The Angband Ladder: Eradan, Human Warrior by vorondil

  [Angband 3.0.9b Character Dump]

 Name   Eradan                                   Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  +0  +5  +5 18/200
 Race   Human             Height     66   INT! 18/100  +0  -2  +7 18/150
 Class  Warrior           Weight    172   WIS:  18/57  +0  -2  +5  18/87
 Title  Champion          Status      6   DEX:  18/98  +0  +2  +4 18/158
 HP     863/863           Maximize    Y   CON! 18/100  +0  +2  +9 18/210
 SP     0/0                               CHR:  18/98  +0  -1  +0  18/88

 Level           40       Armor    [28,+82]     Saving Throw      Superb
 Cur Exp    1037075       Fight   (+27,+32)     Stealth        Very Good
 Max Exp    1037075       Melee   (+37,+47)     Fighting       Legendary
 Adv Exp    1250000       Shoot   (+43,+19)     Shooting       Legendary
 MaxDepth   2500 ft       Blows      6/turn     Disarming         Superb
 Turns      3009366       Shots      1/turn     Magic Device      Superb
 Gold        477157       Infra        0 ft     Perception          Poor
 Burden   177.3 lbs       Speed      Normal     Searching           Poor

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have green eyes, straight brown hair, and
 an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:+.......+.... Sound:........+....
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:+...........+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:.............
Invis:+............ Blows:.............
FrAct:+......+..... Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0^T^>^<!!!*}
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+16,+19) (+1) {!*}
   It increases your shooting power by 1.  
c) a Beryl Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
d) a Granite Ring of Damage (+12)
e) a Silver Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel {!!}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!!}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of the Magi [1,+8] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It grants you immunity to
   paralysis.  It cannot be harmed by acid.  
i) a Large Metal Shield of Elvenkind [5,+13] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+4,+4) [2,+3] (+1) {!*}
   It increases your strength by 1.  
l) a Pair of Soft Leather Boots of Stability [2,+8] {!*}
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 17 Pieces of Elvish Waybread
b) 3 Crimson Potions of Speed
c) 14 Violet Potions of Heroism
d) 12 Pungent Potions of Cure Critical Wounds
e) 2 Metallic Green Potions of Healing
f) 20 Scrolls titled "flam tes lo" of Phase Door
g) 10 Scrolls titled "sem pacum" of Teleportation
h) 2 Scrolls titled "queo tacitto" of Teleport Level {!*}
i) 20 Scrolls titled "inquo fer" of Identify
j) 5 Scrolls titled "ma lum menusco" of Recharging
k) a Zinc-Plated Rod of Recall {!*}
   It cannot be harmed by electricity.  
l) a Silver-Plated Rod of Enlightenment {!*}
m) 2 Chromium Rods of Detection {!*!!}
   It cannot be harmed by electricity.  
n) a Magnesium Rod of Teleport Other {!*}
o) 2 Mithril-Plated Rods of Light {@z1}
p) a Silver Wand of Clone Monster (5 charges)
q) 2 Bronze Wands of Teleport Other (6 charges)
r) a Brass Wand of Stone to Mud
s) a Hawthorn Staff of Speed (6 charges)
t) a Teak Staff of Dispel Evil (6 charges)
u) a Shovel (1d2) (+0,+0) (+1) {@w0^.!*}
   It increases your tunneling by 1.  
v) 67 Bolts (1d5) (+0,+3) {@f1}


  [Home Inventory]

a) 25 Crimson Potions of Speed
b) 13 Metallic Green Potions of Healing
c) 2 Metallic Red Potions of *Healing*
d) a Scroll titled "sem pacum" of Teleportation
e) 12 Scrolls titled "queo tacitto" of Teleport Level {!*}
f) 71 Scrolls titled "ma lum menusco" of Recharging
g) 3 Scrolls titled "pro sicerogo" of *Destruction*
h) a Scroll titled "reo nus cassus" of Mass Banishment
i) 2 Silver Wands of Clone Monster (8 charges)
j) a Silver Staff of Perception (10 charges)
k) a Zircon Ring of Resist Poison
   It provides resistance to poison.  
l) a Ruby Ring of Dexterity (+6)
   It increases your dexterity by 6.  It sustains your dexterity.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) Metal Brigandine Armour of Elvenkind (-3) [19,+17] (+3 to stealth) {!*}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the
   elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] {!*!!}
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {^<^>}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Mace 'Taratol' (3d4) (+12,+12) (charging)
   It cannot be harmed by the elements.  It might have hidden powers.
t) a Heavy Crossbow of Extra Shots (x4) (+17,+9) (+1)
   It increases your shooting speed by 1.  
u) 25 Bolts of Wounding (1d5) (+10,+15)
v) 24 Bolts of Flame (1d5) (+7,+6)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.12.2008 20:17
Last updated on 4.1.2009 19:04

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3646. on the Angband Ladder (of 6561)
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Comments

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On 24.12.2008 20:17 vorondil wrote:
I had begun to despair of FA when I found both the dwarven mail and =FA in town, and now look what I have.

Got Anduril and Theoden at a very nice 1250'. How nice? I fell through a trap door I had already revealed but stupidly didn't disarm when I was on a floor with a tough but easily vanquishable troll pit. Went back to town since I had only 20 bolts left, stocked up, and recalled to that amazing floor, on which I also happened to pick up three ego items. I can't decide if I should sell either Forasgil or Theoden.

On 26.12.2008 04:29 vorondil wrote:
Best CL and kit ever. I should sell the weaker of the dwarven mailshirts. Never experienced problems with nexus hounds since the boots of stability came in the armor shop soon after I got FA and SI.

Elvenkind was also from the shop. Only new artifact after Anduril and Theoden is Thranduil, of which I'm very fond. Can I safely give up carrying _dEvil due to the ESP?

On 29.12.2008 05:43 vorondil wrote:
Just cracked my first big vault, or, more precisely, half of a mirrored quartet vault on 1850'

On 31.12.2008 05:59 vorondil wrote:
Found Calris on the floor at 1850', nailed a few more uniques.

On 3.1.2009 02:08 vorondil wrote:
I definitely need to chuck some of these melee items. Found Caspanion on the floor at around 2050', which sealed up rPoi and rConf so that I'm good until about 2500'. Restore life levels potions are becoming my Gatorade.

On 4.1.2009 19:04 vorondil wrote:
I had an rBase hole for a while that I had to cover with a ring and an amulet, but I just picked up an elvenkind shield.

On 26.1.2009 05:04 Pete Mack wrote:
Sell the Elvenkind armor (RSound). You won't use both, and the only reason you would use it is because you found Thorin. (Why Thorin Oakenshield has a metal shield remains a mystery...) You would then use Arvedui, because Thorin has RSound.

Sell:
Osondir
Paurnimen
XBow +Shots. (Might +19 is all around better than Shots +9.)
Keep Calris and/or Taratol for a swap. (Calris is great against all dragons; Taratol is perfectly designed for Blue Dragons.)

When you feel endgame strong, Calris is more than adequate for killing Sauron and Morgoth, although there are a few better weapons.

For now, I would carry Taratol as the swap, because it also provides Haste Self, and you are at normal speed.



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