The Angband Ladder: Lothhith, Mindflayer Mage by Satyr

  [Z+Angband 0.3.2pre1 Character Dump]

Name     : Lothhith             Age            111     Str:    8.3   10.4
Sex      : Male                 Height          72     INT:   24.2
Race     : Mindflayer           Weight         139     WIS:   19.8
Class    : Mage                 Social Class    81     DEX:   14.4
Magic    : Conjuration, Illusion                       CON:   12.8
Title    : Evoker                                      CHR:    7.8

+ Skill          4     Level                21     Max Hit Points      95
% Deadliness   130     Experience        11118     Cur Hit Points      -1
+ To AC         21     Max Exp           11118     Max SP (Mana)       53
  Base AC       14     Exp to Adv.         442     Cur SP (Mana)       16
                       Gold               1609

                         (Miscellaneous Abilities)
Fighting    : Bad            Perception  : Superb         Blows/Round : 1
Bows/Throw  : Bad            Sensing     : Excellent      Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Excellent      Avg.Dam./Rnd: 8
Stealth     : Chaos Rank     Magic Device: Chaos Rank     Infra-Vision: 40'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    25 (1250')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   16.4  -3  -5   2   10.4    8.3  .............
Int:   17.2   4   3   0   24.2         ............s
Wis:   15.8   4   0   0   19.8         ............s
Dex:   13.4   0   1   0   14.4         .............
Con:   16.8  -2  -2   0   12.8         ..........s..
Chr:   11.8  -5   1   0    7.8         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ...5.......3. 
Search :  ....5........ 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ......+......
Elec  : ........+....
Fire  : .............
Cold  : .....+.......
Poison: .............
Fear  : .............
Light : ..........+..
Dark  : .............
Shard : .............
Blind : .............
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........+..
SeeInvis.: ............+
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+....+..
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 1150 enemies.


  [Top 10 deepest kills]

 1 Red dragon bat                       Level 33 (1650')
 1 Alol, the Druid                      Level 25 (1250')
 1 Thief                                Level 25 (1250')
 1 Orc captain                          Level 25 (1250')
 5 Uruk                                 Level 25 (1250')
 2 Red mold                             Level 25 (1250')
 1 Griffon                              Level 24 (1200')
 1 Wererat                              Level 23 (1150')
 1 Atartil, the Hippogriff              Level 22 (1100')
 7 Snaga sapper                         Level 21 (1050')


  [Character Equipment]

a) The Dagger 'Narthanc' (1d6) (+4,+30%)
   This item may have hidden powers.  It can be activated for fire bolt(11d8)
   every 8-16 turns if it is being worn.  It is perfectly balanced for
   throwing.  It was dropped by a Cave orc in a quest (level 9).  
b) a Long Bow (x2) (+6,+20%)
c) (nothing)
d) a Ring of Invisibility (+5)
e) an Amulet of Sensing (+5)
f) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  It was dropped by a Novice warrior in the wilderness. 
g) a Soft Studded Leather of Resist Acid [5,+5]
   It provides resistance to acid.  It cannot be harmed by acid.  You bought
   it in a Expensive Clothes Store in Daeval City.  
h) a Cloak [1,+3]
i) a Small Shield of Resist Lightning [5,+2]
   It provides resistance to electricity.  It cannot be harmed by
   electricity.  You bought it in a Advanced Armoury in Daeval City.  
j) (nothing)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 10.  
l) a Pair of Soft Leather Boots of Stealth [2,+1] (+3)
   It increases your stealth by +3.  You bought it in a Warrior Hall in
   Nauggal.  


  [Character Inventory]

a) 2 Conjuration Spellbooks [Tricks for Beginners] {25% off}
b) a Conjuration Spellbook [Master Conjurer's Handbook]
c) 2 Illusion Spellbooks [Sleight of Hand]
d) an Illusion Spellbook [Smoke and Mirrors]
e) 5 Mushrooms of Cure Critical Wounds
f) 3 Potions of Cure Serious Wounds {50% off}
g) 7 Scrolls of Teleportation {10% off}
h) 5 Scrolls of Word of Recall {25% off}
i) a Wand of Teleport Other
j) a Wand of Stone to Mud (7 charges)
k) a Wand of Light (5 charges)
l) a Wand of Polymorph
m) a Small quiver
n) a Staff of Detection (11 charges)
o) a Staff of Cure Medium Wounds (6 charges)
p) an Onyx Ring
q) a Khopesh (2d4)


  [Home Inventory - Ramel City]

a) a Ring of Free Action
   It provides immunity to paralysis.  You bought it in a Jeweler in Daeval
   City.  
b) an Amulet of Charisma (+2)
   It increases your charisma by +2.  You found it on the floor on dungeon
   level 20.  
c) a Whip of Entanglement (1d6) (+0,+0%) {75% off}
   It is especially deadly against natural creatures.  It provides protection
   from natural creatures.  You bought it in a Weapon Smiths in Ramel City.  


  [Spells]

You have learned 31 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 0 tier-2 slots (levels 1-20) remaining.
You have 12 tier-3 slots (levels 1-30) remaining.
You have 13 tier-4 slots (levels 1-40) remaining.
You have 12 tier-5 slots (levels 1-50) remaining.


