The Angband Ladder: Lilaa, RohanKnight Jedi by <josh_sanders@hotmail.com>

  [Fury 3.5.0 Character Sheet]

 Name  : Lilaa                  Age                 23       STR!     40       
 Sex   : Male                   Height              55       INT!     36       
 Race  : RohanKnight Barbarian  Weight              78       Wis!     40     40
 Class : Jedi                   Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Varda Elentari                                      CHR!     37       
                                                                               
 + To Melee Hit         140 Level             50    Hit Points     1231/  1231 
 + To Melee Damage       92 Experience  15134372    Spell Points    275/   277 
 + To Ranged Hit         61 Max Exp     15134372    Sanity          930/   930 
 + To Ranged Damage      16 Exp to Adv.    *****    Piety                -2588 
   AC                 53+99 Gold         1338655    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Bad          Blows/Round:  23        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  207d9+2116
 Stealth     : Legendary[12]Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and a very fair            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 75 (3750')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 75 of Angband.
 You have defeated 6381 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 74 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : 33.......31.....            
        Add Int   : .3..33.2........            
        Add Wis   : .3..33.2........            
        Add Dex   : ......3..315....            
        Add Con   : .3.......31.....            
        Add Chr   : .3...3.2..15....            
        Mul Mana  : ++..............            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Tun.. : ..............5.            
        Add Speed : ......32.......+            
        Add Blows : 3.33....1.......            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Acid Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ........++......            
        Sust Con  : .........+.+....            
        Sust Chr  : ...........+....            
        Invisible : +......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ........+..+....            
        Hold Life : ................            
        Imm Acid  : +.....++*++.....            
        Imm Elec  : +.......*.+.....            
        Imm Fire  : .......+*.+.....            
        Imm Cold  : .......+*++.....            
        Res Pois  : ........+.+.....            
        Res Fear  : +........+.....+            
        Res Light : ................            
        Res Dark  : ........++......            
        Res Blind : ................            
        Res Conf  : ....+.+....+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Imm Neth  : ....*..++..+....            
        Res Nexus : .........+......            
        Res Chaos : ......+....+....            
        Res Disen : ................            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : ++..............            
        See Invis : ...............+            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Activate  : ..++...+...+....            
        Blessed   : +...............            
        Precogn.  : ...............+            
        Fly       : ..........+.....            
        Sentient  : +...............            
        Giant.ESP : +...............            
        Evil.ESP  : ...............+            
        Good.ESP  : ...............+            
        Unique.ESP: ...............+            
        Full ESP  : ...............+            

Skills (points left: 36)
 - Combat                                        17.152 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   - Sword-mastery               44.000 [1.000]
                            . Critical-hits      11.700 [0.500]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    12.170 [0.900]
          . Stealth                              39.000 [1.000]
          . Disarming                            01.800 [0.900]
          . Backstab                             01.300 [0.400]
          . Dodging                              01.000 [0.300]
 - Powers                                        05.940 [1.000]
          . Devices                              17.750 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
 - Spirituality                                  19.600 [0.500]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Rune [Life] on level 2.


  [Character Equipment]

a) a Doublended Lightsaber of Fury (E:3897555, L:42) (9d9) (+49,+34)
[15,-3](60%) 
        It provides light (radius 3) forever.  It increases your strength, 
    attack speed and spell power by 3.  It increases your mana capacity by 
    60%.  It does extra damage from acid.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid and electricity.  It allows you to sense the presence of 
    giants.  It reflects bolts and arrows.  It produces a fiery sheath.  
    It produces an electric sheath.  It drains mana.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Magic Crossbow of Eorona (x6) (+14,+16)(60%) (+3)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 3.  It increases your mana capacity by 60%.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your attack speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Jewelry Shop.
k) a Note of Eru [10,+5] (+3) {100% off}
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Short Sword (Offhand) of Olion (+6 to damage) [-2,-7] (+1 attack)
    It increases your 
    attack speed by 1.  It sustains your strength, intelligence and 
    dexterity.  It provides immunity to acid, electricity, fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    dark and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 65 of
    Barad-Dur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, charisma
     and luck by 1.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 53 of
    Barad-Dur.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1043 hp)
{) (nothing)
|) a Dwarven Pick of Digging (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Altruistic Assassin
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Black ooze on level 73 of Angband.
b) 27 Rations of Cram
c) 4 Sprigs of Athelas
d) a Bottle of Miruvor
e) a Potion of Cure Light Insanity
f) a Potion of Cure Serious Insanity
g) a Potion of Cure Insanity
h) a Mithril Rod of the Istari of Nothing (320/320) {100% off}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Magic Rod Market.
i) a Mithril Rod of Simplicity of Recall (160/160) {z@0}
    
