The Angband Ladder: Gate, High-Elf Jedi by zasvid

  [Fury 3.5.0 Character Sheet]

 Name  : Gate                   Age                123       STR!     40       
 Sex   : Male                   Height              95       INT!     35       
 Race  : High-Elf               Weight             212       WIS!     40       
 Class : Jedi                   Social Class        36       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         162 Level             50    Hit Points     1226/  1278 
 + To Melee Damage      113 Experience  88415832    Spell Points    611/   644 
 + To Ranged Hit         71 Max Exp     88415832    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                66+113 Gold         1282654    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Excellent    Blows/Round:  17        
 Bows/Throw  : Legendary[20]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  102d6+1921
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight silver hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        The Void: Level 128 (6400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        Isengard: Level 37 (1850')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 10196 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 64 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4.4..31...6.            
        Add Int   : ..2.............            
        Add Wis   : 5.2.4....3......            
        Add Dex   : 5.2.....4.1.....            
        Add Con   : 5.2......31.....            
        Add Chr   : 5.2.4.4...1.....            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : 5.2........3....            
        Add Sear. : ...........3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*2.43...3......            
        Add Blows : ...3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : +.+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : +.+.............            
        Invisible : +.......+.......            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : +.+.....++......            
        Hold Life : +.+..+.++.......            
        Imm Acid  : *.....+...+...+.            
        Imm Elec  : +.....+*.++.....            
        Imm Fire  : ++..+.+*.++.....            
        Imm Cold  : +.*...+..++.....            
        Res Pois  : +...+....++.....            
        Res Fear  : ++..+...........            
        Res Light : .....+...+.....+            
        Res Dark  : .....+++......+.            
        Res Blind : ..+......+......            
        Res Conf  : .....+...+......            
        Res Sound : .......+.+......            
        Res Shard : ......+.........            
        Res Neth  : .......+........            
        Res Nexus : +...............            
        Res Chaos : .....+...+......            
        Res Disen : ....+.+.......+.            
        Aura Fire : +.......+.......            
        Aura Elec : +...............            
        Auto Curse: ........+.......            
        Levitate  : +.......+.......            
        Lite      : +........+......            
        See Invis : +.+..+...+.....+            
        Digestion : +...............            
        Regen     : +........+......            
        Activate  : .++++++..+....+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : +...............            
        Cursed    : .+.+++.+.+....+.            
        Hvy Curse : ........++......            
        Precogn.  : ...............+            
        Fly       : ..........+.....            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....++.......+.            
        Giant.ESP : +...............            
        Evil.ESP  : ...............+            
        Good.ESP  : ...............+            
        Unique.ESP: ...............+            
        Full ESP  : ..+............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          - Archery                              05.300 [0.600]
                   . Bow-mastery                 01.000 [0.300]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              05.000 [1.000]
          . Disarming                            04.100 [0.900]
 - Powers                                        22.500 [1.000]
          . Devices                              26.000 [1.150]
          - Jedi                                 43.100 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       49.400 [1.000]
 - Spirituality                                  11.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Curved Lightsaber of the Noldor (E:27291637, L:50) (6d6) (+51,+35)
[10,+7](10
        It provides light (radius 3) forever.  It increases your wisdom, 
    dexterity, constitution, charisma, stealth and spell power by 5.  It
    increases your mana capacity by 100%.  It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your intelligence and charisma.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, fire, 
    cold, poison and nexus.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of giants
    .  It slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It produces
    an electric sheath.  It drains experience.  It has been blessed by the
    gods.  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 52 of Barad-Dur.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Angband.
f) a Ring of Extra Attacks (+3 attacks) {cursed}
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your attack speed by 3.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3) {cursed, @w5}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Tuluin' [1,+3] {cursed}
    It provides immunity to electricity
     and fire.  It provides resistance to life draining, dark, sound and 
    nether.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
p) The Maiashield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3) {cursed}
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    poison, light, blindness, confusion, sound and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Santa Claus on level 68 of Erebor.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It 
    increases your strength, dexterity, constitution, charisma and luck by 
    1.  It provides resistance to acid, electricity, fire, cold and poison
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 78 of Angband.
x) a Rogue's Pair of Soft Leather Boots [2,+8] (+3 to stealth)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your stealth, searching and luck by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.


  [Character Inventory]

a) The Gem of Ghosts (charging) {@A7 mgeno !}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) The Diamond Prism of Light {special, @A2 {food}}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
c) 2 Lembases
d) a Jar of Honey
e) 12 Potions of Healing {!*}
f) 2 Potions of *Healing* {!*}
g) a Potion of Restore Mana
h) a Scroll of Teleportation {@r5}
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Golden Rod of Charging of Recall (125/125) {@z9}
k) The Anchor of Space-Time {@w5}
l) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 41 of Moria.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
n) a Curved Lightsaber of the Maiar (E:730869, L:34) (6d6) (+30,+16)
[10,+1](100%)
    It
    provides light (radius 3) forever.  It increases your ability to tunnel
     and spell power by 5.  It increases your mana capacity by 100%.  It
    does extra damage from electricity, fire and frost.  It can cause
    earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity and fire.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It reflects bolts and arrows.  It produces a fiery sheath.  
    It produces an electric sheath.  It has been blessed by the gods.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
o) a Curved Lightsaber of *Slay Troll* (E:442601, L:32) (6d6) (+25,+20)
[10,+0](80
    
