The Angband Ladder: Need Luck, Half-Elf Mage by budswell

  [Z+Angband 0.3.3 Character Dump]

Name     : Need Luck            Age             38     STR:   18.8
Sex      : Male                 Height          74     INT:   22.2
Race     : Half-Elf             Weight         146     WIS:   27.0
Class    : Mage                 Social Class    46     DEX:   17.0
Magic    : Conjuration, Nature  Turn       6827525     CON:   18.1
Title    : Conjurer                                    CHR:   16.7

+ Accuracy       7     Level                30     Max Hit Points     189
+%Deadliness   145     Experience       130991     Cur Hit Points      -5
+ To AC         62     Max Exp          130991     Max SP (Mana)       57
  Base AC       31     Exp to Adv.        9009     Cur SP (Mana)        8
                       Gold             191165

                         (Miscellaneous Abilities)
Fighting    : Poor           Perception  : Superb         Blows/Round : 5
Bows/Throw  : Bad            Sensing     : Superb         Shots/Round : 1.0
Saving Throw: Chaos Rank     Disarming   : Excellent      Avg.Dam./Rnd: 41
Stealth     : Fair           Magic Device: Superb         Infra-Vision: 60'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    46 (2300')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   24.8  -1  -5   0   18.8         .............
Int:   18.2   1   3   0   22.2         .............
Wis:   23.0   1   0   3   27.0         3............
Dex:   15.0   1   1   0   17.0         .............
Con:   21.1  -1  -2   0   18.1         .............
Chr:   14.7   1   1   0   16.7         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  ............. 
Search :  .....1...4... 
Infra  :  .........4... 
Tunnel :  ............. 
Speed  :  ..62......... 
Blows  :  3............ 

        abcdefghijkl@
Acid  : ......++.....
Elec  : ......+......
Fire  : ......+......
Cold  : ......+......
Poison: .............
Fear  : +............
Light : .............
Dark  : .............
Shard : .............
Blind : .........+...
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .......+..+..
SeeInvis.: +......+.+...
Hold Life: .............
Telepathy: ....+........
SlwDigstn: .............
Regen.   : .............
Levitate : ...+.........
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: ....+........
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 5146 enemies.


  [Top 10 deepest kills]

 1 Catoblepas                           Level 43 (2150')
 1 Ogre shaman                          Level 42 (2100')
 1 Stone troll                          Level 40 (2000')
 2 Mind flayer                          Level 39 (1950')
 2 Headless                             Level 38 (1900')
 1 Dark elven warlock                   Level 37 (1850')
 1 Phantom beast                        Level 37 (1850')
 3 Dark elven druid                     Level 36 (1800')
 1 Globefish                            Level 35 (1750')
 1 Glingurth, the Paladin               Level 34 (1700')


  [Character Equipment]

a) a Long Sword (Holy Avenger) (2d5) (+10,+55%) [+4] (+3 attacks)
   This item may have hidden powers.  It increases your wisdom by +3.  It
   provides 3 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  You found
   it on the floor on dungeon level 17.  
b) (nothing)
c) a Ring of Speed (+6)
   It increases your speed by +6.  It was dropped by a Skaven on dungeon
   level 15.  
d) a Ring of Flight (+2)
   It increases your speed by +2.  It allows you to levitate.  You found it
   in a vault in a quest (level 12).  
e) an Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It gives telepathic powers.  You bought it in a Gold Jeweler in
   Dilen.  
f) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  It was in
   a chest (level 12).  
g) a Leather Scale Mail of Resistance (-1) [11,+12]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Advanced Armoury in Furdai.  
h) The Cloak of Thorongil [1,+10]
   You have full knowledge of this item.  It increases your perception by +3. 
   It provides immunity to paralysis.  It provides resistance to acid.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  It was dropped by Tharel, the Cloud Giant in a quest (level
   30).  
i) a Small Shield [5,+5]
j) a Metal Cap of Seeing [3,+10] (+4)
   You have full knowledge of this item.  It increases your perception by +4. 
   It increases your infravision by 40 feet.  It provides resistance to
   blindness.  It allows you to see invisible monsters.  It cannot be harmed
   by acid.  You bought it in a Advanced Armoury in Furdai.  
k) a Set of Cesti of Free Action [5,+10]
   It provides immunity to paralysis.  You bought it in a Advanced Armoury in
   Furdai.  
l) a Pair of Metal Shod Boots of the Wild [6,+10]
   It allows you to walk the wild unhindered.  It cannot be harmed by acid. 
   It was dropped by Farmer Maggot in Hedku Watch.  


