The Angband Ladder: Adrelasean, Thunderlord Sorceror by <marion_delgado@yahoo.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Adrelasean             Age                 16       STR:     28       
 Sex   : Female                 Height             148       INT:     32       
 Race  : Thunderlord Hermit     Weight             231       WIS:     17       
 Class : Sorceror               Social Class        72       DEX:     29       
 Body  : Player                                              CON:     34       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit          19 Level             32    Hit Points      271/   271 
 + To Melee Damage       12 Experience    801044    Spell Points    845/   878 
 + To Ranged Hit          7 Max Exp       801044    Sanity          197/   197 
 + To Ranged Damage       7 Exp to Adv.   900000    Piety                22288 
   AC                 24+59 Gold          601647    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d4+48    
 Stealth     : Poor         Magic Device: Legendary[7] Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 32 (1600')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')

 Your body is a Player.
 You are currently on level 15 of The Old Forest.
 You have defeated 8689 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 32 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Hrive of the 2890th year of the third age.
 You have been adventuring for 115 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3..2.........            
        Add Int   : .1..............            
        Add Wis   : ...............+            
        Add Dex   : ....4...........            
        Add Con   : .........6.3....            
        Add Chr   : ..2...2.........            
        Mul Mana  : +..............+            
        Add Stea. : .......4...3....            
        Add Sear. : .......4.6......            
        Add Infra : .........6......            
        Add Tun.. : ..............4.            
        Add Speed : ...........3....            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : +..+............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..++............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ......+........+            
        Res Elec  : ......+........+            
        Res Fire  : .++...+..+......            
        Res Cold  : ...+..+........+            
        Res Pois  : ....+...........            
        Res Fear  : ..+.............            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : +..+..+..+......            
        Res Conf  : ++..............            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : .+..............            
        Res Disen : ..+.............            
        Levitate  : ...............+            
        See Invis : ..+......+......            
        Activate  : ....+...........            
        Cursed    : ...+...+...+....            
        Fly       : ...............+            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+.....+            
        Demon.ESP : .+..............            

Skills (points left: 1)
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            02.100 [0.300]
 - Magic                                         26.400 [1.000]
          . Magic-Device                         36.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  08.425 [0.550]
          . Prayer                               12.500 [0.500]
 - Monster-lore                                  05.150 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            10.900 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant black ant on level 10.
You are fated to find The Dagger 'Belangil' on level 1.
You are fated to find a Scroll of Nothing on level 1.
You are fated to meet a Yellow mushroom patch on level 2.
You may find a Staff of Disarm on level 5.
You are fated to meet a Tiger shark on level 1.
You may meet a Creeping mithril coins on level 22.
You may meet an Aimless-looking merchant on level 1.
You may find a Scroll of Light on level 1.
You are fated to find The Dagger 'Belangil' on level 7.
You may find a Potion of Stupidity on level 1.
You are fated to find a Potion of Cure Light Wounds on level 1.


  [Character Equipment]

