The Angband Ladder: Flogging Molly, Maia Haftedmaster by <tjvanwyk@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Flogging Molly         Age                 16       Str!     40     40
 Sex   : Female                 Height             130       INT!     38       
 Race  : Maia                   Weight             117       Wis!     40     40
 Class : Haftedmaster           Social Class        49       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     33     39
                                                                               
 + To Melee Hit         118 Level             50    Hit Points     1301/  1308 
 + To Melee Damage      100 Experience   7294342    Spell Points    235/   235 
 + To Ranged Hit         65 Max Exp      7535608    Sanity          864/   930 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                40+141 Gold         3137234    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  33d6+1100 
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were a powerful Maia of Manwe, but you have been                 
          corrupted. Once a bane of the forces of evil, you are now a          
          powerful, twisted Balrog.                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 64 (3200')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 69 of Angband.
 You have defeated 14497 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..434....3....6+            
        Add Int   : 21....4........+            
        Add Wis   : .14.4.4..3.....+            
        Add Dex   : 21........4....+            
        Add Con   : ..43.....3.3...+            
        Add Chr   : ..434..........+            
        Add Stea. : ......43...3....            
        Add Sear. : ..43..........6.            
        Add Infra : 2.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .1..43.3.3.3....            
        Slay Anim.: +...............            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : .....++..+......            
        Imm Acid  : ..+...++*.+...+.            
        Imm Elec  : .+....+.*+......            
        Imm Fire  : ++.*+.+.*+.....*            
        Imm Cold  : .+....+.*+......            
        Res Pois  : ..+.+.+.+.......            
        Res Fear  : ..+.+.+.+......+            
        Res Light : +....+...+......            
        Res Dark  : .....++.......+.            
        Res Blind : .........+......            
        Res Conf  : ..+..+...+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ..+....+........            
        Res Chaos : ..+..+...+......            
        Res Disen : ..+.+....+....+.            
        Aura Fire : ...............+            
        Lite      : +........+......            
        See Invis : ..++.++..+......            
        Digestion : .+........+.....            
        Regen     : +........+.....+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+++++.++...+.            
        Drain Exp : ...............+            
        Aggravate : +..............+            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ..++...........+            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Troll.ESP : ...............+            
        Demon.ESP : +...............            
        TLord.ESP : ...+............            
        Spider ESP: +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 115)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.356 [0.400]
          . Magic-Device                         41.250 [1.150]
          . Demonology                           00.000 [1.500]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  02.140 [0.500]
          . Mindcraft                            10.200 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Brown Mushroom of Confusion on level 7.
You may meet a Wyvern on level 58.


  [Character Equipment]

a) The Whip of Gothmog (3d6) (+15,+16) (-2) {@w0 !d!k!s!v}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Archer on level 44 of Moria.
    
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Quartz Ring of Gulas (+4 to searching)
    It increases your strength, wisdom, constitution, charisma and 
    searching by 4.  It sustains your dexterity and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, poison, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 66 of
    Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Vorwe' [3,+10]
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid, electricity, fire and cold.  It makes you completely fearless.  
    It provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Large kobold on level 31 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 20 Seeker Arrows (exploding) (4d4) (+9,+6) {nexus}
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.


  [Character Inventory]

a) Mordekainen's Sneaking Eye {Sat. Hunger @A0 !d!k!s!v}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master vampire on level 53 of The Sacred
    Land Of Mountains.
b) The Crystal Ball of The Witch-King of Angmar (charging) {Genocide 500t
!d!k!s}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 45 of Mordor.
c) 10 Light Blue Potions of Speed {@q3 !d!k!s!v}
d) 9 Gold Potions of Healing {@q3 !d!k!s!v}
e) a Violet Speckled Potion of *Healing* {!*!*!*}
f) a Scroll titled "ganwun dan" of Reset Recall {!*}
g) a Golden Rod of Capacity of Recall (250/250) {!*!*}
h) a Golden Rod of Capacity of Perception (233/250) {@z7 !d!k!s!v}
i) a Mithril Rod of Enlightenment (160/160) {@z4 !d!k!s!v}
j) an Adamantite Rod of Disarming (200/200) {@z1 !d!k!s!v}
k) a Lead-Plated Wand of Fireflash[10|19] of Plenty (14 charges) {@a3 !d!k!s!v}
l) an Iron Wand of Stone Prison[2|11] (7 charges) {@a7 !d!k!s!v}
m) a Runed Wand of Essence of Speed[1|13] (7 charges) {@a9 !d!k!s!v}
n) a Dragon Helm of Water Breathing [8,+21] {!*!*}
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!*!*!*}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 67 of Angband.
    
