The Angband Ladder: Winkle, Gnome Sorceror by <pf_moore@yahoo.co.uk>
[ToME 2.3.2 Character Sheet] Name : Winkle Age 73 STR! 29 Sex : Female Height 41 INT! 40 Race : Gnome Weight 87 WIS! 32 Class : Sorceror Social Class 21 DEX! 35 Body : Player CON! 39 God : Nobody CHR! 30 + To Melee Hit -40 Level 50 Death Points -1548/ 52 + To Melee Damage 0 Experience 19140757 Spell Points 1463/ 1507 + To Ranged Hit -20 Max Exp 19140757 Sanity 605/ 605 + To Ranged Damage 14 Exp to Adv. ***** AC 33+114 Gold 2935840 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4 Stealth : Bad Magic Device: Poor Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Gnome Braggart. You are a credit to the family. You have green eyes, curly blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 28 (1400') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 43 (2150') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 15579 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 77 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 42nd Quelle of the 2890th year of the third age. Your adventure lasted 56 days. Your Attributes: You are dead, killed by a Sky Drake on level 80 of Angband. You can teleport yourself short distances. You can switch locations with another being. You can cast magic missiles. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...3....4....... Add Int : ..5.2..1.2...... Add Wis : ....2....2...... Add Dex : ..........4..... Add Con : ..53....4....... Add Chr : ...3............ Mul Mana : +...+........... Mul SPower: +............... Add Stea. : .......1........ Add Sear. : ...3............ Add Speed : .*...3.1........ Fire Brand: .............+.. Sust Str : ................ Sust Int : ....+.++........ Sust Wis : ....+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .......++.+....+ Hold Life : ....++.......... Imm Acid : ......*.*.+..... Res Elec : ................ Imm Fire : .+.*............ Imm Cold : ......*......... Res Pois : ......+....+.... Res Fear : ................ Res Light : .....+.......... Res Dark : .....++......... Res Blind : .........+...... Res Conf : ..+..++.++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ......+......... Res Nexus : .+.............. Res Chaos : .....++.++...... Res Disen : ..+............. Auto Curse: ....+........... Levitate : ...........+.... Lite : ....+........+.. See Invis : ..++.+.......... Digestion : ....+........... Regen : ..+.+........... Activate : .+.+.+....+..... Hvy Curse : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..++...... Troll.ESP : .........+...... Demon.ESP : .............+.. Undead.ESP: .............+.. Evil.ESP : ....+....+...... TLord.ESP : ...+............ Good.ESP : ....+........... Full ESP : ..........+..... Skills (points left: 0) . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 03.000 [0.400] . Disarming 01.000 [0.000] - Magic 50.000 [1.000] . Magic-Device 05.200 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 35.050 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 02.400 [0.500] . Symbiosis 25.700 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Scroll of Monster Confusion on level 1. You are fated to find a Rune [Knowledge] on level 18. You may meet a White harpy on level 13. You may meet a Yellow jelly on level 20. You may meet a Snotling on level 15. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-7,-2)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Demilich on level 56 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 73 of Angband. e) The Ring of Sirhur (+14 to damage) (+5) It increases your intelligence and constitution by 5. It provides resistance to confusion and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 40 of Mordor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. n) The Double Chain Mail of Helwenya (-35,-1) [16,+7](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 61 of Mordor. o) a Cloak of the Magi (-3,-5) [1,+16] (+1) It can be used to store a spell. It increases your intelligence, stealth and speed by 1. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 35 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. x) a Pair of Metal Shod Boots of Levitation [6,+9] It provides resistance to poison. It allows you to levitate. It was given to you as a reward. z) a Greater draconic quylthulg named Madge (1500 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Climbing Set It allows you to climb mountains. [Character Inventory] a) 5 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying on the ground on level 24 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame c) 8 Tomes of the Blowing Wind It cannot be harmed by electricity. d) 3 Fireproof Tomes of the Impenetrable Earth e) 4 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. f) 7 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) 3 Fireproof Tomes of the Tree h) 4 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of a Dracolich on level 71 of Erebor. i) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. j) 4 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. k) 3 Fireproof Tomes of the Mind l) 39 Potions of Healing m) a Potion of *Healing* n) 14 Potions of Restore Mana o) a Staff of Mana[3|34] (3 charges) p) a Staff of Mana[1|32] (5 charges) q) a Staff of Mana[1|23] (4 charges) r) a Staff of Mana[1|20] (5 charges) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. w) The Mage Staff 'Thros' (1d4) (+14,+10) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) 19 Potions of Cure Serious Insanity c) 3 Potions of Cure Critical Insanity d) 9 Potions of *Healing* e) a Potion of Life f) a Potion of New Life g) a Staff of Mana[2|24] (3 charges) h) The Ring 'Falmen' It sustains your dexterity. It provides resistance to fire, light, blindness and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 48 of Mordor. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 55 of Mordor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . l) The Chain Mail of Distol (-61,-27) [14,+11](20%) It increases your hit points by 20%. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 68 of Dol Guldur. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. n) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Robe of Permanence [2,+13] p) The Robe 'Aegornos' (-66,-18) [2,+5](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. q) The Hard Leather Armour of Enyam (-1 to accuracy) [6,+10] It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. r) The Thunderlord Coat 'Galdorth' [9,+8] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity , fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 44 of Moria. s) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 50 of Moria. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 11 of Mirkwood. u) The Dragon Helm of Thrain [8,+10] It sustains your strength. It provides resistance to poison. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Lead-Filled Mace of Fuivri (3d4) (+37,+4) (+2 to speed) It can be wielded two-handed. It increases your strength, speed and attack speed by 2. It does extra damage from acid, electricity and fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. x) a Mage Staff of Power (1d4) (+3,+1) (+11) [Home Inventory - Gondolin ] a) The Gem of Fire {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Tome of Elven Household Magic {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Imp on level 39 of Moria. c) The Crystal Ball of The Witch-King of Angmar {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Forest wight on level 30 of Moria. d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Ring of Belthil (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to light and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) an Indestructible Amulet of Reflection g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Hard Studded Leather 'Tingrol' (-1 to accuracy) [7,+9] It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, cold, dark, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Cord Armour of Olion [6,+12] It sustains your strength. It provides immunity to acid and fire. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. j) The Leather Scale Mail 'Aithirn' (-1 to accuracy) [11,+0] It provides immunity to acid and cold. It provides resistance to life draining, dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Thunderlord Coat of Aurionar (-4,-59) [9,+10](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom and charisma. It provides resistance to electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 42 of Mordor. l) The Cloak of Serandi [1,+6] It sustains your wisdom and constitution. It provides immunity to fire. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Small Metal Shield 'Relivrath' [3,+10] It sustains your wisdom. It provides immunity to cold. It provides resistance to acid, fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. n) The Large Leather Shield of Menos [4,+10] It sustains your intelligence and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Submerged Ruins. p) a Golden Crown of the Magi [0,+14] (+1) It increases your intelligence and spell power by 1. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. q) a Jewel Encrusted Crown of Telepathy [0,+6] It gives telepathic powers. It cannot be harmed by acid. You found it lying on the ground on level 30 of The Sandworm lair. r) an Iron Helm of Regeneration [5,+6] It speeds your regenerative powers. You found it in the remains of an Uruk Shaman on level 48 of Moria. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. t) a Magical Dwarven Pick of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. v) The Heavy Crossbow 'Atale' (x6) (+8,+6) (+2) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Erebor. x) The Mage Staff 'Belduing' (1d4) (-14,-10)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Home Inventory - Minas Anor ] a) a Silent watcher named Rufus (1099 hp) b) a Skull druj named Yorick (1400 hp) c) a Greater rotting quylthulg named Trevor (1500 hp) d) a Golden Rod of Simplicity of Nothing (125/125) e) a Rod Tip of Speed (100 Mana to cast) f) The Ring of Luruin (+5) It increases your dexterity and constitution by 5. It sustains your strength and constitution. It provides resistance to acid, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 48 of Moria. g) The Ring of Farinwe It makes you invisible. It provides resistance to confusion and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) a Ring of Speed (+10) i) a Ring of Speed (+9) j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 51 of Mordor. k) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 63 of Mordor. l) The Amulet of Galas (+2 to stealth) It increases your strength, stealth and searching by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. n) The Amulet of Legyth (+4) It increases your wisdom and dexterity by 4. It sustains your wisdom. It provides resistance to cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor. o) The Rusty Chain Mail of Iriangil (-24,-14) [14,-4](40%) It increases your hit points by 40%. It sustains your strength , wisdom and constitution. It provides immunity to acid. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 36 of Mordor. p) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 36 of Mordor. q) The Hard Studded Leather of Felen (-1 to accuracy) [7,+6] It sustains your strength and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Mordor. r) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . s) The Large Metal Shield of Arrim [5,+14] It sustains your intelligence. It provides immunity to acid . It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 30 of Moria. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. [Home Inventory - Lothlorien ] a) a Parchment titled ``Tenser's Last Words'' {Light Absorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Patriarch on level 70 of Dol Guldur. b) 3 Scrolls of Reset Recall c) a Scroll of Mass Genocide d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 66 of Erebor. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. f) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Mithril Chain Mail 'Nirie' (-13,-60) [28,+9](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to fire. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Robe of Echon [2,+10] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 60 of Dol Guldur. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid , fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Shadow Cloak of Luthien [6,+20] (+2) o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 31 of Moria. p) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Chieftain on level 71 of Angband. q) The Short Bow 'Amrana' (x4) (+17,+7) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Mage Staff of Darien (1d4) (-1,+1) [+4] (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It provides immunity to paralysis. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Dol Guldur. v) The Mage Staff of Tuori (1d4) (+2,+0) [+6](40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 2. It increases your mana capacity by 40%. It sustains your wisdom. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 64 of Dol Guldur. w) The Mage Staff of Sorth (1d4) (+9,+10)(100%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 49 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 25 of Mirkwood. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. e) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Ring of Power of Ji Indur Dawndeath (+5 to speed) It increases your wisdom, speed and ability to score critical hits by 5. It makes you invisible. It sustains your strength and intelligence. It provides resistance to blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 54 of Mordor. g) The Ring of Power of Adunaphel the Quiet (+4 to speed) It increases your intelligence, constitution and speed by 4. It makes you invisible. It provides resistance to blindness. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of Mordor. h) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your dexterity and speed by 4. It makes you invisible. It provides resistance to fire, light, blindness and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. i) The Ring of Power of Ren the Unclean (+2 to speed) It increases your dexterity and speed by 2. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to poison. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 64 of Mordor. j) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your charisma and attack speed by 1. It makes you invisible. It sustains your strength and dexterity. It provides immunity to paralysis. It makes you completely fearless. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor. k) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your charisma and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It provides resistance to chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 73 of Angband. l) The Ring of Power of Adunaphel the Quiet (+2% of critical hits) It increases your strength, wisdom, stealth and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom. It provides resistance to cold and blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 66 of Erebor. m) The Ring of Power of Uvatha the Horseman (+5) It increases your strength by 5. It makes you invisible. It sustains your charisma. It provides resistance to confusion and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) The Ring of Power of Adunaphel the Quiet (+4) It increases your charisma by 4. It makes you invisible. It provides resistance to electricity, poison, sound and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Mordor. o) The Ring of Power of Akhorahil the Blind (+1) It increases your charisma by 1. It makes you invisible. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 64 of Mordor. p) The Ring of Power of Hoarmurath of Dir It makes you invisible. It sustains your dexterity. It provides resistance to blindness, confusion, sound and nexus. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. q) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor. r) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. s) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 49 of Moria. u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. v) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 43 of Moria. w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of Moria. b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 31 of Mirkwood. d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 67 of Dol Guldur. e) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 64 of Mordor. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 38 of Mordor. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Erebor. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 43 of Moria. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 39 of Mordor. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 48 of Mordor. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of Erebor. w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 46 of Moria. a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 58 of Mordor. c) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 37 of Moria. |
Posted on 14.8.2005 18:00
1970. on the Ladder (of 19092)
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