The Angband Ladder: Severoth, High-Elf Warrior by <severothnospam@bigpond.net.au>

  [Angband 3.0.2 Character Dump]

 Name   Severoth                                 Self  RB  CB  EB   Best
 Sex    Male              Age       118   Str! 18/100  +1  +5  +2 18/180 18/150
 Race   High-Elf          Height     81   Int! 18/100  +3  -2  +4 18/150 18/120
 Class  Warrior           Weight    194   Wis! 18/100  -1  -2  +4 18/110  18/80
 Title  Lord              Status     92   DEX! 18/100  +3  +2  +0 18/150
 HP     -114/996          Maximize    Y   CON! 18/100  +1  +2  +5 18/180
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +0 18/140

 Level           48       Armor     [43,+78]     Saving Throw     Heroic
 Cur Exp    7013129       Fight    (+30,+13)     Stealth       Excellent
 Max Exp    7156355       Melee    (+52,+38)     Fighting      Legendary
 Adv Exp    8000000       Shoot    (+39,+12)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       2792819       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   208.4 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight black hair, and a fair complexion.




  [Last Messages]

> The Time hound breathes time.
> The Killer stag beetle writhes in agony.
> You're not as wise as you used to be...
> You hit the Killer stag beetle.
> You have slain the Killer stag beetle.
> The Dracolisk breathes nexus.
> The Cold hound breathes frost.
> The Time hound breathes time.
> You feel life has clocked back.
> The Dracolisk breathes fire.
> The Killer white beetle dies.
> The Chaos hound breathes chaos.
> You feel drugged!
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) (charging) {1st AMHD}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) {3050' just lying there}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Alexandrite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) a Fluorite Ring of Resist Poison
   It provides resistance to poison.  
e) The Jewel 'Evenstar' (charging) {Ji Indur Dawndeath 3000' }
   It provides resistance to cold, dark, and life draining.  It sustains
   your intellegence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+22] (+1) {Acquirement 2050}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+7] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+7] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+0,+2) [2,+5] (+2)
   It increases your strength by 2.  
l) a Pair of Metal Shod Boots of Speed [6,+2] (+9) {found on floor, 1750 ft =)}
   It increases your speed by 9.  


  [Character Inventory]

a) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
c) 4 Yellow Mushrooms of Restoring
d) a Red Potion of Resist Heat
e) 15 Dark Blue Potions of Cure Critical Wounds
f) a Light Blue Potion of Enlightenment
g) 4 Scrolls titled "xtox ther el" of Word of Recall
h) a Scroll titled "nepre xite" of Identify
i) 3 Scrolls titled "plebie sehnis" of Satisfy Hunger
j) a Mithril-Plated Rod of Recall
k) a Gold Wand of Stinking Cloud (14 charges)
l) a Bamboo Staff of Teleportation (6 charges)
m) a Bamboo Staff of Teleportation (5 charges)
n) an Ivory Staff of Perception (19 charges)
o) a Runed Staff of Speed (0 charges)
p) a Fluorite Ring of Resist Poison
   It provides resistance to poison.  
q) a Crystal Amulet of Regeneration
   It speeds your regeneration.  
r) Metal Lamellar Armour of Resist Fire (-3) [23,+12]
   It provides resistance to fire.  It cannot be harmed by fire.  
s) Soft Leather Armour [4,+7]
t) a Scythe (Defender) (5d3) (+13,+15) [+5] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) a Mace (Blessed) (2d4) (+11,+15) (+1)
   It increases your wisdom by 1.  It provides resistance to life draining
   .  It is blessed by the gods.  
v) 17 Bolts of Slay Demon (1d5) (+10,+9)
   It slays demons.  
w) 13 Bolts of Slay Demon (1d5) (+10,+8)
   It slays demons.  


