The Angband Ladder: Hacca, Dunadan Warrior by <clunis@umich.edu>
[Angband 3.0.5 Character Dump] Name Hacca Self RB CB EB Best Sex Male Age 64 STR! 18/100 +1 +5 +13 18/290 Race Dunadan Height 79 INT! 18/100 +2 -2 +2 18/120 Class Warrior Weight 202 WIS! 18/100 +2 -2 +2 18/120 Title Lord Status 46 DEX! 18/100 +2 +2 +4 18/180 HP -214/1086 Maximize Y CON! 18/100 +3 +2 +10 18/250 SP 0/0 Preserve N CHR! 18/100 +2 -1 +4 18/150 Level 48 Armor [47,+127] Saving Throw Superb Cur Exp 6706720 Fight (+38,+40) Stealth Superb Max Exp 6706720 Melee (+50,+56) Fighting Legendary Adv Exp 7200000 Shoot (+45,+10) Shooting Legendary MaxDepth 2950 ft Blows 6/turn Disarming Superb Gold 4950794 Shots 1/turn Magic Device Superb Perception Poor Burden 235.2 lbs Infra 0 ft Searching Poor You are the first child of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:.+....+...... Confu:......+...... Fire:.+....+...... Sound:......+.+.... Cold:++..+.+...... Shard:............. Pois:............. Nexus:......+...... Fear:+.......+..++ Nethr:+............ Lite:.....+....... Chaos:........+.... Dark:+...++....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:.+........... Tunn.:............. Telep:.........+... Speed:+..........+. Invis:.....+....... Blows:............. FrAct:........+.+.. Shots:............. HLife:....++....... Might:.+........... [Last Messages] > You sense the presence of doors! > You sense the presence of buried treasure! > You sense the presence of objects! > You sense the presence of invisible creatures! > You sense the presence of monsters! > There is a door in the way! > The Drolem breathes gas. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are poisoned! > You feel very good. > You are no longer poisoned. > You have 9 Pink Potions of Healing (f). > The Drolem breathes gas. > You die. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+7,+10) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Quartz Ring of Damage (+10) d) a Beryl Ring of Protection [+9] e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Stealth [6,+15] (+3 to stealth) It increases your stealth by 3. i) The Small Metal Shield of Thorin [3,+21] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+14] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. b) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. c) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. d) 34 Pieces of Elvish Waybread {10% off} e) a Cyan Potion of Speed f) 9 Pink Potions of Healing g) a Clotted Red Potion of Strength h) 16 Scrolls titled "lechish rok" of Phase Door i) 2 Lead-Plated Rods of Perception It cannot be harmed by electricity. j) 2 Gold Rods of Recall It cannot be harmed by electricity. k) 2 Runed Rods of Illumination l) 2 Magnesium Rods of Detection (1 charging) It cannot be harmed by electricity. m) a Steel Rod of Fire Balls n) an Eucalyptus Staff of Teleportation (0 charges) o) 2 Hickory Staffs of Speed (0 charges) p) a Quartzite Ring of Strength (+3) It increases your strength by 3. It sustains your strength. q) Rusty Chain Mail of Resist Fire (-5) [14,-1] It provides resistance to fire. It cannot be harmed by fire. r) Bar Chain Mail of Resist Lightning (-2) [18,+15] It provides resistance to lightning. It cannot be harmed by electricity. s) a Robe of Elvenkind [2,+16] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nexus. It cannot be harmed by the elements. t) a Great Axe of Slay Animal (4d4) (+10,+8) It slays animals. u) a Mattock of Digging (1d8) (+14,+4) (+7) It increases your tunneling by 7. It is branded with acid. v) 20 Arrows of Frost (1d4) (+8,+10) It is branded with frost. It cannot be harmed by cold. w) 21 Arrows of Slay Undead (1d4) (+8,+9) It slays undead. [Home Inventory] a) 8 Grey Potions of *Healing* b) 14 Scrolls titled "mi barag nej" of *Identify* c) an Adamant Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. d) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. e) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. l) The Set of Leather Gloves 'Cammithrim' [1,+7] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. m) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+5,+9) [+3] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 2.9.2004 07:40
6154. on the Ladder (of 19090)
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