The Angband Ladder: Uinarath, Elf Warrior by Kobalan

  [Angband 4.0.5 Character Dump]

 Name   Uinarath     Age             89          Self  RB  CB  EB   Best
 Race   Elf          Height        4'8"   STR:     16  -1  +3  +0     18
 Class  Warrior      Weight    4st 12lb   INT:     13  +2  -2  +0     13
 Title  Swashbuckler Turns used:          WIS:     12  -1  -2  +1     10
 HP     225/225      Game        229811   DEX:     10  +1  +2  +0     13
 SP     0/0          Standard     21915   CON:     14  -1  +2  +0     15
                     Resting       1720

 Level                 18    Armor      [54,+17]    Saving Throw     43%
 Cur Exp             3659                           Stealth         Poor
 Max Exp             3659    Melee        2d8,+7    Disarming        45%
 Adv Exp             4320    To-hit        48,+2    Magic Devices     37
                             Blows      1.0/turn    Perception   1 in 26
 Gold                2146                           Searching        32%
 Burden          158.5 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight       38.6 lb    To-hit        50,+1    Speed             -2
 Max Depth     700' (L14)    Shots        1/turn

 You are the only child of an Avarin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



rAcid:....?.?...... Nexus:....?.?......
rElec:....?.?...... Nethr:....?.?......
rFire:....?.?...... Chaos:......?......
rCold:....?.?...... Disen:....?.?......
rPois:....?.?...... pFear:....?.?......
rLite:....?.?.....+ pBlnd:....?.?......
rDark:....?.?...... pConf:....?.?......
Sound:....?.?...... pStun:....?.?......
Shard:....?.?+..... HLife:....?.?......

Regen:............. Stea.:.............
  ESP:............. Sear.:...+.........
Invis:............. Infra:............+
FrAct:....?.?...+.. Tunn.:.............
Feath:....?.?...... Speed:.............
S.Dig:..+.?.?...... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:....?.?...... Light:.....+.......


  [Character Equipment]

a) a Lance (2d8) (+1,+5)
     Found lying on the floor at 550 feet (level 11)
     
     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +4 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 17.6.
     
b) a Sling (x2) (+0,+0)
     Found lying on the floor at 500 feet (level 10)
     
c) a Ring of Slow Digestion
     Found lying on the floor at 350 feet (level 7)
     
     Slows your metabolism.  
     
d) a Ring of Searching <+2>
     Found lying on the floor at 400 feet (level 8)
     
     +2 searching skill.
     
e) a Tortoise Shell Amulet {worn}
     Dropped by a Cave orc at 650 feet (level 13)
     
     You do not know the full extent of this item's powers.
     
f) a Lantern (12105 turns) <+2>
     Dropped by a Large kobold at 500 feet (level 10)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Metal Scale Mail [38] {excellent}
     Dropped by Grishn�kh, the Hill Orc at 700 feet (level 14)
     
     You do not know the full extent of this item's powers.
     
h) a Cloak of Protection [1,+10]
     Found lying on the floor at 450 feet (level 9)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Wicker Shield [2,+1]
     Dropped by an unknown monster at 500 feet (level 10)
     
j) an Iron Helm of Wisdom [7,+1] <+1>
     Dropped by Bullroarer the Hobbit at 500 feet (level 10)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Mithril Gauntlets of Free Action [6,+5]
     Found lying on the floor at 400 feet (level 8)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Rations of Food
b) 4 Slime Molds
c) 3 Flasks of oil
     Branded with fire.
     
d) 2 Potions of Cure Critical Wounds
e) 2 Potions of Neutralize Poison
f) a Potion of Speed
g) 2 Potions of Berserk Strength
h) a Potion of Boldness
i) 3 Potions of True Seeing
j) 2 Scrolls of Phase Door
k) 4 Scrolls of Treasure Detection
l) 14 Scrolls of Satisfy Hunger
m) a Rod of Light
n) a Wand of Slow Monster (7 charges)
o) 4 Wands of Confuse Monster (35 charges)
p) 2 Staves of Detect Invisible (19 charges)
q) a Bone Amulet {worn}
     Found lying on the floor at 600 feet (level 12)
     
     You do not know the full extent of this item's powers.
     
r) 4 Wooden Torches (5000 turns)
     Radius 1 light.
     
