The Angband Ladder: Adreind, Wraith Spider Master by <angband@techiem2.net>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Adreind                Age                  1       STR!     40       
 Sex   : Male                   Height               2       INT!     40       
 Race  : Wraith Spider          Weight               1       WIS!     40       
 Class : Master                 Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Ulmo                                                CHR!     40       
                                                                               
 + To Melee Hit          50 Level             75    Hit Points      709/   709 
 + To Melee Damage       26 Experience  99999999    Spell Points   3349/  3349 
 + To Ranged Hit         50 Max Exp     99999999    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                 -617 
   AC                56+234 Gold         4384521    Speed           Fast (+70) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Superb       Blows/Round:  26        
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  754-11076 
 Stealth     : Legendary[32]Magic Device: Excellent    Infra-Vision: 1430 feet 
                                                       Tactic:       normal    
                                                       Explor:       slug-like 
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 98 (4900')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Fort Blade: Level 56 (2800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 10 (500')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 80 (4000')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Utumno: Level 123 (6150')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 16279 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    efghijkmnosxyz{@            
        Add Str   : ..8.......*.....            
        Add Int   : ..........*3....            
        Add Wis   : ....*7....*.....            
        Add Dex   : *.........*3....            
        Add Con   : *.........*.3...            
        Add Chr   : .........5*3....            
        Mul Mana  : ...............+            
        Add Stea. : *3.........33...            
        Add Sear. : .........5.3....            
        Add Infra : .........5*.....            
        Add Speed : *.8**723...33..+            
        Add Blows : *...............            
        Vampiric  : ...............+            
        Sust Str  : +++.............            
        Sust Int  : ++..............            
        Sust Wis  : +....+.........+            
        Sust Dex  : ++..............            
        Sust Con  : ++..............            
        Sust Chr  : .........+......            
        Invisible : .+...........+..            
        Mul life  : ...............+            
        Sens Fire : ...+............            
        Reflect   : ......+.........            
        Free Act  : .+.........+....            
        Hold Life : .+..+..++.......            
        Imm Acid  : +..+....*.+.....            
        Imm Elec  : +..+.+..**+.....            
        Imm Fire  : .+.+....*.+....*            
        Imm Cold  : ...+.+..*++.....            
        Res Pois  : .+.+....+.+....+            
        Res Fear  : ..+...+.........            
        Res Light : .....+.+++++....            
        Res Dark  : .......+++++....            
        Res Blind : +.......+.......            
        Res Conf  : ++...+.++.+.....            
        Res Sound : .+......+.......            
        Res Shard : +.......+.......            
        Imm Neth  : ++...+..*.+.....            
        Res Nexus : +.......+.+.....            
        Res Chaos : .+...+.++.......            
        Res Disen : .+......+.......            
        Aura Fire : ........+......+            
        Aura Elec : ........+.......            
        WraithForm: ...............+            
        Levitate  : ........+..+....            
        Lite      : .........++.....            
        See Invis : ....+..+.++.....            
        Regen     : ........+......+            
        Activate  : .......+++......            
        Blessed   : ....+...........            
        Cursed    : ..........+.....            
        Hvy Curse : ..........+.....            
        Prm Curse : ..........+.....            
        Precogn.  : ...............+            
        Fly       : ........++.....+            
        Climb     : ............+..+            
        Troll.ESP : .......+........            
        Dragon.ESP: ...............+            
        Giant.ESP : ........+.......            
        Nlive.ESP : ...........+....            
        Spider ESP: ...........+....            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Dark Maia Realm:
  Provides access to the Maiaology school skill and the use of Maiaic equipment
  You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        04.700 [0.500]
          . Spider-combat                        50.000 [1.000]
 - Sneakiness                                    09.100 [0.900]
          . Stealth                              09.100 [0.900]
          . Disarming                            01.000 [0.300]
 - Powers                                        50.000 [1.000]
          . Devices                              13.000 [1.000]
          . Power                                50.000 [0.800]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.600]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Maia-lore                            01.000 [0.300]
          . Runecraft                            00.000 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  15.300 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  10.850 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            30.100 [0.400]
          . Mimicry                              35.300 [0.400]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

e) The Speed Ring of Lornen (+17 to speed)
        It increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
f) The Ring called 'Finger Pwnage' [+21] (+3 to stealth)
    
