[ToME 2.3.4 Character Sheet] Name : Gilm Age 111 STR! 26 Sex : Female Height 22 INT! 39 Race : Spectre Gnome Weight 65 WIS! 36 Class : Sorceror Social Class 1 DEX! 35 Body : Player CON! 40 God : Melkor Bauglir CHR! 27 + To Melee Hit -47 Level 50 Hit Points 653/ 653 + To Melee Damage -81 Experience 12211198 Spell Points 1502/ 1502 + To Ranged Hit -23 Max Exp 12211198 Sanity 755/ 755 + To Ranged Damage 12 Exp to Adv. ***** Piety 83850 AC 49+199 Gold 2397088 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 12d4-324 Stealth : Good Magic Device: Very Good Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Gnome Beggar. You are the black sheep of the family. You have blue eyes, curly auburn hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Dol Guldur: Level 57 (2850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 35 (1750') Your body is a Player. You are currently in the town of Bree. You have defeated 7156 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 66 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. adefkmnopsuxz{|@ Add Str : ...2....4......+ Add Int : 3...2.....3....+ Add Wis : 33.22..........+ Add Dex : ...2............ Add Con : .3......4..3.3.+ Add Chr : .3.............+ Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : .......6...3.... Add Sear. : .......6........ Add Infra : 3............... Add Tun.. : ..............7. Add Speed : .3*..3.....3.... Vampiric : .............+.. Slay Evil : .............+.. Slay Demon: .............+.. Slay Drag.: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : +...+.+......... Sust Wis : +...+........... Sust Dex : ......+......... Sust Con : ......+......... Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : +............... Reflect : ................ Free Act : ...+..+.+.+....+ Hold Life : ....++.........+ Imm Acid : ........*....... Imm Elec : ......*...+..... Imm Fire : ...+..*........+ Imm Cold : *..............+ Res Pois : ..........+....+ Res Fear : ................ Res Light : .....++......... Res Dark : .....+....+..... Res Blind : +............... Res Conf : .....++.+....... Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ...+..+......... Auto Curse: ....+........... Levitate : ..........+..... Lite : .+..+........... See Invis : +..+.+.........+ Digestion : ....+..........+ Regen : ....+........... Xtra Might: .+.............. Activate : ...+.+...++..... Hvy Curse : ....+........... Fly : ...+............ Orc.ESP : .....+..+....... Evil.ESP : ....+........... Good.ESP : ....+........... Skills (points left: 129) - Combat 01.000 [0.300] . Weaponmastery 01.300 [0.400] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 05.400 [0.500] . Disarming 01.200 [0.000] - Magic 40.100 [1.000] . Magic-Device 12.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 03.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 10.000 [0.500] - Monster-lore 03.500 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find The Morning Star 'Bloodspike' on level 64. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-10,-7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow 'Amair' (x6) (+9,+12) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. e) a Ring of Speed (+12) f) The Ring of Nendir [+19] (+2) {fly} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your strength, wisdom and dexterity by 2. It provides immunity to paralysis. It provides resistance to fire and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos' [Genocide](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!*!*!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Mordor. n) The Augmented Chain Mail 'Dirnos' (-27,-50) [16,+7](40%) It increases your hit points by 40%. It sustains your intelligence, dexterity and constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light, confusion, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) an Elven Cloak of Stealth [4,+13] (+6 to stealth) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Brimlas' (1d5) (+15,+11) (+3) It increases your constitution by 3. It does extra damage from acid and electricity. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m3@b3!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind {@m2@b2!d!k!v} d) a Fireproof Tome of the Impenetrable Earth {@m8@b8!d!k!v} e) a Fireproof Tome of the Everrunning Wave {@m6@b6!d!k!v} f) a Fireproof Tome of Translocation {@m4@b4!d!k!v} g) a Fireproof Tome of the Tree {@m7@b7!d!k!v} h) a Fireproof Tome of Knowledge {@m5@b5!d!k!v} i) a Fireproof Tome of the Time {@m9@b9!d!k!v} j) a Fireproof Tome of Meta Spells k) 22 Potions of Healing {100% off} l) 2 Potions of *Healing* {100% off} m) 13 Potions of Restore Mana {100% off} n) 6 Scrolls of Teleportation o) a Partial Totem of a Sky Drake {@0} p) The White Dragon Scale Mail of Loromari (-2 to accuracy) [30,+24] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence and dexterity. