The Angband Ladder: Leisa IV, Half-Elf Ranger by Magnate

  [Angband 3.1.2 Character Dump]

 Name   Leisa IV                                 Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:  18/65  +0  +2  +0  18/85
 Race   Half-Elf     Height          71   INT:     17  +1  +2  +4  18/60
 Class  Ranger       Weight          95   WIS:     11  -1  +0  +8     18
 Title  Pathfinder   Social   Respected   DEX:  18/73  +1  +1  +4 18/133
 HP     474/481      Maximize         Y   CON:  18/23  -1  +1  +5  18/73
 SP     60/86                             CHR:     16  +1  +1 +11 18/110

 Level               40   Armor    [26,+98]     Saving Throw         74%
 Cur Exp        1748951   Fight    (+10,+5)     Stealth           Superb
 Max Exp        1748951   Melee   (+40,+17)     Fighting          Heroic
 Adv Exp        1750000   Shoot   (+22,+17)     Shooting       Legendary
 MaxDepth   4650' (L93)   Blows      5/turn     Disarming            73%
 Game Turns      396131   Shots      1/turn     Magic Device          79
 Player Turns     59577   Infra       90 ft     Perception        1 in 1
 Active Turns     58697   Speed          18     Searching            55%
 Gold            477439   Burden  188.7 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:........+.... rConf:...........+.
rElec:........+.... Sound:.....+.......
rFire:+....+..+.... Shard:.............
rCold:.....+..+.... Nexus:......+......
rPois:.....+....... Nethr:......+......
rFear:............. Chaos:.......+.....
rLite:.....+.+.+.+. Disen:.....+.......
rDark:.........+... S.Dig:......+......
rBlnd:......+..+... Feath:.+...+.......

Light:.........+... Aggrv:.............
Regen:+............ Stea.:.....+.+.....
  ESP:....+........ Sear.:....+........
Invis:.........+... Infra:.....++.....+
FrAct:.+....+...... Tunn.:.+...........
HLife:............. Speed:..++...+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Gwiliomil' (4d5) (+30,+12) [+5] (+4)
     +4 intelligence, wisdom, charisma.
     Slays evil creatures, orcs.
     *Slays* undead.
     Branded with lightning, venom.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Blessed by the gods.  Speeds regeneration.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 252 to 453 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 44.7 vs. evil creatures, 57.9 vs. orcs, 57.9
     vs. creatures not resistant to electricity, 57.9 vs. creatures not
     resistant to poison, 84.3 vs. undead, and 31.5 vs. others.
     
b) The Sling of Carad (x4) (+12,+17) (+2)
     +2 wisdom, charisma, tunneling, shooting power.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 308 to 560 turns to recharge at your current speed.
     Your chance of success is 90.7%
     
c) a Ring of Speed (+6)
     +6 speed.
     
d) a Ring of Speed (+6)
     +6 speed.
     
e) an Amulet of ESP (+5)
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) The Palantir of Fearn [+5] (+2) (charging)
     +2 wisdom, charisma, stealth, infravision.
     Provides resistance to fire, cold, poison, light, sound, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 142 to 280 turns to recharge at your current speed.
     Your chance of success is 85.6%
     
     Radius 3 light.
g) The Augmented Chain Mail of Lomir (-2) [16,+16] (+5)
     +5 constitution, infravision.
     Provides resistance to blindness, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire and cold, c
     ures 200HP, but also makes you hallucinate wildly.
     Takes 156 to 274 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
h) The Cloak 'Eolvor' [1,+13] (+3)
     +3 charisma, stealth, speed.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Resistance [6,+17]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) an Iron Crown of Night and Day [0,+9]
     Provides resistance to light, dark, blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+12] (+4)
     +4 dexterity.
     
l) The Pair of Leather Boots 'Mirdant' [2,+12] (+4) {@w0}
     +4 speed.
     Provides resistance to light, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 17 Mithril Shots (2d4) (+9,+12) {@f0}
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 140.
     25% chance of breaking upon contact.
     
o) 19 Rounded Pebbles of Flame (1d2) (+11,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 352.2 vs. creatures not resistant to fire, and 
     117.4 vs. others.
     25% chance of breaking upon contact.
     
p) 16 Rounded Pebbles of Slay Giant (1d2) (+5,+12)
     Slays giants.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 373.3 vs. giants, and 124.4 vs. others.
     25% chance of breaking upon contact.
     
