The Angband Ladder: Sigma, Dwarf Paladin by Paffa

  [Angband 3.0.6 Character Dump]

 Name   Sigma                                    Self  RB  CB  EB   Best
 Sex    Male              Age        44   STR! 18/100  +2  +3 +14 18/290
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +3  18/70
 Class  Paladin           Weight    148   WIS! 18/100  +2  +1 +13 18/260
 Title  ***WINNER***      Status     42   DEX! 18/100  -2  +0 +11 18/190
 HP     1096/1096         Maximize    Y   CON! 18/100  +2  +2  +8 18/220
 SP     382/382           Preserve    Y   CHR! 18/100  -3  +2 +10 18/190

 Level           50       Armor    [63,+128]     Saving Throw  Legendary
 Cur Exp   15141545       Fight    (+52,+47)     Stealth       Excellent
 Max Exp   15141545       Melee    (+70,+65)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       3620472       Shots       1/turn     Magic Device     Heroic
 Burden   347.0 lbs                              Perception         Poor
 Speed          +26       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+*+.... Blind:.........+..+
 Elec:..*.....+.... Confu:......+..+...
 Fire:*...+....+... Sound:.........+...
 Cold:......+..+... Shard:.............
 Pois:..+.+........ Nexus:......+......
 Fear:....+.+...... Nethr:......+......
 Lite:.....+...+... Chaos:+.....+..+...
 Dark:+....++.+.... Disen:+.+.....+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+...+.
Feath:..+.......... Sear.:.............
PLite:........++... Infra:.............
Regen:..+......+... Tunn.:+............
Telep:............. Speed:.++++....+...
Invis:..+..+.+.+... Blows:.............
FrAct:..+....+..... Shots:.............
HLife:..+..++...... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) a Moonstone Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
l) a Pair of Soft Leather Boots of Stealth [2,+17] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 20 Coagulated Crimson Potions of Speed
k) 8 Light Blue Potions of Heroism
l) 25 Crimson Potions of Healing
m) 10 Dark Green Potions of *Healing*
n) a Grey Speckled Potion of Enlightenment
o) 12 Scrolls titled "argesh nis gop" of Teleport Level {!*!*}
p) 2 Scrolls titled "compmung" of Banishment
q) 5 Scrolls titled "apppay blaaski" of Mass Banishment
r) 2 Steel-Plated Rods of Healing (2 charging)
   It cannot be harmed by electricity.  
s) 2 Ivory Staffs of Healing (0 charges)
t) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) 33 Crimson Potions of Healing
b) 56 Red Speckled Potions of Restore Mana
c) 25 Grey Speckled Potions of Enlightenment
d) 29 Scrolls titled "conbin lafu" of *Identify*
e) 4 Spruce Staffs of the Magi (11 charges)
f) 14 Pine Staffs of Speed (41 charges)
g) 2 Ironwood Staffs of Banishment (6 charges)
h) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
n) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.10.2007 23:09
Last updated on 25.10.2007 12:17

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2681. on the Ladder (of 19092)
602. on the Angband Ladder (of 6562)
Second best for this player (

Comments

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On 13.10.2007 23:09 Paffa wrote:
First paladin to get to a decent depth. No spectacular finds, and stat potions haven't appeared too often. Hopefully I'll get confusion resistance from somewhere soon enough, otherwise I'm happy with the kit.

On 14.10.2007 21:24 Paffa wrote:
Halfway through :)

Got a couple nice finds from vaults and enemies.

On 20.10.2007 15:03 Paffa wrote:
Hunting uniques, I've never dived this deep this fast. Finally got some speed items.

Going to end up with lots of HP =)

On 21.10.2007 04:48 eddiegrove@hotmail.com wrote:
You should switch to Belthrondig.
It would be a shame to get anything disenchanted.
Also it does a lot more damage.


On 21.10.2007 16:17 Paffa wrote:
Did some major equipment changes.

I don't use bow, only use it for stats and I need this max CON since meleeing is the main damage source.

On 21.10.2007 22:30 Paffa wrote:
Hit level 50, *really* nice finds

On 25.10.2007 12:17 Paffa wrote:
And so he became my 5th winner. A Greater vault at level 97 gave many useful items :)

Melee'd Morgoth for the first time, it wasn't too dangerous with this good kit. He didn't mana storm even once, only summoned a few times but I had Banishment ready. Didn't have to use any potions of healing at all.

What next? hmm.. I've been thinking about playing an artifactless character next, we'll see for that.

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