The Angband Ladder: Rob The New, High-Elf Warrior by Shadow Knight

  [Angband 3.0.9 Character Dump]

 Name   Rob The New                              Self  RB  CB  EB   Best
 Sex    Male              Age       111   Str:     16  +1  +5  +0  18/40  18/30
 Race   High-Elf          Height     83   INT:     10  +3  -2  +0     11
 Class  Warrior           Weight    233   WIS:     10  -1  -2  +0      7
 Title  Swashbuckler      Status     31   DEX:     16  +3  +2  +0  18/30
 HP     -3/231            Maximize    Y   Con:     16  +1  +2  +0  18/10     17
 SP     0/0                               CHR:     10  +5  -1  +0     14

 Level           18       Armor    [25,-21]     Saving Throw      Superb
 Cur Exp       6408       Fight    (+26,+3)     Stealth             Good
 Max Exp       6408       Melee    (+30,+9)     Fighting          Superb
 Adv Exp       7200       Shoot    (+26,+0)     Shooting          Superb
 MaxDepth    Lev 20       Blows      3/turn     Disarming      Very Good
 Turns       158916       Shots      1/turn     Magic Device   Excellent
 Gold           527       Infra       40 ft     Perception          Poor
 Burden   195.1 lbs       Speed          -2     Searching           Poor

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:+............ Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Water hound claws you.
> The Water hound misses you.
> The Water hound bites you.
> You are covered in acid!
> The Water hound bites you.
> You are covered in acid!
> The Water hound claws you. <2x>
> The Water hound bites you.
> You are covered in acid!
> One of your Scrolls titled "caribus ma" of Satisfy Hunger (j) was destroyed!
> The Water hound bites you.
> You are covered in acid!
> One of your Scrolls titled "caribus ma" of Satisfy Hunger (j) was destroyed!
> The Water hound claws you.
> You die.


  [Character Equipment]

a) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
b) a Short Bow (x2) (+0,+0)
c) (nothing)
d) (nothing)
e) a Dragon Tooth Amulet of Slow Digestion
   It slows your metabolism.  
f) a Wooden Torch (52 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Chain Mail (-2) [14,-4]
h) (nothing)
i) a Small Leather Shield [2,-2]
j) an Iron Helm [5,-3]
k) a Set of Leather Gloves [1,-1]
l) a Pair of Hard Leather Boots [3,-3]


  [Character Inventory]

a) a Green Mushroom of Hallucination
b) 42 Rations of Food
c) a Piece of Elvish Waybread
d) a Green Speckled Potion of Infravision
e) 16 Viscous Pink Potions of Cure Serious Wounds
f) 2 Scrolls titled "rememo" of Phase Door
g) 7 Scrolls titled "ex pro pue" of Word of Recall
h) a Scroll titled "vitas que" of Enchant Weapon To-Hit
i) a Scroll titled "sa perelis pro" of Magic Mapping
j) 30 Scrolls titled "caribus ma" of Satisfy Hunger
k) a Copper-Plated Rod of Trap Location
l) a Chromium Wand of Stone to Mud (3 charges)
m) 2 Cypress Staffs of Perception (14 charges)
n) an Eucalyptus Staff of Door/Stair Location (8 charges)
o) a Hemlock Staff of Slow Monsters (9 charges)
p) a Lapis Lazuli Ring of Weakness (-4) {cursed}
   It decreases your strength by 4.  It is cursed.  
q) an Onyx Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
r) 13 Wooden Torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
s) a Battle Axe (2d8) (+0,+0)


  [Home Inventory]

a) a Gnarled Staff of Trap Location (5 charges)
b) a Pearl Ring of Aggravate Monster {cursed}
   It aggravates creatures around you and is cursed.  
c) an Emerald Ring of Searching (-1) {cursed}
   It decreases your searching by 1.  It is cursed.  
d) a Turquoise Ring of Stupidity (-3) {cursed}
   It decreases your intelligence by 3.  It is cursed.  
e) a Lapis Lazuli Ring of Weakness (-4) {cursed}
   It decreases your strength by 4.  It is cursed.  
f) a Flint Stone Amulet of Adornment
g) an Awl-Pike (1d8) (-2,-3) {cursed}
   It is cursed.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.2.2008 20:29
Last updated on 20.2.2008 17:41

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16683. on the Ladder (of 19090)
5926. on the Angband Ladder (of 6561)
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Comments

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On 17.2.2008 20:29 Shadow Knight wrote:
Yay a non deady!

On 18.2.2008 01:18 eddiegrove@hotmail.com wrote:
Weapons with unusual damage dice are always at least good in V.
Wield the dagger(2d4) right away. No need to wait for pseudo.
Maybe you are very lucky and it is an artifact dagger, but even if
it is just (2d4) (+0,+4) you would double your damage.


On 18.2.2008 02:18 Shadow Knight wrote:
I didn't think about, that thanks for the help!

On 20.2.2008 17:41 Shadow Knight wrote:
My best yet I finnally discovered which class I like the best =D

On 20.2.2008 19:24 will_asher wrote:
Never carry more than 10 rations (or satisfy hunger, not both) and 5 torches. Never carry around average or cursed weapons you find (unless you have nothing better). Stay away from water hounds and any hounds other than light/dark/clear. If you must fight hounds, fight them at a corner in the corridor where you fight one at a time and the others can't breathe at you.

On 21.2.2008 06:20 Garrie wrote:
u did pretty well 2 b dl18/cl20... most ppl take too long to go > and die at cl15 or so dl 5!

good diving keep it up bad luck about dying! Stay away from Z's!

On 21.2.2008 22:31 Shadow Knight wrote:
Thanks for the comments I will take this information into consideration =)

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