The Angband Ladder: Bommel, Dunadan Warrior by <bommel-mail@gmx.at>

  [Angband 3.0.3 Character Dump]

 Name   Bommel                                   Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  +1  +5  +2 18/180
 Race   Dunadan           Height     79   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    195   WIS! 18/100  +2  -2  +5 18/150
 Title  Lord              Status     17   DEX! 18/100  +2  +2  +7 18/210
 HP     -12/1096          Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +3 18/140

 Level           48       Armor     [38,+97]     Saving Throw     Superb
 Cur Exp    7143296       Fight    (+20,+13)     Stealth            Fair
 Max Exp    7143296       Melee    (+28,+25)     Fighting      Legendary
 Adv Exp    7200000       Shoot    (+31,+11)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       5384048       Shots       2/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   226.8 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight brown hair, and a dark
 complexion.



  [Last Messages]

> The Plasma hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound misses you.
> The Plasma hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <2x>
> You die.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+8,+12) [+3] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+11,+11) (+1)
   It increases your shooting speed by 1.  
c) a Quartz Ring of Slaying (+5,+9)
d) a Quartz Ring of Slaying (+6,+8)
e) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak of Thingol [1,+17] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Sustain}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Cesti of Combat (+3,+2) [5,+8] (+2)
   It increases your strength and constitution by 2.  It aggravates
   creatures around you.  
l) a Pair of Metal Shod Boots of Speed [6,+5] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 8 Pieces of Elvish Waybread
b) 5 Metallic Red Potions of Healing
c) 18 Scrolls titled "ro oodnis" of Phase Door
d) 5 Scrolls titled "kliwhon derbat" of Teleport Level
e) 13 Scrolls titled "arze sanwhon" of Identify
f) a Nickel Rod of Recall {!d!k!v}
g) a Magnesium Rod of Teleport Other {@z5!d!k!v}
h) a Bronze Rod of Fire Balls {@z6!d!k!v}
i) a Bronze Rod of Fire Balls (charging) {@z6!d!k!v}
j) a Lead-Plated Rod of Cold Balls (charging) {@z7!d!k!v}
k) an Elm Staff of Speed (5 charges)
l) Bronze Dragon Scale Mail (-2) [30,+14]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
m) Gold Dragon Scale Mail (-2) [30,+15]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
n) Ribbed Plate Armour (Dwarven) (-3) [28,+19] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
o) a Steel Helm [6,+2]
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
r) 25 Bolts of Slay Animal (1d5) (+11,+10)
   It slays animals.  


  [Home Inventory]

a) 24 Violet Potions of Speed
b) a Violet Speckled Potion of Life
c) 21 Scrolls titled "skiwerg klishu" of *Identify*
d) 4 Scrolls titled "hepet vlyfor" of *Remove Curse*
e) 4 Scrolls titled "trolx fuwah" of Rune of Protection
f) a Beryl Ring of Resist Poison
   It provides resistance to poison.  
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
h) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
i) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Chain Mail of Arvedui (-2) [14,+12] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
p) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
r) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
s) a Long Sword of Westernesse (2d5) (+9,+11) (+2) {@w1!d!k!v}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
w) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
x) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.8.2003 22:17
Last updated on 25.9.2003 22:14

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6138. on the Ladder (of 19092)
2587. on the Angband Ladder (of 6562)

Comments

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On 11.8.2003 22:17 bommel-mail@gmx.at wrote:
I'm actually hanging out at depths of 1850'. It's the first character who survived that long. After maxxing my stats I'll try 2000'.

On 19.8.2003 00:52 bommel-mail@gmx.at wrote:
nearly finished maxxing my stats... I want to go deeper in the dungeons, but I cannot find resistance to blindness, so I have to stay at 1900 a little longer...

On 22.8.2003 02:08 bommel-mail@gmx.at wrote:
Finally :))
My new Iron Helm "Holhenneth" is a great boost for this character. 2000' isn't a problem any more, now I will advance deeper into the mountain.

On 25.9.2003 22:14 bommel-mail@gmx.at wrote:
Poor me died, because I didn't know one can get knocked out :((
So my journey ended at level 48, hope my next character will reach the max. level :)

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