s) a Set of Leather Gloves [1,+6] {excellent}
     Dropped by Brodda, the Easterling at 550 feet (level 11)
     
     You do not know the full extent of this item's powers.
     
t) a Short Sword of Slay Dragon (1d7) (+2,+6)
     Found lying on the floor at 450 feet (level 9)
     
     Slays dragons.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 21.6 vs. dragons, and 12.9 vs. others.
     
u) a Flail (2d6) (+3,+3) <+3> {splendid}
     Dropped by Wormtongue, Agent of Saruman at 650 feet (level 13)
     
     You do not know the full extent of this item's powers.
     +3 wisdom.
     Blessed by the gods.  
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would attack a bit faster
     With +1 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 12.6.
     
v) a Short Bow (x2) (+2,+3)
     Dropped by a Cave orc at 550 feet (level 11)
     




  [Character Quiver]

0) 20 Bolts (1d5) {magical}
     You do not know the full extent of this item's powers.
     
1) 11 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 3.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       484     50'  Reached level 2
       721     50'  Reached level 3
      1957     50'  Reached level 4
      1994     50'  Reached level 5
      2278    300'  Reached level 6
      2589    300'  Reached level 7
      3180    300'  Reached level 8
      3941    300'  Reached level 9
      5748    400'  Reached level 10
      6309    400'  Reached level 11
      7527    400'  Reached level 12
      8087    400'  Killed Grip, Farmer Maggot's dog
      8671    400'  Killed Fang, Farmer Maggot's dog
     10288    450'  Reached level 13
     11586    450'  Reached level 14
     12152    500'  Killed Bullroarer the Hobbit
     12903    500'  Reached level 15
     13793    500'  Killed Lagduf, the Snaga
     14241    550'  Killed Mughash the Kobold Lord
     15846    550'  Reached level 16
     16154    550'  Killed Brodda, the Easterling
     17789    600'  Reached level 17
     19323    650'  Killed Wormtongue, Agent of Saruman
     21612    700'  Killed Grishnákh, the Hill Orc
     21621    700'  Reached level 18


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 29.10.2016 18:51
Last updated on 30.10.2016 12:58

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16672. on the Ladder (of 18973)
5897. on the Angband Ladder (of 6502)

Comments

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On 29.10.2016 18:51 Kobalan wrote:
Long time lurker. Been playing Angband for about 5 years.....
I am dangerously nearing 40....and realized time is short....I've set myself several goals before this date (work family...)
Among this thing there is winning Ironman Angband......This elven warrior is my first attempt....Clock is ticking...

On 29.10.2016 19:29 Kobalan wrote:
First Deep Descent read

On 29.10.2016 20:02 Philip wrote:
Do you play point-buy? If so, you should try to invest mostly in STR and DEX on your next character, so that you can get as many blows as possible with light weapons, and stick with light weapons - on an elf with decent stats, you can get up to 3 blows with a dagger, which does more damage (since the +to_dam gets counted for each blow), at lower cost. If you were to later find a dagger with pluses on it, you'd do a lot more damage, since early on, it's easier to stack damage with +to_dam and blows than it is with dice.
Also, you should consider spending your early money on something other than armor, since armor is convenient for a fight, but less convenient for getting out of one. Phase Door is a godsend, since it puts a bit of space between you and the thing you're fighting, which means you can quaff some potions, maybe even bless yourself, or just run away.

On 29.10.2016 20:52 Thraalbee wrote:
Ironman is fun. I found warrior more difficult than the other classes though. A big pain to never get phase door as a spell when you can't buy them. So I also recommend starting with mostly ?phase doors. In fact my Ironman warriors start without weapon or armour. Some food, torches, a few !oil and then ?phase door for the rest of the starting money.

On 29.10.2016 20:52 Thraalbee wrote:
Ironman is fun. I found warrior more difficult than the other classes though. A big pain to never get phase door as a spell when you can't buy them. So I also recommend starting with mostly ?phase doors. In fact my Ironman warriors start without weapon or armour. Some food, torches, a few !oil and then ?phase door for the rest of the starting money.

On 29.10.2016 23:43 Kobalan wrote:
Lantern found with my last Torch under 2k light.
I play with standard roller :)

On 30.10.2016 12:58 Kobalan wrote:
AC rising..No problem so far. Many uniques slaughtered.

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