The Angband Ladder: Kedarewyth, Gnome Sorceror by Daniel Fishman

  [ToME 2.3.2 Character Sheet]

 Name  : Kedarewyth             Age                 64       STR! 18/210       
 Sex   : Female                 Height              43       INT! 18/***       
 Race  : Gnome                  Weight              89       WIS! 18/***       
 Class : Sorceror               Social Class        21       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         -60 Level             50    Hit Points      729/   729 
 + To Melee Damage      -77 Experience  29373071    Spell Points   1018/  1018 
 + To Ranged Hit        -32 Max Exp     29373071    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               262782 
   AC                29+144 Gold         2411260    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4-308  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have brown eyes, straight           
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 96 (4800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 28 (1400')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 18645 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.8......3...+            
        Add Int   : 3.3.8..2.3.....+            
        Add Wis   : 3.3.8..2.......+            
        Add Dex   : ..3.8....3......            
        Add Con   : ..3.8.....43...+            
        Add Chr   : ..3.8..2.3.....+            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Sear. : .........3......            
        Add Infra : 3...............            
        Add Tun.. : ..............4.            
        Add Speed : .*3*.3.2...3....            
        Sust Str  : ..+.............            
        Sust Int  : +.......+.......            
        Sust Wis  : +...............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+...+...+.....            
        Sust Chr  : ................            
        Invisible : .......+....+..+            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ........+.......            
        Free Act  : ..+............+            
        Hold Life : ..+..++.+.......            
        Imm Acid  : .......+*+......            
        Imm Elec  : ..*.....*.......            
        Imm Fire  : .+.....+++.....*            
        Imm Cold  : *.....*+*.+.....            
        Res Pois  : ..+.............            
        Res Fear  : ...........+....            
        Res Light : .....+..........            
        Res Dark  : .....+..+..+....            
        Res Blind : +...............            
        Res Conf  : .....++.........            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ......++........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ..+...+..+......            
        Auto Curse: ....+...........            
        Levitate  : .++.............            
        See Invis : +.+..+..........            
        Digestion : ..+.............            
        Regen     : ..+.......+.....            
        Activate  : .++..+.+.++.....            
        Cursed    : ....+...........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            

Skills (points left: 67)
 - Combat                                        01.000 [0.300]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    04.300 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         30.200 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           37.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  15.250 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              04.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find an Essence of Cold on level 17.
You are fated to meet an Undead mass on level 97.
You are fated to meet a Soldier ant on level 6.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) a Nickel Ring of Speed (+12)
    It increases your 
    speed by 12.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
k) a Pewter Amulet of Doom [+8] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
n) The Robe of Oioloth (-65,-69) [2,+11](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to cold.  It provides resistance to life draining
    , nether, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection 'Andilomel' [10,+21]
    It sustains your 
    intelligence.  It provides immunity to acid, electricity and cold.  It
    provides resistance to life draining, fire and dark.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
z) a Rotting quylthulg (480 hp)
{) (nothing)
|) an Orcish Pick of Digging (+4)
    It increases your ability to tunnel by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
b) 4 Fireproof Tomes of the Eternal Flame {@m4}
    It
    cannot be harmed by fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
c) 3 Fireproof Tomes of the Blowing Wind {@m6}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
d) 5 Fireproof Tomes of the Impenetrable Earth {@m3}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 43 of Mordor.
e) 3 Fireproof Tomes of the Everrunning Wave {@m5}
    It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) 2 Fireproof Tomes of Translocation {@m8}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 63 of Mordor.
g) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it in the remains of a Black reaver on level 85 of Angband.
h) a Fireproof Tome of Knowledge {@m2}
    