    It increases your stealth by 3.  It makes you invisible.  It sustains 
    your strength, intelligence, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    poison, sound, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
g) a Rohirric Ring of Strength (+8)
    It increases your strength and speed by 8.  It
    sustains your strength.  It makes you completely fearless.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Fort Blade.
h) a Ring of Speed of the Elements (+13)
    It 
    increases your speed by 13.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Speed Ring Market.
i) a Blessed Ring of Speed [+3] (+11)
    It increases your wisdom and 
    speed by 11.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 95 of Angband.
j) The Ring 'Perin' (+7)
    It 
    increases your wisdom, speed and ability to score critical hits by 7.  
    It sustains your wisdom.  It provides resistance to electricity, cold, 
    light, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 126 of
    Utumno.
k) a Rohirric Amulet of Reflection (+2 to speed)
    It increases your speed by 2.  It makes you completely
    fearless.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jisisl of Ice on level 70 of The Sacred
    Land Of Mountains.
n) The Power Dragon Scale Mail of the Sun [50,+35] {!k!d!v!s}
    It is the ultimate armor.  It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides immunity to acid, electricity, fire, cold and nether.  It
    provides resistance to life draining, poison, light, dark, blindness, 
    confusion, sound, shards, nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to fly.  It allows you to sense the
    presence of dragons.  It speeds your regenerative powers.  It produces
    a fiery sheath.  It produces an electric sheath.  It produces an acid
    sheath.  It produces an cold sheath.  It identifies all items for you.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak 'Menelcol' [1,+25] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, searching and infravision by 5.  
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to cold, light and dark.  It allows you to breathe
    without air.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 123 of Utumno.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+11] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lindal Lossehelin on level 70 of The Sacred
    Land Of Mountains.
y) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It allows you to climb mountains.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    96 of Orodruin.
z) a Master quylthulg (8800 hp)
{) (nothing)


  [Character Inventory]

a) 3 Fireproof Unholy Tomes of the Hellflame {!k!d!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Emyn Luin.
b) The Gem of Chaos {Heal 700/100}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Star-spawn of Cthulhu on level 79 of
    Angband.
c) Gandalf's Tome of Unconventional Warfare {Curing/110}
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
d) The Crystal Ball of Godly Sights {Cure Insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Lord of Chaos on level 68 of Angband.
e) a Silver Rod of Capacity of Healing (200/200) {!! !k!d!v!s}
    
    It can hold more mana.  
    You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood.
f) a Silver Rod of Charging of Curing (100/100) {!! !k!d!v!s}
    
    It regenerates its mana faster.  
    You found it in the remains of Glaaki on level 70 of The Sacred Land Of
    Mountains.
g) a Mithril Rod of Capacity of Home Summoning (320/320) {!! !k!d!v!s}
    It can hold more mana.  
    You found it in the remains of a Greater basilisk on level 94 of Angband.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) One Rune to Rule them All (charging)
    
    It can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 56 of Barad-Dur.
b) The Ring of Halmallia (+2)
    It increases 
    your wisdom, constitution, charisma and attack speed by 2.  It
    sustains your dexterity.  It provides resistance to acid, nether and 
    disenchantment.  It allows you to see invisible monsters.  It induces
    random teleportation.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
c) The Ring of Turangwil (+2) {cursed}
    It 
    increases your wisdom, charisma and stealth by 2.  It sustains your 
    dexterity.  It provides resistance to electricity, chaos and 
    disenchantment.  It allows you to levitate.  It induces random
    teleportation.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 90 of Angband.
d) The Ring of Tumbronwe (+2 attacks)
    It 
    increases your intelligence, stealth and attack speed by 2.  It makes
    you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to electricity, confusion and chaos.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 87 of Angband.
e) The Ring 'Belon' (+5 to searching)
    It 
    increases your intelligence, wisdom and searching by 5.  It provides
    resistance to dark and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
f) The Ring of Heran (+4 to stealth)
    It increases your wisdom, dexterity and stealth by 4.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Witch-King of Angmar on level 127 of
    Utumno.
g) The Ring of Melmare (+3)
    It increases your strength, infravision and speed by 3.  It
    sustains your strength.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to cold, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 66 of Dol
    Guldur.
h) The Ring of Sinast (+2)
    It increases your strength, charisma and speed by 2.  It
    sustains your strength.  It provides resistance to chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 98 of Angband.
i) The Ring of Falacir (+0,+0) (+5 to searching)
    