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {!*!*!*}
q) a Club of Westernesse (1d4) (+13,+11) (+2) {@w0 !d!k!s!v}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Cave orc on level 32 of Maze.
r) The Sling of Hamar (x4) (+13,+14) (+2 to speed) {!*!*!*}
s) 19 Sheaf Arrows (exploding) (1d5) (+7,+7) {gravity}
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {!*!*!*}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*!*!*}
b) The Demonhorn of Gothmog [2,+13] (-5) {!*!*!*}
c) a Violet Speckled Potion of *Healing* {!*!*!*}
d) 18 Potions of Restore Life Levels {50% off}
e) a Cyan Potion of Resistance
f) 2 Scrolls of *Identify* {75% off}
g) 7 Scrolls of *Remove Curse*
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Runed Wand of Manathrust[2|20] (12 charges)
k) The Tiger Eye Ring 'Lacaros' (+5) {!*!*!*}
    It increases your strength and intelligence by 5.  It sustains your 
    intelligence and dexterity.  It provides resistance to shards and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Flying skull on level 35 of Maze.
l) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*!*}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Steel Helm 'Lenestil' [6,+7] {Water Breathing !d!k!s!v}
    It provides resistance to fire, light, sound, shards and nether.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Mordor.
n) a Lead-Filled Mace of Slay Evil (3d4) (+6,+6) {!*!*}
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!*!*!*}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.


  [Home Inventory - Gondolin ]

a) The Toenail of Vecna {Light Absorp. @A0 !d!k!s!v}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 39 of Mordor.
b) a Sprig of Athelas
c) 6 Scrolls of Remove Curse
d) a Scroll of *Remove Curse*
e) a Scroll titled "ganwun dan" of Reset Recall {!*}
f) a Lead-Plated Wand of Fireflash[3|16] (0 charges) {@a3 !d!k!s!v}
g) a Walnut Staff of Identify[8|21] (9 charges)
h) The Ring of Power of Adunaphel the Quiet (+3 attacks) {!*!*!*}
    It increases your constitution, stealth and attack speed by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
i) The Amulet of Carlammas (+2) {!*!*!*}
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of The
    Sacred Land Of Mountains.
j) an Anchor
k) The Robe of Incanus [2,+20] (+3) {!*!*!*}
l) The Iron Crown of Celth [0,+13] {!*!*!*}
    It sustains your dexterity.  It provides resistance to acid, 
    electricity, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
m) The Steel Helm 'Lebohaum' [20,+80] {!*!*!*}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 56 of The Sacred
    Land Of Mountains.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!*!*!*}
o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {!*!*!*}


  [Home Inventory - Minas Anor ]

a) 28 Stinking Potions of Cure Critical Wounds {@q0 !d!k!s!v}
b) 2 Scrolls titled "ganwun dan" of Reset Recall {!*}
c) a Silver Rod of the Istari of Nothing (200/200) {!*!*}
d) a Golden Rod of the Istari of Nothing (250/250) {!*!*}
e) The Platinum Ring 'Beleb' (+3) {!*!*!*}
    It increases your speed by 3.  It makes you invisible.  It sustains 
    your intelligence.  It makes you completely fearless.  It provides
    resistance to electricity, cold, light, confusion and shards.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Meteoric Iron Amulet of Anti-Teleportation {!*!*!*}
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Mordor.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 42 of
    Mordor.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!*!*!*}
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 41 of
    Mordor.
i) The Small Metal Shield of Thorin [3,+25] (+4) {!*!*!*}
j) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*!*!*}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!*!*!*}
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 42 of Mordor.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {@w0 
!d!k!s!v}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 40 of Mordor.


