The Angband Ladder: Variag, Half-Troll Warrior by <estie@gmx.net>

  [Angband 3.0.9b Character Dump]

 Name   Variag                                   Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR! 18/100  +4  +5  +6 18/250
 Race   Half-Troll        Height     81   INT! 18/100  -4  -2 +18 18/220
 Class  Warrior           Weight    242   WIS! 18/100  -2  -2  +6 18/120
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2  +7 18/150
 HP     1093/1093         Maximize    Y   CON! 18/100  +3  +2  +4 18/190
 SP     0/0                               CHR! 18/100  -6  -1  +4  18/70

 Level           50       Armor   [67,+133]     Saving Throw      Superb
 Cur Exp   10910007       Fight   (+28,+24)     Stealth        Very Good
 Max Exp   10910007       Melee   (+45,+50)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+38,+15)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      6/turn     Disarming         Superb
 Turns     26738785       Shots      1/turn     Magic Device      Superb
 Gold        531500       Infra      130 ft     Perception           Bad
 Burden   361.8 lbs       Speed          34     Searching           Poor

 Your mother was a Stone-Troll Shaman.  You have slime-green eyes, oily
 bright red hair, and green ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+.+. Blind:........+....
 Elec:......+.+..*. Confu:++..+........
 Fire:+.....+.+.... Sound:........+....
 Cold:........+.... Shard:.........++..
 Pois:.....+....... Nexus:.............
 Fear:............+ Nethr:.........+...
 Lite:......+...... Chaos:........+.+..
 Dark:............. Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+.+..+... Stea.:.....+.+.....
Feath:...........+. Sear.:.............
PLite:............. Infra:....+.+......
Regen:............+ Tunn.:.............
Telep:.........+... Speed:..+++++......
Invis:...........+. Blows:.............
FrAct:+........++.. Shots:.............
HLife:......+.+.... Might:.+...........


  [Character Equipment]

a) The Scythe of Slicing of Borian (9d4) (+17,+26) (+2)
   It increases your dexterity by 2.  It slays trolls and giants.  It
   is branded with frost.  It provides resistance to fire and confusion.
   It sustains your dexterity.  It grants you immunity to paralysis.  
   It cannot be harmed by the elements.  
b) The Heavy Crossbow of Andel (x4) (+10,+15) (+3) {Conf}
   It increases your dexterity by 3.  It increases your shooting power
   by 3.  It provides resistance to confusion.  It sustains your 
   intelligence and constitution.  It aggravates creatures around you.  
   It activates for a magical arrow (150) every 20+d20 turns.  It
   cannot be harmed by the elements.  
c) a Mithril Ring of Speed (+16)
   It increases your speed by 16.  
d) a Mithril Ring of Speed (+12)
   It increases your speed by 12.  
e) The Amulet 'Almin' (+4) {Conf}
   It increases your constitution and charisma by 4.  It increases your 
   infravision and speed by 4.  It provides resistance to confusion.  
   It sustains your intelligence, constitution, and charisma.  It slows
   your metabolism.  It activates for dispel evil (x5) every 50+d50
   turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Orimlasar (+3) {Poison}
   It increases your intelligence by 3.  It increases your stealth and 
   speed by 3.  It provides resistance to poison.  It sustains your 
   intelligence and charisma.  It usually provides light of radius 3.  
   It activates for detection every 30+d30 turns.  It cannot be harmed
   by the elements.  
g) The Adamantite Plate Mail of Nasaenent (-4) [40,+25] (+6)
   It increases your strength and intelligence by 6.  It increases your 
   infravision and speed by 6.  It provides resistance to acid, 
   lightning, fire, light, and life draining.  It sustains your 
   strength, intelligence, and constitution.  It slows your metabolism.
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak of Stealth [6,+21] (+3 to stealth)
   It increases your stealth by 3.  
i) The Shield of Deflection of Dairri [10,+27] (+3)
   It increases your intelligence by 3.  It provides immunity to acid.  
   It provides resistance to lightning, fire, cold, blindness, sound, 
   chaos, disenchantment, and life draining.  It sustains your strength,
   intelligence, constitution, and charisma.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
j) The Golden Crown of Anduin [0,+10] (+4) {AcidShardNetherESP}
   It increases your intelligence and wisdom by 4.  It provides
   resistance to acid, shards, and nether.  It slows your metabolism.  
   It grants you immunity to paralysis and the power of telepathy.  It
   activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
k) The Set of Cesti of Nircar (+7,+4) [5,+22] (+2) {ShardChaos}
   It increases your intelligence, wisdom, and dexterity by 2.  It
   provides resistance to shards and chaos.  It sustains your 
   intelligence and wisdom.  It grants you immunity to paralysis.  It
   activates for door and trap destruction every 10 turns.  It cannot
   be harmed by the elements.  
l) The Pair of Metal Shod Boots of Ledaldor [6,+18] {ELECAcidSI}
   It provides immunity to lightning.  It provides resistance to acid.  
   It makes you fall like a feather.  It grants you the ability to see
   invisible things.  It activates for a magical arrow (150) every
   30+d30 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 18 Green Mushrooms of Restoring {!*}
b) 22 Oily Yellow Potions of Speed
c) 4 Viscous Pink Potions of Healing
d) 2 Orange Potions of Restore Life Levels
e) a Gold Speckled Potion of Enlightenment
f) 11 Scrolls titled "ari imroppo" of Phase Door
g) 12 Scrolls titled "utulkas baurum" of Teleportation
h) 3 Scrolls titled "anige il sulth" of Recharging
i) 35 Scrolls titled "se reo inatus" of Satisfy Hunger {@r5}
j) 11 Scrolls titled "morlio ego" of Holy Prayer
k) 4 Pewter Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
l) 4 Tungsten Rods of Illumination {@z3}
m) 3 Tin Rods of Enlightenment {@z2}
n) 5 Copper Rods of Detection {@z1}
   It cannot be harmed by electricity.  
o) a Bronze Rod of Healing {!d!k!v}
   It cannot be harmed by electricity.  
p) a Rusty Rod of Speed
   It cannot be harmed by electricity.  
q) 9 Lead-Plated Rods of Teleport Other
r) 3 Locust Staffs of Perception (9 charges) {@u1}
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 19 Seeker Bolts of Slay Evil (4d5) (+17,+15) {@f1}
   It slays all evil creatures.  