    It cannot be harmed by fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
i) 3 Fireproof Tomes of the Time {@m7}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
j) 9 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
k) 3 Fireproof Unholy Tomes of the Hellflame
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
l) 48 Crimson Potions of Healing
m) 6 Violet Speckled Potions of *Healing*
n) 29 Tangerine Potions of Restore Mana
o) 36 Scrolls titled "uon zunod" of Teleport Level {!r!r}
p) a Golden Rod of the Istari of Nothing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 50 of Mordor.
q) The Bone Ring of Hannon [+14] (+3 to infravision)
    It can
    be activated for ball of acid and resist acid every 50+d50 turns if it
    is being worn. It increases your infravision by 3.  It sustains your 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    poison, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
r) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) an Elven Cloak of Protection [4,+14] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of A lost temple.
t) a Golden Crown of the Magi [0,+14] (+2)
    It 
    increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and light.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Shrunken Head of Nightmares (charging) {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
b) Raal's Tormented Spirits {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) 28 Viscous Pink Potions of Cure Insanity
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
e) The Corundum Ring of Inele (+3 to speed)
    It 
    increases your searching and speed by 3.  It sustains your strength, 
    wisdom and constitution.  It provides resistance to poison and sound.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 67 of The
    Sacred Land Of Mountains.
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Golden Amulet 'Eoldi' (+4)
    It increases your strength, wisdom and constitution by 4
    .  It provides resistance to acid, cold and blindness.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) a Ruby Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
j) The Double Ring Mail 'Telron' (+1 to accuracy) [15,+5]
    It
    provides immunity to electricity and cold.  It provides resistance to 
    life draining.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 75 of Angband.
k) The Metal Brigandine Armour 'Oldan' (-3 to accuracy) [19,+11]
    
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides resistance to life draining.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of Dol Guldur.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) an Elven Cloak of Air [4,+16] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It allows you to breathe without air.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
o) The Small Metal Shield of Duwarmel [3,+10]
    It sustains 
    your charisma.  It provides immunity to fire.  It provides resistance 
    to confusion, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 69 of The Sacred Land
    Of Mountains.
p) an Iron Crown of the Magi [0,+8] (+3)
    It can be used to store a spell.  It increases your 
    intelligence by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 59 of
    Mordor.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 68 of Angband.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 66 of
    Erebor.
w) The Heavy Crossbow of Ellor (x7) (+14,+26) (+3 to speed)
    It increases your strength, intelligence, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Erebor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Gondolin ]

a) Benetar's Death Ray Experiment {heal}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of an Illusionist on level 23 of A lost temple.
b) 4 Sprigs of Athelas
c) a Hazy Potion of Life
d) a Scroll titled "ninwerg ti" of *Destruction*
e) The Agate Ring of Ossilme (+2 attacks)
    
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your searching and attack speed by 2.  
    It sustains your intelligence.  It provides resistance to acid, dark
     and shards.  It allows you to levitate.  It speeds your regenerative
    powers.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Ring of Power of Ren the Unclean (+3)
    It increases your wisdom by 3.  It makes you invisible.  It
    provides resistance to fire, poison, light, sound and disenchantment.  
    It allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Mordor.
g) The Double Ring 'Elimo' [+14] (+3)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength and intelligence by 3
    .  It sustains your intelligence and constitution.  It makes you
    completely fearless.  It provides resistance to cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
h) The Turquoise Ring 'Miondori' (+5 to searching)
    It increases your strength and searching by 5.  It sustains 
    your wisdom, constitution and charisma.  It provides resistance to 
    fire and dark.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 43 of Moria.
i) a Nickel Ring of Speed (+10)
    
    It increases your speed by 10.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
k) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 37 of
    Mordor.
p) The Ribbed Plate Armour 'Erador' (-28,-16) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence and wisdom.  It provides immunity to acid.  It provides
    resistance to cold, poison, light, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 72 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Mirkwood.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 48 of Moria.
v) a Bastard Sword of Morgul (3d4) (+20,+12) [+8] (+5)
    It
    can be wielded two-handed.  It increases your luck by 5.  It is very
    sharp and can make your foes bleed.  It allows you to see invisible
    monsters.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It can re-curse itself.  
    You found it in the remains of a Mummified orc on level 48 of Moria.


