The Angband Ladder: Afigoldan, Wraith Spider Master by <angband@techiem2.net>
[FuryBand 4.0.0 Character Sheet] Name : Afigoldan Age 1 STR! 40 Sex : Male Height 0 INT! 40 Race : Wraith Spider Weight 1 WIS! 40 Class : Master Social Class 2 DEX! 40 Body : Player CON! 40 God : Ulmo CHR! 40 + To Melee Hit 60 Level 75 Hit Points 982/ 982 + To Melee Damage 50 Experience 99999999 Spell Points 3711/ 3711 + To Ranged Hit 60 Max Exp 99999999 Sanity 1392/ 1392 + To Ranged Damage 0 Exp to Adv. ***** Piety -30299 AC 22+138 Gold 114394 Speed Fast (+85) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Bad Blows/Round: 36 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 1908-16200 Stealth : Legendary[32]Magic Device: Excellent Infra-Vision: 1380 feet Tactic: normal Explor: normal (Character Background) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Den of Dogs: Level 50 (2500') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 50 (2500') Utumno: Level 109 (5450') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 16421 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. efghijkmnosxyz{@ Add Str : .2........*..... Add Int : .2......4.*..... Add Wis : .2...6....*..... Add Dex : .2..*.....*..... Add Con : .2..*...4.*..... Add Chr : .2........*..... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .2..*...4....... Add Infra : ..........*..... Add Speed : .2*.*6.34..9*..+ Add Blows : ....*....*...... Vampiric : ...............+ Sust Str : ....+.+......... Sust Int : .+..+........... Sust Wis : .+..+..........+ Sust Dex : ....+.+......... Sust Con : ....+.+......... Sust Chr : .+.............. Invisible : .............+.. Mul life : ......+........+ Sens Fire : ..+............. Reflect : ........+....... Free Act : .+....+......... Hold Life : .+...+++........ Imm Acid : ..+.+...+*+..... Imm Elec : ..+++...+*+..... Imm Fire : ..+.....**+..... Imm Cold : .*+.....+*+..... Res Pois : ..+......++....+ Res Fear : .........+...... Res Light : .......+.++..... Res Dark : .......+..+..... Res Blind : .+..+....+...... Res Conf : ....+..+.++..... Res Sound : .........+...... Res Shard : ....+....+...... Imm Neth : ....+.+..*+*.... Res Nexus : ....+...++++.... Res Chaos : .......+.+...... Res Disen : .........+...... Aura Fire : ........++.+.... Aura Elec : .........+.+.... WraithForm: ...............+ Levitate : ...........+.... Lite : ......+...+..... See Invis : .+...+.+..+..... Digestion : ......+......... Regen : ......+......... Activate : .+.+...+........ Blessed : .....+.......... Cursed : ..........+..... Hvy Curse : ..........+..... Prm Curse : ..........+..... Precogn. : ...............+ Fly : ........+......+ Climb : ...............+ Troll.ESP : .......+........ Giant.ESP : ...+............ Undead.ESP: ..+............. Good.ESP : ........+....... Corruption list: Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Skills (points left: 0) . Spider-combat 50.000 [1.000] - Sneakiness 12.610 [0.900] . Stealth 50.000 [0.900] . Disarming 01.000 [0.300] . Backstab 01.000 [0.300] - Powers 50.000 [1.000] . Devices 13.000 [1.000] . Power 50.000 [0.800] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.600] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Maia-lore 04.700 [0.500] . Runecraft 00.000 [0.900] . Innate 50.000 [0.900] - Spirituality 30.150 [0.550] . Prayer 10.000 [0.500] - Monster-lore 08.750 [0.500] . Corpse-preservation 01.000 [0.300] . Symbiosis 35.300 [0.400] Abilities * Perfect casting [Character Equipment] e) a Ring of Wizardry(40%) (+2) It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 62 of Erebor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Orodruin. g) a Demonic Ring of Speed of the Elements (+11) It increases your speed by 11. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. h) a Draconic Ring of Lightning (+3,+5) [+20] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Fort Blade. i) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 99 of Orodruin. j) a Blessed Ring of Speed [+10] (+6) It increases your wisdom and speed by 6. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Chargeable Feathered Cloak [1,+15] (+10 attacks) It can be upgraded with gold It increases your attack speed by 10. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, blindness, confusion, sound, shards, nexus, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. You found it lying on the ground on level 79 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. x) a Chargeable Pair of Metal Shod Boots of Stability [6,+13] (+9 to speed) It can be upgraded with gold It increases your speed by 9. It provides immunity to nether. It provides resistance to nexus. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. You found it in the remains of a Vampire orc on level 40 of The Helcaraxe. y) a Pair of Metal Shod Boots of Speed [6,+9] (+10) It increases your speed by 10. You found it in the remains of a Colour out of space on level 38 of Barad-Dur. z) Qlzqqlzuup, the Lord of Flesh (5000 hp) {) (nothing) [Character Inventory] a) an Unholy Tome of the Hellflame b) The Crystal Ball of Godly Sights It can be activated for teleport (range 100) every 100 turns . You found it in the remains of a Byakhee on level 109 of Utumno. c) Gandalf's Portable Pandemonium It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 13 of Mirkwood. d) 4 Lembases e) 2 Potions of Cure Critical Wounds f) a Potion of Life g) a Potion of Restore Mana h) a Potion of Restore Life Levels i) a Potion of Curing j) The Ring of Power of Adunaphel the Quiet (+3 attacks) {cursed} k) The Ring of Uilmarion [+15] (+1 to stealth) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, constitution and stealth by 1. It sustains your wisdom. It provides resistance to fire, cold, poison , nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. l) The Ring of Orothil (+1 to stealth) It increases your dexterity and stealth by 1. It makes you invisible. It sustains your charisma. It provides resistance to blindness, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. m) The Ring of Valereth It makes you invisible. It sustains your constitution. It provides resistance to fire, light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. n) The Psychoactive Skin of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 108 of Utumno. o) The Jedi Robe 'Radron' [6,+1] It sustains your intelligence, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. p) The Large Leather Shield of Nionuin [4,+0] q) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hrungnir, the Stone Giant on level 109 of Utumno. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Box of Horrors It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Tree naga on level 24 of Mirkwood. b) The Space-Time Continuum It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Bullywug shaman on level 18 of Mirkwood. c) The Gem of Time It can be activated for cure hallucination every 100 turns. You found it in the remains of a Grave wight in the town of Bree . d) One Rune to Rule them All It can be activated for cure stun every 100 turns. You found it lying on the ground on level 13 of Mirkwood. e) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. f) a Sorcerous Amulet of Reflection (-24,-61)(60%) (+3) It increases your spell power by 3 . It increases your mana capacity by 60%. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. g) The Amulet 'Baras' (+1) It increases your strength, wisdom and constitution by 1. It sustains your constitution. It provides resistance to acid, electricity, fire, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. j) The Silmaril of the Seas (+2) k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 51 of Fort Blade. l) The Augmented Chain Mail 'Fingroth' (-12,-44) [16,+2](20%) It increases your hit points by 20%. It sustains your strength. It provides resistance to cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. m) The Full Plate Armour of Legion (-3 to accuracy) [25,+1] It sustains your dexterity. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper on level 57 of Fort Blade. p) The Psychoactive Skin 'Agorith' (+5,+5) [10,+20](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your intelligence. It provides resistance to electricity, cold, dark, confusion, shards, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 57 of Fort Blade. q) The Mumak Hide Armour 'Ithras' (-1 to accuracy) [8,+1] It provides immunity to nether. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. s) The Great Eagle Down Coat of Nelotelin [9,+13] It sustains your wisdom, constitution and charisma. It provides resistance to fire, cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. t) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Fire-Drake on level 56 of Fort Blade. v) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) a Silver Rod of Simplicity of Nothing (100/100) You found it in the remains of Telchar the Smith on level 70 of The Sacred Land Of Mountains. c) a Demonic Ring of Speed (+10) It increases your speed by 10. It provides resistance to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. d) a Blessed Ring of Speed [+8] (+9) It increases your wisdom and speed by 9. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. e) a Draconic Ring of Speed (+5,+2) [+2] (+9) It increases your speed by 9. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet 'Curien' (+4) {cursed} It increases your constitution by 4. It makes you completely fearless. It provides resistance to electricity, cold and disenchantment. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 77 of Fort Blade. i) a Demonic Amulet of Reflection It provides resistance to fire. It allows you to sense the presence of Maiar. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Fort Blade. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bast the Cat on level 70 of The Sacred Land Of Mountains. k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . o) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 99 of Angband. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 70 of The Sacred Land Of Mountains. q) The Entish Bark of Isirnulin [1,+0] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Fort Blade. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 57 of Fort Blade. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 57 of Fort Blade. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of The Sacred Land Of Mountains. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 66 of Fort Blade. [Home Inventory - Minas Anor ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. b) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek on level 59 of Barad-Dur. c) Chaugnar Faugn, Horror from the Hills (2000 hp) d) a Master quylthulg (3000 hp) e) a Golden Rod of the Istari of Home Summoning (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. f) The Ring of Power of Adunaphel the Quiet (+1 to infravision) It increases your charisma and infravision by 1. It makes you invisible. It provides resistance to fire, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Barad-Dur. g) The Ring of Arnorn (+3) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your intelligence, infravision and attack speed by 3. It makes you invisible. It provides resistance to fire and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Barad-Dur. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 57 of Barad-Dur. i) The Necklace of Girion [10,+0] (+5) j) The Amulet of Drindil (+0) It decreases your searching by 0. It sustains your strength, intelligence, wisdom and constitution. It makes you completely fearless. It provides resistance to cold, poison and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 60 of Erebor. k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 52 of Barad-Dur. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur. m) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of The Sacred Land Of Mountains. n) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 63 of Barad-Dur. o) The Metal Scale Mail of Ardoron (-2 to accuracy) [13,+0] It sustains your strength, wisdom and constitution. It provides immunity to acid and nether. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 109 of Utumno. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) r) The Jedi Master Robe of Nivri [6,+0] s) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Slappy, Abbess of Pain on level 60 of Barad-Dur. t) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 59 of Barad-Dur. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) w) The Long Magic Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 63 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) The Mirror of Alternate Dimensions It can be activated for acquirement every 3000 turns. You found it in the remains of a Dreadlord on level 99 of Orodruin. b) The Portable Soldier It can be activated for genocide every 500 turns. You found it in the remains of a Sand-dweller on level 99 of Angband. c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Dark dwarven priest on level 76 of Fort Blade. d) The Ring 'Anast' (+1) It increases your intelligence and constitution by 1. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. e) The Ring of Estolle (+5) It increases your constitution and ability to score critical hits by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity , nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 34 of Barad-Dur. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Malekith the Accursed on level 76 of Fort Blade. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Layzark, the Emperor on level 76 of Fort Blade. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yig, Father of Serpents on level 80 of Fort Blade. i) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 95 of Angband. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. k) The Mithril Chain Mail of Raxar (-35,-33) [28,+0](40%) It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, dark, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 95 of Angband. l) The Hard Studded Leather of Andir (-71,-52) [7,+13](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to electricity. It provides resistance to nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 95 of Angband. m) The Cord Armour 'Endond' [6,+0] It sustains your intelligence and charisma. It provides immunity to nether. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. n) The Thunderlord Coat of Habarnost (-10,-42) [9,+11](40%) It increases your hit points by 40%. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, fire, cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Fort Blade. q) The Steel Helm of Uloeg [6,+0] It sustains your wisdom. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 95 of Angband. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. s) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vlad Dracula, Prince of Darkness on level 99 of Orodruin. t) The Mace of Disruption 'Linel' (6d6) (+27,+14) (+3 attacks) u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Seeker Arrow of Orithilin (E:140, L:6) (4d4) (+16,+14) It does extra damage from frost and light. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 95 of Angband. [Home Inventory - Khazad-dum ] a) The Gem of Ice It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Lygrog on level 91 of Angband. b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Forol (+1 to speed) It increases your strength, charisma, stealth, infravision, speed and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence. It provides resistance to cold, blindness, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 89 of Angband. d) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Metal Brigandine Armour 'Aromenon' (-3 to accuracy) [19,+12] It sustains your strength and intelligence. It provides resistance to life draining and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 95 of Angband. f) The Partial Plate Armour of Gliriant (-3 to accuracy) [22,+14] It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to dark, confusion, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 92 of Orodruin. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 70 of Angband. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 83 of Angband. i) The Leather Scale Mail 'Imros' (-1 to accuracy) [11,+15] It sustains your strength and wisdom. It provides immunity to cold and nether. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, light, dark, confusion, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. j) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Holcolleth' [1,+3] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 92 of Orodruin. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 69 of Angband. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Angband. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 92 of Orodruin. q) The Golden Crown of Ruindaist [0,+0] It sustains your strength, intelligence and constitution. It makes you completely fearless. It provides resistance to shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 92 of Orodruin. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 74 of Angband. s) The Metal Cap of Anwen [3,+9] It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 92 of Orodruin. t) The Iron Helm of Siath [5,+15] It provides resistance to electricity, light, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. v) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 95 of Angband. x) The Lance of Eorlingas (4d6) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sererrog on level 98 of Angband. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+1 to speed) It increases your constitution, charisma, infravision and speed by 1. It makes you invisible. It sustains your strength and constitution. It provides resistance to nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 57 of Fort Blade. [The Museum Inventory - Gondolin ] a) The Ring of Power of Adunaphel the Quiet (+2 to searching) It provides light (radius 3) forever. It increases your constitution, searching and infravision by 2. It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to cold, light and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. b) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 69 of Angband. c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sand-dweller on level 70 of The Sacred Land Of Mountains. d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of Angband. e) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of Angband. f) The Lernaean Hydra's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Lernaean Hydra on level 70 of Angband. [The Museum Inventory - Minas Anor ] a) The Dwarven Lantern 'Thirnin' It provides light (radius 2) forever. It provides resistance to light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. c) The Steel Helm of Nellungil [6,+9] It provides light (radius 2) forever. It makes you completely fearless. It provides resistance to life draining, electricity, light , dark and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 60 of Barad-Dur. d) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 57 of Barad-Dur. e) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 92 of Orodruin. f) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and Maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Multi-hued drake on level 98 of Angband. g) The Sandworm Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. h) Ulfast, Son of Ulfang's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 38 of Barad-Dur. [The Museum Inventory - Caras Galadhon ] a) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 99 of Orodruin. b) The Shadow Blade of Elpion (2d5) (+3,+0) (-5 to speed) It provides light (radius 1) forever. It decreases your stealth and speed by 5. It does extra damage from dark. It provides resistance to dark. It has been blessed by the gods. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 106 of Utumno. c) Fasolt the Giant's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 99 of Orodruin. [The Museum Inventory - Khazad-dum ] a) The Ring of Power of Ji Indur Dawndeath (+2 to speed) It increases your constitution, stealth, speed and ability to score critical hits by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, blindness and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 89 of Angband. |
Posted on 17.8.2007 06:21
16. on the Ladder (of 19090)
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