The Angband Ladder: Kaelitha, DarkMaia (Lygrog) Master by <jason@divinetv.net>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Kaelitha               Age                 29       STR!     40       
 Sex   : Male                   Height             159       INT!     40       
 Race  : DarkMaia (Lygrog)      Weight             152       WIS!     40       
 Class : Master                 Social Class        62       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          53 Level             50    Hit Points      531/   547 
 + To Melee Damage       27 Experience  48182139    Spell Points    759/  2894 
 + To Ranged Hit         53 Max Exp     48182139    Sanity          744/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               101609 
   AC                16+220 Gold        11575025    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  27        
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You have only recently been corrupted, and your entire               
          being detests this fact. Your glowing red eyes radiate               
          miserable servility.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 42 (2100')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Withered Heath: Level 30 (1500')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 25 (1250')
        Isengard: Level 40 (2000')

 Your body was a Player.
 You have defeated 11956 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 68 princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can create a spear of darkness.
You can wreck the world around you.
You can restore lost life forces.
You are able to control the space/time continuum.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    ekmnosz{@                   
        Add Str   : 5....*..+                   
        Add Int   : 5...2*..+                   
        Add Wis   : 5...2*..+                   
        Add Dex   : 5....*...                   
        Add Con   : 5....*..+                   
        Add Chr   : 5...2*..+                   
        Mul Mana  : +..+.....                   
        Mul SPower: +.......+                   
        Add Stea. : ...22....                   
        Add Infra : .....*...                   
        Add Speed : 5.3.2...+                   
        Sust Str  : ++......+                   
        Sust Int  : +..+....+                   
        Sust Wis  : +.......+                   
        Sust Dex  : ++......+                   
        Sust Con  : ++......+                   
        Sust Chr  : +.......+                   
        Invisible : +...+....                   
        Mul life  : .+......+                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : ++.+....+                   
        Hold Life : .++.....+                   
        Imm Acid  : *...++..*                   
        Imm Elec  : *..+.+..*                   
        Imm Fire  : *...++..*                   
        Imm Cold  : *...++..*                   
        Res Pois  : +....+..+                   
        Res Fear  : ........+                   
        Res Light : ..+..+..+                   
        Res Dark  : ..+..+..+                   
        Res Blind : +..+....+                   
        Res Conf  : ..++++..+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Imm Neth  : ++...+..*                   
        Res Nexus : .....+..+                   
        Res Chaos : ..+++...+                   
        Res Disen : +.......+                   
        Aura Fire : ........+                   
        Auto Curse: +........                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : .+...+..+                   
        See Invis : +.+..+..+                   
        Digestion : .+......+                   
        Regen     : ++.+....+                   
        Activate  : +.+.+....                   
        Drain Exp : +........                   
        Cursed    : +....+...                   
        Hvy Curse : +....+...                   
        Prm Curse : +....+...                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Troll.ESP : ..+.....+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Maia.ESP  : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Spider ESP: ........+                   

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 53)
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Powers                                        44.200 [1.000]
          . Devices                              01.050 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
          . Jedi                                 01.300 [0.400]
 - Spirituality                                  02.150 [0.550]
          . Prayer                               00.000 [0.500]
          . Music                                01.000 [0.300]
 - Monster-lore                                  12.350 [0.500]
          . Symbiosis                            30.200 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Fates]

You may find a Cord Armour on level 6.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
        It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your luck by 2.  It increases your hit
    points by 40%.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog in the town of Khazad-dum .
n) a Psychoactive Skin of the Ithryn (+4,+2) [10,+31](40%) (+2 to stealth)
    
    It can be used to store a spell.  It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , blindness, confusion and chaos.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
z) a Skull druj (608 hp)
{) (nothing)


  [Character Inventory]

a) 10 Potions of Speed
    
b) 12 Potions of Healing
    
c) a Potion of *Healing*
    
d) 3 Potions of Restore Mana
e) a Potion of Charisma
f) 3 Scrolls of Genocide
g) 2 Scrolls of Mass Genocide
h) 20 Rod Tips of Cold Balls (55 Mana to cast)
i) a Blessed Ring of Speed of the Elements [+1] (+12)
    It increases your strength, intelligence, wisdom and speed by 
    12.  It provides resistance to life draining, acid, electricity, fire, 
    cold and poison.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 65 of
    Barad-Dur.
j) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Key of Orthanc
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) a Rusty Chain Mail of Resistance (-5 to accuracy) [14,+12]
o) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 69 of Angband.
p) an Elven Padded Armour [4,+24] (+2 to stealth)
q) a Third Eye of the Noldor [1,+14] (+3 to stealth)
    
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity, stealth, searching and spell
    power by 3.  It sustains your dexterity.  It allows you to sense the
    presence of orcs, evil beings and good beings.  
    You found it in the remains of a Great Bile Worm on level 69 of Angband.
r) a Two-Handed Sword of the Noldor (4d6) (+16,+17) [+1] (+4 to stealth)
s) a Spectral Spiked Dagger (2d4) (+11,+4)
t) a Doublended Lightsaber (E:500, L:10) (9d9) (+9,+7) [15,+0](20%) (+1)
u) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 4 Potions of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) an Amulet of Spell


  [Home Inventory - Gondolin ]

a) 14 Mushrooms of Cure Serious Wounds {100% off}
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. 
    It rearms itself.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagorrog in the town of Khazad-dum .
d) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Anchor of Space-Time
    It provides light (radius 2) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
f) a Chargeable Magical Battle Robe [2,+22]
    
    It can be upgraded with gold  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Ring of Agolandil (+2)
    
    It increases your intelligence, charisma and searching by 2.  It
    sustains your charisma.  It provides resistance to light, sound, nexus
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 25 of Mirkwood.
b) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Venom Wyrm on level 60 of Erebor.
c) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
d) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill Ferny on level 5 of Barrow-Downs.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
g) The Silmaril of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 85 of
    Orodruin.
h) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
i) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
j) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .


  [Home Inventory - Caras Galadhon ]

a) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}



Posted on 26.5.2006 01:34

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On 26.5.2006 01:34 jason@divinetv.net wrote:
Interesting variant and this Dark Maia was nicely play balanced. It took me a long time to work out how to activate new spell realms (get at least 1.00 points) and carried pointless books around! I reckon I could have knocked 200K turns of off the run.

My HP's never topped 400 until after the Win. The Ring dropped from Gluarang and so I jumped straight to lvl 98 Angband.

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