The Angband Ladder: Kedalictred, Demon (Lygrog) Sorceror by <jeremy.mitchell@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Kedalictred            Age                 39       STR!     40       
 Sex   : Male                   Height             159       INT!     40       
 Race  : Demon (Lygrog)         Weight              83       WIS!     40       
 Class : Sorceror               Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         109 Level             50    Max Hit Points      1236   
 + To Melee Damage       69 Experience  21680223    Cur Hit Points      1222   
 + To Ranged Hit        109 Max Exp     21691271    Max SP (Mana)       2553   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       2553   
   AC                41+209 Gold         1493924    Piety              -8959   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Legendary[25]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  69        
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate pure evil.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 99 (4950')
        Barrow-Downs: Level 2 (100')
        Orodruin: Level 99 (4950')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 28 (1400')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Utumno: Level 104 (5200')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 9689 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    ekmnosz{@                   
        Add Str   : 3....*...                   
        Add Int   : 362..*...                   
        Add Wis   : 3....*...                   
        Add Dex   : 3....*...                   
        Add Con   : 3....*...                   
        Add Chr   : 3....*...                   
        Mul Mana  : .+......+                   
        Mul SPower: .+......+                   
        Add Stea. : ....3....                   
        Add Sear. : .6.......                   
        Add Infra : .....*...                   
        Add Speed : 3.......+                   
        Sust Str  : +.......+                   
        Sust Int  : .+......+                   
        Sust Wis  : ........+                   
        Sust Dex  : +..+....+                   
        Sust Con  : +.......+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .+......+                   
        Sens Fire : .........                   
        Reflect   : ...+....+                   
        Free Act  : ++..+...+                   
        Hold Life : +...+...+                   
        Imm Acid  : ...+.+..*                   
        Imm Elec  : *..+.+..*                   
        Imm Fire  : ...+.+..*                   
        Imm Cold  : ...+.+..*                   
        Res Pois  : +..+.+..+                   
        Res Fear  : ........+                   
        Res Lite  : ..++.+..+                   
        Res Dark  : ..++.+..+                   
        Res Blind : .+..+...+                   
        Res Conf  : .+++.+..+                   
        Res Sound : ...+....+                   
        Res Shard : ...+....+                   
        Imm Neth  : ..++.+..*                   
        Res Nexus : ..++.+..+                   
        Res Chaos : ..++....+                   
        Res Disen : +..+....+                   
        Aura Fire : ........+                   
        WraithForm: ........+                   
        Levitate  : +.......+                   
        Lite      : .....+..+                   
        See Invis : +.+.++..+                   
        Digestion : +.......+                   
        Regen     : +.......+                   
        Activate  : +.+++....                   
        Drain Exp : ..+......                   
        Aggravate : ........+                   
        Cursed    : ..+..+...                   
        Hvy Curse : ..+..+...                   
        Prm Curse : .....+...                   
        Precogn.  : ........+                   
        Fly       : ...+....+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ..+.....+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : .....+..+                   

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              01.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         19.900 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  07.155 [0.550]
          . Prayer                               35.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

e) The Ring of Power 'Vilya' (+12,+12) (+3)
        It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Orodruin.
k) a Sorcerous Amulet of the Magi (+78,+47)(120%)(120%) (+6 to searching)
{curse}
    It can be used
    to store a spell.  It increases your intelligence, searching and spell
    power by 6.  It increases your mana capacity and hit points by 120%.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
m) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of
    Orodruin.
n) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+34]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It sustains your dexterity.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
o) an Ethereal Spider Web of Aman [1,+55] (+3 to stealth)
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It 
    increases your stealth by 3.  It provides immunity to paralysis.  It
    provides resistance to life draining and blindness.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Orodruin.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Utumno.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 5 Indestructible Tomes of Magical Energy {!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
b) an Indestructible Tome of the Eternal Flame {@m6@b6}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) 2 Fireproof Tomes of the Blowing Wind {@m2}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
d) 2 Fireproof Tomes of the Impenetrable Earth {@m3}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
e) an Indestructible Tome of the Everrunning Wave
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
f) 4 Indestructible Tomes of Translocation {@m4@b4}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
g) an Indestructible Tome of the Tree
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) 2 Fireproof Tomes of Knowledge {@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
i) 2 Indestructible Tomes of the Time
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
j) an Indestructible Tome of the Mind
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
k) a Fireproof Holy Tome of Eru Iluvatar
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
l) 2 Books of Beginner Cantrips {@m1}
m) Pandora's Box {mass gen}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghast on level 70 of Angband.
n) 23 Potions of Cure Insanity
o) 10 Potions of Healing
p) 5 Potions of *Healing*
q) 7 Potions of Restore Mana
r) a Silver Rod of the Istari of Healing (200/200) {!d!k@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
s) a Golden Rod of the Istari of Healing (250/250) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Withered Heath.
t) a Golden Rod of the Istari of Disarming (250/250) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Withered Heath.
u) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
v) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Erebor.
w) The Robe of Great Luck [2,+0] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Erebor.


