The Angband Ladder: Winkle, Gnome Sorceror by <pf_moore@yahoo.co.uk>

  [ToME 2.3.2 Character Sheet]

 Name  : Winkle                 Age                 73       STR!     29       
 Sex   : Female                 Height              41       INT!     40       
 Race  : Gnome                  Weight              87       WIS!     32       
 Class : Sorceror               Social Class        21       DEX!     35       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit         -40 Level             50    Death Points  -1548/    52 
 + To Melee Damage        0 Experience  19140757    Spell Points   1463/  1507 
 + To Ranged Hit        -20 Max Exp     19140757    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                33+114 Gold         2935840    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4       
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have green eyes, curly              
          blond hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 15579 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 77 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 42nd Quelle of the 2890th year of the third age.
 Your adventure lasted 56 days.

     Your Attributes:
You are dead, killed by a Sky Drake on level 80 of Angband.
You can teleport yourself short distances.
You can switch locations with another being.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...3....4.......            
        Add Int   : ..5.2..1.2......            
        Add Wis   : ....2....2......            
        Add Dex   : ..........4.....            
        Add Con   : ..53....4.......            
        Add Chr   : ...3............            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......1........            
        Add Sear. : ...3............            
        Add Speed : .*...3.1........            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+.++........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+....+            
        Hold Life : ....++..........            
        Imm Acid  : ......*.*.+.....            
        Res Elec  : ................            
        Imm Fire  : .+.*............            
        Imm Cold  : ......*.........            
        Res Pois  : ......+....+....            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....++.........            
        Res Blind : .........+......            
        Res Conf  : ..+..++.++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : .+..............            
        Res Chaos : .....++.++......            
        Res Disen : ..+.............            
        Auto Curse: ....+...........            
        Levitate  : ...........+....            
        Lite      : ....+........+..            
        See Invis : ..++.+..........            
        Digestion : ....+...........            
        Regen     : ..+.+...........            
        Activate  : .+.+.+....+.....            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..++......            
        Troll.ESP : .........+......            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        Evil.ESP  : ....+....+......            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         05.200 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  35.050 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.400 [0.500]
          . Symbiosis                            25.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Scroll of Monster Confusion on level 1.
You are fated to find a Rune [Knowledge] on level 18.
You may meet a White harpy on level 13.
You may meet a Yellow jelly on level 20.
You may meet a Snotling on level 15.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-7,-2)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Demilich on level 56 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 73 of Angband.
e) The Ring of Sirhur (+14 to damage) (+5)
    
    It increases your intelligence and constitution by 5.  It provides
    resistance to confusion and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
n) The Double Chain Mail of Helwenya (-35,-1) [16,+7](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to acid and cold.  It provides resistance to 
    poison, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone giant on level 61 of Mordor.
o) a Cloak of the Magi (-3,-5) [1,+16] (+1)
    It
    can be used to store a spell.  It increases your intelligence, stealth
     and speed by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
x) a Pair of Metal Shod Boots of Levitation [6,+9]
    
    It provides resistance to poison.  It allows you to levitate.  
    It was given to you as a reward.
z) a Greater draconic quylthulg named Madge (1500 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It is a great bane of demons.  It is
    a great bane of undead.  It allows you to sense the presence of demons
     and undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 5 Fireproof Tomes of Magical Energy
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame
c) 8 Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 4 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 7 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) 3 Fireproof Tomes of the Tree
h) 4 Fireproof Tomes of Knowledge
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
i) 2 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) 4 Fireproof Tomes of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 3 Fireproof Tomes of the Mind
l) 39 Potions of Healing
    
m) a Potion of *Healing*
n) 14 Potions of Restore Mana
    
o) a Staff of Mana[3|34] (3 charges)
p) a Staff of Mana[1|32] (5 charges)
q) a Staff of Mana[1|23] (4 charges)
    
r) a Staff of Mana[1|20] (5 charges)
    
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
w) The Mage Staff 'Thros' (1d4) (+14,+10)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
    
b) 19 Potions of Cure Serious Insanity
c) 3 Potions of Cure Critical Insanity
    
d) 9 Potions of *Healing*
    
e) a Potion of Life
f) a Potion of New Life
g) a Staff of Mana[2|24] (3 charges)
h) The Ring 'Falmen'
    It sustains your dexterity.  It
    provides resistance to fire, light, blindness and disenchantment.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 48 of Mordor.
i) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 62 of Mordor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Chain Mail of Distol (-61,-27) [14,+11](20%)
    