q) 17 Rounded Pebbles of Slay Dragon (1d2) (+16,+9)
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 339.9 vs. dragons, and 113.3 vs. others.
     25% chance of breaking upon contact.
     
r) 19 Rounded Pebbles of Venom (1d2) (+13,+8)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 327.5 vs. creatures not resistant to poison, 
     and 109.1 vs. others.
     25% chance of breaking upon contact.
     
s) 8 Iron Shots of Slay Demon (1d4) (+5,+13)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 397.8 vs. demons, and 132.6 vs. others.
     25% chance of breaking upon contact.
     
t) 9 Rounded Pebbles of Slay Dragon (1d2) (+7,+19)
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 463.5 vs. dragons, and 154.5 vs. others.
     25% chance of breaking upon contact.
     
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 11 Potions of Cure Critical Wounds {@q1}
     
h) 9 Scrolls of Phase Door {@r1}
i) 5 Scrolls of Teleport Level {!*}
j) a Scroll of Enchant Weapon To-Hit
k) a Scroll of *Enchant Weapon*
l) a Rod of Recall {!*}
     Cannot be harmed by electricity.
     
m) a Rod of Identify (charging) {@z2}
     Cannot be harmed by electricity.
     
n) a Wand of Teleport Other (6 charges)
     
o) a Staff of *Destruction* (3 charges) {!*}
     
p) a Staff of Holiness (4 charges)
     
q) 2 Staves of Speed (9 charges) {!*}
     
r) a Hard Leather Cap [2]
     You do not know the full extent of this item's powers.
     
s) a Hard Leather Cap [2] {ego}
     You do not know the full extent of this item's powers.
     
t) a Hard Leather Cap [2]
     You do not know the full extent of this item's powers.
     
u) The Pair of Mithril Shod Boots of Arast [7,+19] {@w0}
     Provides immunity to fire.
     Provides resistance to light, blindness, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Speeds regeneration.  
     


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 47 Potions of Cure Critical Wounds {@q1}
     
c) 2 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Restore Mana {!*}
e) 8 Potions of Speed {!*}
f) 7 Potions of Berserk Strength {@q2}
g) 6 Scrolls of Teleport Level {!*}
h) a Scroll of Banishment {!*}
i) a Scroll of *Destruction* {!*}
j) 3 Wands of Teleport Other (9 charges) {!*}
     
k) 2 Staves of *Destruction* (6 charges) {!*}
     
l) a Staff of Banishment (3 charges) {!*}
     
m) a Staff of the Magi (4 charges) {!*}
     
n) 2 Rings of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
o) a Ring of Acid [+15] {!!}
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
p) an Amulet of the Magi [+6] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
q) The Amulet 'Gondurion' (+14,+5) (+2)
     +2 intelligence, charisma.
     Provides resistance to acid, sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When aimed, it allows you to breathe confusion for 120 damage.
     Takes 369 to 677 turns to recharge at your current speed.
     Your chance of success is 87.9%
     
r) a Set of Leather Gloves of Power (+2,+1) [1,+10] (+5)
     +5 strength.
     
s) The Main Gauche of Gontari (2d5) (+23,+15) [+9] (+2)
     +2 intelligence, wisdom, dexterity.
     Slays evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Branded with acid, frost, venom.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When activated, it restores your mana points to maximum.
     Takes 1176 to 2240 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 33.7 vs. evil creatures, 40 vs. orcs, 40 vs.
     trolls, 40 vs. creatures not resistant to acid, 40 vs. creatures
     not resistant to cold, 40 vs. creatures not resistant to poison, 
     52.8 vs. dragons, 52.8 vs. demons, 52.8 vs. undead, and 27.3 vs.
     others.
     
t) The Bastard Sword of Ambalad (5d4) (+9,+11) (+3)
     +3 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     8 blows/round.
     Average damage/hit: 30.5.
     
u) 24 Arrows of Lightning (1d4) (+13,+16)
     Branded with lightning.
     Cannot be harmed by electricity.
     
v) 24 Seeker Arrows of Acid (4d4) {splendid}
     You do not know the full extent of this item's powers.
     Branded with acid.
     Cannot be harmed by acid.
     
w) 13 Mithril Arrows (3d4) (+7,+6)
     Cannot be harmed by acid, fire.
     
