The Angband Ladder: Aist, High-Elf Paladin by <delit.one@gmail.com>
[Angband 3.0.9b Character Dump] Name Aist Self RB CB EB Best Sex Male Age 121 STR! 18/100 +1 +3 +15 18/290 Race High-Elf Height 105 INT! 18/100 +3 -3 +5 18/150 Class Paladin Weight 213 WIS! 18/100 -1 +1 +12 18/220 Title ***WINNER*** Status 49 DEX! 18/100 +3 +0 +7 18/200 HP 1057/1057 Maximize Y CON! 18/100 +1 +2 +10 18/230 SP 386/386 CHR! 18/100 +5 +2 +14 18/310 Level 50 Armor [48,+133] Saving Throw Legendary Cur Exp 14561780 Fight (+59,+49) Stealth Good Max Exp 14561780 Melee (+78,+70) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Heroic MaxDepth Lev 100 Blows 5/turn Disarming Superb Turns 3597529 Shots 1/turn Magic Device Heroic Gold 4255011 Infra 100 ft Perception Fair Burden 357.7 lbs Speed 17 Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:...+.+....... Elec:......+.++... Confu:......+...... Fire:++*.+.+..+... Sound:......+...... Cold:...*..+..+... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:..+.+....+... Nethr:..+.......... Lite:............+ Chaos:+....+....... Dark:........+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:............. Feath:...+......... Sear.:.....+....... PLite:........++... Infra:+....+....... Regen:..++......... Tunn.:............. Telep:...+.+...+... Speed:.++++......+. Invis:+.++.+...+..+ Blows:............. FrAct:+.++......+.. Shots:............. HLife:...+......... Might:............. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+18] It provides resistance to shards. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@G1@b1@p1!d!k!v} b) 2 Holy Books of Prayers [Words of Wisdom] {@G2@b2@p2!d!k!v} c) 2 Holy Books of Prayers [Chants and Blessings] {@G3@b3@p3!d!k!v} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@G4@b4@p4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@G5@b5@p5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@G6@b6@p6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@G7@b7@p7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@G8@b8@p8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@G9@b9@p9!d!k!v} It cannot be harmed by the elements. j) 15 Smoky Potions of Speed k) 3 Silver Speckled Potions of *Healing* l) 18 Metallic Red Potions of Life m) 31 Misty Potions of Restore Mana n) 29 Scrolls titled "facas edus" of Teleportation o) 10 Scrolls titled "sacultum pro" of Teleport Level p) 5 Scrolls titled "ius ado si ret" of *Identify* q) 7 Scrolls titled "co or deo em" of *Destruction* r) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. s) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. t) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. v) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It usually provides light of radius 4. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 35 Smoky Potions of Speed b) 20 Gold Speckled Potions of Healing c) 50 Misty Potions of Restore Mana d) a Scroll titled "so letercus" of Mass Banishment e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. i) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. j) a Cloak of the Magi [1,+9] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. m) The Main Gauche of Azaghal (2d5) (+12,+14) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. o) a Bastard Sword of Extra Attacks (3d4) (+15,+2) (+2) It increases your attack speed by 2. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a Scythe of Fury (5d3) (+17,+17) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 26.6.2008 18:03
2800. on the Ladder (of 19090)
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