The Angband Ladder: Azza XIII, High-Elf Ranger by <dave256.TakeThisOut@nc.rr.com>

  [Angband 3.0.6 Character Dump]

 Name   Azza XIII                                Self  RB  CB  EB   Best
 Sex    Male              Age       130   Str! 18/100  +1  +2  +8 18/210 18/200
 Race   High-Elf          Height     70   Int:  18/93  +3  +2  +2 18/163 18/158
 Class  Ranger            Weight    185   WIS:  18/98  -1  +0  +2 18/108
 Title  Pathfinder        Status     36   DEX! 18/100  +3  +1  +2 18/160
 HP     -263/701          Maximize    Y   CON! 18/100  +1  +1  +6 18/180
 SP     73/214            Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           36       Armor    [32,+105]     Saving Throw     Heroic
 Cur Exp    1045599       Fight    (+30,+33)     Stealth          Superb
 Max Exp    1045599       Melee    (+43,+54)     Fighting      Legendary
 Adv Exp    1265000       Shoot    (+40,+14)     Shooting      Legendary
 MaxDepth   2800 ft       Blows       5/turn     Disarming        Superb
 Gold        482239       Shots       1/turn     Magic Device     Heroic
 Burden   219.7 lbs                              Perception    Very Good
 Speed          +10       Infra        40 ft     Searching     Very Good

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:.+....+...... Sound:........+....
 Cold:......+...... Shard:.......+.....
 Pois:..+.......... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:............+ Chaos:........+....
 Dark:............. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+....+.
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:++...........
Invis:+....+...+..+ Blows:.............
FrAct:........+.+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Scroll titled "nelgski troli" of Summon Undead burns up!
> The Vrock resists a lot. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Vrock casts a spell, burning your eyes!
> You are unaffected!
> You have 43 Bolts (1d5) (+0,+0) {@f1=g} (v).
> The Bolt (1d5) (+0,+0) {@f1=g} hits the Vrock.
> The Vrock cries out in pain.
> You have 42 Bolts (1d5) (+0,+0) {@f1=g} (v).
> The Bolt (1d5) (+0,+0) {@f1=g} hits the Vrock.
> The Vrock is destroyed.
> It breathes fire.
> The Vrock resists a lot.
> You die.


  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Silver Ring of Resist Poison
   It provides resistance to poison.  
d) a Gold Ring of Damage (+12)
e) a Brass Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil {@A1}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Double Chain Mail of Elvenkind (-2) [16,+22] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2) {@A2}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+5) [1,+13] (+2) {Wormtongue 650'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {10% off}
b) a Book of Magic Spells [Conjurings and Tricks] {10% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {10% off}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m1@b1@G1!k!d}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m2@b2@G2!k!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m3@b3@G3!k!d}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
j) 4 Gold Potions of Speed
k) 4 Pink Potions of Cure Critical Wounds {40% off}
l) 2 Purple Potions of Healing
m) a Copper Speckled Potion of Restore Mana
n) 5 Cloudy Potions of Restore Life Levels {25% off}
o) 3 Scrolls titled "el trol reasat" of Teleport Level
p) a Scroll titled "glenyp garre" of *Identify*
q) a Scroll titled "der fidmur nes" of *Destruction*
r) an Aluminum-Plated Rod of Recall {@z0 !k!d}
   It cannot be harmed by electricity.  
s) 6 Nickel-Plated Rods of Fire Bolts {@z1}
t) Red Dragon Scale Mail (-2) [30,+15]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
u) Green Dragon Scale Mail (-2) [30,+14] {Eol 2750'}
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
v) 42 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) 6 Slimy Mushrooms of Restoring
b) 6 Gold Potions of Speed
c) 4 Purple Potions of Healing
d) 2 Misty Potions of *Healing*
e) 12 Copper Speckled Potions of Restore Mana
f) a Pink Speckled Potion of Self Knowledge
g) a Scroll titled "recomp khoum" of *Remove Curse*
h) 3 Scrolls titled "der fidmur nes" of *Destruction*
i) a Bloodstone Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
j) a Diamond Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
k) a Carnelian Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
l) an Obsidian Ring of Accuracy (+10)
m) an Emerald Ring of Slaying (+8,+4)
n) The Phial of Galadriel {@A1}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
o) Pseudo-Dragon Scale Mail (-2) [30,+10] {@A3}
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
p) Rusty Chain Mail of Elvenkind (-5) [14,+7] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Mim 1550'}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
s) an Orcish Pick of Earthquakes (1d3) (+13,+11) (+8)
   It increases your strength by 8.  It increases your tunneling by 8.  It
   is branded with acid.  It creates earthquakes on impact.  
t) a Long Bow of Extra Might (x3) (+11,+14) (+1)
   It increases your shooting power by 1.  
u) 25 Arrows of Frost (1d4) (+11,+7)
   It is branded with frost.  It cannot be harmed by cold.  
v) 21 Arrows of Slay Giant (1d4) (+4,+5)
   It slays giants.  
w) 99 Arrows (1d4) (+4,+4) {@f2=g}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.5.2006 21:54
Last updated on 1.6.2006 19:13

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Comments

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On 26.5.2006 21:54 dave256.TakeThisOut@nc.rr.com wrote:
My most successful character so far. He has all the important resistances and never really gets into too much trouble, with teleport and teleport other at hand. I'm not really sure at what speed to be descending though.

On 27.5.2006 20:45 PsyMar wrote:
Why aren't you using defender?

On 28.5.2006 00:34 dave256.TakeThisOut@nc.rr.com wrote:
At the time, I was using the sabre because it gave me 2 blows and the defender would only give 1. Also, except for sustain con, I already had all of the resists on the defender covered.

I'm now getting 4 blows with Orcrist though, and into stat gain. so it's an issue of the past! I'll post an updated dump soon.

On 28.5.2006 08:26 dave256.TakeThisOut@nc.rr.com wrote:
Here's an update - now 5 blows with orcrist! I feel like I do a ton of damage in melee but my ranged abilities are essentially unimproved since level 20 when I got the 2nd shot/turn. I tried enchanting arrows some, but they seem to have a horrid fail rate with enchant scrolls. Most everything I run into in the dungeon falls to a couple of whacks of orcrist, but i've run into a couple things that made me flee the level - one unique (Lorgan, I think) had an edge over me hand-hand, but I couldn't fight him with phase door and arrows because he'd summon too much stuff. Gravity hounds have also given me a run for my money. I just swapped body armor to gain rSound but lose rNether - is this a good choice? I have been as deep as 1950' but saw some scary things and came back up a few levels. Still no source of rPoison.

On 29.5.2006 19:13 Dragonboneman wrote:
Try enchanting smaller stacks of ammo if you are struggling with fail rates.
As stunning can harm your chances of escape and therefore survival I would choose RSound over RNether and avoid any big undead until another source turns up.
RPois can be very hard to find above 2000' so I would go to that depth - no deeper - and stay there until a source shows up.
Detect a lot and always have haste in effect. Be especially careful to avoid Drolems, Greater Basilisks and Ancient Multi-Hued Dragons, all are deadly.

On 1.6.2006 19:13 dave256.TakeThisOut@nc.rr.com wrote:
Dead :( The Balrog of Moria hurts.

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