  [Character Inventory]

a) 3 Conjuration Spellbooks [Tricks for Beginners] {@m1@b1!k!d!v!s}
b) 2 Conjuration Spellbooks [Master Conjurer's Handbook] {@m2@b2!k!d!v!s}
c) 3 Nature Spellbooks [Call of the Wild] {@m4@b4!k!d!v!s}
d) an Illusion Spellbook [Smoke and Mirrors]
e) a Sorcery Spellbook [Beginner's Handbook]
f) 29 Mushrooms of Cure Critical Wounds {@E1!*}
g) a Potion of Resist Heat
h) 14 Potions of Curing {@q1!*}
i) 17 Scrolls of Teleportation {@r9!*}
j) 2 Rods of Recall {@z0!*}
k) 29 Rods of Light {@z5!k!d!v!s}
l) a Staff of Teleportation (10 charges) {@u9!*}
m) a Staff of Perception (21 charges) {@u6!k!d!v!s}


  [Home Inventory - Lithman Keep]

a) a Conjuration Spellbook [Tricks for Beginners] {@m1@b1!k!d!v!s}
b) 2 Mushrooms of Lesser Restoration {10% off}
c) a Potion of Restore Life Levels
d) a Potion of Restore Strength
e) 10 Scrolls of Teleportation {@r9!*}
f) an Amulet of Trickery (+3)
   It sustains your dexterity.  It provides resistance to poison and nexus. 
   You found it in a vault in a quest (level 26).  
g) a Gold Dragon Scale Mail (-2) [30,+19]
   It can be activated for breathe sound (430) every 50-100 turns if it is
   being worn.  It provides resistance to sound.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 26).  
h) The Dagger 'Narthanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for fire
   bolt(11d8) every 8-16 turns if it is being worn.  It increases your
   strength by +3.  It does extra damage from fire.  It returns when thrown. 
   It provides resistance to fire and blindness.  It is perfectly balanced
   for throwing.  It provides permanent light.  It cannot be harmed by the
   elements.  It was dropped by a Novice warrior in a quest (level 8).  


  [Home Inventory - Furdai]

a) a Potion of Restore Intelligence
b) a Potion of Restore Wisdom


  [Home Inventory - Dulnad Town]

a) 2 Potions of Restore Wisdom
b) 9 Scrolls of Remove Curse
c) a Ring of Fate
   It warps fate around you.  It was dropped by a Bandit in a quest (level
   17).  
d) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You found it on the floor in a quest (level 16).  
e) The Filthy Rag of Keri the Humble [1,+20] (+1)
   You have full knowledge of this item.  It can be activated for create food
   every 100 turns if it is being worn.  It increases your strength,
   constitution and charisma by +1.  It sustains your strength.  It slows
   your metabolism.  It cannot be harmed by the elements.  You found it in
   some rubble.  
f) a Pair of Metal Shod Boots of Levitation [6,+7]
   It allows you to levitate.  It was dropped by Robin Hood, the Outlaw on
   dungeon level 14.  
g) a Short Sword of Westernesse (1d7) (+9,+30%) (+1)
   You have full knowledge of this item.  It increases your strength,
   dexterity and constitution by +1.  It is especially deadly against orcs,
   trolls and giants.  It provides immunity to paralysis.  It allows you to
   see invisible monsters.  It provides protection from orcs, trolls and
   giants.  It was dropped by a Green naga in a quest (level 24).  


  [Home Inventory - Rilpal View]

a) 3 Scrolls of *Identify* {10% off}


  [Spells]

You have learned 18 spells and/or improvements.

You have 3 tier-1 slots (levels 1-10) remaining.
You have 10 tier-2 slots (levels 1-20) remaining.
You have 12 tier-3 slots (levels 1-30) remaining.
You have 13 tier-4 slots (levels 1-40) remaining.
You have 12 tier-5 slots (levels 1-50) remaining.


