey wraith at 4850 feet (level 97).
     
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 515.2 vs. creatures not resistant to
     electricity, and 257.6 vs. others.
     35% chance of breaking upon contact.
     
p) 22 Arrows of Wounding (1d4) (+25,+20)
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 285.6.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Exorcism and Dispelling]
b) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 2 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 4 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 31 Pieces of Elvish Waybread
g) 23 Mushrooms of Vigor
h) 4 Potions of Healing
i) 11 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 10 Potions of Life
     It can be thrown at creatures with damaging effect.
     
k) 12 Potions of Restore Mana
l) 35 Potions of Speed
m) 5 Scrolls of Banishment
n) Studded Leather Armour [12] {magical}
     Dropped by a Forest wight at 5000 feet (level 100).
     
     You do not know the full extent of this item's powers.
     
o) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Radius 1 light.
     
p) a Pair of Leather Sandals [1] {magical}
     Dropped by a Gelugon at 5000 feet (level 100).
     
     You do not know the full extent of this item's powers.
     
q) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by Vecna, the Emperor Lich at 5000 feet (level 100).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 17 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
r) a Tulwar (2d4) {ego}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 193.
     
s) a Blade of Chaos of Extra Attacks (6d5) (+18,+14) <+2>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +2 attack speed.
     Provides resistance to chaos.
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 490.7.
     
t) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     4.7 blows/round.
     Average damage/round: 1051.4 vs. animals, 1051.4 vs. evil
     creatures, 1398.4 vs. orcs, 1398.4 vs. trolls, 2092.4 vs. dragons,
     2092.4 vs. demons, 2092.4 vs. undead, and 704.4 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +1 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 714 to 1400 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
c) the Pendant of Ingwë <+3, +4>
     Dropped by a Ghoul at 3350 feet (level 67).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
d) the Full Plate Armour of Isildur [75,+23] <+1>
     Found lying on the floor in a vault at 1700 feet (level 34).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
e) the Wicker Shield of Elros [2,+20] <+4, +1>
     Found lying on the floor in a vault at 2800 feet (level 56).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
f) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by Tselakus, the Dreadlord at 3150 feet (level 63).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 175 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
g) the Large Metal Shield of Anárion [12,+20]
     Dropped by an Illusionist at 3250 feet (level 65).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
h) the Steel Helm of Hammerhand [9,+20] <+3>
     Found in a chest from 3500 feet (level 70).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Found lying on the floor in a vault at 4500 feet (level 90).
     
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) a Set of Alchemist's Gloves of Power (+5,+4) [0,+13] <+4>
     Dropped by a Great Bile Wyrm at 3000 feet (level 60).
     
     +4 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Dropped by Fundin Bluecloak at 2950 feet (level 59).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
     Dropped by a Ranger Chieftain at 3150 feet (level 63).
     
     +10 speed.
     Slays evil creatures, undead, trolls.
     *Slays* demons.
     Branded with frost.
     Provides resistance to cold, light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
      Prevents paralysis.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     When aimed, it creates a frost ball with damage 100.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 443 vs. evil creatures, 510.5 vs. undead,
     510.5 vs. trolls, 510.5 vs. creatures not resistant to cold, 646.5
     vs. demons, and 375 vs. others.
     
m) the Zweihander 'Zarcuthra' (4d6) (+19,+21) <+4, +2>
     Found lying on the floor in a vault at 4050 feet (level 81).
     
     +4 strength.
     +2 infravision.
     Slays animals, evil creatures, undead, demons, orcs, trolls,
     giants.
     *Slays* dragons.
     Branded with flames.
     Provides resistance to fire, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 463 vs. animals, 463 vs. evil creatures, 545
     vs. undead, 545 vs. demons, 545 vs. orcs, 545 vs. trolls, 545 vs.
     giants, 545 vs. creatures not resistant to fire, 709 vs. dragons,
     and 381.5 vs. others.
     
n) the Trident of Ulmo (4d10) (+15,+19) <+4>
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     +4 dexterity.
     Slays animals, dragons.
     Provides immunity to acid.
     Provides resistance to acid, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
      Prevents paralysis.  Sustains your life force.  Grants the
     ability to see invisible things.  
     
     When aimed, it teleports a target monster away.
     Takes 175 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 512 vs. animals, 633 vs. dragons, and 391
     vs. others.
     
o) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Akhorahil the Blind at 2100 feet (level 42).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 456.5 vs. evil creatures, 547 vs. creatures
     not resistant to poison, 728.5 vs. undead, and 365.5 vs. others.
     
p) the Glaive of Pain (9d6) (+0,+30)
     Dropped by an unknown monster at 3150 feet (level 63).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 529.5.
     
q) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Dropped by a Greater Balrog at 4150 feet (level 83).
     
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 472.5 vs. evil creatures, 555.5 vs. orcs,
     555.5 vs. trolls, and 389.5 vs. others.
     
r) the Light Crossbow 'Cubragol' (x3) (+11,+14) <+10>
     Conjured forth by magic at 2750 feet (level 55).
     
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
      [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 4.9.2014 20:52
Last updated on 5.9.2014 17:26

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1339. on the Ladder (of 18973)
202. on the Angband Ladder (of 6502)
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On 4.9.2014 20:52 Azrad wrote:
Erm, as for the character name, I always start off every game I play with this. Got used to it and all. In any case, before this there was a lot of failed attempts. Perhaps this is Azrad the 10th in Angband, at least.

On 5.9.2014 09:27 Azrad wrote:
Updated, I think, with the new Mace of Disruption of Gondolin. Hopefully this makes me ready to clear through the final few floors to face down Sauron and Morgoth.

On 5.9.2014 09:37 Azrad wrote:
Took the Glaive of Pain out of the home for easier viewing. On one hand, it's really much better than the Blade of Chaos of Extra Attacks, but I'm a bit worried on its weight, since I'm running close to overweight as it is.

On 5.9.2014 13:40 Thraalbeast wrote:
Overweight is fine, losing 1 point of speed is usually not an issue. But you want effective speed 30 or more during entire fight in endgame

On 5.9.2014 14:47 Angrist wrote:
It's *really* better to wear Narya and Ringil instead Mace of Disruption and Ring of Speed <+11>. Especially because Ringil has slay evil. Morgoth is evil. Sauron is evil

On 5.9.2014 14:52 Angrist wrote:
Ringil is VERY rare and powerful. There is only two weapons, which is better.

On 5.9.2014 17:26 Azrad wrote:
And so ends Morgoth for this character. Next stop... hmm, still not sure whether I'd go with another character or play a variant.

On 5.9.2014 17:29 Azrad wrote:
@Angrist: I should have checked this ladder before I went off to fight Morgoth. I got antsy and skipped 96-98 to finish, and went with the mace all throughout. Ringil would have been the best choice instead of it, I suppose, and it would have been poetic in a way to use it since the text on the sword did say that it caused Morgoth trouble.

Ah well. All's well that ends well.

On 5.9.2014 18:08 debo wrote:
Well done!

On 5.9.2014 19:45 Thraalbeast wrote:
Nice, congrats! Both Ringing and Feanor are very rare. If you play fast you can't expect to get them. So faster diving is a nice challenge. Also playing with randarts (birth option) is another way to keep the artifact finds exciting after this


On 5.9.2014 20:34 Azrad wrote:
I certainly got lucky with drops on this one, without a doubt.

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