[Angband 3.0.9b Character Dump] Name Variag Self RB CB EB Best Sex Male Age 24 STR! 18/100 +4 +5 +6 18/250 Race Half-Troll Height 81 INT! 18/100 -4 -2 +18 18/220 Class Warrior Weight 242 WIS! 18/100 -2 -2 +6 18/120 Title ***WINNER*** Status 1 DEX! 18/100 -4 +2 +7 18/150 HP 1093/1093 Maximize Y CON! 18/100 +3 +2 +4 18/190 SP 0/0 CHR! 18/100 -6 -1 +4 18/70 Level 50 Armor [67,+133] Saving Throw Superb Cur Exp 10910007 Fight (+28,+24) Stealth Very Good Max Exp 10910007 Melee (+45,+50) Fighting Legendary Adv Exp ******** Shoot (+38,+15) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Turns 26738785 Shots 1/turn Magic Device Superb Gold 531500 Infra 130 ft Perception Bad Burden 361.8 lbs Speed 34 Searching Poor Your mother was a Stone-Troll Shaman. You have slime-green eyes, oily bright red hair, and green ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+.+. Blind:........+.... Elec:......+.+..*. Confu:++..+........ Fire:+.....+.+.... Sound:........+.... Cold:........+.... Shard:.........++.. Pois:.....+....... Nexus:............. Fear:............+ Nethr:.........+... Lite:......+...... Chaos:........+.+.. Dark:............. Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:....+.+..+... Stea.:.....+.+..... Feath:...........+. Sear.:............. PLite:............. Infra:....+.+...... Regen:............+ Tunn.:............. Telep:.........+... Speed:..+++++...... Invis:...........+. Blows:............. FrAct:+........++.. Shots:............. HLife:......+.+.... Might:.+........... [Character Equipment] a) The Scythe of Slicing of Borian (9d4) (+17,+26) (+2) It increases your dexterity by 2. It slays trolls and giants. It is branded with frost. It provides resistance to fire and confusion. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Heavy Crossbow of Andel (x4) (+10,+15) (+3) {Conf} It increases your dexterity by 3. It increases your shooting power by 3. It provides resistance to confusion. It sustains your intelligence and constitution. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) a Mithril Ring of Speed (+16) It increases your speed by 16. d) a Mithril Ring of Speed (+12) It increases your speed by 12. e) The Amulet 'Almin' (+4) {Conf} It increases your constitution and charisma by 4. It increases your infravision and speed by 4. It provides resistance to confusion. It sustains your intelligence, constitution, and charisma. It slows your metabolism. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Orimlasar (+3) {Poison} It increases your intelligence by 3. It increases your stealth and speed by 3. It provides resistance to poison. It sustains your intelligence and charisma. It usually provides light of radius 3. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail of Nasaenent (-4) [40,+25] (+6) It increases your strength and intelligence by 6. It increases your infravision and speed by 6. It provides resistance to acid, lightning, fire, light, and life draining. It sustains your strength, intelligence, and constitution. It slows your metabolism. It aggravates creatures around you. It cannot be harmed by the elements. h) a Shadow Cloak of Stealth [6,+21] (+3 to stealth) It increases your stealth by 3. i) The Shield of Deflection of Dairri [10,+27] (+3) It increases your intelligence by 3. It provides immunity to acid. It provides resistance to lightning, fire, cold, blindness, sound, chaos, disenchantment, and life draining. It sustains your strength, intelligence, constitution, and charisma. It aggravates creatures around you. It cannot be harmed by the elements. j) The Golden Crown of Anduin [0,+10] (+4) {AcidShardNetherESP} It increases your intelligence and wisdom by 4. It provides resistance to acid, shards, and nether. It slows your metabolism. It grants you immunity to paralysis and the power of telepathy. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Set of Cesti of Nircar (+7,+4) [5,+22] (+2) {ShardChaos} It increases your intelligence, wisdom, and dexterity by 2. It provides resistance to shards and chaos. It sustains your intelligence and wisdom. It grants you immunity to paralysis. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Ledaldor [6,+18] {ELECAcidSI} It provides immunity to lightning. It provides resistance to acid. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. [Character Inventory] a) 18 Green Mushrooms of Restoring {!*} b) 22 Oily Yellow Potions of Speed c) 4 Viscous Pink Potions of Healing d) 2 Orange Potions of Restore Life Levels e) a Gold Speckled Potion of Enlightenment f) 11 Scrolls titled "ari imroppo" of Phase Door g) 12 Scrolls titled "utulkas baurum" of Teleportation h) 3 Scrolls titled "anige il sulth" of Recharging i) 35 Scrolls titled "se reo inatus" of Satisfy Hunger {@r5} j) 11 Scrolls titled "morlio ego" of Holy Prayer k) 4 Pewter Rods of Recall (1 charging) {!