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, light, confusion, sound, shards and nether. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) 2 Potions of Resistance {100% off} c) a Ring of Dexterity (+4) d) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. e) a Ring of Blindness Resistance f) an Indestructible Amulet of the Serpents [+3] (+3) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) an Amulet of Telepathy h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Feathers Cloak of Helegion [1,+7] It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, cold, dark and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Small Metal Shield of Reflection [3,+7] {!k} k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) m) a Dragon Horn (+4) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 4. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Fireproof Unholy Tome of the Hellflame b) a Greater rotting quylthulg (1500 hp) c) a Potion of New Life {100% off} d) The Crumpled Scroll of Mass Resurrection e) The Wand of Digging of Thrain (16 charges) f) The Ring 'Nahang' [+17] (+3 to stealth) {special} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to cold, poison, dark, confusion, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Manna (+5 to searching) {special} It increases your strength, intelligence, constitution and searching by 5. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Ring 'Yarannhil' (+3) It increases your constitution, searching, speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. i) The Ring 'Nimbaldur' (+1) {special, fly} It increases your infravision by 1. It makes you invisible. It sustains your constitution and charisma. It provides resistance to electricity, fire, poison and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It provides resistance to poison. It cannot be harmed by fire. It was given to you as a reward. l) The Anchor of Space-Time m) The Ribbed Plate Armour 'Nilos' (-24,-28) [28,+6](40%) {COLD} It increases your hit points by 40%. It sustains your intelligence. It provides immunity to cold. It provides resistance to electricity, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. n) a Feathers Cloak of Air [1,+11] {!k} o) The Small Leather Shield 'Aragor' [2,+14] {ACIDreflect} It sustains your strength and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. p) The Large Metal Shield of Curude [5,+11] {COLDreflect} It sustains your charisma. It provides immunity to cold. It provides resistance to life draining, fire and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Erebor. t) The Light Crossbow 'Nindi' (x6) (+15,+18) (+3 to speed) It increases your strength, intelligence, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. u) The Light Crossbow of Soriolast (x5) (+18,+3) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. v) a Small Wooden Boomerang of *Slay Demon* (1d4) (+4,+6) (+2) {!k} It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Mature gold dragon in The Pits of Angband. w) a Drum of Power (+3) {Disn} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-11,-14)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Fireproof Corrupted Tome of Melkor b) Kelek's Practical Joke {@A1insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 28 of The Sandworm lair. c) a Skull druj (1400 hp) d) a Sprig of Athelas {100% off} e) 3 Potions of Cure Insanity f) a Potion of Life g) a Mithril Rod of Simplicity of Nothing (160/160) h) The Ring 'Aduneleb' (+4) {100% off} It increases your intelligence and constitution by 4. It sustains your dexterity. It provides resistance to blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 53 of Mordor. j) The Cloak of Auril [1,+12] It sustains your wisdom. It provides resistance to acid, dark, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Fur Cloak of Valleb [3,+10] It sustains your charisma. It provides resistance to fire, cold, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Small Metal Shield of Mindi [3,+7] {ELEC} It sustains your intelligence. It provides immunity to electricity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 39 of Mordor. n) a Golden Crown of the Magi [0,+10] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. r) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. u) a Small Metal Boomerang of Westernesse (3d4) (+12,+14) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying in a vault on level 30 of The Sandworm lair. v) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. w) a Marilith corpse [The Mathom-house Inventory - Bree ] a) a Rod Tip of Recall (80 Mana to cast) b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.