x) 27 Mithril Arrows (3d4) (+5,+6)
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       941      0'    1   Killed Farmer Maggot
      2783     50'    2   Reached level 2
      7702    100'    2   Killed Fang, Farmer Maggot's dog
      7702    100'    3   Reached level 3
      9378    100'    4   Reached level 4
     10295    150'    5   Reached level 5
     14342    200'    6   Reached level 6
     18056    300'    7   Reached level 7
     29177    300'    8   Reached level 8
     35938    600'    9   Reached level 9
     41190    800'   10   Reached level 10
     41921    800'   11   Reached level 11
     44532    800'   12   Reached level 12
     47537    800'   12   Killed Grip, Farmer Maggot's dog
     51886    800'   13   Reached level 13
     57820    900'   14   Reached level 14
     59819    950'   15   Reached level 15
     63147    950'   16   Reached level 16
     65364    950'   17   Reached level 17
     83995   1150'   18   Reached level 18
     94963   1200'   19   Reached level 19
    101100   1400'   20   Reached level 20
    105859   1450'   21   Reached level 21
    108667   1450'   21   Found The Bastard Sword of Ambalad
    109224   1450'   21   Found The Cloak 'Eolvor'
    110556   1450'   22   Reached level 22
    120153   1550'   23   Reached level 23
    125582   1600'   24   Reached level 24
    128500   1600'   25   Reached level 25
    135305   1650'   25   Killed Wormtongue, Agent of Saruman
    136790   1700'   26   Reached level 26
    144960   1750'   26   Found The Battle Axe 'Foron' (LOST)
    147765   1750'   27   Reached level 27
    156665   1750'   27   Killed Boldor, King of the Yeeks
    157193   1750'   27   Killed Orfax, Son of Boldor
    160362   1800'   27   Killed Angamaite of Umbar
    163197   1800'   28   Reached level 28
    171642   1900'   29   Reached level 29
    181474   1900'   29   Found The Full Plate Armour of Gwillad (LOST)
    196017   1900'   29   Found The Phial of Maelth (LOST)
    199763   1900'   30   Reached level 30
    200265   1900'   30   Found The Pike 'Siarim' (LOST)
    201342   1900'   30   Found The Arkenstone of Rufin
    207667   1900'   30   Killed Ufthak of Cirith Ungol
    218503   1950'   30   Killed Castamir the Usurper
    222891   2050'   30   Killed Uldor the Accursed
    227120   2050'   31   Reached level 31
    229070   2050'   31   Found The Main Gauche of Ninduruin (LOST)
    234549   2100'   31   Found The Beaked Axe of Oregondel (LOST)
    257398   2600'   32   Reached level 32
    261045   2750'   32   Killed Nar, the Dwarf
    261107   2750'   32   Killed Sangahyando of Umbar
    270364   2900'   32   Killed Smaug the Golden
    270364   2900'   33   Reached level 33
    277805   3000'   33   Killed Scatha the Worm
    278213   3000'   33   Found The Long Sword 'Gwiliomil'
    281570   3100'   33   Killed Itangast the Fire Drake
    283354   3100'   34   Reached level 34
    293507   3200'   34   Found The Pair of Mithril Shod Boots of Arast
    302705   3200'   35   Reached level 35
    303148   3200'   35   Found The Pair of Leather Boots 'Mirdant'
    304077   3300'   35   Found The Dagger 'Cireg' (LOST)
    316546   3350'   36   Reached level 36
    327938   3450'   36   Found The Broad Sword 'Dadar'
    339858   3650'   36   Killed Adunaphel the Quiet
    339873   3650'   36   Found The Leather Scale Mail 'Argon' (LOST)
    339923   3650'   36   Found The Sling of Carad
    344807   3800'   36   Killed Ulfast, Son of Ulfang
    356300   3950'   37   Reached level 37
    356753   3950'   37   Found The Main Gauche of Gontari
    357892   3950'   37   Found The Awl-Pike 'Erimphele' (LOST)
    359090   4000'   37   Killed Shelob, Spider of Darkness
    362039   4100'   37   Killed Akhorahil the Blind
    364552   4150'   37   Killed Medusa, the Gorgon
    364763   4150'   37   Found The Amulet 'Dorthor' (LOST)
    367666   4150'   37   Killed Atlas, the Titan
    367666   4150'   38   Reached level 38
    370430   4400'   38   Killed Khim, Son of Mim
    375896   4550'   38   Found The Augmented Chain Mail of Lomir
    378858   4550'   39   Reached level 39
    378893   4550'   39   Found The Amulet 'Gondurion'
    379294   4550'   39   Killed The Phoenix
    380300   4550'   39   Found The Palantir of Fearn
    380361   4550'   39   Killed Gorlim, Betrayer of Barahir
    381635   4550'   39   Killed Grishnakh, the Hill Orc
    383639   4550'   39   Found The Ring of Amion
    385151   4550'   39   Killed Quaker, Master of Earth
    386560   4550'   39   Killed Golfimbul, the Hill Orc Chief
    387394   4550'   40   Reached level 40
    392587   4550'   40   Found The Star 'Tarim' (LOST)
    392704   4550'   40   Killed Vargo, Tyrant of Fire