  [Home Inventory]

a) a Black Potion of Healing
b) 5 Viscous Pink Potions of *Healing*
c) a Viscous Pink Potion of *Healing* {75% off}
d) a Pink Speckled Potion of Life
e) 2 Scrolls titled "faaks petx" of *Identify*
f) 6 Scrolls titled "i rokwhon sno" of Recharging
g) a Cast Iron Rod of Detection
h) a Garnet Ring of Speed (+6)
   It increases your speed by 6.  
i) The Amulet of Carlammas (+2) {Ji Indur Dawndeath 3000' }
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
j) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
k) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
l) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
m) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
   It increases your intellegence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Main Gauche of Azaghal (2d5) (+11,+13)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold
    and dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d7) every 3+d3 turns.  It
   cannot be harmed by the elements.  
r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intellegence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold
    and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.1.2003 03:09

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6055. on the Ladder (of 18973)
2546. on the Angband Ladder (of 6502)

Comments

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On 6.1.2003 14:19 severoth@bigpond.net.au wrote:
First character to enter the Angband Ladder, I just found this place myself. Taken up Angband again as it is the only good game in the world ;)

Severoth is hanging around level 30, searching for potions to improve some of his weaker stats, especially his constitution. No Uniques have escaped from him so far, all being killed as he has found them.

Also hanging out for a better weapon, using a dagger currently to get max attacks possible. Finally need to find some *IDENTIFY* scrolls, because im getting artifacts at last, yet have only identified one.

On 6.1.2003 16:27 severoth@bigpond.net.au wrote:
Dropped down a couple of levels, and hey presto, *IDENTIFY* scrolls seemed to fall out of knowhere.

On 6.1.2003 17:31 severoth@bigpond.net.au wrote:
DL 32, CL 32...getting ready to dive to 50.

On 7.1.2003 05:26 severoth@bigpond.net.au wrote:
Rethought going down to much deeper, had a very close call with Lorgan and he summoned many many critters, including several AD's and a beholder. Need to get resists up, poison is needed badly now. Time to hang around the mid 30s till I get lucky. PS; 34 Uniques down now, no running ever, no probs besides Lorgan.

On 7.1.2003 14:43 severoth@bigpond.net.au wrote:
2000 Ft, RoPR on floor..time to dive =D

On 8.1.2003 10:22 severoth@bigpond.net.au wrote:
Stat Gain done, Sust all, Ringil, FP of Ilsildur and diving happily. Need RDark though :(

+21 speed helps alot as well. =)

On 9.1.2003 12:01 severoth@bigpond.net.au wrote:
3000 ft, happily cutting beasties up and enjoying life. Dont have nether resist yet so am being careful around Dracoliches.

Just bagged Ji Indur Dawndeath and he was kind enough to drop 2 unique amulets. (Evenstar and Carlammas) Baphomet avoided my wrath because I fell through a trapdoor =(

Still havent seen Bert the Troll or Saruman the White yet. Unsure what other uniques are alive from 3000 ft upwards sadly as well.

On 9.1.2003 13:11 severoth@bigpond.net.au wrote:
Went toe to toe with Baphomet and showed him that you dont mess with a High Elf =)

Saruman on the other hand heard about this and came to pay me a visit, and learnt the hard way that a mage shouldnt go toe to toe with a warrior wielding Ringil. Before he died he did introduce me to 2 new dragon types I havent seen before =D Severoth prevailed, though it was hairy for a bit.

On 10.1.2003 13:15 severoth@bigpond.net.au wrote:
Just found Cubragol lying in a corner on 3050' Unhasted speed of +31, must be careful not to get to arogant now hehe.

On 10.1.2003 15:27 severoth@bigpond.net.au wrote:
Killed the Mouth of Sauron and hit 47th level, then had a run in with the Jabberwock who breathed and took me down to 12 hitpoints. I realized this is why all budding adventurers carry scrolls of teleport =|

Anyway needless to say I teleported and went back to town asap..time to get something of resist chaos now I think.

On 25.1.2003 03:09 severothnospam@bigpond.net.au wrote:
The RNG was tempted to many times.

The lesson is have those resists and dont push your luck.

On 25.1.2003 03:12 wrote:
What are the chances of being breathed on five times in a row?

On 25.1.2003 03:16 wrote:
See deceased character above a few positions above.

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