The Angband Ladder: LastLucky, Dwarf Warrior by flechette

  [Angband 3.0.9b Character Dump]

 Name   LastLucky                                Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5  +0 18/170
 Race   Dwarf             Height     48   INT! 18/100  -3  -2  +1  18/60
 Class  Warrior           Weight    159   WIS! 18/100  +2  -2  +1 18/110
 Title  Lord              Status     43   DEX! 18/100  -2  +2  +5 18/150
 HP     947/947           Maximize    Y   CON! 18/100  +2  +2  +5 18/190
 SP     0/0                               CHR:  18/67  -3  -1  +0  18/27

 Level           47       Armor    [62,+79]     Saving Throw      Superb
 Cur Exp    3637006       Fight   (+19,+13)     Stealth             Fair
 Max Exp    3637006       Melee   (+41,+38)     Fighting       Legendary
 Adv Exp    4200000       Shoot   (+31,+15)     Shooting       Legendary
 MaxDepth    Lev 74       Blows      6/turn     Disarming         Superb
 Turns       850922       Shots      2/turn     Magic Device      Superb
 Gold        656973       Infra       50 ft     Perception          Poor
 Burden   148.5 lbs       Speed          24     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:......+.....+
 Elec:.+....+.+.... Confu:......+......
 Fire:.+..+.+.+.... Sound:......+......
 Cold:++....+.+.... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:+...........+ Nethr:......+......
 Lite:+....++...... Chaos:......+......
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:+++........+.
Invis:+....+....... Blows:.............
FrAct:+............ Shots:.+...........
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Lapis Lazuli Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ruby Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+8] (+3 to stealth)
   It increases your stealth by 3.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) an Iron Helm of Telepathy [5,+10]
   It grants you the power of telepathy.  
k) a Set of Cesti of Agility [5,+8] (+4)
   It increases your dexterity by 4.  
l) a Pair of Metal Shod Boots of Speed [6,+8] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) 5 Brown Speckled Potions of Speed
b) 11 Tangerine Potions of Cure Critical Wounds
c) 2 Indigo Potions of Healing
d) 2 Dark Red Potions of Life
e) 6 Yellow Potions of Restore Life Levels
f) 3 Red Potions of Enlightenment
g) 9 Scrolls titled "temptus voloco" of Phase Door
h) 8 Scrolls titled "luvinqui pro" of Identify
i) 10 Scrolls titled "tatus pritus" of Satisfy Hunger
j) 2 Scrolls titled "co ado que" of Protection from Evil
k) a Scroll titled "sharuo inundor" of *Destruction*
l) 2 Tungsten Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
m) 3 Cast Iron Rods of Illumination
n) 2 Copper Rods of Detection
   It cannot be harmed by electricity.  
o) 3 Lead-Plated Rods of Teleport Other
p) 3 Chromium Wands of Teleport Other (21 charges)
q) 2 Hawthorn Staffs of Teleportation (15 charges)
r) 3 Elm Staffs of Speed (3 charges)
s) a Balsa Staff of *Destruction* (0 charges)
t) 21 Seeker Arrows (4d4) (+6,+8) {@1}


  [Home Inventory]

a) 3 Cyan Potions of *Healing*
b) 2 Yellow Potions of Restore Life Levels
c) 99 Scrolls titled "temptus voloco" of Phase Door
d) 35 Scrolls titled "temptus voloco" of Phase Door
e) 43 Scrolls titled "luvinqui pro" of Identify
f) a Scroll titled "pro pa" of *Identify*
g) 5 Chromium Wands of Teleport Other (10 charges)
h) 4 Hawthorn Staffs of Teleportation (28 charges)
i) a Flint Stone Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
j) The Star of Elendil (charging)
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
k) The Metal Cap of Thengel [3,+12] (+3) {floor 1350'}
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
n) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) a Lochaber Axe of Fury (3d8) (+11,+10) (+1)
   It increases your strength by 1.  It increases your attack speed by
   1.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
r) a Whip of Gondolin (1d3) (+14,+11)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It cannot be harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.12.2008 05:34
Last updated on 2.1.2009 08:19

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4. on the Competition No.62 Ladder (of 63)

Comments

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On 30.12.2008 05:42 flechette wrote:
Wish I had 7 more speed. The whip was a great find early on, because it covered ESP, SI, and FA. Not to meantion it's light and it slays bunches. Anctient D's are no trouble, and I just cleared out a Greater Vault (Hellpit). I had no Teleport Other when I opened the vault, but wound up with 3 wands and 2 rods by the time I was done. I ported away Quaker and Walden, but killed Scatha and a few other low level uniques I had skipped. Also snagged Anarion, and a few more stat potions.

Should I just start diving? I'd like to get Hold Life somehow and some more speed. Possible a better weapon, but I'd have to swap around equipment. Meh. I'm playing it safe, which has cost me a bunch of turns (~100k worth). Spent way too much time clearing out the GV really.

On 31.12.2008 07:10 PowerDiver wrote:
I'd happily trade hold life for +3 to infravision. Maybe for +1 to infravision. It is that minor IMO.


On 31.12.2008 08:34 flechette wrote:
Really? It'd be less of a problem if I didn't have to run back to town after being drained a few times because I'm down tons of xp. Then again maybe I should just do better at avoiding those things that can drain :P

On 31.12.2008 21:06 PowerDiver wrote:
You don't have to go back home. Just ignore it until you find a potion in the dungeon. Being down a couple of cLevels does not make much difference.

Seeing a gravity hound 3 squares sooner makes a real difference!


On 1.1.2009 05:52 flechette wrote:
At this point I'm just trying to finish the game, since I've uh... never won. :P In either case, next time around I should know a bit better what to do at the later levels.

On 1.1.2009 12:25 Psi wrote:
Why the amulet of resistance when you already have rBase covered twice?

On 1.1.2009 17:08 flechette wrote:
I've found only resist amulets and one of regeneration. I haven't found anything else, not even charisma or searching.

On 2.1.2009 07:06 PowerDiver wrote:
IMO you'd be better off if you could find and trade in =con+4 for your =speed+4.


On 2.1.2009 07:16 flechette wrote:
Yup. I'm farming for more now, switching from Balli to Ringil was a big hit in HP.

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