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.6.2010 01:11
Last updated on 24.6.2010 23:20

Download this dump

5. on the Competition No.88 Ladder (of 28)

Related screenshot:
My first GCV

Comments

Jump to latest

On 12.6.2010 01:11 Magnate wrote:
Ok, this one's having *much* better luck. Two artifacts on the same level, both useful. Another extra shot bow (again, just around cl20), and that +2 STR ring gets me the 5th blow (having bought one STR potion and found another one). No uniques killed yet, I think, apart from the dogs ....

On 12.6.2010 10:19 Magnate wrote:
Just descended to 1900' and found my first GCV, which contains 126 cells, and only one of the 126 goodies is squelched. All three of Phial, Star and Arkenstone are there, and goodness knows how many of the others are artifacts. The one drawback is that I have no TO, which will limit my ability to clear it ...

On 12.6.2010 19:12 PowerDiver wrote:
It must be nice to be able to deal damage with melee. That bastard sword sure looks nice.

On 14.6.2010 00:30 Magnate wrote:
Can't quite get a 6th blow, and if I'd kept the =dex(+3) which would have got it, it wouldn't be worth the loss of =dam(+9). I think this is my optimum kit, but grateful for any other views ....

On 14.6.2010 01:29 PowerDiver wrote:
Gauntlets of slaying should be ditched. The +str from power then also adds about +5,+5 from the str bonus as a rule of thumb. If you are willing to give up rNexus, you can get +4 str from armor and +3 dex from gloves for another blow.

I'd go with the hat of ESP and leave the weapon of ESP and hat of seeing at home, losing rBlind to save a slot. You need to carry _telSelf for lack of rConf, so you are going to have an escape when blinded without costing an additional slot. Whether you are more likely to die due to blindness or to lack of ESP while fighting with your best weapon is debatable, so save the slot.

On 14.6.2010 08:55 Magnate wrote:
Unfortunately the hat of seeing is also my only source of SI, though I guess ESP reduces that problem. I'm thinking of going down with the two Escaping rings and relying on archery for a trip, until I've used up the venom arrows.

On 14.6.2010 13:24 Magnate wrote:
So is CON really all that important? Each +4 ring gains me only about 40hp ... is it really worth losing all that damage? The new weapon is nice but can't yet compete with the +3 blows, especially with the =flames.

On 14.6.2010 18:56 PowerDiver wrote:
I don't remember the tables, but I think con rings aren't useful until you have 18/50 con without them. At some point, each con is worth CL/2 HP.

On 15.6.2010 02:02 Magnate wrote:
Pretty nice set of resists now - everything covered except fear/shards/nexus/nether and regen. Although the dagger does marginally less damage over 7 blows than the broadsword does in 6, it means I don't have to wear the heavy plate armour, meaning +3 stealth and rsound. +7 perm speed is just about ok but means I use a lot of haste. Starting to tOther an awful lot - my x3 launcher is not really cutting it ...

On 19.6.2010 18:32 Magnate wrote:
Argh - too much stuff, not enough space. What to sell and what to carry, anyone?

On 19.6.2010 20:57 PowerDiver wrote:
THe ?*RCURSE isn't worth keeping, heavy currses are rare and be dealt with otherwise. Gwillad and Argon appear pointless. You can count on replacing =acid later if you really need slots. You can switch to Ambalad and sell Cireg. Hmm -- then you want to wear =acid now. If home space is too tight, you can always carry ammo with you taking advantage of the quiver, extra space currently invulnerable to elements.

On 24.6.2010 23:20 Magnate wrote:
Running out of time, but have managed to get a few more hp and a few uniques down. No decent launchers except the sling.

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