  [Home Inventory - Minas Anor ]

a) 6 Potions of Cure Critical Insanity
b) 3 Viscous Pink Potions of Cure Insanity
c) 3 Violet Speckled Potions of *Healing*
d) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It 
    increases your wisdom and infravision by 2.  It makes you invisible.  
    It provides resistance to acid, light, confusion, sound and nexus.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Bronze Ring 'Echal' (+3)
    
    It increases your wisdom, dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    confusion and shards.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 49 of Moria.
f) a Brass Ring of Constitution (+5)
    
    It increases your constitution by 5.  
    You found it in the remains of a Spectral Mature black dragon on level 62
    of The Sacred Land Of Mountains.
g) The Ring 'Valin' (+6)
    It increases your intelligence and 
    speed by 6.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) a Nickel Ring of Speed (+7)
    It increases your speed by 7.
    
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
i) The Carved Oak Amulet 'Agduntar'
    
    It sustains your strength.  It provides resistance to electricity, 
    light, blindness, confusion and nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Metal Scale Mail of Valdor (-2 to accuracy) [13,+9]
    It sustains your charisma.  It provides immunity to fire.
    It provides resistance to cold, poison, dark, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 62 of The Sacred
    Land Of Mountains.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Dol Guldur.
l) The Augmented Chain Mail of Emnon (-2 to accuracy) [16,+13]
    It sustains your wisdom and constitution.  It provides
    immunity to electricity.  It provides resistance to poison, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 60 of Mordor.
m) an Elven Augmented Chain Mail (-2 to accuracy) [16,+8] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog Priest on level 46 of Mordor.
n) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
p) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your wisdom.
    It makes you completely fearless.  It provides resistance to acid, 
    fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Scythe 'Culmaerel' (5d3) (+15,+9) (+5 to speed)
    It can be wielded two-handed.  It 
    increases your constitution and speed by 5.  It poisons your foes.  It
    is very sharp and can cut your foes.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of The
    Sacred Land Of Mountains.
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
s) a Mace of Life (2d4) (+12,+8)(20%)
    It can be wielded two-handed.  It increases your hit
    points by 20%.  It provides resistance to life draining.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
t) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
u) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 60 of The Sacred
    Land Of Mountains.
v) a Dragon Horn (+4)
    It can be activated for large acid ball (300) every
    100 turns if it is being worn. It increases your constitution by 4.  
    It provides resistance to disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 21 of Orc Cave.
w) a Mage Staff of Power (1d4) (-8,-1) (+10)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Demilich on level 50 of Mordor.
x) a Mage Staff of Mana (1d4) (-6,-5)(80%)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  
    You found it in the remains of a Demilich on level 50 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Tarauroth [5,+8]
    It
    provides resistance to acid, electricity, cold, nexus, chaos and 
    disenchantment.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
b) 7 Green Potions of Cure Critical Insanity
c) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your dexterity, searching
     and attack speed by 3.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to shards and disenchantment.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Mordor.
d) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your charisma by 2.  It makes you invisible.  It sustains 
    your strength and dexterity.  It provides resistance to cold, shards
     and nether.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 43 of Paths of
    the Dead.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
f) a Copper Amulet of Anti-Teleportation
    
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 36 of
    The Helcaraxe.
g) The Chain Mail of Antar (-43,-4) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity, constitution and charisma.  It provides resistance to fire, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 62 of Mordor.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of Dol Guldur.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Hard Studded Leather of Alost (-14,-64) [7,+6](20%)
    It increases your hit points by 20%.  It provides
    immunity to acid.  It provides resistance to life draining, light, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 59 of Mordor.
k) The Cloak 'Marog' [1,+9] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your strength.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 92 of Angband.


