The Angband Ladder: Bommel, Dunadan Warrior by <bommel-mail@gmx.at>
[Angband 3.0.3 Character Dump]
Name Bommel Self RB CB EB Best
Sex Male Age 57 STR! 18/100 +1 +5 +2 18/180
Race Dunadan Height 79 INT! 18/100 +2 -2 +5 18/150
Class Warrior Weight 195 WIS! 18/100 +2 -2 +5 18/150
Title Lord Status 17 DEX! 18/100 +2 +2 +7 18/210
HP -12/1096 Maximize Y CON! 18/100 +3 +2 +5 18/200
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +3 18/140
Level 48 Armor [38,+97] Saving Throw Superb
Cur Exp 7143296 Fight (+20,+13) Stealth Fair
Max Exp 7143296 Melee (+28,+25) Fighting Legendary
Adv Exp 7200000 Shoot (+31,+11) Shooting Legendary
Blows 6/turn Disarming Superb
Gold 5384048 Shots 2/turn Magic Device Superb
Perception Fair
Burden 226.8 lbs Infra 0 ft Searching Fair
You are one of several children of a Serf. You are a credit to the
family. You have green eyes, straight brown hair, and a dark
complexion.
[Last Messages]
> The Plasma hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound misses you.
> The Plasma hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <2x>
> *** LOW HITPOINT WARNING! ***
> The Plasma hound breathes plasma.
> The Plasma hound resists. <2x>
> You die.
[Character Equipment]
a) The Dagger 'Angrist' (2d4) (+8,+12) [+3] (+4)
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
b) a Heavy Crossbow of Extra Shots (x4) (+11,+11) (+1)
It increases your shooting speed by 1.
c) a Quartz Ring of Slaying (+5,+9)
d) a Quartz Ring of Slaying (+6,+8)
e) The Jewel 'Evenstar' (charging)
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) The Cloak of Thingol [1,+17] (+3)
It increases your dexterity and charisma by 3. It provides resistance
to acid, fire, and cold. It grants you immunity to paralysis. It
activates for recharge item I every 70 turns. It cannot be harmed by
the elements.
i) The Large Metal Shield of Anarion [5,+20] {Sustain}
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti of Combat (+3,+2) [5,+8] (+2)
It increases your strength and constitution by 2. It aggravates
creatures around you.
l) a Pair of Metal Shod Boots of Speed [6,+5] (+10)
It increases your speed by 10.
[Character Inventory]
a) 8 Pieces of Elvish Waybread
b) 5 Metallic Red Potions of Healing
c) 18 Scrolls titled "ro oodnis" of Phase Door
d) 5 Scrolls titled "kliwhon derbat" of Teleport Level
e) 13 Scrolls titled "arze sanwhon" of Identify
f) a Nickel Rod of Recall {!d!k!v}
g) a Magnesium Rod of Teleport Other {@z5!d!k!v}
h) a Bronze Rod of Fire Balls {@z6!d!k!v}
i) a Bronze Rod of Fire Balls (charging) {@z6!d!k!v}
j) a Lead-Plated Rod of Cold Balls (charging) {@z7!d!k!v}
k) an Elm Staff of Speed (5 charges)
l) Bronze Dragon Scale Mail (-2) [30,+14]
It provides resistance to confusion. It activates for breathe
confusion (120) every 450+d450 turns. It cannot be harmed by the
elements.
m) Gold Dragon Scale Mail (-2) [30,+15]
It provides resistance to sound. It activates for breathe sound (130)
every 450+d450 turns. It cannot be harmed by the elements.
n) Ribbed Plate Armour (Dwarven) (-3) [28,+19] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot be
harmed by acid and fire.
o) a Steel Helm [6,+2]
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It increases your stealth by 2. It slays all evil creatures. It is
branded with fire. It provides resistance to fire and confusion. It
activates for confuse monster every 15 turns. It cannot be harmed by
the elements.
q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
provides resistance to lightning, fire, and cold. It slows your
metabolism. It cannot be harmed by the elements.
r) 25 Bolts of Slay Animal (1d5) (+11,+10)
It slays animals.
[Home Inventory]
a) 24 Violet Potions of Speed
b) a Violet Speckled Potion of Life
c) 21 Scrolls titled "skiwerg klishu" of *Identify*
d) 4 Scrolls titled "hepet vlyfor" of *Remove Curse*
e) 4 Scrolls titled "trolx fuwah" of Rune of Protection
f) a Beryl Ring of Resist Poison
It provides resistance to poison.
g) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
h) The Amulet of Carlammas (+2)
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
i) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
j) The Chain Mail of Arvedui (-2) [14,+12] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
l) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
o) The Cloak 'Holcolleth' [1,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
p) The Cloak of Thorongil [1,+10]
It provides resistance to acid and fear. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
r) The Set of Gauntlets 'Paurnimmen' [2,+15]
It provides resistance to cold. It activates for frost bolt (6d8)
every 7+d7 turns. It cannot be harmed by the elements.
s) a Long Sword of Westernesse (2d5) (+9,+11) (+2) {@w1!d!k!v}
It increases your strength, dexterity, and constitution by 2. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
It grants you the ability to see invisible things. It cannot be harmed
by the elements.
v) The Spear of Orome (4d6) (+15,+15) (+4)
It increases your intelligence by 4. It increases your infravision and
speed by 4. It slays animals and giants. It is branded with fire. It
provides resistance to fire and light. It is blessed by the gods,
makes you fall like a feather, and lights the dungeon around you. It
grants you the ability to see invisible things. It activates for stone
to mud every 5 turns. It cannot be harmed by the elements.
w) The Glaive of Pain (9d6) (+0,+30)
It provides resistance to fear. It cannot be harmed by the elements.
x) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 11.8.2003 22:17
6261. on the Ladder (of 19322)
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