    It increases your dexterity, charisma and searching by 5.  It makes
    you invisible.  It provides resistance to confusion.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 96 of Angband.
j) The Ring 'Earfin' (+9,+5) (+2)
    
    It increases your strength, intelligence and constitution by 2.  It
    sustains your dexterity.  It provides resistance to fire.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 68 of Fort Blade.
k) The Ring of Huoreth (+10) {cursed}
    It 
    increases your speed and attack speed by 10.  It sustains your wisdom
     and charisma.  It provides resistance to confusion.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 126 of
    Utumno.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Ring of Rendi
    It sustains your strength, intelligence
     and wisdom.  It provides resistance to acid, dark, confusion, shards, 
    nether and chaos.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 126 of Utumno.
n) The Ring of Telth (+3 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your stealth, infravision and attack speed by 
    3.  It sustains your intelligence.  It provides resistance to 
    electricity, dark, confusion, sound and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
o) The Ring of Precognition
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 127 of
    Utumno.
p) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of The
    Sacred Land Of Mountains.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 70 of The Sacred
    Land Of Mountains.
r) The Arkenstone of Thrain (+3)
s) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Venom Wyrm on level 70 of The
    Sacred Land Of Mountains.
t) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 70 of The Sacred Land
    Of Mountains.
u) The Cloak of Valinor [1,+20]
    It can be activated for resistance (20+d20 turns) every
    111 turns if it is being worn. It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 80 of Angband.
v) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Dragon Shield 'Kelein' [8,+26]
    It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 125
    of Utumno.
x) The Dragon Shield of Ainamar [8,+31]
    It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.


  [Home Inventory - Gondolin ]

a) The Maia Armour of Faragol [10,+15]
    It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sererrog on level 89 of Orodruin.
b) The Tome of Adreind {!k!d!s!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Emperor mimic on level 70 of The Sacred
    Land Of Mountains.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 99 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Utumno.
f) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of The Sacred
    Land Of Mountains.
h) The Amulet of Daith (+3)
    It increases your dexterity, stealth, infravision
     and speed by 3.  It sustains your dexterity and charisma.  It
    provides resistance to acid, poison, light, dark, confusion, sound and 
    nexus.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 70 of The
    Sacred Land Of Mountains.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
l) The Red Dragon Scale Mail of Ephelth (-2 to accuracy) [30,+20]
    It can be activated for breathe fire (200) every 90+d90
    turns if it is being worn. It sustains your intelligence and dexterity
    .  It provides immunity to electricity and cold.  It provides
    resistance to fire, shards and nexus.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 125 of Utumno.
m) The Ring Mail of Estel (-2 to accuracy) [12,+4]
    It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to poison, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 66 of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
p) The Cloak of Mithad [1,+0]
    It sustains your 
    wisdom.  It provides immunity to electricity.  It provides resistance 
    to cold, poison and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 122
    of Utumno.
q) a Mouse Fur of Air [1,+17]
    It allows you to breathe without air.  
    You found it lying on the ground on level 126 of Utumno.
r) The Shield of Deflection of Earendil [20,+80]
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 126 of
    Utumno.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
u) The Pair of Metal Shod Boots of Carangwen [6,+5]
    It sustains your 
    strength, intelligence and charisma.  It provides resistance to acid, 
    electricity, cold and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
v) The Key of Thorin
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Yamata-no-Orochi on level 61 of
    Barad-Dur.
b) The Pseudo Dragon Scale Mail of Gloth (-2 to accuracy) [30,+22]
    It can be activated for breathe light/darkness (200) every
    60+d90 turns if it is being worn. It sustains your constitution and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, fire, light, dark and nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
c) The Power Dragon Scale Mail of Tarth (-3 to accuracy) [40,+29]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your intelligence.  It provides
    immunity to cold.  It provides resistance to acid, electricity, fire, 
    poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
d) The Metal Scale Mail of Marin (-2 to accuracy) [13,+15]
    
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    life draining and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 80 of Angband.
e) The Splint Mail 'Ingaldant' (-3,-17) [19,+13](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 89 of Orodruin.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Ribbed Plate Armour 'Gondorn' (-25,-61) [28,+12](40%)
    
