The Angband Ladder: Furry, High-Elf Jedi by <ewan.mcnay@yale.edu>

  [Fury 3.5.0 Character Sheet]

 Name  : Furry                  Age                102       STR!     40       
 Sex   : Male                   Height             126       INT!     32       
 Race  : High-Elf Barbarian     Weight             180       WIS!     40       
 Class : Jedi                   Social Class        81       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Mandos                                              CHR!     33       
                                                                               
 + To Melee Hit         136 Level             50    Hit Points     2748/  2748 
 + To Melee Damage      101 Experience  99999999    Spell Points    346/   346 
 + To Ranged Hit         57 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety               -10286 
   AC                33+103 Gold         6394938    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Very Bad     Blows/Round:  32        
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  192d6+3232
 Stealth     : Legendary[32]Magic Device: Bad          Infra-Vision: 190 feet  
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Noldorin Mage.  You             
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 32 (1600')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 16808 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 5 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....3...1..            
        Add Int   : ...2............            
        Add Wis   : 5..2.....3......            
        Add Dex   : .3*27.....4.....            
        Add Con   : ..*2.....3.3.1..            
        Add Chr   : ...2.........14.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .3*27......3....            
        Add Infra : 53..7...........            
        Add Speed : ..*273...3.3.1..            
        Add Blows : ..*.....2.......            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Giant: +............+..            
        Slay Drag.: .............+..            
        Sharpness : +............+..            
        Poison Brd: .............+..            
        Elec Brand: +...............            
        Fire Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ..++............            
        Sust Wis  : ..++............            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+.............            
        Sust Chr  : +..+..+.........            
        Invisible : ............+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : .+.+..+...+...+.            
        Hold Life : +..+.+..........            
        Imm Acid  : ..+...*.+.+.....            
        Imm Elec  : +.+...*..+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : ...*.....+......            
        Res Pois  : +...+...........            
        Res Fear  : +..............+            
        Res Light : .....+...+.....+            
        Res Dark  : .....+..........            
        Res Blind : ..++.....+......            
        Res Conf  : ..+..++..+....+.            
        Res Sound : .........+......            
        Res Shard : ..+.............            
        Imm Neth  : ..+...*.........            
        Res Nexus : ..+.+...........            
        Res Chaos : .....+...+......            
        Res Disen : ................            
        Levitate  : ..........+.....            
        Lite      : .........+......            
        See Invis : ...+.+...+.....+            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+.+...++...+.            
        Blessed   : +...+.........+.            
        Precogn.  : ...............+            
        Sentient  : +............+..            
        Climb     : ...........+....            
        Orc.ESP   : .+...+..........            
        Troll.ESP : +...............            
        Evil.ESP  : ...............+            
        Good.ESP  : ...............+            
        Unique.ESP: ...............+            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   - Sword-mastery               49.000 [1.000]
                            . Critical-hits      43.200 [0.500]
          . Archery                              05.800 [0.600]
 - Sneakiness                                    01.840 [0.900]
          . Stealth                              07.000 [1.000]
          . Disarming                            01.200 [0.900]
 - Powers                                        28.900 [1.000]
          . Devices                              02.000 [1.150]
          - Jedi                                 37.800 [1.000]
                   . Dark                       -04.800 [1.000]
                   . Light                       48.000 [1.000]
 - Spirituality                                  11.600 [0.500]
          . Prayer                               12.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Soldier ant on level 9.
You may find a Hard Leather Cap on level 77.


  [Character Equipment]

a) a Vampiric Curved Lightsaber of Slay Giant (E:-51497186, L:50) (6d6)
(+47,+33) 
    It provides light (radius 2) forever.  It increases your wisdom, 
    infravision and spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  It does extra damage from electricity.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It sustains your charisma.  It makes you completely fearless.  
    It provides resistance to life draining, electricity and poison.  It
    allows you to sense the presence of trolls.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Angband.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Speed Ring of Lornen (+17 to speed)
    It increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 92 of Angband.
k) a Lucky Amulet of Trickery (+7)
    It increases your dexterity, stealth, infravision, speed and luck by 7
    .  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Norsa on level 88 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Double Chain Mail of Dorondi (-2 to accuracy) [16,+11]
    It sustains your charisma.  It provides immunity to acid, electricity, 
    fire and nether.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 91 of
    Orodruin.
o) a Snakeskin Cloak of Air [1,+19]
    It allows you to breathe without air.  
    You found it lying in a vault on level 122 of Utumno.
p) a Main Gauche (Offhand) of Resist Acid (+1,+5) [-2,+2] (+2 attacks)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of
    Barad-Dur.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
z) a Greater rotting quylthulg (2800 hp)
{) The Vorpal Bolt of Iacirin (E:67, L:3) (3d4) (+25,+9) (+1 to speed)
    It increases your strength, constitution, charisma and speed by 1.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Multi-hued drake on level 126 of
    Utumno.
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Character Inventory]

