The Angband Ladder: Anastasia, Half-Ogre Master by <s_latour@hotmail.com>
[FuryBand 5.0.3 Character Sheet] Name : Anastasia Age 41 STR! 18/180 Sex : Female Height 56 INT! 18/*** Race : Half-Ogre LostSoul Weight 243 WIS! 18/*** Class : Master Social Class 3 DEX! 18/160 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -1 Level 75 Hit Points 867/ 1129 + To Melee Damage -13 Experience 154131339 Spell Points 1586/ 2185 + To Ranged Hit 40 Max Exp 154131339 Sanity 1239/ 1392 + To Ranged Damage 13 Exp to Adv. ***** Piety -24900 AC 25+237 Gold 2177699 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 2 Saving Throw: Legendary[5] Disarming : Good Damg./Round: 4d4-52 Stealth : Good Magic Device: Heroic Infra-Vision: 150 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have blue eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Halls of Waiting: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Den of Dogs: Level 50 (2500') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Utumno: Level 127 (6350') Your body is a Player. You are currently on level 692 of Nether Realm. You have defeated 6775 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 26 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ SlayEvil : .............+.. SlayUndead: .............+.. SlayTroll : .............+.. SlayDragon: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sentient : .............+.. Sust Str : ..+++..........+ Sust Int : ................ Sust Wis : ..+............. Sust Dex : ...++........... Sust Con : ..+++.....+..... Sust Chr : ..+............. Free Act : ..+++..++....... Hold Life : ...+++.+........ Blessed : ................ Reflect : ................ No Stun : ................ Protection: ......+......... Imm Acid : +.......*....... Imm Elec : +..*..+......... Imm Fire : *.*............. Res Cold : +.........+..... Res Pois : ...+............ Res Fear : ..+............. Res Light : .....+.+........ Res Dark : .....+.+.......+ Res Blind : .........+...... Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : ................ Res Neth : ..+.+........... Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ...+............ Levitate : ...+............ Climb : ..............+. Light : ....++.......... Digestion : ...++........... Regen : ..+++.+...+..... See Invis : +.++.+.+.......+ Precogntn.: +............... Trinity : +............... Magic Brth: .......+........ Water Brth: ....+........... Spell-Hold: +...+.....+..... Add Str : .213....4....... Add Int : *213.....2...... Add Wis : *213.....2...... Add Dex : .213............ Add Con : .213....4.4..... Add Chr : *213............ Mul Mana : +.....+........+ Add SPower: *............... Add Stlth.: ......11........ Add Infra : *............... Add Speed : .213.3.....5.... Mul life : ....+..........+ Add Luck : *.1323.......... Acidproof : ++++++.++++..+.. Elecproof : +++++++++++..+.. Fireproof : ++++++.++++..+.. Coldproof : ++++++.++++..+.. Could 2Hnd: +............... Activate : +.++.+.+..+..... Orc ESP: .....+..++...... Troll ESP: .........+...... Maia ESP: +............... Evil ESP: +........+...... No blows : +............... Skills (points left: 148) - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] . Disarming -00.300 [0.000] - Powers 50.000 [1.000] . Devices 25.500 [1.000] . Power 50.000 [0.600] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Runecraft 00.000 [0.900] . Innate 00.000 [0.900] . Alchemy 01.000 [0.300] - Spirituality 50.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Satisfy Hunger on level 6. You are fated to die on level 1. You do not know all of your fate. [Character Equipment] a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {!*} It is part of the trinity of the ultimate weapons. It should be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of maiar and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Short Bow of Orwatar (x4) (+13,+13) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight archer on level 34 of The Land Of Rhun. e) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. k) The Blue Stone 'Coimir'(40%) (+2) {!*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Waiting. n) a Psychoactive Skin of Resist Lightning (+5,+5) [10,+19](20%) (+1 to stealth) { It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. o) an Ethereal Shadow Cloak [6,+37] (+1 to stealth) {!*} It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It provides resistance to life draining, light and dark . It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Waiting. p) The Small Mithril Shield of Thorin [3,+23] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 98 of Halls of Waiting. s) The Hard Leather Cap of Thranduil [2,+9] (+2) {!