The Angband Ladder: Sevoiand, Ethereal Dragon Master by <angband@techiem2.net>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Sevoiand               Age                 65       STR:     39       
 Sex   : Male                   Height             171       INT:     40       
 Race  : Ethereal Dragon        Weight               1       WIS!     40       
 Class : Master                 Social Class         3       DEX:     37       
 Body  : Player                                              CON!     40       
 God   : Ulmo                                                CHR!     39       
                                                                               
 + To Melee Hit          64 Level             46    Hit Points      551/   551 
 + To Melee Damage       59 Experience   7582726    Spell Points    612/   612 
 + To Ranged Hit         64 Max Exp      7582726    Sanity          856/   856 
 + To Ranged Damage       0 Exp to Adv.  8400000    Piety                -4023 
   AC                17+102 Gold         2907887    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  585-5031  
 Stealth     : Good         Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born at the foot of the Orodruin, awakened by               
          Gorthaur.  Since then you have destroyed no enemies of the           
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5040 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 58 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    efghijkmnosxz{@             
        Add Str   : .....14........             
        Add Int   : .....1..422....             
        Add Wis   : .....14..22...+             
        Add Dex   : 5....1.....5...             
        Add Con   : 5..7.1..4......             
        Add Chr   : 5....14....5...             
        Add Stea. : .....1..42.....             
        Add Sear. : .....1.4..2....             
        Add Speed : .*97..4.42.....             
        Sust Str  : +..............             
        Sust Int  : ...............             
        Sust Wis  : ..............+             
        Sust Dex  : ...............             
        Sust Con  : ...+.......+...             
        Sust Chr  : ...........+...             
        Invisible : ............+..             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ........+......             
        Free Act  : ...........+...             
        Hold Life : ..............+             
        Res Acid  : ........++.....             
        Res Elec  : ........+......             
        Imm Fire  : ++..+.+.*......             
        Res Cold  : ........+......             
        Res Pois  : .....++........             
        Res Fear  : ...+..+........             
        Res Light : ..+............             
        Res Dark  : .....+.........             
        Res Blind : ..........+....             
        Res Conf  : +..........+...             
        Res Sound : ...............             
        Res Shard : +..............             
        Res Neth  : +..........+...             
        Res Nexus : +.......+......             
        Res Chaos : +..........+...             
        Res Disen : ......+........             
        Aura Fire : ....+...+......             
        WraithForm: ..............+             
        Levitate  : ....+..........             
        Lite      : ..+.+..........             
        See Invis : .....+....+....             
        Activate  : .....+++.+++...             
        Cursed    : ++.+..+........             
        Fly       : ........+.....+             
        Undead.ESP: .+.............             
        Good.ESP  : ........+......             
        No Stun   : .......+.......             

Skills (points left: 0)
          . Dragon-combat                        50.000 [1.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -06.600 [0.500]
          . Disarming                            02.700 [0.500]
 - Powers                                        50.000 [1.200]
          . Devices                              07.500 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [2.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            04.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Maia-lore                            01.000 [0.300]
          . Runecraft                            00.000 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  01.650 [0.550]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.600 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            02.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

e) The Ring of Geleb (+18 to damage) (+5) {cursed}
    It increases your dexterity, constitution
     and charisma by 5.  It sustains your strength.  It provides
    resistance to fire, shards, nether, nexus and chaos.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Demonic Ring of Speed (+11) {cursed}
    It increases your speed by 11.  It
    provides resistance to fire.  It allows you to sense the presence of 
    Maiar.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
g) a Dazzling Ring of Speed (+9)
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 3) forever.  It increases your speed by 9.  
    It provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
h) a Rohirric Ring of Constitution (+7) {cursed}
    It increases your constitution and speed by 7.  It sustains 
    your constitution.  It makes you completely fearless.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) a Blazing Ring of Levitation
    It provides light (radius 5)
    forever.  It provides resistance to fire.  It allows you to levitate.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gnome mage on level 70 of The Sacred Land
    Of Mountains.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth and searching by 1.
    It provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    70 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 56 of
    Barad-Dur.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) (nothing)


