The Angband Ladder: Celebrian, High-Elf Ranger by UnGaia
[Angband 3.0.9b Character Dump] Name Celebrian Self RB CB EB Best Sex Female Age 130 STR! 18/100 +1 +2 +6 18/190 Race High-Elf Height 77 INT: 18/99 +3 +2 +3 18/179 Class Ranger Weight 184 WIS! 18/100 -1 +0 +3 18/120 Title Pathfinder Status 100 DEX! 18/100 +3 +1 +5 18/190 HP 733/733 Maximize Y CON! 18/100 +1 +1 +7 18/190 SP 113/201 CHR! 18/100 +5 +1 +0 18/160 Level 40 Armor [37,+110] Saving Throw Heroic Cur Exp 2628662 Fight (+29,+29) Stealth Superb Max Exp 2628662 Melee (+39,+39) Fighting Heroic Adv Exp 2875000 Shoot (+49,+22) Shooting Legendary MaxDepth Lev 49 Blows 7/turn Disarming Superb Turns 4812205 Shots 4/turn Magic Device Heroic Gold 1564090 Infra 40 ft Perception Good Burden 163.0 lbs Speed 16 Searching Fair You are the only child of a Vanyarin King. You have light blue eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:............. Elec:........++... Confu:......+...... Fire:........++... Sound:........+.... Cold:....+...++... Shard:.......+..... Pois:......+...... Nexus:...........+. Fear:.........+... Nethr:............. Lite:............+ Chaos:............. Dark:....+........ Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.+......+.... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:.+.........+. Invis:.....+...+..+ Blows:+............ FrAct:..+.......... Shots:.+........... HLife:....+........ Might:............. [Character Equipment] a) The Short Sword 'Dagmor' (1d7) (+10,+10) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Zircon Ring of Free Action It grants you immunity to paralysis. d) a Malachite Ring of Damage (+11) e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+21] {Queenward} It provides resistance to shards. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+3,+3) [2,+8] (+2) It increases your strength by 2. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 9 Blue Speckled Potions of Healing i) 10 Vermilion Potions of Restore Mana j) 4 Smoky Potions of Restore Life Levels k) 2 Scrolls titled "cerum co pro" of Identify l) 2 Scrolls titled "conito im" of *Identify* m) a Scroll titled "grese anio" of Protection from Evil n) 2 Gold-Plated Rods of Teleport Other o) a Cypress Staff of Perception p) a Malachite Ring of Damage (+11) q) an Executioner's Sword of Fury (4d5) (+13,+15) (+1) It increases your strength by 1. It increases your attack speed by 1. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. r) 28 Arrows of Frost (1d4) (+10,+11) It is branded with frost. It cannot be harmed by cold. s) 21 Arrows (1d4) (+1,+0) t) 8 Mithril Arrows of Flame (3d4) (+10,+10) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 8 Blue Speckled Potions of Healing b) 4 Red Speckled Potions of *Healing* c) a Pine Staff of Holiness (3 charges) d) an Elm Staff of *Destruction* (2 charges) e) a Topaz Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. f) a Beryl Ring of Speed (+4) It increases your speed by 4. g) a Sea Shell Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) The Phial of Galadriel {Tx, Mom!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) The Cloak of Thorongil [1,+10] It cannot be harmed by the elements. It might have hidden powers. n) The Large Leather Shield of Celegorm [4,+20] It cannot be harmed by the elements. It might have hidden powers. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It cannot be harmed by the elements. It might have hidden powers. u) 24 Arrows of Slay Evil (1d4) (+10,+10) It slays all evil creatures. v) 16 Seeker Arrows of Slay Giant (4d4) (+10,+13) It slays giants. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.1.2011 05:39
8269. on the Ladder (of 19092)
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