a) The Gem of Ghosts {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 97 of Angband.
b) The Tome of Chaos {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven shade on level 69 of Angband.
c) The Gem of Time {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
d) 15 Potions of Cure Critical Insanity
e) 23 Potions of Cure Insanity {100% off}
f) 32 Potions of Healing {100% off}
g) 5 Potions of *Healing* {100% off}
h) 2 Potions of Life
i) 6 Potions of Restore Mana
j) 33 Scrolls of Satisfy Hunger
k) a Mithril Rod of Restoration (160/160)
l) a Mithril Rod of Recall (160/160)
m) The Wand of Digging of Thrain (201 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Lucky Amulet of of War (+6 attacks)
    It increases your strength, dexterity, attack speed and luck by 6.  It 
    drains mana and experience.  It has been blessed by the gods.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
o) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 35 of Moria.
p) a Doublended Lightsaber of Slaying (E:-8161386, L:50) (18d9) (+43,+24)
[15,+0](
    It provides light (radius 2) forever.  It increases your spell power
     by 3.  It increases your mana capacity by 60%.  It does extra damage 
    from frost.  It can cause earthquakes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity and cold.  It allows you to sense the
    presence of trolls.  It slows your metabolism.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    cold.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
q) a Doublended Lightsaber of Tulkas (E:96426, L:32) (9d9) (+35,+24)
[15,+0](80%) 
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and spell power by 4.  It increases your mana capacity by 
    80%.  It does extra damage from electricity and fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold and confusion.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It produces
    an electric sheath.  It drains experience.  It has been blessed by the
    gods.  It induces random teleportation.  It can resist being shattered
    by morgul beings.  
    You found it in the remains of The Unicorn of Order on level 114 of Utumno.
r) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 43 of Moria.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {!k}
b) 14 Morphic Oils of Wolf {!k}
c) 39 Potions of Speed {100% off}
d) 39 Potions of Heroism {100% off}
e) 21 Potions of Berserk Strength {100% off}
f) 12 Potions of Restore Mana {100% off}
g) a Potion of Invulnerability {100% off}
h) a Scroll of Craftsmanship
i) The Amulet of Delthad (+4 to searching)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution, 
    searching and infravision by 4.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 36 of Moria.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 36 of Moria.
l) The Key of Orthanc
m) The Jedi Master Robe of Noste (-44,-62) [6,+7](40%)
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides resistance to electricity, light, dark, confusion, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Venom Wyrm on level 48 of Barad-Dur.
o) an Elven Cloak of Stealth [4,+12] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of
    Mirkwood.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ansalom, the Dark Wizard on level 53 of
    Barad-Dur.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Set of Mithril Gauntlets of Slaying (+6,+1) [4,+11]
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Gondolin .
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 35 of Moria.
c) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster in the town of Gondolin .
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
e) The Metal Brigandine Armour of Duril (-59,-42) [19,+12](40%)
    It increases your hit points by 40%.  It provides immunity to fire.  
    It provides resistance to life draining, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 112 of Utumno.
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Robe of Incanus [2,+20] (+3)
h) a Psychoactive Skin of Permanence (+5,+5) [10,+21](20%) (+1 to stealth)
    It increases your stealth by 1.  It increases your mana capacity by 
    20%.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
j) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 122 of Utumno.
k) a Dwarven Gnomish Helm [5,+12] (+7)
    It increases your constitution, searching and infravision by 7.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    You found it lying in a vault on level 42 of Moria.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 112 of Utumno.
m) a Curved Lightsaber of the Noldor (E:210, L:6) (6d6) (+25,+15) [10,+20](100%)
(
    It provides light (radius 2) forever.  It increases your wisdom, 
    dexterity, constitution, stealth and spell power by 5.  It increases
     your mana capacity by 100%.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your strength and wisdom.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    sound and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
n) The Short Magic Bow of Culas (x4) (+30,+12)(40%) (+2 to speed)
o) The Short Yew bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Moria.
p) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) a Short Magic Bow of Extra Might (x7) (+10,+16)(100%)
    It increases your mana capacity by 100%.  It makes you completely
    fearless.  It fires missiles with extra might.  
    You found it in the remains of an Ethereal dragon on level 44 of Moria.
    
r) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
s) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 55 of Barad-Dur.
t) The Light Magic Crossbow 'Belerion' (x4) (+10,+7)(20%) (+1 to speed)
    It increases your strength, wisdom, dexterity, constitution, charisma
     and speed by 1.  It increases your mana capacity by 20%.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
v) The Heavy Mithril Crossbow of Searahir (x5) (+12,+20) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 1
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 91 of
    Orodruin.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
x) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 44 of Moria.