  [Character Inventory]

a) The Gem of Hate {Cure Sanity/200 !k!d!!}
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
b) The Sixteenth Eye of Sauron
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 56 of Barad-Dur.
c) The Ring of Bered [+15] (+1)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your constitution by 1.  It sustains your 
    strength.  It provides resistance to acid, electricity, cold, poison, 
    light, dark and blindness.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
d) The Ring of Galaith
    It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to electricity, dark, blindness and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
e) The Ring of Luingbar (+1 to infravision)
    It 
    increases your constitution, charisma and infravision by 1.  It
    sustains your dexterity and constitution.  It provides resistance to 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
g) The Double Chain Mail of Guindrima (-64,-10) [16,+0](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid and cold.  It provides
    resistance to electricity, light, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 56 of Barad-Dur.
i) The Ribbed Plate Armour of Fuing (-3 to accuracy) [28,+4]
    
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid.  It provides resistance to cold, poison, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
k) The Short Sword (Offhand) of Silwen (+1,+7) [-2,-8] (+1 attack)
    It 
    increases your attack speed by 1.  It sustains your wisdom and 
    constitution.  It provides resistance to cold, poison, confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
m) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It is easy to throw. It does extra damage from frost.  It
    provides resistance to cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 58 of Barad-Dur.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Grim Reaper Figure of Mandos [10,+0] (+3)
b) The Fourteenth Eye of Sauron
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Skaven shaman on level 70 of The Sacred
    Land Of Mountains.
c) Carcharoth's Favourite Toy
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Grave wight in the town of Bree .
d) a Potion of Healing
e) a Potion of Life
f) 3 Potions of Curing
g) a Silver Rod of the Istari of Nothing (200/200)
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 70 of The
    Sacred Land Of Mountains.
j) The Anchor of Space-Time
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hrothgar, the Ettin King on level 70 of The
    Sacred Land Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500
    turns if it is being worn. It increases your strength and charisma by 
    4.  It provides resistance to acid, electricity, fire, cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 70 of The Sacred
    Land Of Mountains.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Jedi Master Robe of Arthrel [6,+12]
    It sustains your charisma.  It provides immunity to acid and 
    nether.  It provides resistance to life draining, fire, light, dark, 
    confusion, sound, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 70 of The Sacred Land
    Of Mountains.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snow-troll Priest on level 70 of The
    Sacred Land Of Mountains.
p) The Broken Dagger of Aronwe (1d1) (+1,+3) (+1)
    It increases your dexterity by 1.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Long Sword of Falmanfal (3d4) (+6,+7) (+2 attacks)
r) The Stiletto 'Andilumur' (2d3) (+9,+21) (+4)
    
    It is easy to throw. It increases your strength and wisdom by 4.  It
    does extra damage from electricity and fire.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 70 of The Sacred
    Land Of Mountains.
s) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
t) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10)
u) The Sceptre of Numenor (-3 to speed) {cursed}
v) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
w) The Parchment - Map of Thror
x) The Mage Staff 'Balith' (1d4) (+12,+8) (+2)
    It can be wielded two-handed.  It can be used
    to store a spell.  It does extra damage from pure magic.  It increases 
    your intelligence by 2.  It sustains your intelligence and wisdom.  It
    provides resistance to confusion.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.


  [Home Inventory - Gondolin ]