    It increases your hit points by 40%.  It makes you completely
    fearless.  It provides resistance to acid, fire, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bloodthirster on level 126 of Utumno.
h) The Galvorn Plate Mail of Adolagoth (-13,-12) [40,+15](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Worm of Fire on level 127 of
    Utumno.
i) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Hard Leather Armour of Belwil (-5,-13) [6,+19](20%)
    It increases your hit points by 20%.  It
    sustains your intelligence, dexterity and charisma.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It provides resistance to blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+18] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Mioni [3,+17]
    It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to acid, poison and nether.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 37 of Isengard.
o) The Large Leather Shield of Hebri [4,+12]
    
    It sustains your dexterity.  It provides immunity to acid and cold.  
    It provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
p) The Tower Shield 'Cuinar' [10,+5]
    It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to acid and 
    fire.  It makes you completely fearless.  It provides resistance to 
    life draining, cold, light, dark, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
r) The Dagger (Offhand) 'Eglir' (+1,+4) [-2,-2] (+2 attacks)
    It 
    increases your attack speed by 2.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 126 of Utumno.
s) The Main Gauche (Offhand) of Tathor (+1,+5) [-2,-6] (+2 attacks)
    
    It increases your attack speed by 2.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
u) The Set of Leather Gloves of Celanion [1,+12]
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Set of Mithril Gauntlets 'Amindil' (+9 to accuracy) [4,+5]
    It sustains your wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to light, dark, sound, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
w) The Set of Mithril Gauntlets of Essear [4,+9]
    
    It makes you completely fearless.  It provides resistance to acid, 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
x) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 93 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Maiashield of Andos [5,+12]
    
    It sustains your strength and wisdom.  It provides immunity to acid
     and cold.  It provides resistance to life draining, confusion and 
    sound.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 89 of Orodruin.
b) a Book of Misty Wave
c) Darkgod's Doll of the Player
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Archpriest on level 126 of Utumno.
d) 95 Potions of Cure Critical Insanity
e) 5 Potions of Cure Insanity
f) 14 Potions of Healing
g) 5 Potions of *Healing*
h) 9 Potions of Restore Mana
i) 13 Potions of Curing
j) a Scroll of Artifact Creation
k) a Tilkal Rod of Speed (200/200)
l) a Rod Tip of Drain Life (30 Mana to cast)
m) The Ring of Wenaran (+6)
    It 
    increases your strength, intelligence and charisma by 6.  It sustains 
    your intelligence.  It provides resistance to electricity, light and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 695 of
    Nether Realm.
n) The Ring 'Fuin' (+15 to speed)
    It increases your speed and luck by 15.  It provides
    immunity to nether.  It provides resistance to life draining.  It
    renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
o) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Chain Mail of Aminaurod (-2 to accuracy) [14,+22]
    It sustains your intelligence.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Balance on level 680 of
    Nether Realm.
q) The Splint Mail of Handol (-2 to accuracy) [19,+0]
    It provides immunity to cold and nether.  It provides
    resistance to life draining, poison, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 62 of Dol Guldur.
r) The Partial Plate Armour 'Aroth' (-3 to accuracy) [22,+10]
    
    It sustains your constitution and charisma.  It provides immunity to 
    acid and nether.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
s) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 680 of
    Nether Realm.
t) The Mumak Hide Armour of Tanardor (-1 to accuracy) [8,+0]
    It sustains your constitution.  It provides immunity to 
    nether.  It provides resistance to poison, dark, sound, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 96 of Angband.
u) The Great Eagle Down Coat of Glinath [9,+0]
    
    It sustains your strength.  It provides immunity to fire and nether.  
    It provides resistance to acid, cold, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 127 of Utumno.
v) The Great Eagle Down Coat 'Hanar' (-44,-41) [9,+0](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to cold and nether.  It provides resistance to acid, 
    fire, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 65 of Erebor.
x) The Red Arrow of Gondor {!k!d!v!s}
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.


