The Angband Ladder: Ragi, High-Elf Ranger by starstealer

  [Angband 3.1.2v2 Character Dump]

 Name   Ragi                                     Self  RB  CB  EB   Best
 Sex    Male         Age            105   STR:  18/62  +1  +2  +4 18/132
 Race   High-Elf     Height          80   INT:  18/30  +3  +2  +3 18/110
 Class  Ranger       Weight         202   WIS:     13  -1  +0  +6     18
 Title  Pathfinder   Social  Role model   DEX:  18/77  +3  +1  +4 18/157
 HP     -11/590      Maximize         Y   CON:  18/80  +1  +1  +6 18/160
 SP     54/146                            CHR:     12  +5  +1  +2  18/20

 Level               36   Armor    [33,+88]     Saving Throw         87%
 Cur Exp        1211727   Fight   (+24,+17)     Stealth           Superb
 Max Exp        1211727   Melee   (+43,+38)     Fighting          Heroic
 Adv Exp        1265000   Shoot   (+44,+22)     Shooting       Legendary
 MaxDepth   3300' (L66)   Blows      5/turn     Disarming            76%
 Game Turns      640907   Shots      3/turn     Magic Device          95
 Player Turns     67478   Infra       40 ft     Perception       1 in 10
 Active Turns     63805   Speed           9     Searching            37%
 Gold            461447   Burden  171.6 lbs

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.



rAcid:+.....+.+.... rConf:.........+...
rElec:+.....+.+.... Sound:.............
rFire:+...+.+.+.... Shard:......+......
rCold:+.....+.+.... Nexus:+.....+....+.
rPois:............. Nethr:.............
rFear:+............ Chaos:.............
rLite:........+...+ Disen:.+...........
rDark:........+.... S.Dig:.......+.....
rBlnd:........++... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:.+.....+.....
  ESP:............. Sear.:.........+...
Invis:+....+...+..+ Infra:............+
FrAct:+.........+.. Tunn.:+............
HLife:............. Speed:.++..........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You corrode Baphomet the Minotaur Lord.
> Baphomet the Minotaur Lord misses you.
> Baphomet the Minotaur Lord hits you.
> You corrode Baphomet the Minotaur Lord.
> It was a great hit!
> You corrode Baphomet the Minotaur Lord.
> It was a great hit!
> You corrode Baphomet the Minotaur Lord.
> It was a great hit!
> You corrode Baphomet the Minotaur Lord.
> It was a great hit!
> You corrode Baphomet the Minotaur Lord.
> It was a great hit!
> Baphomet the Minotaur Lord butts you.
> You die.

Killed by Baphomet the Minotaur Lord.

  [Character Equipment]

a) The Great Hammer of Aule (9d3) (+19,+21) [+5] (+4)
     +4 wisdom, tunneling.
     Slays evil creatures, undead, demons.
     *Slays* dragons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 79.3 vs. evil creatures, 98.9 vs. undead, 98.9
     vs. demons, 98.9 vs. creatures not resistant to acid, 138.1 vs.
     dragons, and 59.7 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed (+8)
     +8 speed.
     
d) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
e) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 655 to 1305 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 147 to 290 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+9] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 162 to 319 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [6,+4]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 7 Arrows of Slay Evil (1d4) (+4,+15)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 244.1 vs. evil creatures, and 122 vs. others.
     35% chance of breaking upon contact.
     
o) 24 Mithril Bolts of Flame (3d5) (+6,+10)
     Branded with flames.
     Cannot be harmed by acid, fire.
     
p) 15 Seeker Arrows (4d4) (+5,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 111.2.
     35% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Potion of Healing
     
h) 10 Scrolls of Deep Descent
i) a Rod of Teleport Other
j) 2 Rods of Recall
     Cannot be harmed by electricity.
     
k) 2 Rods of Identify
     Cannot be harmed by electricity.
     
l) 2 Staves of Speed (3 charges)
     
m) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
n) an Iron Crown of Serenity [0,+12]
     Provides resistance to fear, confusion, sound.
     
o) a Set of Leather Gloves of Power (+3,+4) [1,+12] (+1)
     +1 strength.
     
p) a Katana of Slay Dragon (3d5) (+7,+7)
     Slays dragons.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 53.8 vs. dragons, and 34.4 vs. others.
     
