[ToME 2.3.4 Character Sheet] Name : Improv ZERO Age 17 STR: 18/189 Sex : Male Height 12 INT: 18/165 Race : DeathMold Hermit Weight 50 WIS! 18/*** Class : Loremaster Social Class 1 DEX! 18/90 Body : Gandalf the Grey CON! 18/*** God : Eru Iluvatar CHR! 18 + To Melee Hit 50 Level 50 Hit Points -31/ 2147 + To Melee Damage 54 Experience 18258720 Spell Points 23/ 29 + To Ranged Hit 50 Max Exp 18258720 Sanity 791/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 56650 AC 120+94 Gold 780500 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 616-3234 Stealth : Excellent Magic Device: Good Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in sand, created by rotting flesh. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 34 (1700') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body was Gandalf the Grey. You have defeated 5582 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 14 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Quelle of the 2890th year of the third age. Your adventure lasted 67 days. Your Attributes: You are dead, killed by a Great Wyrm of Law on level 70 of Angband. You are very smart (INT +4). You can speak. You can open doors. You can bash doors. You are inherently good. You are resistant to teleportation. You can cast a ball of fire. You can cause brain smashing. You can cause mortal wounds. You can cast a bolt of fire. You can cast a bolt of mana. You can cast a bolt of plasma. You can terrify. You can blind. You can use confusion. You can haste yourself. You can heal yourself. You can teleport. You can teleport away. You can create traps. You can fade memories. You can magically summon some Kins. You can magically summon monsters. You can magically summon an angel. You can magically summon a dragon. You are immortal. You can sense what is beyond walls. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of thunderlords. You are very unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ....1........... Add Int : ..1..24......... Add Wis : ..1..2.........+ Add Dex : ..1............. Add Con : ....1.4......... Add Chr : ..1..2.......... Mul Mana : ...............+ Add Stea. : .4....4......... Add Sear. : .4.............. Add Infra : .41............. Add Tun.. : ..............8. Add Speed : ..1...4......... Add Blows : ...3............ Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ..+.....+....... Sust Con : ....+...+....... Sust Chr : ..+............. Invisible : ..+..+......+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+........+ Free Act : ....+..........+ Hold Life : ........+....... Res Acid : ......+......... Res Elec : ....+.+........+ Imm Fire : ..+...*........+ Res Cold : ......+........+ Res Pois : .++............+ Res Fear : ..+.+........... Res Light : ................ Res Dark : .+.............. Res Blind : .....+.......... Res Conf : ....+........... Res Sound : ..+............. Res Shard : ........+....... Res Neth : ..+.+........... Res Nexus : ......+......... Res Chaos : ....+........... Res Disen : ....+...+....... Aura Fire : ......+......... Lite : .........+...... See Invis : ..+.+........... Digestion : ..+............. Regen : ....+........... Activate : .+.......+...... Drain Exp : ..+............. Cursed : .+++..+..+....+. Hvy Curse : ..+............. Fly : ..+...+......... TLord.ESP : ......+......... Skills (points left: 0) - Combat 23.400 [0.700] . Weaponmastery 03.000 [0.700] . Archery 03.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.400 [0.700] . Stealth 29.000 [0.700] . Disarming 03.000 [0.700] - Magic 05.412 [0.600] . Magic-Device 10.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 12.920 [0.700] . Prayer 30.500 [0.500] . Music 00.000 [0.300] - Monster-lore 22.780 [1.100] . Summoning 21.500 [0.500] . Corpse-preservation 10.100 [0.700] . Possession 50.000 [0.500] . Symbiosis 08.000 [0.500] . Mimicry 01.000 [0.500] 8 of your companions have been killed. [Fates] You are fated to find The Cloak of Thorongil on level 1. You are fated to find The Cloak of Thorongil on level 20. You may find an Iron Shot on level 16. You may find a Staff of Reveal Ways on level 18. You may meet a Fruit bat on level 9. You may find a Parchment - Deep Thoughts on level 10. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) (nothing) d) The Drum of the Druedain (+4 to stealth) {cursed} It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. e) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed} It increases your intelligence, wisdom, dexterity, charisma, infravision and speed by 1. It makes you invisible. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to fire, poison, sound and nether. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of The Sacred Land Of Mountains. f) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Eoron (+4,+4) [+4] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, confusion, nether, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) (nothing) p) a Large Metal Shield of Preservation (+4,+4) [5,+17] It sustains your strength, dexterity and constitution. It provides resistance to life draining, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 60 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) {cursed} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) (nothing) x) (nothing) z) a Greater demonic quylthulg (1500 hp) {cursed} {) (nothing) |) a Dwarven Shovel of Digging (+8) {cursed} It increases your ability to tunnel by 8. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar b) The Tome of Improv ZERO It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Kenault's Cantrip Generator It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Master mystic on level 69 of Angband. d) Baalzebub's Tormented Box It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Death quasit on level 60 of Erebor. e) The Gem of Rage It can be activated for genocide every 500 turns. You found it in the remains of a Master yeek on level 13 of A lost temple. f) Boccob's Magical Mish-mash It can be activated for light absorption every 80 turns. You found it in the remains of a Hell knight on level 69 of Angband. g) The Grail of Kenault It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death quasit on level 67 of Angband. h) a Parchment titled ''Immortality For Dummies'' It can be activated for cure stun every 100 turns. You found it in the remains of a Hezrou on level 68 of Angband. i) Mordenkainen's Mysterious Mind-Masher It can be activated for acquirement every 3000 turns. You found it in the remains of a Master mystic on level 69 of Angband. j) 11 Sprigs of Athelas k) 7 Potions of Cure Light Insanity l) a Potion of Speed {25% off} m) 33 Scrolls of Teleportation n) 7 Scrolls of Word of Recall o) a Moonstone Rod of Simplicity of Nothing (75/75) p) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 60 of Erebor. q) a Golden Rod of Capacity of Disarming (250/250) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 60 of Dol Guldur. r) The Golden Horn of the Thunderlords (1 charge) {100% off} It was given to you as a reward. s) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) a Broken Dagger (1d1) (-6,-9) {cursed} u) a Bastard Sword (3d4) (+4,+8) v) a Ball-and-Chain (2d4) (-8,-3) {cursed} w) (nothing) [Home Inventory - Bree ] a) a Demonhorn [2,+4] It provides light (radius 2) forever. b) a Skull druj (1400 hp) c) a Scroll of Reset Recall d) a Golden Rod of Capacity of Recall (250/250) It can hold more mana. You found it in the remains of an Archlich on level 70 of Paths of the Dead. e) a Wand of Charm[15|38] (8 charges) f) a Staff of Probability Travel[5|17] (2 charges) g) a Staff of Genocide[1|11] (3 charges) h) The Ring of Power of Hoarmurath of Dir (+4 to searching) It increases your searching by 4. It makes you invisible. It sustains your constitution. It provides resistance to acid, fire and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Paths of the Dead. i) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. j) 4 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient red dragon in the town of Bree . k) The Amulet 'Dolarmen' (+2) It increases your intelligence, stealth and infravision by 2. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. m) The Rusty Chain Mail 'Mingor' (-5 to accuracy) [14,+3] It sustains your dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 70 of Paths of the Dead. n) The Augmented Chain Mail of Enteithar (-2 to accuracy) [16,+10] It sustains your intelligence, wisdom and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, light, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . o) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 67 of Angband. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) an Elven Hard Studded Leather (-1 to accuracy) [7,+20] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Bree . r) The Leather Jacket of Harma (-1 to accuracy) [12,+8] It sustains your strength and wisdom. It provides immunity to electricity. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. s) The Golden Crown of Carimo [0,+18] It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, acid, fire, sound, shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 68 of Angband. u) The Set of Leather Gloves 'Vanfal' (+2 to damage) [1,+15] It sustains your wisdom. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. v) a Set of Cesti of Power (+1,+2) [5,+9] (+1) It increases your strength by 1. It provides resistance to blindness. You bought it from the Black Market. w) The Dagger of Perin (1d4) (+11,+15) (+3 attacks) It increases your strength, intelligence and attack speed by 3. It does extra damage from frost. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Bree . x) The Basilard 'Agotelin' (1d8) (+12,+32) (+3) It increases your intelligence by 3. It poisons your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) 22 Potions of Cure Light Insanity b) a Potion of Cure Insanity c) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity by 2. It makes you invisible. It sustains your dexterity. It provides resistance to acid and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. e) 3 Rings of Chaos Resistance It provides resistance to confusion and chaos. You found it in the remains of a Young gold dragon on level 70 of The Sacred Land Of Mountains. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) an Elven Padded Armour [4,+8] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon in the town of Gondolin . h) The Padded Armour of Yardalros [4,+10] It sustains your charisma. It provides resistance to poison, light, dark, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 34 of Mordor. i) The Thunderlord Coat 'Brilin' [9,+10] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, poison, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 69 of Angband. j) a Shadow Cloak [6,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. k) a Cloak of Mist [1,+6] l) a Spider Web [1,+4] m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of The Sacred Land Of Mountains. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and blindness. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Long Bow of Niolarwe (x3) (+16,+11) (+3 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. u) The Arrow of Avalmel (1d4) (+11,+19) It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 69 of Angband. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Dol Guldur. b) 5 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You found it in the remains of a Dark elven warlock on level 57 of Dol Guldur. c) an Adamantite Rod of Home Summoning (200/200) d) an Adamantite Rod of Disarming (200/200) e) a Partial Totem of a Marilith f) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your dexterity, charisma and attack speed by 1. It makes you invisible. It sustains your intelligence, wisdom and charisma. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. g) The Ring of Power of Hoarmurath of Dir (+1% of critical hits) It increases your strength, searching and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to poison. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. h) The Ring of Ezele (+2% of critical hits) It increases your constitution, stealth, infravision and ability to score critical hits by 2. It sustains your constitution and charisma. It provides resistance to electricity, light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 68 of Angband. i) an Indestructible Ring of Slaying (+9,+14) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient blue dragon on level 70 of Paths of the Dead. j) a Ring of Slaying (+15,+11) You bought it from the Black Market. k) a Ring of Slaying (+14,+9) You bought it from the Black Market. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 67 of Angband. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. q) an Elven Metal Scale Mail of Resist Fire (-2 to accuracy) [13,+13] (+2 to steal It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. r) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. t) an Elven Padded Armour [4,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. u) a Mumak Hide of Protection [1,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Dragon Shield [8,+17] It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. w) 2 Climbing Sets x) a Leviathan corpse [Home Inventory - Lothlorien ] a) Gruumsh's Bottle of Death It can be activated for high experience loss. You found it lying on the ground on level 14 of A lost temple. b) Raal's Tome of Unconventional Warfare It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven priest on level 12 of A lost temple. c) 18 Mushrooms of Cure Serious Wounds {100% off} d) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Black Market. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 40 of The Land Of Rhun. g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 69 of Angband. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) a Fur Cloak of Immolation [3,+12] {100% off} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Black Market. k) an Iron Crown of Seeing [0,+11] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Black Market. l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Angband. n) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of Paths of the Dead. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Steel Helm of Miloth [6,+12] It provides light (radius 2) forever. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. t) a Player corpse u) The Sandworm Queen's corpse v) War's corpse [Home Inventory - Khazad-dum ] a) 2 Scrolls of Reset Recall b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . c) an Elven Hard Studded Leather (-1 to accuracy) [7,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) a Partial Totem of a Great Bile Wyrm b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Full Plate Armour 'Rannur' (-19,-61) [25,+14](20%) It increases your hit points by 20%. It sustains your dexterity, constitution and charisma. It provides immunity to cold. It provides resistance to life draining, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of The Sacred Land Of Mountains. d) The Iron Crown of Sulmen [0,+10] It sustains your strength. It provides resistance to acid, electricity, fire, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . e) a Cutlass of Slaying (4d8) (+7,+11) It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. You found it lying on the ground on level 60 of Erebor. f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 69 of Angband. g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 34 of Mordor. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. j) Gorbag, the Orc Captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 13 of A lost temple. k) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Bree . l) The Mage Staff of Rondion (1d4) (+9,+0) [+3] (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your wisdom. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. m) The Mage Staff of Naerunte (1d4) (-3,+14) [+1] (+1) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 70 of Dol Guldur.