  [Home Inventory - Khazad-dum ]

a) a Note of Eru [10,+5] (+3)
b) Pandora's Box
    It
    can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 60 of Dol Guldur.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring 'Hyavalas' [+15] (+2 to speed)
    It can be activated
    for ball of lightning and resist lightning every 50+d50 turns if it is
    being worn. It increases your stealth, infravision and speed by 2.  It
    provides resistance to electricity, fire, confusion, sound and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
e) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 69 of Dol Guldur.
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
g) The Chain Mail of Lacir (-2 to accuracy) [14,+11]
    It sustains your strength.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to 
    electricity, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 71 of Angband.
h) The Metal Brigandine Armour 'Danos' (-3 to accuracy) [19,+0]
    It
    sustains your wisdom and charisma.  It provides immunity to nether.  
    It makes you completely fearless.  It provides resistance to fire, 
    light, sound, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
i) The Splint Mail of Niath (-45,-28) [19,+16](20%)
    It
    increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to dark, confusion, sound and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
j) The Partial Plate Armour 'Findilos' (-3 to accuracy) [22,+13]
    It sustains your 
    dexterity and charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to cold, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
k) The Galvorn Plate Mail 'Miriele' (-30,-32) [40,+0](40%)
    
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, poison, confusion, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
l) The Robe of Amdair (-68,-55) [2,+0](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to electricity, fire and nether.  It provides
    resistance to light, confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 109 of
    Utumno.
m) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
n) The Psychoactive Skin of Debras (-62,-42) [10,+16](20%)(20%) (+1 to stealth)
    It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth by 1.  It increases your mana capacity and hit points by 20%.  
    It sustains your strength and dexterity.  It provides resistance to 
    electricity, sound, nether, nexus, chaos and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
o) The Soft Leather Armour of Gorinur (-5,-33) [4,+14](40%)
    It increases
     your hit points by 40%.  It sustains your charisma.  It provides
    immunity to electricity and cold.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
p) The Hard Studded Leather 'Hudhwe' (-1 to accuracy) [7,+1]
    It
    sustains your strength and dexterity.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 37 of Isengard.
q) The Padded Armour of Shelmor (-70,-62) [4,+1](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and charisma.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
r) The Leather Jerkin of Arahatum [7,+12]
    It
    sustains your wisdom.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
s) The Thunderlord Coat of Threr (-54,-14) [9,+1](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to fire, light, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
t) The Jedi Master Robe of Yoda [1,+25] (+10)
    It
    can be activated for invulnerability (4+d8) every 800 turns if it is
    being worn. It prevents stuns. It increases your intelligence, wisdom, 
    dexterity, charisma, searching, speed and luck by 10.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 88 of Angband.
u) The Great Eagle Down Coat of Edaron (-34,-12) [9,+4](20%)
    It
    increases your hit points by 20%.  It provides immunity to fire and 
    nether.  It provides resistance to cold, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 70 of The Sacred Land Of Mountains.
v) The Great Eagle Down Coat of Lorgil (-24,-23) [9,+0](20%)
    It
    increases your hit points by 20%.  It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to acid, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
w) The Shadow Cloak 'Hudhrast' [6,+4] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your strength.  It provides
    immunity to acid.  It provides resistance to fire, light, dark, shards
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.


  [The Museum Inventory - Bree ]

a) The Maiablade of Tumelch (3d8) (+16,+14) (+1)
    It can be
    activated for Unknown! if it is being worn. It increases your 
    dexterity by 1.  It does extra damage from fire and light.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 100 of Angband.
b) The Ring of Mathilos
    It
    sustains your strength.  It provides resistance to cold, light and 
    nether.  It speeds your regenerative powers.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
c) The Ring of Power of Uvatha the Horseman (+4 to speed)
    
    It increases your strength, stealth, speed and ability to score
    critical hits by 4.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and poison.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Ren the Unclean (+2 to speed)
    
    It increases your wisdom, infravision and speed by 2.  It makes you
    invisible.  It provides resistance to cold, poison and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 126 of Utumno.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    
    It increases your dexterity, speed, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength and intelligence.  It provides resistance to light.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your charisma, stealth and ability to score
    critical hits by 3.  It makes you invisible.  It provides resistance 
    to acid, light, confusion and sound.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
g) The Ring of Power of Akhorahil the Blind (+4)
    
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity and 
    light.  It allows you to fly.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 103 of Utumno.
h) The Ring of Power of Adunaphel the Quiet (+2 to searching)
    
    It increases your intelligence, searching and infravision by 2.  It
    makes you invisible.  It provides resistance to shards and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 126 of Utumno.
i) The Ring of Power of Hoarmurath of Dir (+2 to searching)
    
