The Angband Ladder: Irnbrut, Dwarf Mage by Cardinal Rob

  [Angband 3.0.9b Character Dump]

 Name   Irnbrut                                  Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR:  18/66  +2  -5  +0  18/36
 Race   Dwarf             Height     50   INT:  18/01  -3  +3  +3  18/31
 Class  Mage              Weight    151   WIS:     11  +2  +0  +2     15
 Title  Evoker            Status     80   DEX:     11  -2  +1  +0     10
 HP     222/222           Maximize    Y   CON:     18  +2  -2  +0     18
 SP     41/51                             CHR:     14  -3  +1  +0     12

 Level           28       Armor    [15,+43]     Saving Throw      Superb
 Cur Exp      59256       Fight     (+0,+3)     Stealth        Very Good
 Max Exp      59256       Melee    (+8,+11)     Fighting       Excellent
 Adv Exp      75000       Shoot    (+13,+7)     Shooting            Good
 MaxDepth    Lev 21       Blows      1/turn     Disarming      Very Good
 Turns      2737607       Shots      2/turn     Magic Device      Heroic
 Gold         23661       Infra      110 ft     Perception          Good
 Burden   101.3 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:............+
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:..+...+.+.... Shard:.............
 Pois:............. Nexus:......+......
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+....+.
Feath:............. Sear.:.............
PLite:............. Infra:....+....+...
Regen:............. Tunn.:.............
Telep:+............ Speed:.............
Invis:............. Blows:.............
FrAct:...........+. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) a Whip (Blessed) (1d3) (+8,+8) (+2)
   It increases your wisdom by 2.  It is blessed by the gods.  It
   grants you the power of telepathy.  
b) a Light Crossbow of Extra Shots (x3) (+13,+7) (+1)
   It increases your shooting speed by 1.  
c) an Onyx Ring of Ice [+10]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
d) a Bronze Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
e) a Silver Amulet of Infravision (+2)
   It increases your infravision by 2.  
f) a Lantern (10100 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Hard Studded Leather of Elvenkind (-1) [7,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
h) a Cloak [1,+3]
i) a Small Leather Shield of Resist Cold [2,+7]
   It provides resistance to cold.  It cannot be harmed by cold.  
j) a Hard Leather Cap of Infravision [2,+5] (+4)
   It increases your infravision by 4.  
k) (nothing)
l) The Pair of Hard Leather Boots 'Rhurodor' [3,+7] (+1)
   It increases your stealth by 1.  It grants you immunity to paralysis.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Flask of oil
f) 4 Tangerine Potions of Speed
g) 3 Scrolls titled "mel gon gultru" of Word of Recall
h) a Platinum Rod of Recall
   It cannot be harmed by electricity.  
i) a Birch Staff of Light (26 charges)
j) a Carnelian Ring of Protection [+11]
k) a Bronze Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
l) a War Hammer (3d3) (+5,+3)
m) a Gnomish Shovel of Digging (1d2) (+3,+2) (+5)
   It increases your tunneling by 5.  It is branded with acid.  
n) 30 Bolts (1d5) (+0,+0)


  [Home Inventory]

a) 11 Tangerine Potions of Speed
b) 4 Hazy Potions of Healing
c) 2 Chartreuse Potions of *Healing*
d) 5 Bubbling Potions of Restore Mana
e) 15 Scrolls titled "cus amato" of Teleportation
f) a Scroll titled "lenem gaitus" of *Identify*
g) a Platinum Ring of Free Action
   It grants you immunity to paralysis.  
h) a Robe of Elvenkind [2,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the
   elements.  
i) a Pair of Metal Shod Boots of Stability [6,+4]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
j) a Broad Sword (Holy Avenger) (2d5) (+9,+12) [+3] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
k) 12 Bolts (1d5) (+5,+2)
l) 15 Arrows (1d4) (+4,+6)
m) 34 Iron Shots (1d4) (+2,+1)
n) 27 Mithril Shots (2d4) (+10,+8)
   It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.7.2008 18:25
Last updated on 30.7.2008 17:43

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13354. on the Ladder (of 19090)
5138. on the Angband Ladder (of 6561)
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Comments

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On 28.7.2008 18:25 Cardinal Rob wrote:
A small fuzzy magician, reeking of cologne and all hopped up on scottish beverages.

Nothing too remarkable happening here. Picked up some artifact boots early on which let me kick lightening bolts around, but my magic missile now does even more damage than this artifact. Still, saves me a mana point occasionally.

Dwarves make pretty mundane magicians. I'm trying it in an effort to balance some melee into the build, but its probably not worth it really.

On 30.7.2008 17:43 Cardinal Rob wrote:
Slowly improving my character. Uniques tend to be quite tough and take quite some time to deal to. Hopefully I can find a decent spell book soon, or at least some decent rods.

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