  [Home Inventory - Khazad-dum ]

a) The Demonshield of Salath [5,+9]
    
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides resistance to electricity, sound and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
b) The Demonshield 'Sirnumog' [5,+7]
    It provides immunity to fire.  It
    provides resistance to acid, electricity and dark.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
c) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 36 of Mordor.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 35 of Mordor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It 
    increases your strength, wisdom, stealth, infravision, speed, attack
    speed and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your wisdom, dexterity, constitution and 
    charisma.  It provides resistance to light.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
f) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
    It increases your dexterity, stealth and searching by 1.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to poison, sound and nether.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
h) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
i) The Black Dragon Scale Mail of Ilyaril (-2 to accuracy) [30,+19]
    It can
    be activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Brigandine Armour of Maste (-3 to accuracy) [19,+10]
    It sustains your 
    intelligence, dexterity and constitution.  It provides resistance to 
    fire, poison, dark, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 95 of
    Angband.
l) a Large Metal Shield of Preservation (-7,-1) [5,+10]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, acid, electricity, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 85 of
    Angband.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Two-Handed Sword of Tirniphre (3d6) (+17,+24) (+4)
    
    It must be wielded two-handed.  It increases your dexterity and 
    charisma by 4.  It does extra damage from frost.  It is a great bane
    of dragons.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Lochaber Axe of Eliond (3d8) (+11,+16)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It drains life from your foes.  It is a great
    bane of dragons.  It is a great bane of demons.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Tome of Kedarewyth {@m9}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Deck of Wild Magic
    It can be activated for cure serious
    wounds every 75 turns.  
    You found it in the remains of a Dark elven sorcerer on level 40 of Moria.
c) Baalzebub's Tormented Box
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 70 of Dol Guldur.
d) Baalzebub's All-seeing Servant
    It can be
    activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Boccob's Unfinished Works (charging) {aquirement}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
f) The Gem of Knowledge {illumination}
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
g) The Gem of Rage
    It can be
    activated for confusion.  
    You found it lying on the ground on level 37 of Mordor.
h) The Gem of Hate (charging) {acquirement}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
i) The Gem of Ghosts
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mystic on level 72 of Angband.
j) Raal's Voodoo Doll of Revenge
    It can
    be activated for stun.  
    You found it in the remains of an Archangel on level 35 of The Helcaraxe.
k) The Mirror of Alternate Dimensions {high xp loss}
    
    It can be activated for high experience loss.  
    You found it in the remains of a Werebear on level 22 of Mirkwood.
l) Gruumsh's Bottle of Death
    It
    can be activated for cure poison every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 63 of Mordor.
m) Raal's Tome of Unconventional Warfare
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 32 of A lost
    temple.
n) The Tome of Collected Weird Magic {absorb light}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
o) The Pendulum of Orcus
    It can be
    activated for confusion.  
    You found it in the remains of a Mimic on level 45 of Mordor.
p) Mordekainen's Pocket Magician
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 23 of The Helcaraxe.
q) Valdarbon's Automatic Alchemist
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
r) a Parchment titled ``Magic for the Layman''
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Nether wraith on level 68 of Dol Guldur.
s) The Skull of Ancient Wisdom
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Master mystic on level 64 of Mordor.
t) Benetar's Mana Battery
    
    It can be activated for darkness.  
    You found it in the remains of a Ranger chieftain on level 72 of Angband.
u) Gamenlon's Summoning Manual {!A!A!A!A}
    