    It increases your wisdom, searching and infravision by 2.  It makes
    you invisible.  It provides resistance to cold, nexus and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 125 of Utumno.
j) The Ring of Power of Dwar, Dog Lord of Waw (+3 to searching)
    
    It increases your searching by 3.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to light
     and blindness.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 96 of
    Angband.
k) The Amulet 'Mogriste' (-5 to searching)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It decreases your dexterity and searching by 5.  It
    provides resistance to poison and shards.  It slows your metabolism.  
    It prevents teleportation.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 103 of Utumno.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young bronze dragon on level 70 of The
    Sacred Land Of Mountains.
m) The Splint Mail 'Elend' (-2 to accuracy) [19,+0]
    It sustains your constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, light and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Full Plate Armour of Sulindorn (-3 to accuracy) [25,+11]
    It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to light, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 126 of Utumno.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 71 of Angband.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Dragon Helm of Thrain [8,-17]
    It provides resistance to life draining and acid.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
v) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 74 of Angband.
w) The Harp of Tom Bombadil(80%) (+4)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your charisma, stealth, 
    searching and luck by 4.  It increases your hit points by 80%.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 127 of Utumno.
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Radagast the Brown on level 70 of The
    Sacred Land Of Mountains.
a) Gorbag, the Orc Captain's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 60 of
    Erebor.
b) Narse the Black Dragon's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Narse the Black Dragon on level 67 of
    Erebor.
c) Rich, the Thief's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rich, the Thief on level 72 of Erebor.
d) The Mage Staff of Celta (1d4) (+2,+8)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    blindness and confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.


  [The Museum Inventory - Gondolin ]

a) The Ring of Galast (+5% of critical hits)
    
    It increases your strength, intelligence, wisdom and ability to score
    critical hits by 5.  It sustains your wisdom.  It provides resistance 
    to fire.  It slows your metabolism.  It aggravates nearby creatures.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your 
    charisma, speed and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to 
    electricity.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of The Sacred
    Land Of Mountains.
c) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    It increases your speed, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity and fire.  
    It allows you to fly.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 122
    of Utumno.
d) The Ring of Power of The Witch-King of Angmar (+2 to speed)
    It increases your constitution and speed by 2.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 127 of
    Utumno.
e) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Golden Crown 'Frost' [0,+6] {cursed}
    It provides
    resistance to nexus and chaos.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    70 of The Sacred Land Of Mountains.
g) The Metal Cap of Andilim [3,+12]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, dark, shards, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Barad-Dur.
h) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It is easy to
    throw. It does extra damage from fire.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 127 of Utumno.
i) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and Maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 61 of Emyn Luin.
j) The Sheaf Arrow of Narastar (E:25, L:2) (1d5) (+19,+9)
    It
    does extra damage from acid and fire.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 127 of
    Utumno.
k) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    1.  It provides resistance to acid, electricity, fire, cold and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
l) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    70 of The Sacred Land Of Mountains.
m) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
n) Fangorn the Treebeard, Lord of the Ents's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 70 of The Sacred Land Of Mountains.
o) Itangast the Fire Drake's corpse
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
p) Caldarm the Third's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Caldarm the Third on level 95 of Angband.
q) Maedhros the Tall's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 127 of Utumno.
r) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It does extra damage from
    pure magic.  It increases your intelligence, speed and spell power by 
    4.  It increases your mana capacity by 80%.  It does extra damage from 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 70 of
    Dol Guldur.
s) The Mage Staff of Doliel (1d4) (+10,+13) [+5]
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It does extra damage from
    pure magic.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 94 of Angband.


