The Angband Ladder: Gilm, Gnome Sorceror by <estie@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Gilm                   Age                111       STR!     26       
 Sex   : Female                 Height              22       INT!     39       
 Race  : Spectre Gnome          Weight              65       WIS!     36       
 Class : Sorceror               Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     27       
                                                                               
 + To Melee Hit         -47 Level             50    Hit Points      653/   653 
 + To Melee Damage      -81 Experience  12211198    Spell Points   1502/  1502 
 + To Ranged Hit        -23 Max Exp     12211198    Sanity          755/   755 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                83850 
   AC                49+199 Gold         2397088    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  12d4-324  
 Stealth     : Good         Magic Device: Very Good    Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          the black sheep of the family.  You have blue eyes, curly            
          auburn hair, and a fair complexion.                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 57 (2850')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7156 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2....4......+            
        Add Int   : 3...2.....3....+            
        Add Wis   : 33.22..........+            
        Add Dex   : ...2............            
        Add Con   : .3......4..3.3.+            
        Add Chr   : .3.............+            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : .......6...3....            
        Add Sear. : .......6........            
        Add Infra : 3...............            
        Add Tun.. : ..............7.            
        Add Speed : .3*..3.....3....            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +...+.+.........            
        Sust Wis  : +...+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+.........            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ...+..+.+.+....+            
        Hold Life : ....++.........+            
        Imm Acid  : ........*.......            
        Imm Elec  : ......*...+.....            
        Imm Fire  : ...+..*........+            
        Imm Cold  : *..............+            
        Res Pois  : ..........+....+            
        Res Fear  : ................            
        Res Light : .....++.........            
        Res Dark  : .....+....+.....            
        Res Blind : +...............            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ...+..+.........            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : .+..+...........            
        See Invis : +..+.+.........+            
        Digestion : ....+..........+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : ...+.+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 129)
 - Combat                                        01.000 [0.300]
          . Weaponmastery                        01.300 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            01.200 [0.000]
 - Magic                                         40.100 [1.000]
          . Magic-Device                         12.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Morning Star 'Bloodspike' on level 64.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-10,-7)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Long Bow 'Amair' (x6) (+9,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
e) a Ring of Speed (+12)
f) The Ring of Nendir [+19] (+2) {fly}
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your strength, wisdom and dexterity
     by 2.  It provides immunity to paralysis.  It provides resistance to 
    fire and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) The Blue Stone 'Toris Mejistos' [Genocide](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*!*!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Mordor.
n) The Augmented Chain Mail 'Dirnos' (-27,-50) [16,+7](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    light, confusion, sound, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) an Elven Cloak of Stealth [4,+13] (+6 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt 'Brimlas' (1d5) (+15,+11) (+3)
    It increases your constitution by 3.  It does extra damage from acid
     and electricity.  It drains life from your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m3@b3!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m2@b2!d!k!v}
d) a Fireproof Tome of the Impenetrable Earth {@m8@b8!d!k!v}
e) a Fireproof Tome of the Everrunning Wave {@m6@b6!d!k!v}
f) a Fireproof Tome of Translocation {@m4@b4!d!k!v}
g) a Fireproof Tome of the Tree {@m7@b7!d!k!v}
h) a Fireproof Tome of Knowledge {@m5@b5!d!k!v}
i) a Fireproof Tome of the Time {@m9@b9!d!k!v}
j) a Fireproof Tome of Meta Spells
k) 22 Potions of Healing {100% off}
l) 2 Potions of *Healing* {100% off}
m) 13 Potions of Restore Mana {100% off}
n) 6 Scrolls of Teleportation
o) a Partial Totem of a Sky Drake {@0}
p) The White Dragon Scale Mail of Loromari (-2 to accuracy) [30,+24]
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your intelligence and dexterity.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, light, 
    confusion, sound, shards and nether.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind
b) 2 Potions of Resistance {100% off}
c) a Ring of Dexterity (+4)
d) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You bought it from the Black Market.
e) a Ring of Blindness Resistance
f) an Indestructible Amulet of the Serpents [+3] (+3) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) an Amulet of Telepathy
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Feathers Cloak of Helegion [1,+7]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to electricity, cold, dark and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Small Metal Shield of Reflection [3,+7] {!k}
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
m) a Dragon Horn (+4)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Fireproof Unholy Tome of the Hellflame
b) a Greater rotting quylthulg (1500 hp)
c) a Potion of New Life {100% off}
d) The Crumpled Scroll of Mass Resurrection
e) The Wand of Digging of Thrain (16 charges)
f) The Ring 'Nahang' [+17] (+3 to stealth) {special}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to cold, poison, dark, confusion, sound, shards, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Manna (+5 to searching) {special}
    It increases your strength, intelligence, constitution and searching
     by 5.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring 'Yarannhil' (+3)
    It increases your constitution, searching, speed and ability to score
    critical hits by 3.  It makes you invisible.  It provides resistance 
    to confusion and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
i) The Ring 'Nimbaldur' (+1) {special, fly}
    It increases your infravision by 1.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides resistance to 
    electricity, fire, poison and chaos.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to poison.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
l) The Anchor of Space-Time
m) The Ribbed Plate Armour 'Nilos' (-24,-28) [28,+6](40%) {COLD}
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to cold.  It provides resistance to electricity, 
    dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
n) a Feathers Cloak of Air [1,+11] {!k}
o) The Small Leather Shield 'Aragor' [2,+14] {ACIDreflect}
    It sustains your strength and constitution.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold and poison.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
p) The Large Metal Shield of Curude [5,+11] {COLDreflect}
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to life draining, fire and poison.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
t) The Light Crossbow 'Nindi' (x6) (+15,+18) (+3 to speed)
    It increases your strength, intelligence, dexterity and speed by 3.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
u) The Light Crossbow of Soriolast (x5) (+18,+3) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, constitution, charisma and speed by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
v) a Small Wooden Boomerang of *Slay Demon* (1d4) (+4,+6) (+2) {!k}
    It increases your intelligence by 2.  It is a great bane of demons.  
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it in the remains of a Mature gold dragon in The Pits of Angband.
w) a Drum of Power (+3) {Disn}
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-11,-14)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor
b) Kelek's Practical Joke {@A1insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Skull druj (1400 hp)
d) a Sprig of Athelas {100% off}
e) 3 Potions of Cure Insanity
f) a Potion of Life
g) a Mithril Rod of Simplicity of Nothing (160/160)
h) The Ring 'Aduneleb' (+4) {100% off}
    It increases your intelligence and constitution by 4.  It sustains 
    your dexterity.  It provides resistance to blindness, sound and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
j) The Cloak of Auril [1,+12]
    It sustains your wisdom.  It provides resistance to acid, dark, sound, 
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Fur Cloak of Valleb [3,+10]
    It sustains your charisma.  It provides resistance to fire, cold, 
    poison, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Small Metal Shield of Mindi [3,+7] {ELEC}
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 39 of Mordor.
n) a Golden Crown of the Magi [0,+10] (+2)
    It can be used to store a spell.  It increases your intelligence by 2.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
r) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    light and blindness.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
u) a Small Metal Boomerang of Westernesse (3d4) (+12,+14) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
w) a Marilith corpse


  [The Mathom-house Inventory - Bree ]

a) a Rod Tip of Recall (80 Mana to cast)
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 29.8.2007 17:53

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On 29.8.2007 17:53 estie@gmx.net wrote:
Note the randart WDSM o:

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