    It can be activated for death.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Bottomless Bottle
    It
    can be activated for paralyze.  
    You found it in the remains of a Mimic on level 45 of Mordor.
w) Tenser's Mechanical Magician {restoration}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
x) a Parchment titled ``Household Magic''
    It can be
    activated for cuts.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
a) a Parchment titled ``Tenser's Last Words'' {cure hallucination}
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
b) The Eye of Vecna
    It can be activated for create hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
d) The Medallion of Good Will {cuts}
    It
    can be activated for cuts.  
    You found it lying on the ground on level 22 of Mirkwood.
e) The Immortal Skull of Benetar
    It can be
    activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
f) The Cunning Plan of Zog
    It can be activated for Ruination.  
    You found it lying on the ground on level 25 of A lost temple.
g) Raistlin's Ready Ranger (charging)
    It can
    be activated for teleport level every 50 turns.  
    You found it in the remains of a Master vampire on level 64 of The Sacred
    Land Of Mountains.
h) Tenser's Torch of Spontaneous Combustion
    It can be activated for cure confusion every 500
    turns.  
    You found it in the remains of a Mage on level 28 of Maze.
i) a Parchment titled ''Famous Last Words''
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Barbazu on level 54 of Mordor.
j) Jor's Compendium of Strange Behaviour
    It can
    be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
k) Cathal's Corrupting Cymbal
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Vrock in the town of Gondolin .
l) The Toenail of Vecna
    It can
    be activated for decreasing Intelligence.  
m) Agannazar's Altruistic Assassin
    It can be activated for 
    gain corruption every 10 turns.  
    You found it in the remains of an Old Sorcerer on level 63 of Mordor.
n) 16 Mushrooms of Cure Serious Wounds {100% off}
o) The Ration of Food of Galebren
    
    It cannot be harmed by acid, cold, lightning or fire.  
p) 99 Potions of Water Curing {quest}
q) a Rod Tip of Recall (80 Mana to cast)
r) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Platinum Ring 'Gioneg' (-1)
    It decreases your intelligence and constitution by 1.  It
    sustains your strength.  It provides resistance to fire, shards, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
t) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases 
    your speed by 3.  It makes you invisible.  It sustains your strength
     and constitution.  It provides resistance to nether.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Moria.
u) The Ring of Power of The Witch-King of Angmar (+3 to speed)
    
    It increases your speed by 3.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to cold and sound.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 43 of
    Paths of the Dead.
v) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your strength and speed by 2.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to confusion.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of The
    Sacred Land Of Mountains.
w) The Ring of Power of Ren the Unclean (+4% of critical hits)
    It increases your stealth and ability to
    score critical hits by 4.  It makes you invisible.  It sustains your 
    intelligence and charisma.  It provides resistance to fire and nexus.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Angband.
x) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your charisma, searching and attack speed by 1.  It makes
    you invisible.  It provides resistance to disenchantment.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Mordor.
a) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your strength, wisdom and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
b) The Ring of Power of Hoarmurath of Dir (+3)
    
    It increases your wisdom by 3.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid, light, sound
     and disenchantment.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
c) The Shining Ring of Tante (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to electricity and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
d) The Corundum Ring 'Dilothri' (+3)
    It 
    increases your strength, dexterity and charisma by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
e) The Fluorite Ring 'Curothith' (+1 attack)
    It increases your charisma, searching and 
    attack speed by 1.  It sustains your charisma.  It provides resistance 
    to electricity.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
f) The Rhodonite Ring 'Arair'
    
    It sustains your strength and dexterity.  It provides immunity to
    paralysis.  It provides resistance to sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Wire Ring 'Niach'
    It provides resistance to acid, electricity and disenchantment.
    It drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 43 of Moria.
h) The Sapphire Amulet of Oriath (+2)
    It 
    increases your stealth and searching by 2.  It sustains your strength, 
    wisdom and constitution.  It makes you completely fearless.  It
    provides resistance to acid, poison, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
l) The Meteoric Iron Amulet 'Haedron' (+3)
    
    It increases your wisdom and stealth by 3.  It sustains your wisdom.  
    It provides resistance to acid, fire, dark, blindness and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
n) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
o) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Bronze Dragon Scale Mail of Celengwin (-2 to accuracy) [30,+16]
    It can be activated
    for breathe confusion (120) every 90+d90 turns if it is being worn. It
    provides resistance to electricity, poison, confusion, sound and nexus
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
s) The Double Chain Mail of Aerie (-1 to accuracy) [16,+2]
    