  [Home Inventory - Minas Anor ]

a) The Box of Horrors {cure insan}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven shade on level 69 of Angband.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) a Sorcerous Amulet of the Serpents (-9,-66) [+2](140%) (+7)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and spell power by 7.  It
    increases your mana capacity by 140%.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 80 of
    Angband.
d) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Null, the Living Void on level 80 of
    Angband.
e) The Ribbed Plate Armour of Beragoros (-3 to accuracy) [28,+0]
    It provides immunity to acid, electricity, cold and nether.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Zombified Serpent of Chaos on level 127 of
    Utumno.
f) an Elven Psychoactive Skin (+5,+5) [10,+22](80%) (+4 to stealth)
    It increases your stealth by 4.  It increases your mana capacity by 
    80%.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to sense the presence of orcs.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Richard Wong, Master of Time on level 82 of
    Angband.
g) The Hard Studded Leather of Kellathar (-29,-30) [7,+12](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to nether.  It provides immunity to paralysis.  It
    provides resistance to dark, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
    Angband.
h) an Elven Cloak of the Magi (-5,-2) [4,+26] (+5)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Utumno.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak of Mist 'Hannaur' [1,+10]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It provides resistance to cold.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Yamata-no-Orochi on level 63 of
    Barad-Dur.
k) The Small Sword 'Thondor' (1d8) (-6,+8) (+6)
    It increases your strength, dexterity and constitution by 6.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dagorrog on level 68 of Angband.
m) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 74 of
    Angband.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Doublended Lightsaber of Thmondil (E:-6984459, L:50) (9d9) (+43,+29)
[15,+0
    It provides light (radius 3) forever.  It increases your strength, 
    intelligence, constitution, stealth, speed and spell power by 5.  It
    increases your mana capacity by 100%.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It produces chaotic
    effects.  It can cause earthquakes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to electricity and fire.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It produces an electric sheath.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 122 of Utumno.
p) The Doublended Lightsaber 'Ostir' (E:724060, L:42) (9d9) (+16,+15)
[15,+0](100%
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity and spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains experience.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 124 of
    Utumno.
q) a Curved Lightsaber of the Noldor (E:210, L:6) (6d6) (+19,+30) [10,+3](100%)
(+
    It provides light (radius 2) forever.  It increases your wisdom, 
    dexterity, constitution, stealth and spell power by 5.  It increases
     your mana capacity by 100%.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your strength and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    confusion.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 68 of Angband.
    
r) a Curved Lightsaber of *Slay Evil* (E:210, L:6) (6d6) (+10,+9) [10,+0](40%)
(+2
    It provides light (radius 2) forever.  It increases your wisdom and 
    spell power by 2.  It increases your mana capacity by 40%.  It is very
    sharp and can cut your foes.  It fights against evil with holy fury.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You found it in the remains of a Blue drake on level 80 of Angband.
s) a Long Willow Bow of Mirkwood (x6) (+15,+10) (+3)
    It increases your dexterity, constitution and stealth by 3.  It
    provides resistance to poison.  It allows you to see invisible
    monsters.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You bought it from the Weaponsmith.
t) The Vorpal Bolt of Varnul (3d4) (+19,+10) (+2)
    It increases your wisdom, dexterity and charisma by 2.  It does extra
    damage from fire.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
u) 21 Seeker Arrows of Slay Evil (4d4) (+16,+18)
    It fights against evil with holy fury.  
    You found it in the remains of a Spectral Wyrm on level 92 of Angband.
v) 17 Seeker Arrows of Slay Evil (4d4) (+11,+10)
    It fights against evil with holy fury.  
    You found it in the remains of a Knight Templar on level 72 of Angband.
    
w) 31 Blessed Silver Arrows of Slay Evil (3d4) (+17,+15)
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Young multi-hued dragon on level 92 of
    Orodruin.


