The Angband Ladder: Joram, RohanKnight Unbeliever by <will198@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Joram                  Age                 74       STR! 18/***       
 Sex   : Female                 Height              56       INT!  18/90       
 Race  : Zombie RohanKnight     Weight              83       WIS! 18/140       
 Class : Unbeliever             Social Class         1       DEX! 18/***       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Nobody                                              CHR! 18/150       
                                                                               
 + To Melee Hit         112 Level             50    Max Hit Points       970   
 + To Melee Damage       97 Experience  31938088    Cur Hit Points       966   
 + To Ranged Hit         72 Max Exp     31938088    Max SP (Mana)        210   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        209   
   AC                23+115 Gold         1187743                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[52]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  56d8+1358 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 18385 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.4...43......            
        Add Int   : ..5...4.........            
        Add Wis   : ..5.4...........            
        Add Dex   : ..5......3......            
        Add Con   : ..5...4.43......            
        Add Chr   : ..5.4...........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ......4.........            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : .*5.434....2...+            
        Add Blows : ...3............            
        Slay Evil : .............+..            
        Sharpness : +...............            
        Sust Str  : ..+......+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..++.....++.....            
        Sust Con  : ..++.....++.....            
        Sust Chr  : ..++......+.....            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.......            
        Hold Life : .....+.........+            
        Imm Acid  : ..*...+.*+......            
        Imm Elec  : ..*...+.........            
        Imm Fire  : .+*.+.*...+.....            
        Imm Cold  : ..*...+..+.....+            
        Res Pois  : ..+++..........+            
        Res Fear  : ....+....++....+            
        Res Lite  : .....+..........            
        Res Dark  : ...+.+...+......            
        Res Blind : ..+.............            
        Res Conf  : .+...+..+.......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ..+.......+.....            
        Res Nexus : ......+..++.....            
        Res Chaos : .+...+..+.......            
        Res Disen : ..+.+...+.+.....            
        Aura Fire : ......+.........            
        See Invis : ..+..+.........+            
        Digestion : .........+.....+            
        Regen     : ..++............            
        Activate  : .++.++..........            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 4)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              50.000 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -6.-100 [0.500]
          . Disarming                            10.100 [0.900]
          . Magic-Device                         00.000 [0.300]
 . Spirituality                                  01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Mean-looking mercenary on level 8.
You are fated to find an Essence of Life on level 20.


  [Character Equipment]

a) a Dark Sword of Slaying (4d8) (+0,+0) {!k!d!s @w1}
    
    It generates an antimagic field.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Erebor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be
    activated for powerful things if it is being worn. It grants you the
    power of change the world if it is being worn.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Saewen (+3 attacks)
    It increases your searching and attack speed by 3.
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to poison and dark.  It
    allows you to fly.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
m) The Arkenstone of Thrain (+3) {@w2}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Cloak of Mist of Protection [1,+22]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of Dol
    Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves of Nenimarad (+8 to damage) [1,+16]
    It sustains your dexterity, constitution and charisma.  It
    makes you completely fearless.  It provides resistance to fire, nether
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 94 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+2) {100% off}
    
    It increases your speed by 2.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 95 Silver Bolts (3d5) (+11,+9)
|) a Gnomish Shovel of Digging (+3)
    It increases your ability to tunnel
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Morphic Oil of Spider
b) 16 Potions of Cure Insanity
c) 4 Potions of Healing {50% off}
d) 3 Potions of *Healing*
e) 3 Potions of Life
f) 12 Potions of Restore Life Levels {25% off}
g) 11 Potions of Enlightenment
h) 13 Scrolls of Phase Door {@r2}
i) 45 Scrolls of Teleportation {@r3}
j) 6 Scrolls of Teleport Level
k) 19 Scrolls of Word of Recall {@r4}
l) 54 Scrolls of Identify {@r1}
m) 53 Scrolls of *Identify* {75% off}
n) 17 Scrolls of *Remove Curse* {25% off}
o) 26 Scrolls of Satisfy Hunger {@r5}
p) a Scroll of Genocide
q) a Dwarven Lantern of the Magi (+3) {!k @w2}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) a Broad Sword (2d5) {special}
v) The Dark Sword 'Mormegil' (E:6476508, L:45) (6d7) (+1,+0) [-20] (+3 to speed)
{
    It provides light (radius 1) forever.  It
    generates an antimagic field.  It increases your charisma, speed and 
    attack speed by 3.  It does extra damage from fire.  It can cause
    earthquakes.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, chaos and disenchantment.  It allows you to sense the presence 
    of trolls.  It drains mana, life and experience.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) 88 Scrolls of Identify {@r1}
b) a Ring of Damage (+19)
c) The Ring of Barahir (+1)
d) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) an Amulet of the Serpents [+6] (+4)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 4.  It
    provides resistance to poison.  
    You found it in the remains of a Cave ogre on level 56 of Mordor.
f) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Phial of Undeath (-5) {cursed}
i) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
j) The Anchor of Space-Time
k) The Hard Leather Armour of Lostil (-1 to accuracy) [6,+10]
    It provides immunity to acid and cold.  It provides resistance 
    to poison, dark, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Mordor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
n) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  
    It provides resistance to acid, cold, poison, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Cutlass of Elegor (1d7) (+9,+15) (+3 attacks)
    It increases your 
    attack speed by 3.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword of Animrad (2d5) (+8,+10) (+3) {Chaotic}
    It increases your wisdom by 3.  It does extra damage from fire.
    It produces chaotic effects.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 61 of Mordor.
u) a Shocking Dark Sword (3d7) (+12,+7)
    It
    generates an antimagic field.  It does extra damage from electricity.  
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Young green dragon on level 67 of Dol
    Guldur.
v) The Light Crossbow 'Elthometh' (x5) (+9,+9) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, constitution, charisma and speed by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Mordor.
w) a Heavy Crossbow of Extra Might (x7) (+16,+15)
    