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It drains experience.
    It induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Mordor.
t) The Splint Mail 'Cardaldil' (-2 to accuracy) [19,+8]
    It sustains your intelligence and constitution.  It provides
    immunity to fire.  It provides resistance to cold, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 81 of Angband.
u) The Partial Plate Armour 'Araur' (-3 to accuracy) [22,+9]
    It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
v) The Metal Lamellar Armour 'Oreth' (-3 to accuracy) [23,+13]
    
    It sustains your intelligence, dexterity, constitution and charisma.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Erebor.
w) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Full Plate Armour of Aragni (-57,-37) [25,+10](20%)
    It increases your 
    hit points by 20%.  It sustains your strength, wisdom and dexterity.  
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
a) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
b) The Robe of Damrondo [2,+15]
    
    It sustains your dexterity and constitution.  It provides resistance 
    to cold, light, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Blasted Soft Studded Leather of Ornarmar [5,-10]
    
    
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
e) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
i) The Iron Crown of Arthis [0,+0]
    
    It sustains your charisma.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
k) The Golden Crown 'Orond' [0,+9]
    It provides resistance to life draining, electricity, light, 
    confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
m) a Metal Cap of Regeneration [3,+8]
    It speeds your regenerative powers.  
    You found it in the remains of an Eldrak in the town of Gondolin .
n) The Iron Helm of Minog [5,+6]
    It
    sustains your intelligence and constitution.  It provides resistance 
    to cold, poison and blindness.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Cesti of Gorieri (+3 to damage) [5,+9]
    It provides
    resistance to life draining, electricity, cold and poison.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
u) The Set of Cesti 'Ostil' [5,+12]
    
    It sustains your wisdom and charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
v) The Set of Cesti 'Niphrilam' [5,+12]
    It sustains 
    your dexterity.  It provides resistance to fire, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
w) The Set of Cesti of Glina (+6 to accuracy) [5,+9]
    
    It sustains your wisdom.  It provides resistance to electricity and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
x) The Light War Axe 'Vanil' (2d5) (+17,+13) (+1 attack)
    It increases your 
    intelligence and attack speed by 1.  It does extra damage from acid
     and frost.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 86 of Angband.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 53 of The
    Sacred Land Of Mountains.
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every
    1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 69 of Angband.
e) The Great Axe of Shellan (4d4) (+4,+7) (+1)
    
    It must be wielded two-handed.  It increases your dexterity by 1.  It
    does extra damage from acid and frost.  It produces chaotic effects.  
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48)
    every 5+d5 turns if it is being worn. It increases your dexterity, 
    speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
h) The Dagger of Arsil (1d4) (+22,+42) (+1 attack)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma and attack speed by 1.  It does
    extra damage from acid, electricity and fire.  It produces chaotic
    effects.  It drains life from your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
i) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 91 of Angband.
l) The Sabre of Alancarin (1d7) (+17,+9) (+2 attacks)
    
    It increases your attack speed by 2.  It produces chaotic effects.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Submerged Ruins.
m) The Cutlass 'Vanyathil' (1d7) (+19,+11) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your speed by 2.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
n) The Tulwar 'Ancalad' (2d4) (+5,+11) (+5)
    
    It increases your strength, dexterity and charisma by 5.  It does
    extra damage from electricity.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
o) The Broad Sword 'Berion' (2d5) (+11,+12) (+5 to speed)
    It increases your dexterity and speed by 5.  It
    does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 70 of Dol Guldur.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 86 of Angband.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Angband.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of Moria.
v) The Katana of Finaxe (3d4) (+16,+22) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from acid, electricity and fire.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
w) The Katana of Anaer (3d4) (+19,+10) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed
     by 1.  It does extra damage from frost.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
x) The Katana 'Pered' (3d4) (+13,+19) (+1)
    It can be wielded two-handed.  It increases your 
    strength, intelligence and constitution by 1.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
a) The Bastard Sword 'Nirhur' (3d4) (+3,+10) (+1 attack)
    