  [Home Inventory - Caras Galadhon ]

a) The Ring 'Amramith' (+12)
    It increases your intelligence, constitution, speed and ability to
    score critical hits by 12.  It makes you invisible.  It provides
    resistance to cold.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
b) The Ring of Power 'Vilya' (+12,+12) (+3)
c) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Lucky Amulet of Brilliance (+9)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and luck by 9.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 89 of
    Angband.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Raou the Conqueror on level 61 of Barad-Dur.
g) The Amulet of Ecthin (+3)
    It increases your dexterity, charisma, stealth, infravision and speed
     by 3.  It sustains your strength and dexterity.  It provides
    resistance to electricity, poison, confusion, nether, nexus and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Amulet of Aregion (+3)
    It can be used to store a spell.  It increases your strength by 3.  It
    sustains your wisdom.  It provides resistance to fire, sound, shards, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 25 of Mirkwood.
i) a Dwarven Lantern of the Magi (+4) {!k}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 4.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Caras
    Galadhon .
l) a Psychoactive Skin of the Ithryn (+3 to accuracy) [10,+28](60%) (+3 to
stealth
    It can be used to store a spell.  It increases your stealth and spell
    power by 3.  It increases your mana capacity by 60%.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, light, blindness, confusion and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 89 of
    Angband.
m) an Elven Jedi Master Robe [6,+23] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, light, dark, confusion and chaos.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
n) The Small Metal Shield of Raurgol [3,+0]
    It sustains your wisdom, constitution and charisma.  It provides
    immunity to acid and cold.  It provides resistance to electricity and 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 84 of Angband.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
q) a Curved Lightsaber (*Defender*) (E:717471, L:45) (6d6) (+36,+17)
[10,+3](100%)
    It provides light (radius 3) forever.  It increases your wisdom, 
    dexterity, constitution, charisma, stealth and spell power by 5.  It
    increases your mana capacity by 100%.  It does extra damage from fire
     and frost.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, poison, light
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Jasra on level 35 of Barad-Dur.
r) a Curved Lightsaber of Extra Attacks (E:-24686388, L:50) (6d6) (+40,+23)
[10,+0
    It provides light (radius 3) forever.  It increases your wisdom, 
    attack speed and spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, poison, light and 
    blindness.  It allows you to levitate.  It allows you to sense the
    presence of good beings.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It produces an electric
    sheath.  It has been blessed by the gods.  It induces random
    teleportation.  It cannot be harmed by electricity.  It cannot be
    harmed by fire.  It cannot be harmed by cold.  
    You found it in the remains of a Blue Thunderlord in the town of Caras
    Galadhon .
s) a Vampiric Doublended Lightsaber (E:-393214, L:50) (9d9) (+47,+24)
[15,+0](40%)
    It provides light (radius 3) forever.  It increases your spell power
     by 2.  It increases your mana capacity and hit points by 40%.  It
    does extra damage from electricity, fire and frost.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to life
    draining, acid and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It reflects bolts and arrows.  It
    produces an electric sheath.  It drains experience.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by electricity.  It cannot be harmed by cold.  
    You found it in the remains of a Great Worm of Balance on level 92 of
    Angband.
t) a Doublended Lightsaber of the Maiar (E:141878, L:34) (9d9) (+33,+24)
[15,+2](1
    It provides light (radius 3) forever.  It increases your spell power
     by 5.  It increases your mana capacity by 100%.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls and giants.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
u) a Spectral Doublended Lightsaber of Fury (E:750, L:10) (9d9) (+18,+11)
[15,-13]
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, attack speed and spell power by 2.  It increases your mana
    capacity by 40%.  It is very sharp and can cut your foes.  It strikes
    at undead with holy wrath.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It reflects bolts and arrows.  It drains mana and life.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Worm of Law on level 99 of Orodruin.
v) The Silver Bolt 'Engrim' (3d5) (+18,+12) (+4)
    It increases your intelligence, dexterity and constitution by 4.  It
    does extra damage from frost.  It drains life from your foes.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 88 of
    Angband.
w) 17 Seeker Arrows of Frost (4d4) (+13,+12)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.


  [The Museum Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+2,+4) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master yeek on level 22 of Mirkwood.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
d) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Surtur, the Fire Giant in the town of
    Gondolin .
e) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Caras
    Galadhon .
f) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
g) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin in the town of Gondolin .
h) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Double Chain Mail of Ellion (-1 to accuracy) [16,+0]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to electricity and shards.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 53 of Barad-Dur.
l) The Heavy Lance 'Mothuntir' (E:150, L:5) (6d8) (+22,+12) [5,+0] (+2 attacks)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom and attack speed by 2.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 112 of Utumno.
m) a Long Willow Bow of Extra Might (x8) (+10,+17) (+5)
    It increases your dexterity by 5.  It provides resistance to 
    disenchantment.  It fires missiles with extra might.  
    You found it in the remains of a Munchkin on level 64 of Barad-Dur.