  [The Museum Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Guardian yeek Rogue on level 70 of The
    Sacred Land Of Mountains.
b) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sorcerer on level 60 of Erebor.
c) The Maiahorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ivory monk on level 66 of Erebor.
d) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It
    is well-hidden. It rearms itself.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
e) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
f) The Ring of Power of Ji Indur Dawndeath
    It
    makes you invisible.  It sustains your intelligence, wisdom and 
    charisma.  It provides resistance to confusion, shards, nexus and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 98 of Angband.
g) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Lamorol {cursed}
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to shards and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It drains experience.  It has been blessed by the gods.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 89 of Orodruin.
i) 2 Palantirs of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 88 of
    Angband.
j) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Null, the Living Void on level 85 of
    Angband.
k) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 87 of
    Angband.
l) The Metal Scale Mail of Gallin (-2 to accuracy) [13,+13]
    It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 87 of Angband.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 70 of The Sacred Land
    Of Mountains.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Easterling on level 42 of Barad-Dur.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 100
    of Angband.
p) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5
    .  It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 61 of Emyn Luin.
q) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 61 of Emyn Luin.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of The Sacred
    Land Of Mountains.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Layzark, the Emperor on level 70 of The
    Sacred Land Of Mountains.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every
    5+d5 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire troll on level 99 of Orodruin.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ettin on level 40 of Isengard.
v) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 109 of Utumno.
w) The Light War Axe 'Erend' (2d5) (+2,+10) {cursed}
    It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire and dark.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to chaos and disenchantment.  It 
    drains mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 56 of Barad-Dur.
c) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must
    be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Withered Heath.
d) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fiona the Sorceress on level 70 of Dol
    Guldur.
e) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open
    a secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Orodruin.
g) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
h) Martti Ihrasaari's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Minas Anor .
i) Groo, the Wanderer's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Groo, the Wanderer on level 40 of The
    Helcaraxe.
j) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Philosophy Teacher's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Philosophy Teacher on level 56 of
    Barad-Dur.
l) Rinaldo, son of Brand's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rinaldo, son of Brand on level 62 of Emyn
    Luin.
m) Grima the Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 40 of Isengard.


  [The Museum Inventory - Caras Galadhon ]

a) The Filthy Rag 'Nasaurodh' [1,-1]
    It sustains your wisdom.  It provides immunity to 
    fire.  It provides resistance to light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 91 of Angband.
d) The Robe of Lador [2,+8]
    
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides resistance to light, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Isengard.
e) The Robe of Telcaras [2,+0]
    It sustains your 
    wisdom.  It provides resistance to poison, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 60 of Erebor.
h) The Great Eagle Down Coat of Tarthad [9,+16] {cursed}
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold and poison.  It drains 
    experience.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 672 of Nether Realm.
i) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It 
    increases your dexterity, charisma, stealth, searching and luck by 3.  
    It makes you invisible.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 69 of Emyn
    Luin.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Emyn Luin.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 126 of
    Utumno.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Barad-Dur.
p) The Steel Helm of Gilim [6,+0]
    It provides
    light (radius 1) forever.  It provides resistance to blindness and 
    nether.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 90 of Angband.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 129 of The Void.
r) The Third Eye of Finumen [1,+0] (+2 to stealth)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and spell power by 2.  It sustains your intelligence and 
    charisma.  It provides resistance to acid, electricity and dark.  It
    allows you to sense the presence of evil beings and good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 90 of Angband.
s) The Handclaw of Vatholin (-8,-9) [3,+14] {cursed}
    It is
    very sharp and can cut your foes.  It sustains your strength.  It
    provides resistance to acid and fire.  It prevents teleportation.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 62 of Dol Guldur.
t) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 62 of Emyn Luin.
u) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It is easy to throw. It does extra damage from frost.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 26 of Mirkwood.
v) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Barad-Dur.
w) The Long Sword of Sulkorn (3d4) (+13,+10) (-9)
    It decreases 
    your constitution and charisma by 9.  It does extra damage from 
    electricity.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 125
    of Utumno.
x) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It
    is easy to throw. It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Caldarm the Third on level 95 of Angband.
a) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    Maiar.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 142 of The
    Void.
b) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 20 of
    Mirkwood.
c) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 94 of Angband.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Seeker Bolt 'Oromar' (4d5) (+16,+2)
    It is especially
    deadly against giants.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 126 of
    Utumno.
f) The Arrow 'Andin' (1d4) (+22,+20)
    It does extra damage from acid and electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
g) The Arrow 'Aranion' (1d4) (+11,+12)
    It does extra
    damage from electricity and fire.  It induces random teleportation.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 127
    of Utumno.
h) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Barad-Dur.
j) The Silver Arrow 'Orimaras' (3d4) (+31,+16)
    It does extra
    damage from electricity and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 107 of
    Utumno.
k) The Metal Boomerang of Ekkar (E:70, L:4) (4d5) (+0,+13)
    It does extra damage from frost.  It is a great bane of Maiar.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
l) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every
    250 turns if it is being worn. It increases your wisdom and charisma
     by 2.  It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Utumno.
m) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
n) Grendel's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grendel on level 54 of Barad-Dur.
o) Slappy, Abbess of Pain's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Slappy, Abbess of Pain on level 70 of The
    Sacred Land Of Mountains.
p) Gachapin's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gachapin on level 25 of Mirkwood.
q) Julian, Master of Arden Forest's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Julian, Master of Arden Forest on level 78
    of Angband.
r) The Mage Staff of Rogregond (1d4) (-8,-5) [+3](20%) (+1)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It does extra damage from
    pure magic.  It increases your intelligence and spell power by 1.  It
    increases your mana capacity by 20%.  It sustains your intelligence.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Khazad-dum ]

