The Angband Ladder: Opalius, Demon (Lygrog) Warper by <Opalius>
[Theme 1.2.0 Character Sheet] Name : Opalius Age 39 STR! 40 Sex : Male Height 155 INT! 40 Race : Demon (Lygrog) Weight 142 WIS! 40 Class : Warper Social Class 82 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 22 Level 50 Hit Points 1997/ 2088 + To Melee Damage 10 Experience 29685829 Spell Points 1789/ 1789 + To Ranged Hit 22 Max Exp 29685829 Sanity 360/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 75181 AC 7+101 Gold 12173807 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Very Good Perception : Poor Blows/Round: 1 Bows/Throw : Good Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 10 Stealth : Heroic Magic Device: Legendary[15]Infra-Vision: 1310 feet Tactic: coward Explor: normal (Character Background) You've been corrupted for quite a while, and your entire being detests this fact. Your glowing red eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 26 (1300') The Void: Level 149 (7450') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 62 (3100') Angmar: Level 80 (4000') Isengard: Level 35 (1750') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 9358 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 53 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can breath fire. Your gaze is hypnotic. You can drain life from a foe. You can switch locations with another being. You can turn ordinary items to gold. You can bring down the dungeon around your ears. You can create a spear of darkness. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. ekmnosz{@ Add Str : .....*..+ Add Int : ...22*... Add Wis : ....2*... Add Dex : .....*... Add Con : .....*..+ Add Chr : ....2*... Mul Mana : ...+..... Mul SPower: ........+ Add Stea. : ....2.... Add Sear. : ...2..... Add Infra : .....*... Add Speed : ....2...+ Sust Str : ++......+ Sust Int : ........+ Sust Wis : ........+ Sust Dex : ++......+ Sust Con : ++......+ Sust Chr : ........+ Invisible : ....+.... Mul life : ++......+ Sens Fire : ...+..... Reflect : ........+ Free Act : .+......+ Hold Life : ++......+ Imm Acid : ....++..* Imm Elec : .....+..* Imm Fire : ....++..* Imm Cold : ....++..* Res Pois : .....+..+ Res Fear : ........+ Res Light : .....+..+ Res Dark : .....+..+ Res Blind : ...+....+ Res Conf : ...+.+..+ Res Sound : ........+ Res Shard : ........+ Imm Neth : .+..++..* Res Nexus : .....+..+ Res Chaos : ........+ Res Disen : ........+ Aura Fire : ........+ WraithForm: ........+ Levitate : ........+ Lite : .+...+..+ See Invis : ...+.+..+ Digestion : .+......+ Regen : ++......+ Activate : +...+.... Cursed : .....+... Hvy Curse : .....+... Prm Curse : .....+... Precogn. : ........+ Fly : ........+ Climb : ........+ Orc.ESP : ........+ Troll.ESP : ........+ Dragon.ESP: ........+ Giant.ESP : ........+ Demon.ESP : ........+ Undead.ESP: ........+ Evil.ESP : ........+ Animal.ESP: ........+ TLord.ESP : ........+ Good.ESP : ........+ Nlive.ESP : ........+ Unique.ESP: ........+ Full ESP : .....+..+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 03.800 [0.700] . Archery 01.000 [0.300] - Sneakiness 05.955 [1.100] . Stealth 19.000 [0.600] . Disarming 01.000 [0.200] - Magic 50.000 [1.100] . Magic-Device 40.800 [1.350] . Spell-power 01.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 39.600 [1.200] . Divination 36.000 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 50.000 [0.800] . Udun 01.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 40.600 [0.700] - Spirituality 19.200 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Character Equipment] e) a Ring of Vitality(40%) {100% off} It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. You stole it from the Rare Jewelry Shop. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) (nothing) n) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof Tome of Translocation {@m1!k!v!d} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Tree {@m4!k!v!d} It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of Knowledge {@m0!k!v!d} It cannot be harmed by fire. You stole it from the Library. d) a Fireproof Unholy Tome of the Hellflame {@m5!k!v!d} It cannot be harmed by fire. You bought it from the Library. e) The Hat of Radagast {@A1!k!v!d} It can be activated for cure insanity every 200 turns. You found it in the remains of a Vampire orc on level 30 of Mirkwood. f) a Potion of Healing g) a Potion of *Healing* h) 16 Scrolls of Teleportation i) a Tilkal Rod of Home Summoning (200/200) {@z4!k!v!d} It cannot be harmed by acid, cold, lightning or fire. j) a Tilkal Rod of Healing (200/200) {@z2!k!v!d} It cannot be harmed by acid, cold, lightning or fire. k) a Tilkal Rod of Healing (200/200) {@z1!k!v!d} It cannot be harmed by acid, cold, lightning or fire. l) a Tilkal Rod of Healing (200/200) {@z3!k!v!d} It cannot be harmed by acid, cold, lightning or fire. m) The Ring 'Fuin' (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. n) The Anchor of Space-Time {@w1!k!v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 60 of The Sacred Land Of Mountains. o) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) (charging) It is the ultimate armor. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 18 Potions of Healing b) 6 Potions of *Healing* c) 3 Potions of Life d) 10 Potions of Restore Mana e) 26 Scrolls of Remove Curse f) 12 Scrolls of *Remove Curse* {100% off} g) 3 Rod Tips of Healing (120 Mana to cast) h) The Wand of Digging of Thrain (485 charges) {@a1!k!d!v} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Radiant Ring of Speed (+11) j) The Ring of Power 'Nenya' (+9,+9) (+2) k) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 95 of Angband. l) a Rohirric Amulet of Brilliance (+7) {!k!v!d} It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 7. It makes you completely fearless. You stole it from the Rare Jewelry Shop. m) The Amulet of Annatar(200%)(200%) (+10) {@w2!k!v!d} n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of The Sacred Land Of Mountains. |
Posted on 6.5.2007 22:29
953. on the Ladder (of 19092)
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