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     +4 wisdom, dexterity.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 101 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 66.3 vs. evil creatures, 77.5 vs. orcs, 77.5
     vs. trolls, 77.5 vs. creatures not resistant to cold, 100 vs.
     undead, and 55.1 vs. others.
     
r) a Pike of Extra Attacks (2d5) (+7,+13) (+1)
     +1 attack speed.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 37.9.
     
s) a Whip (1d3) (+6,+7)
     Combat info:
     5 blows/round.
     Average damage/hit: 26.5.
     
t) a Long Bow of Extra Shots (x3) (+19,+18) (+1)
     +1 shooting speed.
     
u) 17 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 75.7.
     35% chance of breaking upon contact.
     
v) 2 Arrows (1d4) (+2,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 81.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Potions of Healing
     
g) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 2 Potions of Speed
i) a Scroll of Banishment
j) a Staff of Speed (6 charges)
     
k) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 31 to 58 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Radius 3 light.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     Radius 1 light.
o) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 23 to 43 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 45.4 vs. creatures not resistant to cold, and 
     34.9 vs. others.
     
p) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 44.6 vs. animals, 48.3 vs. creatures not
     resistant to cold, and 40.9 vs. others.
     
     Radius 1 light.
q) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 49.8 vs. orcs, 49.8 vs. trolls, and 36.8 vs.
     others.
     
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 116 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 51.3 vs. dragons, and 35.9 vs. others.
     
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 76.8 vs. demons, 76.8 vs. orcs, 76.8 vs.
     trolls, and 47.1 vs. others.
     
t) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1)
     +1 strength, dexterity, attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 11 to 17 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 62.6 vs. orcs, 62.6 vs. trolls, and 42.6 vs.
     others.
     
u) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 58 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 59 vs. creatures not resistant to fire, and 
     43.6 vs. others.
     
v) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
w) a Long Bow of Lothlorien (x4) (+20,+11) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5318    100'    2   Reached level 2
      6413    100'    2   Killed Grip, Farmer Maggot's dog
      6413    100'    3   Reached level 3
     14428    250'    4   Reached level 4
     15999    250'    5   Reached level 5
     18526    250'    6   Reached level 6
     27100    300'    7   Reached level 7
     31951    300'    7   Killed Bullroarer the Hobbit
     33630    300'    8   Reached level 8
     45415    450'    9   Reached level 9
     48270    450'   10   Reached level 10
     60985    400'   11   Reached level 11
     81144    650'   12   Reached level 12
     87161    650'   13   Reached level 13
     91706    700'   14   Reached level 14
     92030    700'   14   Killed Golfimbul, the Hill Orc Chief
     94883    700'   15   Reached level 15
     97355    700'   15   Killed Lagduf, the Snaga
     98099    700'   16   Reached level 16
     98129    700'   16   Found The Set of Leather Gloves 'Cambeleg'
    100747    750'   16   Killed Orfax, Son of Boldor
    105161    750'   17   Reached level 17
    121883    750'   17   Killed Wormtongue, Agent of Saruman
    125597    800'   18   Reached level 18
    125864    800'   18   Killed Ufthak of Cirith Ungol
    130249    850'   18   Killed Boldor, King of the Yeeks
    142526    850'   19   Reached level 19
    151543   1000'   20   Reached level 20
    159600   1100'   21   Reached level 21
    163084   1150'   22   Reached level 22
    163545   1150'   22   Killed Mughash the Kobold Lord
    175766   1150'   23   Reached level 23
    200751   1300'   24   Reached level 24
    204557   1300'   24   Killed Lugdush, the Uruk
    209293   1300'   24   Killed Khim, Son of Mim
    209420   1300'   24   Found The Dagger 'Nimthanc'
    211741   1300'   25   Reached level 25
    229221   1300'   25   Found The Beaked Axe of Theoden
    229591   1300'   25   Killed Brodda, the Easterling
    243725   1350'   25   Killed Gorbag, the Orc Captain
    244346   1350'   25   Found The Long Sword 'Elvagil'
    244377   1350'   25   Found The Chain Mail of Arvedui
    246652   1400'   25   Killed Ulfast, Son of Ulfang
    246652   1400'   26   Reached level 26
    259464   1650'   26   Killed Sangahyando of Umbar
    268190   1650'   26   Killed Nar, the Dwarf
    268255   1650'   26   Found The Leather Shield of Celegorm
    272690   1650'   26   Killed Draebor, the Imp
    272700   1650'   27   Reached level 27
    272732   1650'   27   Found The Phial of Galadriel
    276178   1650'   27   Killed Shagrat, the Orc Captain
    286762   1650'   27   Found The Iron Helm 'Holhenneth'
    292719   1650'   28   Reached level 28
    305638   1800'   28   Found The Battle Axe 'Lotharang'
    306948   1800'   28   Killed Uldor the Accursed
    311430   1800'   29   Reached level 29
    315014   1800'   29   Found The Battle Axe of Balli Stonehand
    335959   1850'   30   Reached level 30
    345230   1850'   30   Found The Set of Gauntlets 'Paurhach' (LOST)
    359217      0'   30   Killed Farmer Maggot
    390059   1950'   31   Reached level 31
    406335   2050'   31   Killed Smeagol
    407831   2050'   31   Found The Zweihander 'Mormegil' (LOST)
    407846   2050'   31   Found The Star of Elendil
    417630   2050'   31   Found The Soft Leather Armour 'Hithlomir'
    429311   2200'   31   Found The Rapier 'Forasgil'
    441151   2250'   32   Reached level 32
    441171   2250'   32   Found The Morning Star 'Firestar'
    466889   2450'   32   Killed The Queen Ant
    478712   2450'   32   Killed Angamaite of Umbar
    482900   2450'   32   Found The Great Hammer of Aule
    489921   2550'   33   Reached level 33
    490240   2600'   33   Found The Metal Cap of Thengel
    497553   2600'   33   Found The Set of Leather Gloves 'Cammithrim'
    506561   2600'   33   Killed Vargo, Tyrant of Fire
    525862   2600'   33   Killed Uvatha the Horseman
    533449   2650'   33   Killed Tom the Stone Troll
    550606   2650'   33   Killed Ulwarth, Son of Ulfang
    552735   2650'   33   Found The Long Bow 'Belthronding'
    553095   2650'   34   Reached level 34
    583109   2750'   35   Reached level 35
    586249   2850'   35   Killed Ugluk, the Uruk
    586279   2850'   35   Killed Harowen the Black Hand
    586325   2850'   35   Found The Amulet of Carlammas
    600214   2850'   35   Killed Rogrog the Black Troll
    603027   2850'   35   Killed Ji Indur Dawndeath
    608398   2850'   35   Found The Short Bow of Amras
    616870   2950'   35   Found The Short Bow of Amrod
    627693   3050'   35   Killed Itangast the Fire Drake
    627693   3050'   36   Reached level 36
    627703   3050'   36   Found The Mattock of Nain
    633332   3050'   36   Killed Ulfang the Black
    633993   3050'   36   Killed Bill the Stone Troll
    636339   3100'   36   Killed Scatha the Worm
    636354   3100'   36   Found The Cloak of Thorongil
    636360   3100'   36   Found The Spear 'Aeglos'
    640708   3300'   36   Killed Saruman of Many Colours


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.7.2010 16:34
Last updated on 12.7.2010 23:29

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9327. on the Ladder (of 19092)
3922. on the Angband Ladder (of 6562)
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Comments

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On 12.7.2010 23:29 starstealer wrote:
got a little overconfident after defeating Saruman and didn't think through the minotaur...

On 13.7.2010 00:53 Fendell Orcbane wrote:
Baphomet is really fast, I remember having a really hard time with him when my character was at +9.

On 13.7.2010 16:53 starstealer wrote:
I was hasted at the time. The "overconfident" portion was that he was down to 2 *s - and I felt I could take him down in one round. And I felt my 90+ hp was enough to survive the round even if I didn't.

Unfortunately, I hit with each attack and with a critical and still didn't take him down and I definitely died after the second hit he gave me...

So I was wrong. And appropriately humbled :)

I'll start a new character soon and hopefully do better this time...

On 13.7.2010 19:30 fizzix wrote:
You had a potion of healing, but what really would have helped you there are some scrolls of phase door. You could have phased away (probably before you hit 90 HP) and then take a couple turns to cast CLW.

There's no reason to take these risks, because even if you only have a 1% chance of dying, if you take that risk 100 times in the game, you have a very small chance of winning.

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