  [The Museum Inventory - Minas Anor ]

a) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    It increases your intelligence, constitution, speed and attack speed
     by 2.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to acid, electricity and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 112 of Utumno.
b) The Ring 'Marim' (+9)
    It increases your intelligence and speed by 9.  It provides resistance 
    to electricity and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 123 of Utumno.
c) The Ring of Rimloron (+7)
    It increases your searching, speed and attack speed by 7.  It sustains 
    your constitution.  It provides resistance to electricity, confusion, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 111 of Utumno.
d) a Sorcerous Amulet of Telepathy (-75,-63)(80%)(80%) (+4)
    It increases your spell power by 4.  It increases your mana capacity
     and hit points by 80%.  It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 114 of Utumno.
e) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 114 of Utumno.
f) a Large Metal Shield of Preservation (+9,+1) [5,+32]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Main Gauche (Offhand) of Glindar (+1,+5) [-2,-6] (+2 attacks)
    It increases your attack speed by 2.  It sustains your strength.  It
    provides resistance to acid, fire, poison, light, dark, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 111 of Utumno.
h) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tiamat, Celestial Dragon of Evil on level
    114 of Utumno.
i) a Long Willow Bow of Extra Might (x8) (+14,+21) (+5)
    It increases your dexterity by 5.  It provides resistance to shards.  
    It fires missiles with extra might.  
    You found it in the remains of an Ancient green dragon on level 114 of
    Utumno.
j) a Heavy Magic Crossbow (*Reloader*) (x8) (+32,+45)(80%)
    It increases your mana capacity by 80%.  It fires missiles with extra
    might.  
    You found it lying in a vault on level 122 of Utumno.


  [The Museum Inventory - Caras Galadhon ]

a) The Fur Cloak 'Viendi' [3,-8] {cursed}
    It sustains your intelligence.  It provides resistance to cold, 
    confusion and sound.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 111 of Utumno.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 112 of
    Utumno.
d) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Mighty Hammer 'Grond' (E:37, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 13.7.2007 18:42
Last updated on 26.11.2007 20:51

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130. on the Ladder (of 19097)
10. on the Fury Ladder (of 64)
4. for this player (

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On 13.7.2007 18:42 ewan.mcnay@yale.edu wrote:
Hadn't ever played a Jedi, nor worshipped Mandos - the latter seems pretty pointless!

Ringil was lying on the floor, may be my first find of this weapon and of course with a class that rarely uses it... and the Dwarvern lantern was the first I've ever seen with a +4 pval, rathr than the usual 1-3 range.

Otherwise nothing special.

On 13.7.2007 18:44 ewan.mcnay@yale.edu wrote:
Just completed statgain from Jasra. The lightsaber has Fire and *Shield* realms, the latter of which is another first for me. No ide what powers it might gain, but neat anyway.

On 23.7.2007 17:50 ewan.mcnay@yale.edu wrote:
Just offed Sauron on Mt Doom; apparently even at Legendary [32] Stealth, things do in fact still wake up, though :-(. The One is molten - took Sauron down to one star, waited for him to teleport away, then dropped it and chase him down with Anchor in place - and so only the big M awaits. Not that i expect any trouble; this vampiric lightsabre is seriously silly :).

Still found no use for Mandos, nor a spellbook. I suppose that I could hoard piety for awhile and then use his nether immunity for the Void, but that's *so* tedious I doubt that I'll ever bother again...

On 23.7.2007 17:52 ewan.mcnay@yale.edu wrote:
Incidentally, note the various swaps:
* amulet and ring for +6 attacks against strong uniques
* anchor as needed
* just added Ringil as I will now start fighting wraiths, and I doubt that I'll want to use my lightsabre..

Almost no Devices skill, so the junkarts are not a reliable safety net, but vampirism is good enough that I don't even both with a teleport capability. Famous last words? :)

On 23.7.2007 18:23 ewan.mcnay@yale.edu wrote:
Post-Morgoth, in winning kit. Neither he nor Sauron dropped anything interesting :(. OK, Jedi are yet another overpowered Fury idea...

On 26.11.2007 20:51 ewan.mcnay@yale.edu wrote:
Just about to brave the boredom of the Void again. And posting this reminds me to take a crossbow! Almost certainly to die through carelessness in the interminable levels, alas..

On 26.11.2007 23:04 The GP Fury wrote:
Furyband's Jedi and all are significantly more balanced....

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