The Angband Ladder: Luthien, High-Elf Ranger by <estie@gmx.net>

  [Angband 3.0.9 Character Dump]

 Name   Luthien                                  Self  RB  CB  EB   Best
 Sex    Female            Age       122   STR! 18/100  +1  +2  +3 18/160
 Race   High-Elf          Height     89   INT:  18/99  +3  +2  +4 18/189
 Class  Ranger            Weight    197   WIS:  18/93  -1  +0  +0  18/83
 Title  Pathfinder        Status     38   DEX:  18/88  +3  +1  +4 18/168
 HP     742/742           Maximize    Y   CON:  18/97  +1  +1 +11 18/227
 SP     273/273                           CHR! 18/100  +5  +1  +0 18/160

 Level           36       Armor     [9,+90]     Saving Throw      Heroic
 Cur Exp    1061837       Fight   (+23,+14)     Stealth           Superb
 Max Exp    1061837       Melee   (+31,+24)     Fighting          Heroic
 Adv Exp    1265000       Shoot    (+31,+6)     Shooting       Legendary
 MaxDepth    Lev 40       Blows      6/turn     Disarming         Superb
 Turns      8000421       Shots      5/turn     Magic Device      Heroic
 Gold        301970       Infra       70 ft     Perception          Good
 Burden   126.7 lbs       Speed           2     Searching           Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:........+..+. Confu:.+...........
 Fire:+.....+.+.... Sound:.......+.....
 Cold:......*...... Shard:......+......
 Pois:...........+. Nexus:.......++....
 Fear:....+........ Nethr:+............
 Lite:+........+..+ Chaos:+............
 Dark:.........+... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+....+.
Feath:............. Sear.:.............
PLite:.....+...+... Infra:......+......
Regen:+............ Tunn.:+............
Telep:............. Speed:...........+.
Invis:+........+..+ Blows:+............
FrAct:....+........ Shots:.+...........
HLife:......++..... Might:.............


  [Character Equipment]

a) The Spear of Arthith (1d6) (+8,+10) (+1)
   It increases your tunneling and attack speed by 1.  It slays dragons.
   It is branded with fire.  It provides resistance to fire, light, 
   nether, and chaos.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
b) The Long Bow of Druin (x3) (+8,+6) (+3)
   It increases your shooting speed by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
c) a Carnelian Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
d) an Emerald Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.
   
e) an Ivory Amulet of Weaponmastery (+1,+2) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Phial of Nirimo
   It usually provides light of radius 4.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Robe 'Andorda' [2,+13] (+3) {COLD}
   It increases your constitution by 3.  It increases your stealth and 
   infravision by 3.  It provides immunity to cold.  It provides
   resistance to acid, fire, shards, and life draining.  It sustains
   your constitution.  It activates for stone to mud every 5 turns.  It
   cannot be harmed by the elements.  
h) The Cloak of Arion [1,+24] {SoundNexusLife}
   It provides resistance to sound, nexus, and life draining.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
i) The Small Leather Shield of Moris [2,+11] {ACIDElecFireNexus}
   It provides immunity to acid.  It provides resistance to lightning, 
   fire, and nexus.  It cannot be harmed by the elements.  
j) a Golden Crown of Night and Day [0,+8]
   It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
k) a Set of Gauntlets of Agility [2,-2] (+4)
   It increases your dexterity by 4.  
l) The Pair of Soft Leather Boots 'Annatalan' [2,+25] (+2)
   It increases your constitution by 2.  It increases your stealth and 
   speed by 2.  It provides resistance to lightning and poison.  It
   sustains your constitution and charisma.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!d!k!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m9@b9!d!k!v}
   It cannot be harmed by the elements.  
i) 25 Blue Potions of Cure Critical Wounds
j) 6 Gold Potions of Healing
k) 3 Dark Green Potions of *Healing*
l) 8 Yellow Potions of Restore Mana
m) 13 Coagulated Crimson Potions of Restore Life Levels
n) a Dark Red Potion of Enlightenment
o) 37 Scrolls titled "gor nitho" of Teleportation
p) a Scroll titled "elinim agur" of Mass Banishment


  [Home Inventory]

a) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
b) an Azurite Ring of Free Action
   It grants you immunity to paralysis.  
c) a Bronze Ring of Damage (+13)
d) a Brass Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
e) Metal Brigandine Armour (Dwarven) (-3) [19,+11] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
f) The Soft Leather Armour 'Belrod' [4,+8] (+4) {AcidFireConf}
   It increases your constitution by 4.  It provides resistance to acid,
   fire, and confusion.  It sustains your constitution.  It cannot be
   harmed by the elements.  
g) The Leather Scale Mail of Baladimar (-1) [11,+12] (+4) {BasePoisonLightChao}
   It increases your charisma by 4.  It increases your stealth by 4.  
   It provides resistance to acid, lightning, fire, cold, poison, light,
   and chaos.  It sustains your strength and charisma.  It makes you
   fall like a feather.  It cannot be harmed by the elements.  
h) The Leather Scale Mail of Lonwe (-1) [11,+10] (+3)
   It increases your strength and constitution by 3.  It provides
   resistance to acid, fire, cold, nexus, and life draining.  It cannot
   be harmed by the elements.  
i) a Shadow Cloak of Protection [6,+19]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
j) a Large Leather Shield of Elvenkind [4,+4] (+2 to stealth) {Sound}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the
   elements.  
k) The Shield of Deflection of Himradh [10,+18] {ElecFireChaos}
   It provides resistance to lightning, fire, and chaos.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots 'Elegoros' [2,+9] (+2) {Nether}
   It increases your stealth by 2.  It provides resistance to nether.  
   It sustains your strength.  It usually provides light of radius 4.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
m) The Pair of Metal Shod Boots of Gulkar [6,+10] (+4) {AcidShardNexus}
   It increases your charisma by 4.  It increases your stealth and 
   speed by 4.  It provides resistance to acid, shards, and nexus.  It
   sustains your intelligence and dexterity.  It usually provides light
   of radius 4.  It makes you fall like a feather.  It cannot be harmed
   by the elements.  
n) The Pair of Metal Shod Boots of Glith [6,+18] (+3)
   It increases your wisdom by 3.  It increases your stealth by 3.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.  
o) The Spear of Diril (1d6) (+9,+7) (+3)
   It increases your attack speed by 3.  It slays animals, orcs, trolls,
   and giants.  It grants you the ability to see invisible things.  It
   activates for phase door every 2 turns.  It cannot be harmed by the
   elements.  
p) The Great Axe 'Curumith' (4d4) (+13,+15) [+4] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and giants.  It sustains your wisdom and dexterity.  It is blessed
   by the gods and speeds your regeneration.  It grants you the ability
   to see invisible things.  It cannot be harmed by the elements.  
q) a Ball-and-Chain of Westernesse (2d4) (+5,+4) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
r) The Heavy Crossbow 'Valad' (x4) (+7,+5) (+1) {fire blind}
   It increases your strength by 1.  It increases your shooting power
   by 1.  It provides resistance to fire and blindness.  It sustains
   your strength.  It activates for door and trap destruction every 10
   turns.  It cannot be harmed by the elements.  
s) 25 Bolts of Wounding (1d5) (+13,+12)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.3.2008 16:00

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3943. on the Angband Ladder (of 6561)
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Comments

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On 27.3.2008 16:00 estie@gmx.net wrote:
I wanted to start a paladin on this computer, but found an old save file - Luthien. I looked at it: level 20, free action, base resists and one of the high mage books; ok, why not play this mage instead. Checked macros - weird, F1 was *tf, it should be magic missile for a mage. I corrected that and played on, soon getting better items and the first stat potions. Then I found this artifact bow in a minor pit - +3 attacks, too bad I´m a mage - but look!, resist confusion too which I was lacking, so it got wielded.
A couple dex potions later I saw 8 melee attacks with my +3 attacks weapon - weird, I thought mages got maximum 4 attacks, maybe that changed with the new version.
The first checkerboard vault appeared (always a turning point, be it for the better or worse), I was lucky to manage to teleport out all the nasties and was in the process of deciding what to keep and what to leave behind from all the great loot when finally it dawned on me - my "mage" was actually a ranger!

On 27.3.2008 16:41 roustk wrote:
*Two* immunities and a complete set of resistances at 2000' (albeit at 8M turns). Dive and start looking for Ice Wyrms. (+3 shots does mean that you need more arrows than the town stocks, however.)

On 27.3.2008 18:54 estie@gmx.net wrote:
Most of those turns are from scumming the bm for *id* scrolls :(
Its really annoying, I like to play with random artifacts, but I find way more of them than *id* scrolls.
This issue has come up in the forums/usenet but apparently not many people use that option. Having the alchemist stock *Id* (at least when "randomized artifacts" are turned on) should be a quick and easy fix.
There is still the matter of "degrading" artifacts, so a complete overhaul of their generation would probably be good.

On 27.3.2008 21:21 PowerDiver wrote:
If you try my patch, 3.0.9e, !selfKnowledge does *ID on everything currently wielded. That helps a bit. OTOH, it might be wiser to wait a month for me to get out the next version. Until then, save -clone and use it on death quasits and emperor wights. Also, roustk is right that you are just wasting time at level 40. You are probably better off with =FA + "trickery as opposed to =int + weaponmastery. 4 points of speed is significant.

On 27.3.2008 23:12 estie@gmx.net wrote:
Oh, the matter being recognized and worked on is *great* news!

As for level 40 - I am aware that I can dive deeper now, this dump was made just after the clearing of that pit (or rather, after the ?*Id* scumming followed by it). I didnt have most of these artifacts when recalling to 40 last time :)

Youre right though, a setup for more speed would be better, even at the cost of res disn. The int ring is a remainder of her "mage days" - remember I played this lass thinking she was a mage for her last ~15 character levels. I used damage spells and the occasional melee, never the bow.


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