    You bought it from the Magic Rod Market.
j) The Anchor of Space-Time
    It provides light (radius 2)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 42 of Moria.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Uvatha the Horseman (+2)
    It increases your constitution and charisma by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to shards and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of the Firebeards (+5,+10) (+3)
    It increases your 
    strength and ability to tunnel by 3.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to sense the presence of 
    good beings.  It drains mana.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Yamata-no-Orochi on level 70 of Angband.
e) The Ring of the Ironfists (+10,+10) (+3)
    
    It increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of
    Angband.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 68 of Angband.
g) The Amulet of Cellin (+3)
    It 
    increases your wisdom, dexterity, stealth, infravision and speed by 3.
    It sustains your dexterity and constitution.  It provides resistance 
    to poison, dark, sound and nexus.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
h) The Double Ring Mail of Ulobelor (-7,-26) [15,+18](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining, fire, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 70 of Angband.
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Set of Leather Gloves of Marrinarm (+9 to damage) [1,+0]
    It sustains your 
    strength and charisma.  It provides resistance to cold, light, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 72 of Angband.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broken Sword of Eldanwe (2d2) (-1,+5) (+3)
    It increases your 
    strength and dexterity by 3.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a west-east road.
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for 
    stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It 
    poisons your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (4d3) (+0,+1) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Angband.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Angband.
s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Short Magic Bow of Aelkarth (x5) (+11,+11)(60%) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your intelligence, charisma and speed by 3.  It increases
     your mana capacity by 60%.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 70 of Angband.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Angband.
v) The Long Willow Bow of Thissa (x5) (+22,+11) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity and constitution by 2.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Angband.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 35 of The
    Helcaraxe.
x) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 27 of Mirkwood.
b) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 25 of Mirkwood.
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.
h) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 71 of
    Angband.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 71 of
    Angband.
j) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake in the town of Gondolin .
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
p) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) a Doublended Lightsaber of the Maiar (E:4188818, L:42) (9d9) (+42,+27)
[15,+4](
    It provides light (radius 3) forever.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  It does extra
    damage from frost.  It is very sharp and can cut your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    trolls and giants.  It slows your metabolism.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
t) The Curved Lightsaber 'Miryar' (E:140, L:6) (6d6) (+9,+9) [10,+0](20%) (+1
atta
    It provides light (radius 2) forever.  It increases your 
    dexterity, charisma, attack speed and spell power by 1.  It increases
     your mana capacity by 20%.  It does extra damage from acid and 
    electricity.  It is very sharp and can cut your foes.  It is a great
    bane of undead.  It fights against evil with holy fury.  It makes you
    completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 64 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) a Wings of Manwe [10,+4] (+5 to speed) {100% off}
b) a Rock of Tulkas [10,+4] (+3)
c) a Coral Stone of Ulmo [10,+0] (+3)
d) The Ring of Mithri (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    light and nether.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
f) a Psychoactive Skin of the Ithryn (+2,+2) [10,+24](60%) (+3 to stealth)
    It can
    be used to store a spell.  It increases your stealth and spell power
     by 3.  It increases your mana capacity by 60%.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, blindness
    , confusion and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Jedi Master Robe of Gorothil (-70,-53) [6,+9](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence and charisma.  It provides immunity to 
    fire and cold.  It provides resistance to light, dark, confusion, 
    sound, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Ethereal Snakeskin Cloak [1,+22]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Anarion [5,+20]
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 51 of
    Barad-Dur.
l) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 40 of
    Barad-Dur.
m) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
n) The Spear of Hyath (2d4) (+6,+7) [12,+0] (-3) {cursed}
o) The Gnomish Shovel 'Eluing' (-9,-5) (-7) {cursed}
    It decreases your ability to tunnel by 7.  It drains life
    from your foes.  It can cause earthquakes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if
    it is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 40 of
    Barad-Dur.
q) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) The Necklace of Girion [10,+0] (+5)
    It can be activated
    for grow mushrooms every 50+d50 turns if it is being worn. It 
    increases your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rich, the Thief on level 30 of Mirkwood.
c) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 65 of Barad-Dur.
d) The Hard Studded Leather 'Serith' (-24,-19) [7,+14](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to electricity, poison and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Set of Gauntlets 'Paurhach' [2,+15]



Posted on 14.3.2006 17:23

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2681. on the Ladder (of 19090)
22. on the Fury Ladder (of 64)
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