    It increases your hit points by 20%.  It provides immunity to cold.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to electricity, light, dark, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 68 of Dol Guldur.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 62 of Mordor.
n) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) a Robe of Permanence [2,+13]
p) The Robe 'Aegornos' (-66,-18) [2,+5](20%)
    It increases your hit points by 20%.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 11 of Orc Cave.
q) The Hard Leather Armour of Enyam (-1 to accuracy) [6,+10]
    It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to life draining, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
r) The Thunderlord Coat 'Galdorth' [9,+8]
    
    It sustains your intelligence.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 44 of Moria.
s) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Scrag on level 50 of Moria.
t) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 11 of Mirkwood.
u) The Dragon Helm of Thrain [8,+10]
    
    It sustains your strength.  It provides resistance to poison.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Lead-Filled Mace of Fuivri (3d4) (+37,+4) (+2 to speed)
    It can be wielded
    two-handed.  It increases your strength, speed and attack speed by 2.  
    It does extra damage from acid, electricity and fire.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
x) a Mage Staff of Power (1d4) (+3,+1) (+11)


  [Home Inventory - Gondolin ]

a) The Gem of Fire {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Tome of Elven Household Magic {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Imp on level 39 of Moria.
c) The Crystal Ball of The Witch-King of Angmar {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Forest wight on level 30 of Moria.
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Belthil (+2 to searching)
    It increases your searching by 2.  It
    makes you invisible.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to light and 
    confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) an Indestructible Amulet of Reflection
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Hard Studded Leather 'Tingrol' (-1 to accuracy) [7,+9]
    It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, cold, dark, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Cord Armour of Olion [6,+12]
    It sustains your strength.  It provides immunity 
    to acid and fire.  It provides resistance to life draining.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 62 of Mordor.
j) The Leather Scale Mail 'Aithirn' (-1 to accuracy) [11,+0]
    
    It provides immunity to acid and cold.  It provides resistance to life
    draining, dark, confusion, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Thunderlord Coat of Aurionar (-4,-59) [9,+10](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence, 
    wisdom and charisma.  It provides resistance to electricity, fire, 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Water demon on level 42 of Mordor.
l) The Cloak of Serandi [1,+6]
    It
    sustains your wisdom and constitution.  It provides immunity to fire.  
    It provides resistance to electricity, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Small Metal Shield 'Relivrath' [3,+10]
    It
    sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to acid, fire, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
n) The Large Leather Shield of Menos [4,+10]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    electricity, shards, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
o) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Submerged Ruins.
p) a Golden Crown of the Magi [0,+14] (+1)
    It 
    increases your intelligence and spell power by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
q) a Jewel Encrusted Crown of Telepathy [0,+6]
    
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) an Iron Helm of Regeneration [5,+6]
    It
    speeds your regenerative powers.  
    You found it in the remains of an Uruk Shaman on level 48 of Moria.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
t) a Magical Dwarven Pick of Digging (+8)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Moria.
v) The Heavy Crossbow 'Atale' (x6) (+8,+6) (+2)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    constitution and charisma by 2.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 70 of Erebor.
x) The Mage Staff 'Belduing' (1d4) (-14,-10)(60%) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Minas Anor ]

a) a Silent watcher named Rufus (1099 hp)
b) a Skull druj named Yorick (1400 hp)
c) a Greater rotting quylthulg named Trevor (1500 hp)
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Rod Tip of Speed (100 Mana to cast)
f) The Ring of Luruin (+5)
    It increases your dexterity and constitution by 5.  It
    sustains your strength and constitution.  It provides resistance to 
    acid, cold and blindness.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 48 of
    Moria.
g) The Ring of Farinwe
    It makes you invisible.  It provides resistance to confusion and 
    shards.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) a Ring of Speed (+10)
i) a Ring of Speed (+9)
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
k) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching)
    It can
    be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightcrawler on level 63 of Mordor.
l) The Amulet of Galas (+2 to stealth)
    It 
    increases your strength, stealth and searching by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
n) The Amulet of Legyth (+4)
    
