[Angband 3.0.9 Character Dump] Name Drago Self RB CB EB Best Sex Male Age 123 STR! 18/100 +1 +2 +11 18/240 Race High-Elf Height 94 INT! 18/100 +3 +2 +0 18/150 Class Ranger Weight 185 WIS: 18/80 -1 +0 +0 18/70 Title Pathfinder Status 46 DEX! 18/100 +3 +1 +3 18/170 HP 780/780 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 214/237 CHR! 18/100 +5 +1 +0 18/160 Level 40 Armor [31,+117] Saving Throw Heroic Cur Exp 2556098 Fight (+24,+20) Stealth Superb Max Exp 2556098 Melee (+38,+30) Fighting Heroic Adv Exp 2875000 Shoot (+29,+4) Shooting Legendary MaxDepth 2650 ft Blows 5/turn Disarming Superb Turns 3299002 Shots 1/turn Magic Device Heroic Gold 245284 Infra 60 ft Perception Good Burden 235.4 lbs Speed 6 Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:....+........ Elec:.......++.... Confu:............. Fire:+.......+.... Sound:+............ Cold:+.......+.... Shard:............. Pois:............. Nexus:....+........ Fear:............. Nethr:............. Lite:............+ Chaos:....+........ Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:............. Sear.:............. PLite:....+........ Infra:......+...... Regen:............. Tunn.:............. Telep:.+........... Speed:...+.......+. Invis:+...........+ Blows:............. FrAct:......+..++.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Long Sword 'Barionde' (2d5) (+14,+10) [+5] (+3) It increases your strength by 3. It slays orcs, trolls, giants, and demons, and is especially deadly against dragons. It is branded with fire and frost. It provides resistance to fire, cold, and sound. It sustains your strength. It grants you the ability to see invisible things. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. b) The Sling of Nedimaewe (x2) (+5,+4) {@w1!d!k!s!v} It grants you the power of telepathy. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. c) a Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Ring of Speed (+4) It increases your speed by 4. e) The Jewel of Uilmen It provides resistance to blindness, nexus, and chaos. It usually provides light of radius 4. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Phial 'Halionwe' {@A0!d!s!k!v!t} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Metal Brigandine Armour (Dwarven) (-3) [19,+26] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) The Cloak of Eruleb [1,+24] (+3) It increases your strength by 3. It provides resistance to lightning. It sustains your strength. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+21] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. j) a Golden Crown of Might [0,+10] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) a Set of Leather Gloves of Free Action [1,+7] It grants you immunity to paralysis. l) The Pair of Metal Shod Boots 'Helenyath' [6,+12] (+4) {Ogre Level 41} It increases your speed by 4. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!s!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!s!k!v} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!d!s!k!v} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v} e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5!d!s!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!s!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m7!d!s!k!v} It cannot be harmed by the elements. h) 28 Potions of Cure Critical Wounds i) a Scroll of Recharging j) 4 Rods of Recall {@z0!d!k!v!s} It cannot be harmed by electricity. k) 4 Rods of Detection {@z3} It cannot be harmed by electricity. l) a Rod of Teleport Other m) 7 Rods of Light {@z2} n) 14 Rods of Fire Bolts {@z1!d!k!v!s} o) a Wand of Drain Life (2 charges) p) a Staff of Enlightenment (4 charges) {@u4!d!k!v!s} q) The Dagger 'Moteledh' (1d4) (+6,+5) (+3) {@w0 black pudding} It increases your dexterity by 3. It slays giants, demons, and undead. It provides resistance to confusion. It sustains your dexterity. It usually provides light of radius 4. It cannot be harmed by the elements. r) a Long Bow of Power (x3) (+9,+21) {@w1} s) 60 Arrows of Venom (1d4) (+3,+5) {@f1} It is branded with poison. t) 99 Arrows of Venom (1d4) (+5,+2) {@f1} It is branded with poison. [Home Inventory] a) 99 Books of Magic Spells [Magic for Beginners] {@m1!d!s!k!v} b) 49 Books of Magic Spells [Conjurings and Tricks] {@m2!d!s!k!v} c) 53 Books of Magic Spells [Incantations and Illusions] {@m3!d!s!k!v} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v} e) 6 Mushrooms of Restoring f) 46 Potions of Speed g) 99 Potions of Cure Critical Wounds h) 14 Potions of Healing i) 3 Potions of *Healing* j) 2 Potions of Life k) 20 Potions of Restore Mana l) 43 Potions of Restore Life Levels m) 34 Scrolls of Teleport Level n) 2 Scrolls of *Identify* o) 20 Scrolls of Protection from Evil p) 6 Rods of Acid Bolts {@z5!d!k!v!s} q) 3 Wands of Teleport Other (6 charges) r) 23 Staffs of Teleportation (142 charges) {@u2!d!k!v!s} s) 6 Staffs of Curing (30 charges) t) a Staff of the Magi (3 charges) u) 5 Staffs of Speed (9 charges) {@u1!d!k!v!s} v) a Staff of Holiness (3 charges) w) 20 Arrows of Slay Evil (1d4) (+9,+11) {@f1} It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)