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 49 of Mordor.
c) The Two-Handed Sword of Auglan (3d6) (+10,+17) (+1 to speed)
    It must
    be wielded two-handed.  It increases your dexterity and speed by 1.  
    It does extra damage from frost.  It is very sharp and can make your
    foes bleed.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 75 of Angband.
d) The Two-Handed Sword of Alron (3d6) (+13,+23) (+1)
    It
    must be wielded two-handed.  It increases your intelligence and wisdom
     by 1.  It does extra damage from acid.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 92 of Angband.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
h) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 57 of The
    Sacred Land Of Mountains.
i) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and 
    speed by 3.  It does extra damage from frost.  It strikes at undead
    with holy wrath.  It provides resistance to cold and dark.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Fauchard of Brelendi (1d10) (+12,+11) (+5 to speed)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    constitution and speed by 5.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
k) The Fauchard of Fuindor (1d10) (+16,+9) (+2)
    
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity and constitution by 2.  It does extra damage from acid and 
    fire.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
l) The Pike of Anien (2d5) (+1,-10) (+2 to speed)
    It can
    be wielded two-handed.  It increases your charisma and speed by 2.  It
    does extra damage from frost.  It produces chaotic effects.  It drains
    life from your foes.  It is a great bane of dragons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Halberd of Nelome (3d5) (+13,+26) (+2 attacks)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your attack speed by 2.  It does
    extra damage from electricity.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
n) The Halberd 'Galmir' (3d5) (+16,+15) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 37 of
    Mordor.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can
    be activated for cure serious wounds every 3+d3 turns if it is being
    worn. It increases your strength and dexterity by 1.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 30 of Mirkwood.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can
    be wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of Mordor.
u) The Heavy Lance of Agunduin (4d8) (+12,+16) (-6 attacks) {cursed}
    It must be
    wielded two-handed.  It decreases your wisdom and attack speed by 6.  
    It is especially deadly against trolls.  It induces random
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
v) The Whip 'Hyarondor' (1d6) (+24,+1) (+4 to speed)
    It increases your 
    strength, intelligence, constitution and speed by 4.  It does extra
    damage from electricity.  It can cause earthquakes.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
x) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 70 of Dol
    Guldur.
a) The Mace of Nenta (2d4) (+25,+2) (+4)
    It can be wielded two-handed.  It increases your dexterity and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 30 of Moria.
b) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can
    be wielded two-handed.  It can be activated for drain life (90) every
    70 turns if it is being worn. It increases your wisdom and infravision
     by 4.  It does extra damage from frost.  It is especially deadly
    against orcs.  It provides resistance to cold, light and blindness.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
c) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
d) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
e) The Two-Handed Flail of Vanianwe (3d6) (+11,+7) (+4 to speed)
    
    It must be wielded two-handed.  It increases your dexterity, charisma
     and speed by 4.  It does extra damage from electricity.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 65 of
    Mordor.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 83 of Angband.
h) The Heavy Crossbow of Ningwe (x4) (+10,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and constitution by 1.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
i) The Bolt 'Rithar' (1d5) (+7,+13)
    It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 73 of Angband.
j) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
m) The Silver Arrow of Hadelweth (3d4) (+18,+13)
    It does extra damage from frost.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
o) The Mithril Shot of Nenedh (3d4) (+15,+10)
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Wooden Boomerang of Helmar (1d8) (+5,+9) {cursed}
    It is especially deadly against dragons.  It
    prevents teleportation.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
q) The Small Metal Boomerang of Isircar (3d4) (+9,+11)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 50 of Moria.
r) The Metal Boomerang of Echaur (4d5) (+15,+14)
    It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
s) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
t) The Tarrasque's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 94 of Angband.
u) a Drowned soul raw meat
v) a Parchment - Adventurer's Guide to Middle-earth



Posted on 21.2.2008 18:44

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971. on the Ladder (of 18973)
420. on the ToME Ladder (of 3151)
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On 21.2.2008 18:44 Daniel Fishman wrote:
Putting a few old characters on the ladder; this one unfortunately died a few levels later, killed by a bunch of Plasma hounds whilst hunting for Sauron.

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