*} It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 97 of Halls of Waiting. u) The Set of Gauntlets 'Paurnimmen' [Wraithform] [2,+14] (+4) {!*} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 98 of Halls of Waiting. x) a Pair of Soft Leather Boots of Speed [2,+17] (+5) {!*} It increases your speed by 5. You found it in the remains of The Yamata-no-Orochi on level 70 of Emyn Luin. z) (nothing) {) The Arrow of Anniad (E:10, L:1) (1d4) (+22,+11) It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 100 of Angband. |) a Climbing Set {!*} [Character Inventory] a) The Tome of Anastasia {!k!d!v} It cannot be harmed by acid, cold, lightning or fire. b) a Book of Genocide {!k!d!v} c) a Potion of Healing {!*} d) 2 Potions of Life {!*} e) a Golden Rod of the Istari of Healing (250/250) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. f) a Mithril Rod of Capacity of Healing (320/320) {!*} It can hold more mana. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 79 of Forodwaith. g) a Tilkal Rod of Nothing (200/200) {!*} h) a Tilkal Rod of Nothing (200/200) {!*} i) a Tilkal Rod of Nothing (200/200) j) a Tilkal Rod of Home Summoning (99/200) {!*} k) 2 Rod Tips of Healing (120 Mana to cast) {!*} l) The Ring 'Fuin' (+15 to speed) {!*} It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. m) an Empty Bottle n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Minas Anor ] a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. b) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Caras Galadhon ] a) 6 Sprigs of Athelas {!*} b) a Ring of Vitality(40%) {!*} It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. c) an Elemental Ring of Speed (+10) {!*} It increases your speed by 10 . It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 80 of Fort Blade. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 99 of Orodruin. f) The Ring 'Dorlardal' (+3 to speed) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength, stealth, speed and attack speed by 3. It provides resistance to blindness, confusion and sound. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Yamata-no-Orochi on level 70 of Emyn Luin. i) The Black Banner of Gondor (-3) {!*} It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 97 of Halls of Waiting. j) The Robe of Curunir (-40,-40) [38,+0] (+10) {!*} It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thiazi, the Storm Giant on level 72 of Angband. k) The Robe of Belegaer [2,+20] (+5) {!*} It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. l) The Robe 'Niondil' [2,+0] {!*} It sustains your strength. It provides immunity to acid, electricity and nether. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. m) a Psychoactive Skin of Resist Cold (+5,+5) [10,+17](20%) (+1 to stealth) {!*} It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity and cold. It speeds your regenerative powers. It cannot be harmed by cold. You found it in the remains of a Mature white dragon on level 96 of Angband. n) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Large Metal Shield of Istolvor [5,+13] {!*} It sustains your intelligence and dexterity. It provides immunity to acid and electricity. It provides resistance to life draining, fire, poison, light, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) 2 Pairs of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 99 of Orodruin. r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) Portable hole t) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. v) a Mage Staff of Sorcery (1d4) (-58,-8)(100%)(100%) (+5) {!*} It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity and hit points by 100%. It does extra damage from pure magic. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. w) a Mage Staff of Sorcery (1d4) (-19,-43)(80%)(80%) (+4) {!*} It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity and hit points by 80%. It does extra damage from pure magic. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. x) The Mage Staff 'Airin' (1d4) (-3,-4) [+2](100%) (+5) {!*} It should be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 5. It increases your mana capacity by 100%. It does extra damage from pure magic. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 99 of Angband. [The Museum Inventory - Bree ] a) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. b) a Blasted Psychoactive Skin [10,+13](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. You found it lying on the ground on level 98 of Halls of Waiting. c) an Ethereal Ethereal Cloak of Stealth [0,+33] (+3 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 3. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Slingshot of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. |
Posted on 28.12.2008 16:34
5. on the Ladder (of 19091)
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