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Everrunning Wave
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
b) a Spellbook of Noxious Cloud
c) 6 Sprigs of Athelas
d) 5 Rod Tips of Healing (120 Mana to cast)
e) a Rod Tip of Speed (100 Mana to cast)
f) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Emyn Luin.
g) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Emyn Luin.
h) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 60 of Emyn Luin.
i) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
j) an Arkenstone
k) a Robe of the Maiar [2,+23]
l) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
n) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Emyn Luin.
o) a Piece of the Relic of Eru {quest}
p) The Key of Thorin
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cup of Thror
r) a Parchment - Adventurer's Guide to Middle-earth
s) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) The Ring of the Firebeards (+5,+10) (+3)
    It increases your 
    strength and ability to tunnel by 3.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to sense the presence of 
    good beings.  It drains mana.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
c) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Sorcerous Amulet of Infravision (-9,-43)(100%)(100%) (+5)
    It increases your infravision and spell power by 5.  It
    increases your mana capacity and hit points by 100%.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 35 of Dol Amroth.
e) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
j) The Hard Leather Armour of Endorin (-21,-34) [6,+10](40%)
    It increases your hit points by 40%.  It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to life draining, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 57 of Dol Guldur.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
l) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) The Large Leather Shield of Nenguin [4,+8]
    It
    sustains your wisdom and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
n) The Golden Crown of Finael [0,+9]
    It sustains your wisdom.  It provides immunity to paralysis.
    It provides resistance to fire and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Recall (200/200) {@z2!z}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 57 of Dol Guldur.
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 88 of Orodruin.
c) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 60 of
    Erebor.
d) an Elven Cloak of the Magi (-3,-5) [4,+19] (+4)
    It increases your intelligence, stealth, searching, speed and 
    luck by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Tome of Meta Spells
b) a Fireproof Holy Tome of Eru Iluvatar
c) a Rune [Sphere] {quest}
d) The Clay Tablets of Antiquity {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 22 of The Withered Heath.
e) a Rod Tip of Havoc (90 Mana to cast)
f) The Ring of the Blacklocks (+3)
    It 
    increases your dexterity, ability to tunnel and luck by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    nexus.  It produces an anti-magic shell.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
g) a Sorcerous Amulet of Protection from Evil (-22,-55)(80%)(80%) (+4)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your spell power by 4.  It
    increases your mana capacity and hit points by 80%.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It can re-curse itself.  
    You found it in the remains of a Green drake on level 60 of Emyn Luin.
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 70 of Dol Guldur.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
k) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 25 of Dol
    Amroth.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It 
    increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
p) a Snakeskin Cloak of Air [1,+8]
q) a Golden Crown of Might [0,+6] (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to sound.  It cannot be harmed by
    acid.  
    You found it lying in a vault on level 22 of The Withered Heath.
r) a Golden Crown of the Magi [0,+8] (+1)
    It 
    increases your intelligence by 1.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Dol Guldur.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur
    20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 57 of Dol
    Guldur.
v) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.



Posted on 25.6.2005 01:05
Last updated on 6.7.2005 02:09

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1633. on the Ladder (of 19090)
55. on the Theme Ladder (of 186)
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On 25.6.2005 01:05 jeremy.mitchell@gmail.com wrote:
Yes, hes a munchkin. Yes, its really fun. I turned on hard levels so I levelled quickly and got good stuff quickly too. Finding the Robe of Great Luck has been...lucky. I wear it when I switch levels for maximum vault goody generation. Seems to be working ok for now.

On 27.6.2005 12:08 jeremy.mitchell@gmail.com wrote:
Destroyed the ring. Killed Sauron on Mt. Doom. Now diving in Angband.

On 6.7.2005 02:09 jeremy.mitchell@gmail.com wrote:
Well, I won! Is this character Void worthy as it stands, or is there something I need to get before I go?

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