  [Home Inventory]

a) The Ring of Andaia (+2) {BlindFA}
   It increases your constitution by 2.  It increases your searching 
   and speed by 2.  It provides resistance to blindness.  It sustains
   your constitution and charisma.  It grants you immunity to paralysis.
   It cannot be harmed by the elements.  
b) The Ring 'Angron' (+4) {ColdLightSoundShardSI}
   It increases your intelligence and wisdom by 4.  It increases your 
   speed by 4.  It provides resistance to cold, light, sound, shards, 
   and life draining.  It sustains your intelligence, wisdom, and 
   constitution.  It slows your metabolism and makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot
   be harmed by the elements.  
c) The Necklace of Uragor (+3) {SoundNexusDisn}
   It increases your searching and infravision by 3.  It provides
   resistance to sound, nexus, and disenchantment.  It sustains your 
   wisdom.  It usually provides light of radius 4.  It cannot be harmed
   by the elements.  
d) The Elfstone of Briath (+2) {LightBlind}
   It increases your wisdom by 2.  It increases your searching by 2.  
   It provides resistance to light and blindness.  It sustains your 
   wisdom.  It grants you the ability to see invisible things.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
e) The Jewel of Duilme {ELECColdSI}
   It provides immunity to lightning.  It provides resistance to cold.  
   It grants you the ability to see invisible things.  It activates for 
   restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) a Bone Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
g) Bronze Dragon Scale Mail (-2) [30,+21]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) Balance Dragon Scale Mail (-2) [30,+3]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
i) The Mithril Plate Mail of Tarahanwe (-3) [35,+20] {COLD}
   It provides immunity to cold.  It provides resistance to acid, 
   lightning, fire, disenchantment, and life draining.  It cannot be
   harmed by the elements.  
j) The Adamantite Plate Mail 'Helegor' (-4) [40,+18] (+2)
   It increases your dexterity and constitution by 2.  It provides
   resistance to acid, lightning, fire, cold, and nether.  It sustains
   your constitution.  It usually provides light of radius 4.  It
   activates for phase door every 2 turns.  It cannot be harmed by the
   elements.  
k) The Leather Scale Mail 'Elundi' (-1) [11,+16] (+4)
   It increases your dexterity and constitution by 4.  It increases
   your searching by 4.  It provides resistance to acid, lightning, 
   cold, light, and disenchantment.  It sustains your constitution.  It
   cannot be harmed by the elements.  
l) a Cloak of the Magi [1,+12] (+1) {ESP}
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the power of
   telepathy.  It cannot be harmed by acid.  
m) a Small Metal Shield of Preservation [3,+33]
   It provides resistance to confusion, disenchantment, and life
   draining.  It sustains your strength, dexterity, and constitution.  
   It cannot be harmed by the elements.  
n) The Large Leather Shield 'Fornel' [4,+19] (+2)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, chaos, and life draining.  It sustains your 
   wisdom.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
o) a Large Metal Shield of Elvenkind [5,+14] (+1 to stealth) {Disn}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
p) The Jewel Encrusted Crown 'Malch' [0,+10] (+3)
   It increases your speed by 3.  It provides resistance to fire, 
   blindness, chaos, and life draining.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
q) The Metal Cap of Serad [3,+16] (+2)
   It increases your constitution and charisma by 2.  It provides
   resistance to chaos.  It sustains your charisma.  It grants you the
   power of telepathy.  It activates for protection from evil every
