[Angband 3.0.9ef Character Dump] Name Eddieband VII Self RB CB EB Best Sex Male Age 115 STR: 18/35 +1 +2 +3 18/95 Race High-Elf Height 92 INT: 14 +3 +1 +2 18/20 Class Rogue Weight 195 WIS: 15 -1 -2 +0 12 Title Filcher Status 36 DEX: 17 +3 +3 +2 18/70 HP -6/209 Maximize Y CON: 14 +1 +1 +0 16 SP 27/38 CHR: 12 +5 -1 +0 16 Level 26 Armor [10,+39] Saving Throw 75 Cur Exp 41520 Fight (-12,-15) Stealth 9 Max Exp 41520 Melee (-3,-6) Fighting 165 Adv Exp 56250 Shoot (-3,+9) Shooting 160 MaxDepth 2850 ft Blows 4/turn Disarming 97 Turns 388492 Shots 1/turn Magic Device 82 Gold 31 Infra 40 ft Perception 38 Burden 104.2 lbs Energy 100% Searching 35 You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:..+.........+ Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:......+...... Shots:............. HLife:............. Might:............. [Last Messages] > You have been heavily stunned. > *** LOW HITPOINT WARNING! *** > The Cold hound breathes frost. > The Cold hound resists a lot. > *** LOW HITPOINT WARNING! *** > The Cold hound breathes frost. > The Cold hound resists a lot. > *** LOW HITPOINT WARNING! *** > One of your Silver Speckled Potions of Heroism {@q2} (b) was destroyed! > You rise up through the ceiling. > You have 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v} (e). > Looks like any other level. > The Master mystic wakes up. > The Master mystic kicks you. > You die. [Character Equipment] a) a Dagger of Slay Evil (1d4) (+9,+9) {@w0} It slays all evil creatures. You get 4 blows per round with this weapon. With additional +3 dex you would get 5 blows. b) a Long Bow (x3) (+9,+9) c) a Pearl Ring of Flames [+14] (charging) {!! @A1} It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. d) a Topaz Ring of Dexterity (+2) It increases your dexterity by 2. It sustains your dexterity. e) an Amber Amulet of Resist Acid {@w1} It provides resistance to acid. It cannot be harmed by acid. f) a Lantern (10429 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) The Soft Leather Armour 'Narthanc' [4,+13] (+3) {!! @A2} It increases your strength by 3. It grants you immunity to paralysis. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. h) a Cloak [1,+0] i) (nothing) j) a Metal Cap of Intelligence [3,+7] (+2) It increases your intelligence by 2. It sustains your intelligence. k) (nothing) l) a Pair of Soft Leather Boots [2,+2] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 9 Silver Speckled Potions of Heroism {@q2} c) 10 Copper Speckled Potions of Cure Critical Wounds {@q1} d) 20 Scrolls titled "in gor hil" of Phase Door {@r2} e) 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v} f) 2 Scrolls titled "ent adertas" of Word of Recall {!r!d!k!v} g) 14 Scrolls titled "am di car" of Identify {@r1} h) 7 Scrolls titled "quetes ar" of Recharging {!r!d!k!v} i) 2 Tungsten Rods of Light {!! @z1} Your success rate is 98.6%, if confused 96.7%. j) a Copper-Plated Rod of Acid Bolts (charging) {!! @z3} Your success rate is 97.6%, if confused 22.2%. k) a Nickel-Plated Rod of Fire Bolts (charging) {!! @z4} Your success rate is 98.0%, if confused 90.9%. l) a Gold-Plated Rod of Frost Bolts (charging) {!! @z2} Your success rate is 98.2%, if confused 93.7%. m) a Tin Wand of Teleport Other (3 charges) {!a!d!k!v} Your success rate is 98.3%, if confused 95.2%. n) 2 Lead Wands of Lightning Balls (12 charges) {@a2!d!k!v} Your success rate is 97.8%, if confused 83.3%. It cannot be harmed by electricity. o) a Sycamore Staff of Teleportation (3 charges) {!u!d!k!v} Your success rate is 98.3%, if confused 95.2%. p) a Silver Staff of Speed (1 charge) {!u!d!k!v} Your success rate is 97.6%, if confused 22.2%. q) an Engagement Ring of Resist Cold {@w2} It provides resistance to cold. It cannot be harmed by cold. r) a Sapphire Ring of Resist Poison {@w3} It provides resistance to poison. s) an Adamant Amulet of Resist Lightning {@w1} It provides resistance to lightning. It cannot be harmed by electricity. t) a Dwarven Shovel (1d3) (+0,+0) (+3) It increases your tunneling by 3. You get 3 blows per round with this weapon. With additional +3 dex you would get 4 blows. u) 60 Arrows (1d4) (+1,+2) {@f1} [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} It cannot be harmed by the elements. e) 2 Green Mushrooms of Restore Strength f) 10 Shimmering Potions of Speed {!q!d!k!v} g) 81 Silver Speckled Potions of Heroism {@q2} h) 10 Copper Speckled Potions of Cure Critical Wounds {@q1} i) 2 Puce Potions of Healing {!q!d!k!v} j) a Cloudy Potion of Restore Life Levels k) 2 Bubbling Potions of Restore Strength l) a Blue Speckled Potion of Restore Wisdom m) 2 Metallic Blue Potions of Restore Dexterity n) an Oily Yellow Potion of Restore Constitution o) a Metallic Green Potion of Self Knowledge p) 67 Scrolls titled "in gor hil" of Phase Door {@r2} q) 2 Scrolls titled "sa luma" of Teleportation {!r!d!k!v} r) 37 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v} s) 34 Scrolls titled "am di car" of Identify {@r1} t) a Scroll titled "an galis" of *Remove Curse* u) a Sycamore Staff of Teleportation (1 charge) {@u1!d!k!v} Your success rate is 98.3%, if confused 95.2%. v) an Azure Amulet of Charisma (+2) {@w3} It increases your charisma by 2. It sustains your charisma. w) Bronze Dragon Scale Mail (-2) [30,+13] (charging) {!! @A2} It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. x) 12 Arrows (1d4) (+1,+0) {@f1} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)