The Angband Ladder: Hacca, Dunadan Warrior by <clunis@umich.edu>

  [Angband 3.0.5 Character Dump]

 Name   Hacca                                    Self  RB  CB  EB   Best
 Sex    Male              Age        64   STR! 18/100  +1  +5 +13 18/290
 Race   Dunadan           Height     79   INT! 18/100  +2  -2  +2 18/120
 Class  Warrior           Weight    202   WIS! 18/100  +2  -2  +2 18/120
 Title  Lord              Status     46   DEX! 18/100  +2  +2  +4 18/180
 HP     -214/1086         Maximize    Y   CON! 18/100  +3  +2 +10 18/250
 SP     0/0               Preserve    N   CHR! 18/100  +2  -1  +4 18/150

 Level           48       Armor    [47,+127]     Saving Throw     Superb
 Cur Exp    6706720       Fight    (+38,+40)     Stealth          Superb
 Max Exp    6706720       Melee    (+50,+56)     Fighting      Legendary
 Adv Exp    7200000       Shoot    (+45,+10)     Shooting      Legendary
 MaxDepth   2950 ft       Blows       6/turn     Disarming        Superb
 Gold       4950794       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   235.2 lbs       Infra         0 ft     Searching          Poor

 You are the first child of a Townsman.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:.+....+...... Confu:......+......
 Fire:.+....+...... Sound:......+.+....
 Cold:++..+.+...... Shard:.............
 Pois:............. Nexus:......+......
 Fear:+.......+..++ Nethr:+............
 Lite:.....+....... Chaos:........+....
 Dark:+...++....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:+..........+.
Invis:.....+....... Blows:.............
FrAct:........+.+.. Shots:.............
HLife:....++....... Might:.+...........


  [Last Messages]

> You sense the presence of doors!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> There is a door in the way!
> The Drolem breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> You feel very good.
> You are no longer poisoned.
> You have 9 Pink Potions of Healing (f).
> The Drolem breathes gas.
> You die.


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amrod (x2) (+7,+10) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Quartz Ring of Damage (+10)
d) a Beryl Ring of Protection [+9]
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Stealth [6,+15] (+3 to stealth)
   It increases your stealth by 3.  
i) The Small Metal Shield of Thorin [3,+21] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+14] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
b) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
c) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
d) 34 Pieces of Elvish Waybread {10% off}
e) a Cyan Potion of Speed
f) 9 Pink Potions of Healing
g) a Clotted Red Potion of Strength
h) 16 Scrolls titled "lechish rok" of Phase Door
i) 2 Lead-Plated Rods of Perception
   It cannot be harmed by electricity.  
j) 2 Gold Rods of Recall
   It cannot be harmed by electricity.  
k) 2 Runed Rods of Illumination
l) 2 Magnesium Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
m) a Steel Rod of Fire Balls
n) an Eucalyptus Staff of Teleportation (0 charges)
o) 2 Hickory Staffs of Speed (0 charges)
p) a Quartzite Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
q) Rusty Chain Mail of Resist Fire (-5) [14,-1]
   It provides resistance to fire.  It cannot be harmed by fire.  
r) Bar Chain Mail of Resist Lightning (-2) [18,+15]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
s) a Robe of Elvenkind [2,+16] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
t) a Great Axe of Slay Animal (4d4) (+10,+8)
   It slays animals.  
u) a Mattock of Digging (1d8) (+14,+4) (+7)
   It increases your tunneling by 7.  It is branded with acid.  
v) 20 Arrows of Frost (1d4) (+8,+10)
   It is branded with frost.  It cannot be harmed by cold.  
w) 21 Arrows of Slay Undead (1d4) (+8,+9)
   It slays undead.  


  [Home Inventory]

a) 8 Grey Potions of *Healing*
b) 14 Scrolls titled "mi barag nej" of *Identify*
c) an Adamant Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
d) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
e) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5)
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by the
   elements.  
l) The Set of Leather Gloves 'Cammithrim' [1,+7]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
m) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
p) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+5,+9) [+3] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.9.2004 07:40
Last updated on 13.9.2004 15:27

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Comments

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On 2.9.2004 07:40 clunis@umich.edu wrote:
This is the first non-mage I've ever played ... hacking and slashing is surprisingly fun. :)

On 5.9.2004 23:43 clunis@umich.edu wrote:
I still lack resistance to poison & shards and, despite finding 41 artifacts so far have yet to find a decent cloak. My big question at this point is about that amulet of sustenance. It has seemed really great, but a time vortex (I think) knocked all of my stats down at once a few minutes ago. Should I expect sustenance to get less sustaining as I go deeper?

On 10.9.2004 07:21 clunis@umich.edu wrote:
Fought Saruman of Many Colors en route to level 48. He was surprisingly easy to defeat (one ! of healing) and dropped Beruthiel for my troubles. woo.

On 10.9.2004 07:28 clunis@umich.edu wrote:
I can't help but notice that there are several very strong, well equipped level 48 warriors (not unlike mysql) hovering around me here in the ladder, but dead. I don't want to get dead. I really wish I had poison & shard resistance, and a nice +10 to speed wouldn't make me weep like a little girl either.

On 10.9.2004 07:28 clunis@umich.edu wrote:
god, I meant 'myself' and typed 'mysql.' I think maybe I work too much.

On 13.9.2004 15:27 clunis@umich.edu wrote:
well crap. This was a pretty bad time to realize my staff of teleportation had been drained. Too bad I never bothered to get poison resistance.

On 13.9.2004 23:08 loefftj@yahoo.com wrote:
Yep ... wearing Caspanion probably would have saved you. You wouldn't have lost any resists either.

Lost my last character to a darkness storm.

On 14.9.2004 04:09 clunis@umich.edu wrote:
I'd have given up Rnexus if I traded Isildur for Caspanion, but that might have been okay (until I got to the Angels). Just lost my next character (a level 9 dwarf/warrior) to an accidental phase-door into a jelly pit. Not a good day to be one of my characters. ;)

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