    It increases your wisdom and dexterity by 4.  It sustains your wisdom.
    It provides resistance to cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
o) The Rusty Chain Mail of Iriangil (-24,-14) [14,-4](40%)
    It increases your hit points by 40%.  It sustains your strength
    , wisdom and constitution.  It provides immunity to acid.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
q) The Hard Studded Leather of Felen (-1 to accuracy) [7,+6]
    It sustains your strength and charisma.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to life draining, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
r) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases 
    your intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) The Large Metal Shield of Arrim [5,+14]
    It sustains your intelligence.  It provides immunity to acid
    .  It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 30 of Moria.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Tenser's Last Words'' {Light Absorption}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Patriarch on level 70 of Dol Guldur.
b) 3 Scrolls of Reset Recall
c) a Scroll of Mass Genocide
d) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 66 of Erebor.
e) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
f) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Mithril Chain Mail 'Nirie' (-13,-60) [28,+9](20%)
    It
    increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to sound and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Robe of Echon [2,+10]
    It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 60 of Dol Guldur.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70
    turns if it is being worn. It increases your dexterity and charisma by 
    3.  It provides immunity to paralysis.  It provides resistance to acid
    , fire and cold.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Shadow Cloak of Luthien [6,+20] (+2)
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 31 of Moria.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll Chieftain on level 71 of
    Angband.
q) The Short Bow 'Amrana' (x4) (+17,+7) (+2)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Mage Staff of Darien (1d4) (-1,+1) [+4] (+3)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence and spell
    power by 3.  It provides immunity to paralysis.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Dol Guldur.
v) The Mage Staff of Tuori (1d4) (+2,+0) [+6](40%) (+2)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 2.  It increases your mana capacity by 
    40%.  It sustains your wisdom.  It provides resistance to confusion.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 64 of Dol Guldur.
w) The Mage Staff of Sorth (1d4) (+9,+10)(100%)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    100%.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 49 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 25 of Mirkwood.
d) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
e) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases your wisdom, speed and ability to score critical
    hits by 5.  It makes you invisible.  It sustains your strength and 
    intelligence.  It provides resistance to blindness and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Mordor.
g) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    
    It increases your intelligence, constitution and speed by 4.  It makes
    you invisible.  It provides resistance to blindness.  It allows you to
    fly.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Mordor.
h) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    
    It increases your dexterity and speed by 4.  It makes you invisible.  
    It provides resistance to fire, light, blindness and chaos.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
i) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your dexterity and speed by 2.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    immunity to paralysis.  It provides resistance to poison.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
j) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    
    It increases your charisma and attack speed by 1.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
k) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    
    It increases your charisma and ability to score critical hits by 3.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 73 of Angband.
l) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    
    It increases your strength, wisdom, stealth and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to cold and blindness.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 66 of Erebor.
m) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your strength by 5.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to confusion and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your charisma by 4.  It makes you invisible.  It provides
    resistance to electricity, poison, sound and disenchantment.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
o) The Ring of Power of Akhorahil the Blind (+1)
    
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides immunity to paralysis.  
    It provides resistance to nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Mordor.
p) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to blindness, confusion, sound and nexus.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
q) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It sustains your intelligence, wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to shards.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor.
r) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
s) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 49 of Moria.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Moria.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Mirkwood.
d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 67 of Dol Guldur.
e) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Mordor.
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 61 of Mordor.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 38 of Mordor.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Erebor.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nexus.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does
    extra damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified orc on level 39 of Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Erebor.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Moria.
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 58 of Mordor.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.



Posted on 14.8.2005 18:00
Last updated on 23.12.2005 18:15

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1970. on the Ladder (of 19092)
701. on the ToME Ladder (of 3155)
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On 14.8.2005 18:00 pf_moore@yahoo.co.uk wrote:
Looking good, I've been scumming the Sandworm lair for stat potions and tomes, but I'm getting bored now so thinking of going on. But I'm not sure what to do with my saved skill points - that junkart of Heal 700 makes Magic Devide tempting, but I'm wondering if there's a better option...

On 14.8.2005 21:50 HektorLorenzo@web.de wrote:
I would rather wait for some gain in the symbiosis multiplier and put my SP's in there. As a sorceror you will always feel the need to get some "boost" on HPS. I never found MD useful on sorcerors. But thats just idiosyncratic.

On 14.8.2005 23:09 pf_moore@yahoo.co.uk wrote:
I might see if I get Symbiosis. So far, FF hasn't been much help. I finished Mirkwood off to see how I went, only one FF (13 Night Mares) which nearly killed me, as I went down without !CCW, and I don't have rConf. Got confused, and barely made it back to the stairs (only about 3 moves needed, but that's hard while confused and being eaten my Night Mares (!) Then I bounced up & down stairs until I found a clear space, and rested. Phew.

