The Angband Ladder: Scrambled Eggbeater, Gnome Warrior by <rawuest@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Scrambled Eggbeater                      Self  RB  CB  EB   Best
 Sex    Male              Age        63   STR! 18/100  -1  +5  +0 18/140
 Race   Gnome             Height     42   INT! 18/100  +2  -2  +0 18/100
 Class  Warrior           Weight     86   WIS! 18/100  +0  -2  +3 18/110
 Title  Lord              Status      6   DEX! 18/100  +2  +2  +7 18/210
 HP     860/860           Maximize    Y   CON! 18/100  +1  +2  +4 18/170
 SP     0/0               Preserve    N   CHR! 18/100  -2  -1  +0  18/70

 Level           48       Armor     [30,+98]     Saving Throw     Heroic
 Cur Exp    4752891       Fight    (+30,+18)     Stealth       Excellent
 Max Exp    4752891       Melee    (+35,+28)     Fighting      Legendary
 Adv Exp    5000000       Shoot     (+42,+7)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       1031536       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   178.1 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have blue-gray eyes, wavy black hair, and a dark
 complexion.



  [Character Equipment]

a) The Long Sword of Earandil (2d5) (+5,+10) {Ilightn,Ifire,infra}
   It provides immunity to lightning and fire.  It activates for berserk
   rage (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
b) The Long Bow of Menendi (x3) (+12,+7) (+2)
   It increases your shooting power by 2.  It provides resistance to acid
    and blindness.  It sustains your constitution.  It cannot be harmed by
   the elements.  
c) The Ring of Silin (+3)
   It increases your speed by 3.  It provides resistance to light and 
   confusion.  It sustains your constitution.  It cannot be harmed by the
   elements.  
d) a Lapis Lazuli Ring of Speed (+8)
   It increases your speed by 8.  
e) The Amulet 'Mindirda'
   It provides resistance to disenchantment.  It activates for protection
   from evil every 225+d225 turns.  It cannot be harmed by the elements.  
f) The Star of Aringon
   It provides resistance to dark.  It lights the dungeon around you.  It
   activates for magic mapping every 50+d50 turns.  It cannot be harmed by
   the elements.  
g) The Leather Scale Mail of Cuinond (-1) [11,+14] (+4) {rlfc, rlight, rblind,}
   It increases your dexterity and constitution by 4.  It provides
   resistance to lightning, fire, cold, light, blindness, and confusion.  
   It sustains your dexterity.  It grants you the power of telepathy, but
   it also aggravates creatures around you.  It cannot be harmed by the
   elements.  
h) The Cloak 'Silin' [1,+18] (+2)
   It increases your stealth by 2.  It provides immunity to acid.  It
   provides resistance to shards and nexus.  It sustains your wisdom and 
   dexterity.  It cannot be harmed by the elements.  
i) The Large Metal Shield 'Eleglod' [5,+9] (+3)
   It increases your wisdom by 3.  It provides resistance to fire, cold,
    and confusion.  It sustains your wisdom.  It activates for detection
   every 55+d55 turns.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Tanin [2,+11]
   It provides resistance to blindness.  It grants you the ability to see
   invisible things.  It activates for sleep II every 55 turns.  It cannot
   be harmed by the elements.  
k) The Set of Cesti of Rufin (+7,+8) [5,+22] (+3) (charging)
   It increases your dexterity by 3.  It provides resistance to lightning, 
   dark, and life draining.  It sustains your dexterity and charisma.  It 
   slows your metabolism.  It grants you immunity to paralysis.  It
   activates for word of recall every 200 turns.  It cannot be harmed by
   the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 14 Gold Potions of Cure Critical Wounds {75% off}
b) a Misty Potion of Healing
c) 2 Crimson Potions of Self Knowledge
d) 45 Scrolls titled "ashpay prokiv" of Phase Door {50% off}
e) 25 Scrolls titled "plejo soluni" of Teleportation
f) 9 Scrolls titled "nihcre mur" of Recharging
g) 48 Scrolls titled "wunnin ing a" of Satisfy Hunger
h) 3 Iron Rods of Illumination
i) 6 Rusty Rods of Teleport Other
j) 2 Cottonwood Staffs of Teleportation (9 charges)
k) a Cypress Staff of Perception
l) a Locust Staff of Speed (5 charges)
m) a Gnarled Staff of Dispel Evil (6 charges)
n) The Robe 'Yataraith' [2,+11] (+2) {poi, conf, net, life}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, fire, poison, confusion, nexus, nether, and life draining.  It
   cannot be harmed by the elements.  
o) 28 Seeker Arrows of Lightning (4d4) (+9,+14)
   It is branded with electricity.  It cannot be harmed by electricity.  
p) 5 Seeker Arrows of Wounding (4d4) (+12,+15)
q) 17 Seeker Arrows of Flame (4d4) (+8,+12)
   It is branded with fire.  It cannot be harmed by fire.  
r) 2 Seeker Arrows of Frost (4d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 2 White Mushrooms of Restoring
b) 2 Red Potions of *Healing*
c) 5 Scrolls titled "buaus rogsef" of *Identify*
d) a Scroll titled "rogrog nej wun" of *Remove Curse*
e) 7 Scrolls titled "agulk bar irok" of Banishment
f) a Lead-Plated Rod of Recall
g) 2 Copper-Plated Rods of Detection
h) 2 Locust Staffs of Speed (4 charges)
i) a Lapis Lazuli Ring of Speed (+8)
   It increases your speed by 8.  
j) The Phial of Felos
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
k) The Partial Plate Armour of Valaur (-3) [22,+16] (+2)
   It increases your wisdom by 2.  It increases your searching and speed
    by 2.  It provides resistance to acid, lightning, fire, and cold.  It 
   speeds your regeneration.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
l) The Soft Studded Leather 'Arond' [5,+26] (+5) {relems, rsound, suss, susi, }
   It increases your strength by 5.  It increases your searching and 
   infravision by 5.  It provides resistance to acid, lightning, fire, 
   cold, and sound.  It sustains your strength, intelligence, and wisdom.  
   It activates for stone to mud every 5 turns.  It cannot be harmed by
   the elements.  
m) The Soft Studded Leather 'Orliandil' [5,+12] (+3) {rfire, relec, rlight}
   It increases your dexterity by 3.  It increases your infravision by 3.  
   It provides resistance to lightning, fire, and light.  It cannot be
   harmed by the elements.  
n) The Leather Scale Mail 'Vascarin' (-1) [11,+20] (+5) {relems, sint, swis, s}
   It increases your wisdom and constitution by 5.  It increases your 
   infravision and speed by 5.  It provides resistance to acid, lightning, 
   fire, cold, and sound.  It sustains your intelligence, wisdom, and 
   constitution.  It aggravates creatures around you.  It cannot be harmed
   by the elements.  
o) The Cloak of Vanglith [1,+11] (+1)
   It increases your constitution by 1.  It lights the dungeon around you.
   It cannot be harmed by the elements.  
p) The Shadow Cloak 'Uiluirir' [6,+13] (+5) {acq}
   It increases your intelligence and constitution by 5.  It increases
   your stealth by 5.  It sustains your intelligence and constitution.  It
   activates for banishment every 500 turns.  It cannot be harmed by the
   elements.  
q) The Small Metal Shield of Siacir [3,+13] (+1) {relems, rdark, rchaos, tele}
   It increases your wisdom by 1.  It provides resistance to acid, 
   lightning, fire, cold, dark, and chaos.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves of Arimbar (+2,+2) [1,+22] (+2) {rnex, fa}
   It increases your dexterity by 2.  It increases your stealth by 2.  It
   provides resistance to nexus.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
s) The Dagger of Nirech (4d4) (+5,+4) [+3] (+2) {sevil, rdark, rsound suss, si}
   It increases your strength and constitution by 2.  It slays all evil
   creatures.  It provides resistance to dark and sound.  It sustains your 
   strength.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Long Sword of Tirebrath (5d5) (+3,+4) (+5) {sdrag, bacid, bfrost, rcold}
   It increases your charisma by 5.  It increases your infravision by 5.  
   It slays dragons.  It is branded with acid and frost.  It provides
   resistance to cold and confusion.  It sustains your charisma.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
u) The Whip 'Vaidros' (1d3) (+7,+5) (+1)
   It increases your dexterity by 1.  It increases your stealth by 1.  It
   slays orcs, trolls, giants, and all evil creatures.  It is branded with 
   fire.  It provides resistance to fire, cold, light, confusion, sound,
    and shards.  It sustains your dexterity.  It speeds your regeneration.
   It cannot be harmed by the elements.  
v) The Whip 'Naegos' (1d3) (+0,+2) [+4] (+2)
   It increases your wisdom by 2.  It activates for frost bolt (6d8) every
   7+d7 turns.  It cannot be harmed by the elements.  
w) The War Hammer of Valothor (3d3) (+4,+5) {slay dem, und, rlight, hlife}
   It slays demons and undead.  It provides resistance to light and life
   draining.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
x) The Heavy Crossbow of Heleme (x4) (+4,+9) (+2)
   It increases your speed and shooting power by 2.  It provides
   resistance to cold.  It sustains your constitution.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.11.2002 09:02
Last updated on 25.4.2004 05:32

