The Angband Ladder: Drago, High-Elf Ranger by Diogenes

  [Angband 3.0.9 Character Dump]

 Name   Drago                                    Self  RB  CB  EB   Best
 Sex    Male              Age       123   STR! 18/100  +1  +2 +11 18/240
 Race   High-Elf          Height     94   INT! 18/100  +3  +2  +0 18/150
 Class  Ranger            Weight    185   WIS:  18/80  -1  +0  +0  18/70
 Title  Pathfinder        Status     46   DEX! 18/100  +3  +1  +3 18/170
 HP     780/780           Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     214/237                           CHR! 18/100  +5  +1  +0 18/160

 Level           40       Armor   [31,+117]     Saving Throw      Heroic
 Cur Exp    2556098       Fight   (+24,+20)     Stealth           Superb
 Max Exp    2556098       Melee   (+38,+30)     Fighting          Heroic
 Adv Exp    2875000       Shoot    (+29,+4)     Shooting       Legendary
 MaxDepth   2650 ft       Blows      5/turn     Disarming         Superb
 Turns      3299002       Shots      1/turn     Magic Device      Heroic
 Gold        245284       Infra       60 ft     Perception          Good
 Burden   235.4 lbs       Speed           6     Searching           Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:....+........
 Elec:.......++.... Confu:.............
 Fire:+.......+.... Sound:+............
 Cold:+.......+.... Shard:.............
 Pois:............. Nexus:....+........
 Fear:............. Nethr:.............
 Lite:............+ Chaos:....+........
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.............
PLite:....+........ Infra:......+......
Regen:............. Tunn.:.............
Telep:.+........... Speed:...+.......+.
Invis:+...........+ Blows:.............
FrAct:......+..++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Barionde' (2d5) (+14,+10) [+5] (+3)
   It increases your strength by 3.  It slays orcs, trolls, giants, and 
   demons, and is especially deadly against dragons.  It is branded
   with fire and frost.  It provides resistance to fire, cold, and 
   sound.  It sustains your strength.  It grants you the ability to see
   invisible things.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
b) The Sling of Nedimaewe (x2) (+5,+4) {@w1!d!k!s!v}
   It grants you the power of telepathy.  It activates for fire bolt
   (9d8) every 8+d8 turns.  It cannot be harmed by the elements.  
c) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Ring of Speed (+4)
   It increases your speed by 4.  
e) The Jewel of Uilmen
   It provides resistance to blindness, nexus, and chaos.  It usually
   provides light of radius 4.  It activates for restore life levels
   every 150 turns.  It cannot be harmed by the elements.  
f) The Phial 'Halionwe' {@A0!d!s!k!v!t}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Metal Brigandine Armour (Dwarven) (-3) [19,+26] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
h) The Cloak of Eruleb [1,+24] (+3)
   It increases your strength by 3.  It provides resistance to 
   lightning.  It sustains your strength.  It cannot be harmed by the
   elements.  
i) a Large Leather Shield of Elvenkind [4,+21] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
j) a Golden Crown of Might [0,+10] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+7]
   It grants you immunity to paralysis.  
l) The Pair of Metal Shod Boots 'Helenyath' [6,+12] (+4) {Ogre Level 41}
   It increases your speed by 4.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!s!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!s!k!v}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!d!s!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v}
e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5!d!s!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!s!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m7!d!s!k!v}
   It cannot be harmed by the elements.  
h) 28 Potions of Cure Critical Wounds
i) a Scroll of Recharging
j) 4 Rods of Recall {@z0!d!k!v!s}
   It cannot be harmed by electricity.  
k) 4 Rods of Detection {@z3}
   It cannot be harmed by electricity.  
l) a Rod of Teleport Other
m) 7 Rods of Light {@z2}
n) 14 Rods of Fire Bolts {@z1!d!k!v!s}
o) a Wand of Drain Life (2 charges)
p) a Staff of Enlightenment (4 charges) {@u4!d!k!v!s}
q) The Dagger 'Moteledh' (1d4) (+6,+5) (+3) {@w0 black pudding}
   It increases your dexterity by 3.  It slays giants, demons, and 
   undead.  It provides resistance to confusion.  It sustains your 
   dexterity.  It usually provides light of radius 4.  It cannot be
   harmed by the elements.  
r) a Long Bow of Power (x3) (+9,+21) {@w1}
s) 60 Arrows of Venom (1d4) (+3,+5) {@f1}
   It is branded with poison.  
t) 99 Arrows of Venom (1d4) (+5,+2) {@f1}
   It is branded with poison.  