a) The Amulet 'Echeldor' (+1)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your strength by 1.  It provides resistance to acid
    , electricity, nether and disenchantment.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Amulet of Magdur (+0)
    It decreases your searching by 0.  It sustains your 
    strength, intelligence and constitution.  It provides resistance to 
    acid, light and nether.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hagen, son of Alberich on level 36 of
    Barad-Dur.
c) The Amulet of Lionde (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your 
    intelligence, wisdom, dexterity and searching by 3.  It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 127 of
    Utumno.
d) The Amulet of Belemmor (+3)
    It increases your dexterity and infravision by 3.  It sustains 
    your intelligence and constitution.  It provides resistance to cold, 
    sound, chaos and disenchantment.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 75 of Angband.
e) The Cord Armour 'Thregoth' [6,+0]
    It
    sustains your wisdom.  It provides resistance to electricity, cold, 
    poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood.
f) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaaki on level 70 of The Sacred Land Of
    Mountains.
g) The Jedi Robe of Uilomur [6,+2]
    It sustains your dexterity.  It provides resistance to 
    confusion and sound.  It drains experience.  It induces random
    teleportation.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 126 of Utumno.
h) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+6] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 63 of Erebor.
i) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Utumno.
j) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Adamantite Crown of Dorwen [0,+14]
    It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 126 of Utumno.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Santa Claus on level 62 of Dol Guldur.
m) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) Mime, the Nibelung's corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mime, the Nibelung on level 85 of Angband.
o) Lisa, rider of gold Romth's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lisa, rider of gold Romth on level 86 of
    Angband.
p) a Mage Staff of Sorcery (1d4) (-23,-64)(100%)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It does extra damage from pure magic.  It increases your spell
    power by 5.  It increases your mana capacity and hit points by 100%.  
    You found it in the remains of a Keeper of Secrets on level 89 of Angband.



Posted on 20.5.2007 08:25
Last updated on 23.5.2007 07:01

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12. on the Ladder (of 19090)
12. on the FuryBand Ladder (of 163)
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On 20.5.2007 08:25 angband@techiem2.net wrote:
For the record I did save scum this guy a couple times when I did really stupid things due to lack of sleep (you'd think I'd learn).
Things like standing in the middle of an open room looking at a Great Wyrm of Thunder and then shooting something else...(needless to say the GWOT breathed....).
Other than those couple braindead moments I recovered him from he's been legit.
He has found and drunk the Blood of Life.
I corrupted him after the win.
I have one of those junkarts that activates for corruption, so I activated it until it wouldn't anymore so I'm pretty sure I have all the corruptions he can get.
I'm thinking of taking him to the Void if I can ever find something with magic breathing.

On 20.5.2007 21:12 OmniNegro@hotmail.com wrote:
Very Nice. I never had much luck with either a spider or a Master. It's too bad about the ugly error codes for spider abilities. This character is one I may try to copy. It looks challenging though.

On 22.5.2007 20:02 angband@techiem2.net wrote:
Prepping for Void

On 23.5.2007 07:01 angband@techiem2.net wrote:
Here it is.
The Void was actually pretty easy with this guy.
Just spam webs and greater dragons, occasionally use genocide if something gets too close.
Morgy was easy.
Just had to stay a couple steps away from him.
He hit me once and almost killed me.
After that I stood back and spammed him with area inertia and area shards.
Used Banishment to get rid of most of the other critters in the area.


On 23.5.2007 07:03 angband@techiem2.net wrote:
Er..Melkor, not Morgy. :)
Actually, Tiki was easy too.
I fried him with a few shots of manthrust.


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