Conjuration Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Phase Door                        1       4%     +50%  
Magic Missile                     1       3%     +40%  specialized
Summon Animal                     3       4%       0%  
Light                             3       4%     +10%  
Heal Wounds                       5       4%       0%  
Teleport Self                     5       4%     +20%  
Summon Phantom                    7       4%       0%  
Stinking Cloud                    4       4%       0%  
Acid Arrow                        5       4%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Conjure Food                      9       4%       0%  
Summon Animals                   14       8%       0%  
Dimension Door                   11      12%       0%  
Teleport Away                    12      21%       0%  
Flame Arrow                       9      26%       0%  
Haste                            17      44%       0%  




Illusion Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Light                             1       4%     +10%  
Invisibility                      2       3%     +10%  improved
Detect Traps                      3       4%       0%  
Luminosity                        5       4%       0%  
Detect Magic                      5       4%       0%  
Confuse Monster                   5       4%       0%  
Mirror Image                      7       4%       0%  
Ray of Light                      7       4%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Phantasmal Horror                10       8%       0%  
Horrid Visage                    11      12%       0%  
Magic Mapping                    12      21%       0%  
Globe of Darkness                15      26%       0%  
Sense Minds                      16      30%       0%  
True Seeing                      17      40%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp north-east of Ramel City.  

From a Courier in Daeval City (Danger level 0):
   Carry a message to Rodish the Chaste in Azbahz View.  

From a Town Hall in Nauggal (Danger level 28):
   An Uruk and his minions have been killing people in the area north-east of
Nauggal.  Find their lair and destroy them.   (Current)

From a Mages' Guild in Nauggal (Danger level 29):
   Lots of fire-breathers have been spotted in the area east of Nauggal. 
Discover their
lair and kill them all.  

From a Thieves' Guild in Ramel City (Danger level 29):
   Some women have been terrorizing the area west of Nauggal.  Discover their
lair and
destroy them all.  

From a Thieves' Guild in Daeval City (Danger level 31):
   A Ranger has been spotted in the area near Daeval City.  Track him to his den
and
slay him.  

From a Warriors' Guild in Daeval City (Danger level 35):
   A group of spiders have been seen in the area north-west of Daeval City. 
Discover
their hideout and slay them all.  

From a Castle in Daeval City (Danger level 37):
   Too many bats have been lurking in the area near Daeval City.  Discover their
home
and terminate them all.  

From a Rangers' Guild in Daeval City (Danger level 39):
   Some biting insects have been lurking in the area west of Daeval City. 
Discover
their hole and kill them all.  

From a Keep in Dulluk (Danger level 52):
   A Crypt thing has been troubling the area north-west of Dulluk.  Track it to
its home
and kill it.  

From a Castle in Ramel City (Danger level 55):
   Find the relic of Sawall, which is hidden in a lair, south-west of Gilar
City.  

====Completed/failed quests==== 

Kill Orfax, Son of Boldor by Day 2, 2:44 PM.  (Failed)

====Finished quests==== 

Kill 9 Insect swarms by Day 2, 11:40 AM.  (Finished, Failed)

Kill 9 Giant white centipedes by Day 2, 2:09 PM.  (Finished)

Kill 7 White harpies by Day 5, 10:48 AM.  (Finished)

Kill 9 Rock lizards by Day 5, 11:52 AM.  (Finished)

Kill 10 Cave lizards by Day 5, 12:30 PM.  (Finished)

Kill 10 Black harpies by Day 5, 1:02 PM.  (Finished, Failed)

Kill 5 Giant brown bats by Day 5, 2:26 PM.  (Finished)

(Danger level 8):  Kill Smeagol, who is guarding dungeon level 8. (Finished)

(Danger level 9):  A bunch of orcs have been seen in the area near Ramel
City.  Discover their den and kill them all.  (Finished)

(Danger level 18):  A Swordsman has been running amok in the area north-west of
Ramel City. 
Track him to his hideout and exterminate him.  (Finished)

(Danger level 20):  A Hippogriff has been hiding in the area north-west of
Nauggal.  Track it
to its lair and destroy it.  (Finished)



  [Message Log (last 50 messages)]

Hedori, the Uruk Warrior is unaffected!
It is unharmed.
The Uruk is unaffected!
It is unharmed. <11x>
Hedori, the Uruk Warrior is unaffected!
It is unharmed.
Many animals appear!
Hedori, the Uruk Warrior hits you. <3x>
Hedori, the Uruk Warrior misses you.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
Your Panther misses Hedori, the Uruk Warrior.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
Your Panther misses Hedori, the Uruk Warrior.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Hedori, the Uruk Warrior fires an arrow.
Your Panther misses Hedori, the Uruk Warrior.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
You failed to get the spell off!
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
Your Panther misses Hedori, the Uruk Warrior.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior grunts with pain.
Your Panther claws Hedori, the Uruk Warrior.
Hedori, the Uruk Warrior shrugs off the attack.
Hedori, the Uruk Warrior hits you. <2x>
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
Hedori, the Uruk Warrior hits you.
*** LOW HITPOINT WARNING! ***
Hedori, the Uruk Warrior hits you.
Oh no!  You die.



Posted on 14.12.2008 19:02

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15954. on the Ladder (of 19090)
86. on the Z+Angband Ladder (of 120)
11. for this player (

Comments

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On 14.12.2008 19:02 Satyr wrote:
My best Z+ char so far. A very high stealth char, quite fun to play, but with 90 HP at Level 20 you really could have bet on this kind of death ... (failed phase door with a heavy hitter next to me).

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