Not sure if that's an omen - probably just a reminder to (a) get my resistances covered and (b) not go down stupidly under-equipped...

On 21.8.2005 18:44 pf_moore@yahoo.co.uk wrote:
Finished Moria, now working my way through Mordor.

On 2.9.2005 22:11 pf_moore@yahoo.co.uk wrote:
Whee! My first ever ToME character to reach level 50. And with equipment reorgs, I've managed to get a more plausible looking 526 HP. I no longer live in fear of baby blue dragons breathing :-)

On 4.9.2005 14:35 pf_moore@yahoo.co.uk wrote:
Browsing Erebor for fountains/useful stuff. So far, nothing wonderful (although I've found Narsil, which is a first).

On 29.10.2005 15:13 pf_moore@yahoo.co.uk wrote:
All the quests done, nothing much left other than Angband. I'm starting to see why 99 quests can be a late-game pain - FF for 14 archliches on the first level of Angband isn't fun. And there's pretty much nothing I really want from FF or the princess by now (OK, I wouldn't reject Feanor :-))

I've got 30 skill points left, which I'm thinking should probably go into Spirituality (for saving throw). I can't see anything else of much use to do with them. Is there anything I've missed?

On 29.10.2005 15:27 veryfoobar-tome@yahoo.com wrote:
Is berserk/running just for the dump? Coward will do wonders for your save and stealth.

Your speed looks low. Are you using Inertia Control?

You could pick up Eru as a god in Loth and wander around to raise piety. This would give you a mana bonus. Or you could grab Melkor as your god in the dungeon, and put a point in Udun for Drain and Genocide.

Remaining points in Spirituality or Stealth would be good.

On 29.10.2005 18:53 pf_moore@yahoo.co.uk wrote:
Nope, B/R is because I use it for low levels, and never remember to change it :-( Switched to coward/running now.

Speed is OK, as long as I keep Essence of Speed up. I'd prefer higher(RoS +10 and +9 in my Minas Anor home) but I've never managed to free a slot. Swapping out Flare is an option, but ImFire is too nice to lose (and flying helps, too).

Gods... Eru, hmm. I can't be bothered worrying about killing good creatures, and that's a *lot* of piety to make a difference to my mana (which isn't bad ATM). And I don't like the idea of Melkor. I think I'll stay atheist.

I'll probably go for Spirituality. It takes my save from 25% to 50% before tactics mods, which can't be bad...

Thanks for the hints.

On 23.12.2005 18:15 pf_moore@yahoo.co.uk wrote:
Aaargh. Died to a Sky drake summoned by a greater draconic Q in an Angband princess quest. I begin to see why people say that 98 quests is hard...

This was so nearly a winner, too.

On 24.12.2005 00:09 veryfoobar-tome@yahoo.com wrote:
That's too bad! Did you try using the Nature "Grow Trees" spell to block LOS and their summons?

On 24.12.2005 00:24 pf_moore@yahoo.co.uk wrote:
No, I didn't. That may have worked, but it was one of those water-filled rooms, with a single corridor in. A greater Kraken came up to the doorway, and when I killed it, dropped treasure, which blocked Stone Prison. Would Grow Trees have done any better?

I probably should have done some tunnelling and made my own entrance.

The final problem was that I walked up with the Anchor on (to avoid being teleported into the room) but when the D's were summoned, that lost me a turn to get away. It went from bad to worse from that moment on...

I really hate those water-filled princess quest rooms, especially when they are filled with Qs. Almost impossible to get LOS without being seen by more than one of them.

On 24.12.2005 04:01 veryfoobar-tome@yahoo.com wrote:
Grow trees won't grow on treasure, stairs, walls, or void gates, but it grows on everything else. With 50Sorc and Power, it'll grow pretty far away too. It doesn't fill every sqare, but just dig out some trees it made, and grow trees again from the grass. You need a plain square to start on, but a Dig of a door can get you that in an emergency. I've filled up mount doom with trees, just remeber it's the square you are standing on that counts for valid terrain type: plain floor or grass.

Maybe with your next character, head to a safe place and play around with Grow Trees to get the feel of it first. With the Anchor, it really is the best answer to Qs.

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