   100+d100 turns.  It cannot be harmed by the elements.  
r) The Steel Helm 'Quenaegil' [6,+13] (+2)
   It increases your wisdom by 2.  It increases your infravision by 2.  
   It provides resistance to cold, blindness, and chaos.  It speeds
   your regeneration.  It grants you the power of telepathy and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Pair of Metal Shod Boots 'Goren' [6,+25] (+5) {Sound}
   It increases your charisma by 5.  It increases your stealth and 
   speed by 5.  It provides resistance to sound.  It sustains your 
   strength and charisma.  It makes you fall like a feather.  It cannot
   be harmed by the elements.  
t) The Small Sword of Athlombar (4d6) (+10,+11) (+2)
   It increases your attack speed by 2.  It provides resistance to cold,
   sound, nexus, and life draining.  It cannot be harmed by the
   elements.  
u) The Two-Handed Sword 'Dolas' (3d6) (+10,+18) (+2) {COLD}
   It increases your dexterity by 2.  It slays demons, undead, and all
   evil creatures.  It is branded with frost.  It provides immunity to 
   cold.  It sustains your dexterity.  It activates for starlight (10d8) 
   every 100 turns.  It cannot be harmed by the elements.  
v) a Two-Handed Sword (Holy Avenger) (3d6) (+17,+20) [+2] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
w) The Long Bow of Deler (x3) (+11,+5) (+1) {ElecChaos}
   It increases your shooting speed by 1.  It provides resistance to 
   lightning and chaos.  It cannot be harmed by the elements.  
x) The Heavy Crossbow of Annar (x4) (+14,+17) (+3) {Light}
   It increases your shooting power by 3.  It provides resistance to 
   light.  It makes you fall like a feather.  It activates for heal
   (1000) every 444 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.4.2008 00:37
Last updated on 30.4.2008 09:33

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3706. on the Ladder (of 18973)
1077. on the Angband Ladder (of 6502)
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On 29.4.2008 00:37 estie@gmx.net wrote:
Collecting good items, but hes not quite there yet.

On 29.4.2008 00:39 estie@gmx.net wrote:
Uh why didnt it update my former dump ?

On 30.4.2008 07:37 estie@gmx.net wrote:
I spent a long time at lvl 97-98 looking for gear. He had low AC and gaping resistance holes, and none of the good pits appeared. Tried cloning wyrms, but even killing ~50 of them didnt yield much good.
Eventually I found a high pit (the type with the 1-grid enclosures in the corners). Both adamantite mails and xbows are from there.
So I went down to get Sauron, and lo and behold there was a snake pit on 99 - when it rains, it pours.
After clearing that and *Id*ing the stuff, I finally went for Sauron. He fell and Morgoth was right next to me when I descended the stairs. So I buffed up (speed and prayer) and started fighting.

Sure enough, he summoned uniques - and this time around I hadnt killed many of them, so various Ws and Ps joined the fray. I to-ed the nastiest away and got Morgy down to 3 stars when I had to port away because I was surrounded by too many summons. I still had some !! of *heal* and life left, cleared the vicinity of monsters and waited for him to appear. And waited...and waited...no Morgy.

Then it dawned on me - I made my way back towards the last place we fought, and right, there he was blocked by his own summons - and also back to 8 stars :(

I lured him out by moving around and started the fight again, but ran out of resources while he still had 2 stars left, so I had to abandon the fight.

On 30.4.2008 09:33 estie@gmx.net wrote:
Ok, got new potions and killed him. Also used a weapon with more damage, but no res nexus; luckily, nothing teleported me off the level at an inopportune moment.

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