  [Home Inventory]

a) 99 Books of Magic Spells [Magic for Beginners] {@m1!d!s!k!v}
b) 49 Books of Magic Spells [Conjurings and Tricks] {@m2!d!s!k!v}
c) 53 Books of Magic Spells [Incantations and Illusions] {@m3!d!s!k!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v}
e) 6 Mushrooms of Restoring
f) 46 Potions of Speed
g) 99 Potions of Cure Critical Wounds
h) 14 Potions of Healing
i) 3 Potions of *Healing*
j) 2 Potions of Life
k) 20 Potions of Restore Mana
l) 43 Potions of Restore Life Levels
m) 34 Scrolls of Teleport Level
n) 2 Scrolls of *Identify*
o) 20 Scrolls of Protection from Evil
p) 6 Rods of Acid Bolts {@z5!d!k!v!s}
q) 3 Wands of Teleport Other (6 charges)
r) 23 Staffs of Teleportation (142 charges) {@u2!d!k!v!s}
s) 6 Staffs of Curing (30 charges)
t) a Staff of the Magi (3 charges)
u) 5 Staffs of Speed (9 charges) {@u1!d!k!v!s}
v) a Staff of Holiness (3 charges)
w) 20 Arrows of Slay Evil (1d4) (+9,+11) {@f1}
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.10.2007 18:07
Last updated on 28.10.2007 19:29

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8280. on the Ladder (of 19090)
3552. on the Angband Ladder (of 6561)
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Comments

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On 7.10.2007 18:07 Diogenes wrote:
YA HE Ranger, this time in 3.0.9. The squelching is ok-ish (you now have to micromanage your squelching options), but the shop system is something I might not be able to get used to. I already spent lots of gold buying unwanted items.

On 8.10.2007 07:42 will_asher wrote:
I've bought unwanted items a few times when I started playing the new version, but I got used to it after awhile and don't accidently buy stuff anymore.

On 9.10.2007 20:36 Diogenes wrote:
My 2nd "real" HE Ranger, using all tips you guys gave me. Longbow is enchanted quite nicely, Even have Gauntlets of Power and =Slaying. Would you keep the Gauntlets?

On 13.10.2007 16:58 Diogenes wrote:
Drago at clev 29 and dlev 30. He's in a bit of a tight spot at dlev 30 - I think he's about 4 levels out of depth. Many monsters are too tricky and no rPoison, rConfuse and rBlind means having to stack !CCW a lot.
Left the HA at home because three dagger attacks do way better.

On 23.10.2007 19:47 peter.klumper@gmail.com wrote:
I uploaded an earlier version with the wrong name - Drago32a.txt was meant to be the file name. Oh wel... He's doing better every time. 1750' is now PoC, but without rConf and rBlind 2000' is OotQ.

On 24.10.2007 15:04 peter.klumper@gmail.com wrote:
I found a very important Item: a sling which gives me telephathy. Now I can pick my fights, knowing the adversary in advance. Found Adamaphel 9 levels OoD, but she was no match for the arrows....

On 27.10.2007 00:16 peter.klumper@gmail.com wrote:
He's really starting to roll. A black pudding just gave me my first rConf and he also has 2 AMHD under his belt (with all his resistances, they are more-or-less large sized yeeks).

On 28.10.2007 19:29 peter.klumper@gmail.com wrote:
Drago at clev 40 and dlev 50ish. The Balrog was a piece of cake - he didn't even get close and as quickly slain by Arrows of Frost. One "Lord of Waw" was the last opponent, but he proved quite difficult because of summoning. I only use the sling when exploring - when fighting I use the bow and arrows.

On 28.10.2007 21:06 Paffa wrote:
Watch out for Drolems, they're not detected by telepathy and one breath is enough to kill you at the moment.

On 29.10.2007 09:16 Dragonboneman wrote:
RConf > RSound. Wield your dagger!
Don't worry about melee damage, you should be shooting everything with your bow anyway, which is also why you should ditch those "weapon" rods.

Have the Haste Self and Resistance spells on on ALL THE TIME, this could save you from those Drolems Paffa warned you about.
Watch out for Ethereal Dragons - they pass through walls and breathe darkness which you don't resist.

i) a Large Leather Shield of Elvenkind [4,+21] (+3 to stealth)

*ID* this, the hidden power might be important and you have scrolls.

l) a Rod of Teleport Other
Due to the recharge time I'd still carry a wand or two until I have more of these. Don't rely on the spell.

You're carrying too much weight. Cut down to 2 copies of the town spellbooks and one of each dungeon book. Your DEX is high enough that nothing can be stolen from your inventory.
No point storing town books at home - just buy them.
Carry some escape scrolls (Teleport, Teleport Level, *Destruction*). Spells fail, scrolls always work unless you're blind or confused. Scrolls also give fire attacks something other than books to destroy.

On 29.10.2007 18:59 wrote:
Pfaffa, Dragonboneman,

Thanks for the warning - I just found out about the Drolem last night. Forgot about not having any poison resistance - exit Drago :(.

But I'll take your advice with me to the next char!

Cheers,

Peter.

On 29.10.2007 19:39 Dragonboneman wrote:
Alas, poor Drago. Still, you seem to be making progress. It's only a question of time and persistence until you get that win.

On 29.10.2007 20:49 Paffa wrote:
Aww. One more level and you would've very likely survived one poison breath (caps at 800)

Good luck for next character then! =)

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