Conjuration Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Phase Door                        1       5%     +50%  
Magic Missile                     1       5%       0%  
Summon Animal                     3       5%       0%  
Light                             3       5%     +10%  
Teleport Self                     5       5%     +20%  
Summon Phantom                    7       5%       0%  
Acid Arrow                        5       5%       0%  
Plague of Insects                 9       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Conjure Food                      8       5%     +10%  
Summon Animals                   13      23%     +10%  
Dimension Door                   11      17%       0%  
Summon Elemental                 27      95%     +10%  




Nature Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Creatures                  1       5%       0%  
Detect Doors and Traps            3       5%       0%  
Foraging                          4       5%     +10%  
Daylight                          4       5%     +10%  
Cure Wounds and Poison            5       5%       0%  
Stone to Mud                      5       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Sunlight                   6       5%       0%  
Fire Bolt                        10       5%       0%  
Summon Animals                   23      95%     +10%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Summon Elemental                 32      95%     +10%  


  [Quests]

====Active quests==== 

Defeat the orc camp east of Sularth City.  

Defeat the undead camp south-west of Burnad View.  

Defeat the giant camp north of Serael.  

Defeat the troll camp south of Serael.  

Defeat the giant camp west of Sularth City.  

Defeat the troll camp north of Mithuial.  

Defeat the giant camp south-east of Adanlaure.  

Defeat the orc camp north-east of Fuinlin.  

Defeat the troll camp south-west of Adanlaure.  

Defeat the orc camp south of Orodcam.  

Defeat the orc camp west of Orodcam.  

Defeat the orc camp north of Orodcam.  

Defeat the troll camp north-west of Orodcam.  

Defeat the troll camp south-west of Orodcam.  

Defeat the undead camp north-west of Orodcam.  

From a Castle in Sularth City (Danger level 10):
   A Cave orc and his minions have been spotted in the area near Gilrant Watch. 
Find their den and kill them.  

From a Castle in Burnad View (Danger level 11):
   Lagduf, the Snaga and his minions have been terrorizing the area north-east
of Burnad View.  Find his hideout and kill him.  

From a Warriors' Guild in Furdai (Danger level 16):
   Kill Golfimbul, the Hill Orc Chief.  

From a Cathedral in Burnad View (Danger level 17):
   A Servant of Glaaki and its legion have been seen in the area north of Burnad
View.  Find their abode and terminate them.  

From a Mages' Guild in Sularth City (Danger level 27):
   A Quasit and its legion have been hiding in the area north-west of Sularth
City.  Find their abode and destroy them.  

From a Keep in Orodcam (Danger level 28):
   Some religious fanatics have been seen in the area north-west of Orodcam. 
Discover their home and destroy them all.  (3 levels)  

From a Keep in Lithman Keep (Danger level 29):
   Kill the 5 Mummified orcs that are guarding dungeon level 29. You have killed
0.

From a Keep in Hedku Watch (Danger level 29):
   Clear 2 levels of a certain underground city west of Hedku Watch.  

From a Castle in Rilpal View (Danger level 29):
   A Fire giant and his legion have been troubling the area south of Rilpal
View.  Find their home and slay them.  

From a Keep in Gilrant Watch (Danger level 32):
   Some rogue druids have been troubling the area near Gilrant Watch.  Discover
their den and destroy them all.  

From a Thieves' Guild in Sularth City (Danger level 33):
   A Paladin and his minions have been lurking in the area north-east of Gilrant
Watch.  Find their hole and destroy them.  
(Current)

From a Thieves' Guild in Dukun (Danger level 41):
   A Black knight has been spreading evil in the area south-east of Dukun. 
Track him to his stronghold and slay him.  

====Completed/failed quests==== 

From a Courier in Hedku Watch (Danger level 0):
   Carry a message to Vitholm the Noble in Sularth City.  (Delivered)

From a Thieves' Guild in Gilrant Watch (Danger level 32):
   A Paladin has been discovered in the area near Sularth City.  Track him to
his home and destroy him.  (Killed)

====Finished quests==== 

Kill 9 White harpies by Day 19, 8:05 AM.  (Finished)

Kill 4 Ravens by Day 19, 8:32 AM.  (Finished)

Kill 12 Giant white ants by Day 19, 8:37 AM.  (Finished)

Kill 13 Insect swarms by Day 19, 8:54 AM.  (Finished, Failed)

Kill 13 Giant black ants by Day 51, 9:34 AM.  (Finished)