    It provides light (radius 3) forever.  It increases your strength and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from fire.  It poisons your foes.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It sustains your strength and charisma.  It makes you
    completely fearless.  It provides resistance to fire and poison.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It drains experience.  It has been blessed by the gods.
    It cannot be harmed by fire.  
    You found it lying in a vault on level 44 of Barad-Dur.
p) The Curved Lightsaber of Niren (E:140, L:6) (6d6) (+13,+25) [10,+0](40%) (+2
to
    It provides
    light (radius 2) forever.  It increases your strength, charisma, speed
     and spell power by 2.  It increases your mana capacity by 40%.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Combat-Echizen "Because it's time" on level
    98 of Angband.
q) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+25,+16) [10,+10](60%)
(+
r) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+20,+14) [10,+6](60%)
(+3
s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
c) The Ring of Durin (+2) {cursed}
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Barad-Dur.
e) The Key of Orthanc
f) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 43 of Moria.
i) The Robe of Curunir (-40,-40) [38,+0] (+10)
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Jedi Master Robe of the Maiar [6,+17]
    It grants you the
    power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, light, dark, confusion, nether and 
    chaos.  It allows you to sense the presence of trolls, giants and evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 44 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 34 of Moria.
m) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
p) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    95 of Angband.
q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
r) The Quarterstaff of Thranduil (1d9) (+10,+20)
s) The Light Mithril Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns
     if it is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Karrazix the Brave on level 34 of Moria.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
u) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold
    (48) every 400 turns if it is being worn. It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability
    to tunnel and luck by 3.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to nexus.  It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases 
    your charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Corwin, Lord of Avalon on level 84 of
    Angband.
c) The Ring of the Firebeards (+5,+10) (+3)
d) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
e) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It 
    increases your constitution and ability to tunnel by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Ingwe (+3)
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Philosophy Teacher on level 68 of
    Angband.
o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
r) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadowlord on level 85 of Angband.
b) The Palantir of Orthanc (+2)
c) The Full Plate Armour of Isildur [25,+25] (+1)
d) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
e) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
h) The Set of Gauntlets 'Pauraegen' [2,+15]
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Barad-Dur.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
l) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Barad-Dur.
q) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
u) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 78 of Angband.
v) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)


  [Home Inventory - Caras Galadhon ]

a) The Ring of the Broadbeams [+10] (+3) {special}
b) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
c) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
d) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
m) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
n) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
o) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be
    wielded two-handed.  It increases your strength and constitution by 4.
    It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 68 of Erebor.
p) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
q) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 31 of Mirkwood.
t) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
u) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 72 of Erebor.
v) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
b) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
c) a Lightsaber of Gate (E:1141735, L:36) (5d5) (+23,+15) [10,+0] (+3)
d) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 50 of Moria.
e) The Whip 'Lasher' (1d6) (+12,+15) (+3)
f) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
g) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)


  [The Museum Inventory - Minas Anor ]

a) The Buckler 'Curethor' [1,+8]
    It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Gnomish Shovel of Gorniend (-8,-4) (+4)
    It increases your wisdom, constitution and ability to tunnel by 
    4.  It produces chaotic effects.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Luinar (+3)
    It can be activated for whirlwind attack every 250 turns if
    it is being worn. It increases your searching by 3.  It sustains your 
    intelligence.  It provides resistance to poison, sound and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 51 of
    Barad-Dur.
b) The Doublended Lightsaber of Ilmog (E:55764, L:26) (9d9) (+26,+22)
[15,+0](100%
    It provides light (radius 2) forever.  It increases your 
    strength, intelligence and spell power by 5.  It increases your mana
    capacity by 100%.  It does extra damage from electricity.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is especially deadly against natural creatures.  It
    makes you completely fearless.  It reflects bolts and arrows.  It
    produces an electric sheath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.



Posted on 18.5.2006 23:17

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204. on the Ladder (of 19090)
12. on the Fury Ladder (of 64)
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On 18.5.2006 23:37 felagund@poczta.fm wrote:
Ah, back to play after quite some time and proven myself that my skills aren't as horribly rusty as I thought - the unfortunate demise of Gate, Dunadan Jedi, who perished to some spiders in barrow-downs, led to the birth of Gate, High Elf Jedi and his subsequent illustrious career. Though I suspect that from a certain, early point he got by mainly due to the uncontested strength of lightsabers and highly potent Force powers (though I might add that they were thouroughly bugged and I don't recommend playing a Jedi without fixing them).

Anyway, it was great fun to cut down or Force KILL hosts upon hosts of nasty monsters. Go Jedi Master!

On 19.5.2006 01:45 thefury@furytech.net wrote:
Yeah, Jedi powers are fixed in the beta at www.furytech.net

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