    It provides resistance to fire.  It fires missiles with extra might.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Agannazar's Antique Acorn {Heal}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) 6 Sprigs of Athelas
d) 14 Scrolls of Remove Curse
e) 5 Scrolls of Reset Recall
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
g) a Ring of Damage (+15)
    
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
h) a Ring of Speed (+10)
i) an Elven Cloak of Stealth [4,+10] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) a Set of Gauntlets of Slaying (+1,+5) [2,+6] {!k}
    
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 30 of Mirkwood.
l) a Dark Sword of Spinning (3d7) (+10,+16) (+2)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It generates an antimagic field.  It increases your 
    strength and dexterity by 2.  It is very sharp and can cut your foes.  
    
    You found it in the remains of Judge Death on level 65 of Mordor.
m) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) 28 Seeker Bolts of Wounding (4d5) (+16,+16)
    
    You found it in the remains of an Osyluth on level 62 of Mordor.
o) 24 Silver Bolts of Slay Animal (3d5) (+13,+12)
    It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.


  [Home Inventory - Minas Anor ]

a) 3 Sprigs of Athelas
b) The Ring of Power of Akhorahil the Blind (+3 attacks)
    
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to electricity and 
    fire.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 75 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Set of Leather Gloves of Power (+5,+4) [1,+11] (+2)
    It increases your strength by 2.  It
    provides resistance to sound.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 33 of
    Mirkwood.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 39 of Mordor.
n) a Dark Sword of Gondolin (3d7) (+19,+17) (+1)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It slows your metabolism.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 98 of
    Angband.
o) a Dark Sword (*Defender*) (3d7) (+4,+3) [+7] (+2 to stealth)
    It generates an antimagic field.  It increases your wisdom, 
    dexterity, constitution and stealth by 2.  It sustains your dexterity
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    confusion and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dark Sword of Life (3d7) (+9,+14)(20%)
q) 3 Dark Swords (3d7) (+0,+0) {!k!d}


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 64 of Dol Guldur.
b) The Demonshield of Gothmog [13,+11] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
c) 3 Mushrooms of Restoring
d) a Potion of Cure Light Insanity
e) 17 Potions of Cure Serious Insanity
f) 4 Potions of Cure Critical Insanity
g) 13 Potions of Resistance
h) 7 Potions of Curing
i) 2 Potions of New Life
j) 15 Scrolls of Phase Door {@r2}
k) 23 Scrolls of Remove Curse
l) 9 Scrolls of Reset Recall
m) 22 Scrolls of Satisfy Hunger {@r5}
n) The Ring of Echil (+3 attacks)
    
    It increases your wisdom, attack speed and ability to score critical
    hits by 3.  It sustains your strength and dexterity.  It provides
    resistance to cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Mirkwood.
o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Double Chain Mail of Aerufindi (-2 to accuracy) [16,+11]
    It sustains your 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to electricity, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
q) The Mithril Plate Mail of Mangri (-3 to accuracy) [35,+17]
    It
    provides immunity to fire and cold.  It makes you completely fearless.
    It provides resistance to dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Feathers Cloak of Air [1,+6]
s) a Golden Crown of Telepathy [0,+14]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it in the remains of a Nightcrawler on level 66 of Mordor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Heavy Crossbow of Siegecraft (x5) (+18,+26) [+5]
    It renders you immovable.  It reflects
    bolts and arrows.  It fires missiles with extra might.  It fires
    missiles excessively fast.  
    You found it in the remains of an Elder vampire on level 61 of Dol Guldur.



Posted on 3.8.2008 23:26

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856. on the Ladder (of 19090)
371. on the ToME Ladder (of 3155)
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On 3.8.2008 23:32 will198@gmail.com wrote:
Hi,

First Evil ending winner (after, 4 good winner and 3 ultra winners as void diver)

I thoght that wearing the ring would be better, but i would rather my +3 attaks randand ring that the all mighty one ring.

I decided to wear it to try the evil end, and due to mormegil anly gained the wrong flags...,
(It gained earth queke and only +1 attacks, and it was no able to gain drain life from foes),
SO i get bored of this character and decided to end it as fast as posible (it is easier to wear the ring and go for morgoth than going throght mount doom, and back to angband.

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