*} It cannot be harmed by electricity. l) 4 Tungsten Rods of Illumination {@z3} m) 3 Tin Rods of Enlightenment {@z2} n) 5 Copper Rods of Detection {@z1} It cannot be harmed by electricity. o) a Bronze Rod of Healing {!d!k!v} It cannot be harmed by electricity. p) a Rusty Rod of Speed It cannot be harmed by electricity. q) 9 Lead-Plated Rods of Teleport Other r) 3 Locust Staffs of Perception (9 charges) {@u1} s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 19 Seeker Bolts of Slay Evil (4d5) (+17,+15) {@f1} It slays all evil creatures. [Home Inventory] a) The Ring of Andaia (+2) {BlindFA} It increases your constitution by 2. It increases your searching and speed by 2. It provides resistance to blindness. It sustains your constitution and charisma. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Ring 'Angron' (+4) {ColdLightSoundShardSI} It increases your intelligence and wisdom by 4. It increases your speed by 4. It provides resistance to cold, light, sound, shards, and life draining. It sustains your intelligence, wisdom, and constitution. It slows your metabolism and makes you fall like a feather. It grants you the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. c) The Necklace of Uragor (+3) {SoundNexusDisn} It increases your searching and infravision by 3. It provides resistance to sound, nexus, and disenchantment. It sustains your wisdom. It usually provides light of radius 4. It cannot be harmed by the elements. d) The Elfstone of Briath (+2) {LightBlind} It increases your wisdom by 2. It increases your searching by 2. It provides resistance to light and blindness. It sustains your wisdom. It grants you the ability to see invisible things. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. e) The Jewel of Duilme {ELECColdSI} It provides immunity to lightning. It provides resistance to cold. It grants you the ability to see invisible things. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) a Bone Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. g) Bronze Dragon Scale Mail (-2) [30,+21] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. h) Balance Dragon Scale Mail (-2) [30,+3] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. i) The Mithril Plate Mail of Tarahanwe (-3) [35,+20] {COLD} It provides immunity to cold. It provides resistance to acid, lightning, fire, disenchantment, and life draining. It cannot be harmed by the elements. j) The Adamantite Plate Mail 'Helegor' (-4) [40,+18] (+2) It increases your dexterity and constitution by 2. It provides resistance to acid, lightning, fire, cold, and nether. It sustains your constitution. It usually provides light of radius 4. It activates for phase door every 2 turns. It cannot be harmed by the elements. k) The Leather Scale Mail 'Elundi' (-1) [11,+16] (+4) It increases your dexterity and constitution by 4. It increases your searching by 4. It provides resistance to acid, lightning, cold, light, and disenchantment. It sustains your constitution. It cannot be harmed by the elements. l) a Cloak of the Magi [1,+12] (+1) {ESP} It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. m) a Small Metal Shield of Preservation [3,+33] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. n) The Large Leather Shield 'Fornel' [4,+19] (+2) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, chaos, and life draining. It sustains your wisdom. It grants you immunity to paralysis. It cannot be harmed by the elements. o) a Large Metal Shield of Elvenkind [5,+14] (+1 to stealth) {Disn} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. p) The Jewel Encrusted Crown 'Malch' [0,+10] (+3) It increases your speed by 3. It provides resistance to fire, blindness, chaos, and life draining. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Metal Cap of Serad [3,+16] (+2) It increases your constitution and charisma by 2. It provides resistance to chaos. It sustains your charisma. It grants you the power of telepathy. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. r) The Steel Helm 'Quenaegil' [6,+13] (+2) It increases your wisdom by 2. It increases your infravision by 2. It provides resistance to cold, blindness, and chaos. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots 'Goren' [6,+25] (+5) {Sound} It increases your charisma by 5. It increases your stealth and speed by 5. It provides resistance to sound. It sustains your strength and charisma. It makes you fall like a feather. It cannot be harmed by the elements. t) The Small Sword of Athlombar (4d6) (+10,+11) (+2) It increases your attack speed by 2. It provides resistance to cold, sound, nexus, and life draining. It cannot be harmed by the elements. u) The Two-Handed Sword 'Dolas' (3d6) (+10,+18) (+2) {COLD} It increases your dexterity by 2. It slays demons, undead, and all evil creatures. It is branded with frost. It provides immunity to cold. It sustains your dexterity. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. v) a Two-Handed Sword (Holy Avenger) (3d6) (+17,+20) [+2] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. w) The Long Bow of Deler (x3) (+11,+5) (+1) {ElecChaos} It increases your shooting speed by 1. It provides resistance to lightning and chaos. It cannot be harmed by the elements. x) The Heavy Crossbow of Annar (x4) (+14,+17) (+3) {Light} It increases your shooting power by 3. It provides resistance to light. It makes you fall like a feather. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)