Kill 12 Blue yeeks by Day 51, 9:48 AM.  (Finished, Failed)

Kill 17 Rat-things by Day 56, 7:37 AM.  (Finished, Failed)

(Danger level 5):  A Blue yeek has been running amok in the area west of Furdai.
 Track it to its lair and kill it.  (Finished)

(Danger level 6):  Kill Smeagol, who is guarding dungeon level 6. (Finished)

(Danger level 8):  Several raiders have been killing people in the area near
Dulnad Town.  Discover their den and
exterminate them all.  (Finished)

(Danger level 9):  Several bats have been killing people in the area north-west
of Furdai.  Discover their lair and terminate them all.  (Finished)

(Danger level 10):  A number of raiders have been spotted in the area near
Furdai.  Discover their stronghold and kill them all.  (Finished)

(Danger level 12):  A bunch of cats have been killing people in the area
south-east of Hedku Watch.  Discover their home and
terminate them all.  (Finished)

(Danger level 12):  A Cave orc and his followers have been discovered in the
area south-west of Dulnad Town.  Find their hideout and kill them.  (Finished)

(Danger level 12):  A Novice ranger and his gang have been spreading evil in the
area south-west of Dilen.  Find their hideout and destroy them. 
(Finished)

(Danger level 12):  Many orcs have been rampaging the area south-east of Dilen. 
Discover their home and slay them all.  (Finished)

(Danger level 12):  We have heard that a number of venomous insects have been
killing people in the area south-east of Dulnad Town.  Discover their
stronghold and kill them all.  (Finished)

(Danger level 13):  Several swarming insects have been spotted in the area near
Lithman Keep.  Discover their hole and slay them all.  (Finished)

(Danger level 13):  Orram, the Manes and his minions have been seen in the area
north-east of Lithman Keep.  Find his hideout and kill him. 
(Finished)

(Danger level 13):  We have heard that a group of elves have been troubling the
area south-east of Dulnad Town.  Discover their stronghold and terminate them
all.
 (Finished)

(Danger level 13):  Several snakes and lizards have been running amok in the
area south of Dilen.  Discover their home and destroy them all.  (Finished)

(Danger level 14):  Lots of elves have been terrorizing the area east of Furdai.
 Discover their lair and destroy them all.  (Finished)

(Danger level 15):  A Novice ranger and his gang have been spotted in the area
north-east of Hedku Watch.  Find their lair and kill
them.  (Finished)

(Danger level 16):  We have heard that a group of thieves have been terrorizing
the area south-east of Lithman Keep.  Discover their abode and terminate them
all.
 (Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his minions have been
terrorizing the area south-west of Rilpal View.  Find his lair and slay him. 
(Finished)

(Danger level 16):  A group of thieves have been running amok in the area north
of Rilpal View.  Discover their den and kill them all.  (Finished)

(Danger level 17):  A Dark elven mage has been killing people in the area
south-east of Lithman Keep.  Track him to his lair and
kill him.  (Finished)

(Danger level 17):  We have heard that a number of religious fanatics have been
spreading evil in the area south-east of Gathluk Watch.  Discover their den and
kill them all.  (2 levels)  (Finished)

(Danger level 17):  Kill 2 Pseudo dragons.  (Finished)

(Danger level 17):  A Dark elven priest has been troubling the area west of
Fuinlin.  Track him to his den and kill him.  (Finished)

(Danger level 17):  Lots of thieves have been hiding in the area south-east of
Gilrant Watch.  Discover their den and kill them all.
 (Finished)

(Danger level 18):  Clear 1 level of a certain sewer north-west of Furdai. 
(Finished)

(Danger level 18):  A number of bats have been terrorizing the area near
Orodcam.  Discover their den and kill them all.  (Finished)

(Danger level 18):  A Dark elven priest and his gang have been rampaging the
area west of Rilpal View.  Find their home and kill
them.  (Finished)

(Danger level 19):  Clear 1 level of a certain sewer north-west of Lithman Keep.
 (Finished)

(Danger level 19):  We have heard that a number of living dead have been seen in
the area west of Dilen.  Discover their hideout and destroy them
all.  (Finished)

(Danger level 20):  Ufthak of Cirith Ungol and his gang have been killing people
in the area south-east of Lithman Keep.  Find his hideout and terminate him. 
(Finished)