  [Home Inventory - Lothlorien ]

a) an Orange Potion of Cure Insanity {!*!*!*}
b) a Violet Speckled Potion of *Healing* {!*!*!*}
c) a Dark Green Potion of Life {!*!*}
d) 7 Metallic Purple Potions of Restore Life Levels
e) 2 Cyan Potions of Resistance {@q7 !d!k!s!v}
f) 16 Scrolls titled "ganwun dan" of Reset Recall {!*}
g) a Mithril Rod of Capacity of Nothing (320/320) {!*!*}
h) a Lead-Plated Wand of Fireflash[7|21] (9 charges)
i) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) {!*!*!*}
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Amulet of Ingwe (+3) {!*!*!*}
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Mordor.
k) The Carved Oak Amulet of Oiondo (+3) {!*!*!*}
    It increases your wisdom by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to acid, electricity, dark, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 69 of The
    Sacred Land Of Mountains.
l) The Phial of Galadriel (+4) {!*!*!*}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Augmented Chain Mail 'Hilie' (-4,-27) [16,+0](40%) {!*!*!*}
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom and charisma.  It provides immunity to acid and cold.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*!*!*}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2) {!*!*!*}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield 'Morod' [4,+2] {!*!*!*}
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to life draining, electricity, cold, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Large Leather Shield of Celegorm [4,+20] {!*!*!*}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
r) The Metal Cap of Thengel [3,+12] (+3) {!*!*!*}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Mace 'Taratol' (3d4) (+12,+12) {!*!*!*}
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {!*!*!*}
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
u) The Seeker Bolt of Lorlante (4d5) (+22,+13) (+4 to speed) {!*!*!*}
    It increases your dexterity and speed by 4.  It does extra damage from 
    acid.  It produces chaotic effects.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*!*!*}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
b) 19 Mushrooms of Cure Serious Wounds {100% off}
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
d) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your searching, infravision and speed by 4.  It makes you
    invisible.  It provides resistance to blindness and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Erebor.
    
f) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to electricity, poison
     and blindness.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Glass Ring of Andorth (+4 to stealth)
    It increases your strength, intelligence, stealth and infravision by 4
    .  It sustains your intelligence and charisma.  It provides resistance 
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
i) The Garnet Ring 'Eolana'
    It provides immunity to paralysis.  It provides resistance to dark, 
    blindness, confusion, sound and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Adamantite Amulet 'Denaeglin' (+3)
    It increases your wisdom by 3.  It makes you completely fearless.  It
    provides resistance to shards and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 41 of
    Moria.
k) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 53 of The Sacred
    Land Of Mountains.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 51 of Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Moria.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
w) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave orc on level 26 of Cirith Ungol.
x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 39 of Mordor.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 66 of Mordor.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 26 of Cirith Ungol.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of The
    Sacred Land Of Mountains.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
m) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of Mordor.
q) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice ranger on level 34 of Maze.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 57 of Dol
    Guldur.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Elder vampire on level 63 of Mordor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
u) The Quarterstaff of Huornie (1d9) (+14,+1) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom by 3.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 44 of Moria.



Posted on 24.8.2007 09:13
Last updated on 27.8.2007 08:13

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On 24.8.2007 09:13 tjvanwyk@gmail.com wrote:
Just a Lord Dimwit style Haftedmaster/Mimic/Mindcrafter. Decided I wanted to go super evil, so I decided on a Balrog - a corrupted Maia.

First dumped at clev 49: After being forced to detour from Mordor for a bit because of a Hru quest that was a bit too difficult at the time, she's finishing up Mordor, cracking stuff with the Whip of Gothmog - and painfully close to finally getting the Mimicry modifier up to .5. Then she'll really get rolling with a second weapon and shield (maybe even an extra pair of feet).

Game's been pretty boring so far. A few strokes of better-than-usual luck, but nothing real bad has happened, other than a brush with death during the Maeglin quest (hooray ringwraiths).

On 27.8.2007 08:13 tjvanwyk@gmail.com wrote:
WTF.

Couldn't teleport for some reason. Recalled into Angband from Gondor into a room full of pit fiend quest monsters. Let the chain summoning commence.

Wouldn't let me teleport at all. Some "mysterious force."

And dead without dump because my death dump seemed to not have saved.

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