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6292. on the Ladder (of 19090)
2689. on the Angband Ladder (of 6561)
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Comments

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On 6.11.2002 09:02 rawuest@yahoo.com wrote:
never thought the best weapon I'll come across was a broken sword(granted only been 300' down)

On 30.1.2003 18:21 rawuest@yahoo.com wrote:
well, finally found an item with see invis making the defender replaceable, currently at 1450'

On 21.2.2003 20:12 rawuest@yahoo.com wrote:
Well, my latest artifact find asks one question is aggravate monster worth gaining +5 speed and 110 hit points

On 9.4.2004 10:10 rawuest@yahoo.com wrote:
just came back to this character after a lengthy hiatus... just curious what folks think about my missing resists and should I worry about them all yet

On 17.4.2004 08:39 rawuest@yahoo.com wrote:
oops, forgot nothing resists time and a pack of time hounds almost killed me before I remembered... as usual is it best covering resists or should I start maximizing stats?

On 22.4.2004 00:31 loefftj@yahoo.com wrote:
As a warrior I would work to max out STR and CON. If you have to give up resists like nether, disenchantment, shards, or nexus I would do it. What does the Hard Leather Cap of Tanin do?

On 22.4.2004 00:34 loefftj@yahoo.com wrote:
Wow, that hard leather armor of Cuinond is great! Why aren't you wearing that? All those resists plus conf, blind, ESP, and a big Con bonus.


On 25.4.2004 05:32 rawuest@yahoo.com wrote:
thanks for finally commenting, the main reason why I was still wearing armor was to have SI, but the art helm gives it so I can try cuinond even though it aggs

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