(Danger level 20):  Clear 1 level of a certain sewer north-west of Lithman Keep.
 (Finished)

(Danger level 21):  Several religious fanatics have been terrorizing the area
near Fuinlin.  Discover their hole and kill them all.  (2 levels) 
(Finished)

(Danger level 21):  A Zombie and its legion have been seen in the area south of
Finar.  Find their den and kill them.  (Finished)

(Danger level 21):  A Knight archer and his followers have been terrorizing the
area near Lithman Keep.  Find their lair and destroy them. 
(Finished)

(Danger level 21):  A Servant of Glaaki and its minions have been spotted in the
area north of Dulnad Town.  Find their den and kill them.  (Finished)

(Danger level 22):  Clear 1 level of a certain ruin near Lithman Keep. 
(Finished)

(Danger level 24):  We have heard that a number of nagas have been spreading
evil in the area south of Lithman Keep.  Discover their
den and slay them all.  (Finished)

(Danger level 24):  Some elves have been spotted in the area east of Fuinlin. 
Discover their stronghold and terminate them all.  (Finished)

(Danger level 26):  A number of elves have been spreading evil in the area near
Orodcam.  Discover their lair and slay them all.  (Finished)

(Danger level 26):  Gunak, the Imp and his followers have been troubling the
area near Orodcam.  Find his home and destroy him. 
(Finished)

(Danger level 27):  A Griffon and its minions have been rampaging the area near
Gathluk Watch.  Find their hole and terminate them.  (Finished)

(Danger level 29):  Some spirits have been seen in the area south-west of
Lithman Keep.  Discover their hideout and terminate them all.  (Finished)

(Danger level 29):  Mime, the Nibelung has been spreading evil in the area
north-east of Gilrant Watch.  Track him to his lair and
exterminate him.  (Finished)

(Danger level 31):  A Sphinx and its minions have been killing people in the
area west of Gathluk Watch.  Find their stronghold and slay them.  (Finished)

(Danger level 31):  A Cloud giant and his gang have been hiding in the area
north of Orodcam.  Find their lair and kill them.  (Finished)



  [Message Log (last 50 messages)]

The Priest concentrates on his wounds.
The Priest looks completely healed!
The Priest screams in pain.
The Priest flees in terror!
The Priest tries to cast a spell, but fails.
The Priest dies.
You find a Flail (2d6).
You sense the presence of traps!
You sense the presence of doors!
You find a Flail (2d6).
A line of blue shimmering light appears.
You find a Rod of Sleep Monster.
You failed to get the spell off!
An elemental creature materializes to serve you!
You push past your Water vortex.
You have dismissed 1 pet.
An elemental creature materializes to serve you!
It casts a plasma bolt at Talcal, the Hero.
It hits Talcal, the Hero. <2x>
It casts a plasma bolt at Talcal, the Hero. <2x>
Target Selected.
The wall turns into mud!
Talcal, the Hero drains power from its muscles.
Talcal, the Hero casts a fearful illusion in front of it.
It hits Talcal, the Hero. <3x>
Talcal, the Hero casts a fearful illusion in front of it.
Talcal, the Hero drains power from your Magma elemental's muscles.
Your Magma elemental is unaffected.
Your Magma elemental hits Talcal, the Hero.
Talcal, the Hero is unharmed.
Your Magma elemental hits Talcal, the Hero.
Talcal, the Hero is unharmed.
Your Magma elemental misses Talcal, the Hero.
Talcal, the Hero says: '...but like a man he died.'
Talcal, the Hero dies.
Your Magma elemental grunts with pain.
Your Magma elemental gets angry!
Illegal choice!
Target Selected.
The Magma elemental grunts with pain.
The Magma elemental casts a plasma bolt.
You have been stunned.
You failed to get the spell off!
The Magma elemental destroys a Pike (2d5).
The Magma elemental cries out in pain. <2x>
The Magma elemental casts a plasma bolt.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
You are hit by a spark!
I'll never surrender.  You die.



Posted on 18.2.2015 15:00

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Comments

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On 18.2.2015 15:01 budswell wrote:
Well that sucked. My own elemental turned against me, and when I teleport out of trouble I land on a trap and die. Like the conjuring/nature mix though, cool spels.

On 18.2.2015 17:09 debo wrote:
Very appropriate character name

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