The Angband Ladder: Solomon, High-Elf Rogue by Donald Jonker
[Angband 3.1.0 beta Character Dump] Sex Male Age 112 STR: 18 +1 +2 +2 18/50 Race High-Elf Height 78 INT: 10 +3 +1 +4 18 Class Rogue Weight 194 Wis: 9 -1 -2 +2 8 7 Title Filcher Social Well-liked DEX: 16 +3 +3 +0 18/40 HP -22/320 Maximize Y CON: 18 +1 +1 +0 18/20 SP 35/35 CHR: 10 +5 -1 +0 14 Level 27 Armor [20,+56] Saving Throw 75% Cur Exp 71335 Fight (-17,+3) Stealth Superb Max Exp 81423 Melee (-8,+12) Fighting Heroic Adv Exp 78750 Shoot (+3,+10) Shooting Heroic MaxDepth 2700' (L54) Blows 4/turn Disarming 92% Turns 676222 Shots 2/turn Magic Device Superb Gold 4391 Infra 40 ft Perception 1 in 12 Burden 172.4 lbs Speed Normal Searching 35% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:+.....+...... Confu:............. Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:......+.+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:..........+.+ Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:...........+. PLite:..........+.. Aggrv:............. Regen:............. Stea.:.......+..... Telep:.........+... Sear.:............. Invis:............+ Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Mature multi-hued dragon misses you. > The Mature multi-hued dragon claws you. > The Mature multi-hued dragon bites you. > You are too afraid to attack the Mature multi-hued dragon! > The Mature multi-hued dragon claws you. > The Mature multi-hued dragon bites you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are too afraid to attack the Mature multi-hued dragon! > The Mature multi-hued dragon breathes frost. > *** LOW HITPOINT WARNING! *** > Some of your Potions of Cure Critical Wounds (f) were destroyed! > You have 11 charges remaining. > The Undead beholder points at you, screaming the word DIE! > You die. Killed by an Undead beholder. [Character Equipment] a) a Dagger of Acid (1d4) (+9,+9) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 19.5 against acid-vulnerable creatures, and 14.5 against normal creatures. b) a Heavy Crossbow of Extra Shots (x4) (+20,+10) (+1) +1 shooting speed. c) a Ring of Intelligence (+2) +2 intelligence. Sustains intelligence. d) a Ring of Strength (+2) +2 strength. Sustains strength. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour of Resistance (-1) [6,+8] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+4] (+2 stealth) +2 stealth. i) a Large Metal Shield of Resist Cold [8,+9] Provides resistance to cold. Cannot be harmed by cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. l) a Pair of Leather Boots of Stability [2,+5] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} c) a Book of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} Cannot be harmed by acid, electricity, fire, cold. e) 6 Rations of Food f) 8 Potions of Cure Critical Wounds g) 20 Scrolls of Phase Door {@r5} h) 2 Scrolls of Magic Mapping {@r0} i) a Scroll of Treasure Detection {@r3} j) 17 Scrolls of Identify {@r1} k) 3 Scrolls of Word of Recall {!*!*} l) a Rod of Treasure Location {@z3!!} m) a Rod of Light {@z1!!} n) a Wand of Sleep Monster (15 charges) o) a Wand of Stone to Mud (2 charges) p) a Wand of Teleport Other (2 charges) q) 2 Staffs of Teleportation (11 charges) {!*} r) a Staff of *Destruction* (2 charges) s) a Ring of Open Wounds Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 5d8+10 turns to recharge after use. t) a Lochaber Axe of Slay Demon (3d8) (+2,+10) With this weapon, you would currently get 1 blow per round, averaging a damage of 53.5 against demons, and 26.5 against normal creatures. u) a Morning Star (2d6) (+5,+4) With this weapon, you would currently get 1 blow per round, averaging a damage of 14 against normal creatures. v) a War Hammer of Slay Demon (3d3) (+12,+7) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 28 against demons, and 16 against normal creatures. w) 6 Bolts (1d5) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 52 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 2 Books of Magic Spells [Sorcery and Evocations] c) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7} Cannot be harmed by acid, electricity, fire, cold. d) 2 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. e) 2 Staffs of Teleportation (13 charges) {!*} When used, it teleports you randomly up to 100 squares away. f) a Staff of Identify (7 charges) {@u1} When used, it reveals to you the extent of an item's magical power s. g) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. h) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. i) a Ring of Light (+5 searching) +5 searching. Provides resistance to light. Radius 1 light. j) Augmented Chain Mail (Dwarven) (-2) [16,+18] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. k) a Leather Shield of Resist Acid [6,+6] Provides resistance to acid. Cannot be harmed by acid. l) a Hard Leather Cap of Regeneration [2,+6] Speeds regeneration. m) a Metal Cap of Intelligence [3,+8] (+2) +2 intelligence. Sustains intelligence. n) a Pair of Iron Shod Boots of Free Action [3,+8] Prevents paralysis. o) a Lead-Filled Mace of Extra Attacks (4d3) (+8,+14) (+2) +2 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 25 against normal creatures. p) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1) +1 shooting power. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.1.2009 22:25
13580. on the Ladder (of 19090)
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