a) a Rock of Tulkas [10,+3] (+3)
b) a Coral Stone of Ulmo [10,+0] (+3)
c) The Ultimate Slime Mold
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Skaven on level 70 of The Sacred Land Of
    Mountains.
d) 6 Sprigs of Athelas
e) a Mithril Rod of Nothing (160/160)
f) a Mithril Rod of Nothing (160/160)
g) 2 Rod Tips of Acid Balls (60 Mana to cast)
h) 2 Rod Tips of Fire Balls (60 Mana to cast)
i) 5 Rod Tips of Cold Balls (55 Mana to cast)
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
k) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
l) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 70 of The Sacred Land Of
    Mountains.
m) The Augmented Chain Mail of Valastir (-33,-67) [16,+11](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 70 of The Sacred
    Land Of Mountains.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Cesti of Ilmir [5,+9]
    It makes you completely fearless.  It
    provides resistance to light, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to
    throw. It poisons your foes.  It is especially deadly against orcs.  
    It provides resistance to poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Barad-Dur.
r) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 70 of The Sacred
    Land Of Mountains.
t) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Barad-Dur.
w) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    70 of The Sacred Land Of Mountains.
x) The Mage Staff 'Aegnion' (1d4) (+2,-5)(20%) (+1)
    It can be wielded two-handed.  It
    can be used to store a spell.  It does extra damage from pure magic.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It provides immunity to paralysis.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 41 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Tome of Sevoiand
b) a Greater Maiac quylthulg (1500 hp)
c) a Greater rotting quylthulg (1500 hp)
d) a Greater draconic quylthulg (1500 hp)
e) a Skull druj (1400 hp)
f) a Potion of *Healing*
g) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome priest on level 70 of The Sacred
    Land Of Mountains.
h) a Ring of Protection [+17]
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Multi-hued drake in the town of Gondolin .
i) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
j) a Dazzling Amulet of the Magi (+4,+4) (+2 to searching)
    It grants you the power of illuminate if it
    is being worn.  It provides light (radius 3) forever.  It can be used
    to store a spell.  It increases your intelligence and searching by 2.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to light, blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
l) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
n) The Mithril Chain Mail of Antirm [28,+7]
    It provides immunity to electricity, fire and cold.  
    It provides resistance to light and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
o) an Ethereal Cloak of Mist [1,+24]
p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 70 of The Sacred Land Of
    Mountains.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    Maiar.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
r) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It is easy to throw. It does
    extra damage from fire.  It provides resistance to fire and blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 70 of The
    Sacred Land Of Mountains.
s) The Trifurcate Spear 'Taldurin' (E:70, L:4) (3d7) (+26,+19) [5,+0]
    It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
t) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
u) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
v) The Heavy Mithril Crossbow of Tunindudh (x5) (+11,+4) (+1 to speed)
    It 
    increases your strength, intelligence, wisdom, constitution and speed
     by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll in the town of Gondolin .
w) The Metal Boomerang of Fearrien (4d5) (+9,+6)
    It
    does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
x) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Bag of Tricks
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
b) Pandora's Box
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 23 of The Withered Heath.
c) The Gem of Wisdom
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
d) Darkgod's Doll of the Player
    It
    can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 23 of The Withered Heath.
e) The Skeleton of Nob
    It
    can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 23 of The Withered Heath.
f) The Fifteenth Eye of Sauron
    It
    can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
g) Saruman's Big Book of Brutality
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Ranger chieftain on level 39 of Barad-Dur.
h) The Shopping List of Barliman
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Goat of Mendes on level 42 of Barad-Dur.
i) The Horn of Ages
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 34 of Barad-Dur.
j) The Pipe of Buckland
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 38 of Barad-Dur.
k) The True Totem of an Ostrich
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Lygrog on level 70 of The Sacred Land Of
    Mountains.
l) 6 Potions of Corruption
m) 2 Potions of Healing
n) 4 Potions of Restore Mana
o) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it lying in a vault on level 28 of The Withered Heath.
p) a Dazzling Ring of Speed (+7)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It increases your speed by 7.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 70 of The Sacred
    Land Of Mountains.
q) a Glowing Ring of Speed (+6)
    It provides light (radius 1) forever.  It increases 
    your speed by 6.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
s) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, 
    dexterity, constitution and speed by 3.  It sustains your dexterity.  
    It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 36 of
    Barad-Dur.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
u) The Pair of Metal Shod Boots of Eldaith [6,+3]
    It
    sustains your intelligence and charisma.  It provides immunity to
    paralysis.  It provides resistance to life draining, electricity and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
v) The Double Axe of Aegol (3d6) (+13,+9) (+4)
    It
    must be wielded two-handed.  It increases your wisdom by 4.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Withered Heath.
w) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
x) The Long Bow of Legolas (x6) (+17,+19) (+3)


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your dexterity.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, light and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Telchar the Smith on level 70 of The Sacred
    Land Of Mountains.
c) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .


  [The Museum Inventory - Gondolin ]

a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 16.5.2007 05:54
Last updated on 17.5.2007 07:35

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6745. on the Ladder (of 19090)
83. on the FuryBand Ladder (of 163)
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On 17.5.2007 07:34 angband@techiem2.net wrote:
Well, I died.
Got the One Ring from one of the secondary carriers, so I was starting to do Mt. Doom.
Fat Fingered my way to death.
Was meleeing a unique in a hallway, and apparently he teleported me away.
Right into a pit (of drujes and such I think), and I didn't catch it and release till I was dead...
So yeah, YASD.
*sigh*

On 17.5.2007 07:35 angband@techiem2.net wrote:
Anyhow, here's the last dump I did.

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