a) The Mage Staff of Illan (1d4) (+16,+13) [+8](100%)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your mana capacity by 100%.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
d) a Small Metal Boomerang of *Slay Demon* (3d4) (+4,+7) (+1)
    It increases your 
    intelligence by 1.  It is a great bane of demons.  It provides
    resistance to fire and chaos.  It allows you to sense the presence of 
    demons.  
    It was given to you as a reward.
e) The Ring of Baloth (+2)
    It increases your charisma by 2.  It
    makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring of Erianwe (+3) {cursed}
    It increases your strength by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold, 
    blindness and nether.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 25 of
    Mirkwood.
k) an Indestructible Amulet of the Serpents [+3] (+4)
m) a Dwarven Lantern
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 25 of
    Mirkwood.
o) an Elven Cloak of Stealth [4,+9] (+4 to stealth) {cursed}
    It increases your stealth, searching and luck by 4.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of The Old Forest.
p) (nothing)
s) a Dwarven Metal Cap of Seeing [3,+4] (+6 to searching)
    It 
    increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 5 of
    Barrow-Downs.
u) (nothing)
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed}
    It increases your constitution, stealth and speed by 3.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (889 hp) {cursed}
{) (nothing)
|) a Pick of Digging (+4)
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1!d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {@m2!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Blowing Wind {@m3!d!k!v}
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth {@m4!d!k!v}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of the Everrunning Wave {@m5!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Translocation {@m6!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {@m7!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {@m8!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {@m9!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Tome of Meta Spells {@m0!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
k) a Fireproof Tome of the Mind {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
l) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
m) Baalzebub's All-seeing Servant {@A0!d!k!v}
    It can be activated for genocide every
    500 turns.  
    You bought it from the Magic shop.
n) 4 Potions of Cure Critical Insanity
o) 4 Potions of Healing
p) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your charisma by 5.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to light and nether.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 36 of Heart of
    the Earth.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Adrelasean
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Lloth's Ceremonial Dagger
    It can be activated for restore stats
    and life levels every 200 turns.  
    You bought it from the Magic shop.
c) 13 Morphic Oils of Spider {!*}
d) 2 Potions of Healing
e) a Potion of *Healing*
f) 5 Potions of Restore Mana
g) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
h) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Expensive Black Market.
i) a Golden Rod of Nothing (125/125)
j) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells
    faster.  
    You bought it from the Black Market.
k) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it lying on the ground on level 13 of The Old Forest.
l) The Ring 'Lothanfal'
    It can
    be used to store a spell.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to fire, dark, blindness, confusion
    , sound and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of A lost temple.
m) an Amulet of Charisma (+5)
    It 
    increases your charisma by 5.  
    You bought it from the Magic shop.
n) The Filthy Rag of the Wight [1,+2](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Soft Studded Leather [5,+4] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
p) The Hard Leather Armour of Amath (-1 to accuracy) [6,+1]
    It makes you completely fearless.  It
    provides resistance to life draining and acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 10 of A lost temple.
q) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of The Old Forest.
r) The Cloak of Andunin [1,+6]
    It
    sustains your intelligence, wisdom and constitution.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
s) a Fur Cloak of the Magi (-5,-2) [3,+5] (+3)
    It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
t) The Pair of Soft Leather Boots 'Finqueth' [2,+2]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining and nether
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 12 of
    Mirkwood.
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
w) The Guisarme 'Amrost' (2d5) (+36,+16)
    It
    can be wielded two-handed.  It does extra damage from acid and frost.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 25 of
    Mirkwood.
x) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 28 of Maze.


  [Home Inventory - Gondolin ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and sound.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Black wraith on level 32 of Mirkwood.
b) 98 Potions of Water Curing {quest}
c) an Elven Ring Mail (-2 to accuracy) [12,+14] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
d) an Elven Thunderlord Coat [9,+14] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon on level 32 of Mirkwood.
e) The Metal Cap of Amarmegil [3,+3]
    
    It sustains your dexterity.  It provides resistance to life draining, 
    acid, poison, blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 36 of Heart of
    the Earth.


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
b) The Gem of Wisdom
    It can
    be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
c) Raal's Voodoo Doll of Revenge
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) The Ebon Cube of Darkness
    It can be
    activated for decreasing Constitution.  
    You found it in the remains of a Snaga on level 9 of Barrow-Downs.
e) Mordekainen's Sneaking Eye
    It
    can be activated for cuts.  
    You found it in the remains of a Gnome mage on level 15 of The Old Forest.
f) The Pendulum of Orcus
    
    It can be activated for death.  
    You found it in the remains of a Bullywug shaman on level 14 of The Old
    Forest.
g) a Parchment titled ``Household Magic''
    It can be activated for experience loss.  
    You found it in the remains of a Snaga Shaman on level 12 of Mirkwood.
h) The Immortal Skull of Benetar
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 14 of The Old Forest.
i) Heward's Excellent Experimental Earmuffs
    It can
    be activated for create hunger.  
    You found it lying on the ground on level 2 of Barrow-Downs.
j) Jor's Buckler of Missile Attraction
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Bullywug on level 14 of The Old Forest.
k) Pytar's Portable Pandemonium
    
    It can be activated for confusion.  
    You found it lying on the ground on level 2 of Barrow-Downs.
l) Tenser's Top-Heavy Teaspoon
    It can be
    activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 22.1.2007 17:35

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10723. on the Ladder (of 19090)
1859. on the ToME Ladder (of 3155)
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On 22.1.2007 17:35 marion_delgado@yahoo.com wrote:
Best character in TOME ever. Found a library and potion shop.

On 22.1.2007 17:43 marion_delgado@yahoo.com wrote:
I spent eternity looking for and not finding athelas for Black Breath and losing and gaining levels (hence the 115 days, that and scumming for Fireproof Tomes at the Library). I had read that you "used" to be able to heal without Athelas but couldn't anymore. I think that means Tome 3. Finally I searched Gondolin and found Herbal Healing. I never found athelas so far.

If Tome 3 really has no herbal healing, I won't play it.

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