The Angband Ladder: Magic, Half-Ogre Sorceror by <th_sly@hotmail.com>
[ToME 2.3.1 Character Sheet] Name : Magic Age 41 STR: 19 Sex : Female Height 74 INT: 37 Race : Vampire Half-Ogre Weight 299 WIS: 19 Class : Sorceror Social Class 1 DEX: 13 Body : Player CON: 30 God : Melkor Bauglir CHR: 29 + To Melee Hit -15 Level 32 Max Hit Points 272 + To Melee Damage -12 Experience 395389 Cur Hit Points 272 + To Ranged Hit -18 Max Exp 395389 Max SP (Mana) 635 + To Ranged Damage 0 Exp to Adv. 520000 Cur SP (Mana) 635 AC 24+103 Gold 2059071 Piety 12332 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-12 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have hazel eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Gondolin. You have defeated 2027 enemies. You saved 9 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ..3..33..2.....+ Add Wis : .....33..2.....+ Add Dex : ...........5.... Add Con : ......3........+ Add Chr : .3...3.....5...+ Mul Mana : +............... Mul SPower: +............... Add Tun.. : ..............8. Sust Str : ...............+ Sust Int : +............... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........++.... Sust Chr : .+.........+.... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..++.... Hold Life : ...............+ Imm Acid : .+.+..+*........ Res Elec : .+..+..+........ Imm Fire : .+.....*.......+ Res Cold : .+.............+ Res Pois : ......++.......+ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : .....+...+...... Res Conf : +.....++...+.... Res Sound : ................ Res Shard : .+.......+...... Res Neth : ...........+...+ Res Nexus : .....+.......... Res Chaos : ...........+.... Res Disen : .......+........ Aura Fire : .......+........ Aura Elec : .......+........ Lite : ..........+....+ See Invis : .+.............. Activate : ...+..+...++.... Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 16) - Sneakiness 00.900 [0.900] . Stealth -2.000 [0.400] . Disarming 00.-300 [0.000] - Magic 35.660 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 30.600 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 00.150 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Turuna' (1d4) (+3,+3) [+8](60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. e) an Indestructible Ring of Intelligence (+3) It increases your intelligence by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. f) a Ring of Acid [+15] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. k) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and nexus. It cannot be harmed by fire. It was given to you as a reward. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. o) The Fur Cloak of Agune [3,+10] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, confusion and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) (nothing) s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {@m1} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) 2 Fireproof Tomes of the Blowing Wind {@m2} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. c) a Fireproof Tome of the Impenetrable Earth {@m4} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Everrunning Wave {@m8} e) 2 Fireproof Tomes of Translocation {@m7} f) 2 Fireproof Tomes of the Tree {@m6} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. g) 2 Fireproof Tomes of Knowledge {@m3} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. h) 2 Fireproof Tomes of the Time {@m5} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Rhino Hide Armour of Helron (-1 to accuracy) [8,+13] It sustains your charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) m) The Lucerne Hammer of Elossil (2d5) (+16,+2) (+1) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Everrunning Wave b) a Fireproof Tome of Meta Spells c) a Spellbook of Dig {@m4} d) a Scroll of *Remove Curse* e) a Vampiric Short Sword of *Slay Orc* (1d7) (+2,+3)(20%) (+1) f) a Mage Staff of Power (1d4) (-14,+7) (+8) [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. c) 2 Fireproof Tomes of Meta Spells d) 2 Fireproof Unholy Tomes of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. e) 3 Potions of Restore Mana f) a Mithril Rod of Cheapness of Recall (160/160) It can cast spells for a lesser mana cost. You found it lying in a vault on level 25 of The Sandworm lair. g) a Mithril Rod of the Istari of Nothing (320/320) h) a Ring of Light and Darkness Resistance i) an Indestructible Ring of Spell j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. k) The Metal Scale Mail of Tarrad (-2 to accuracy) [13,+11] It sustains your charisma. It provides immunity to acid and fire. It provides resistance to poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Robe 'Seand' [2,+7] It sustains your strength. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, dark, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) The Rhino Hide Armour 'Nahtar' (-62,-70) [8,+7](40%) It increases your hit points by 40%. It sustains your strength, wisdom, dexterity, constitution and charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. p) a Cloak of Mist of Air [1,+10] It allows you to breathe without air. You found it lying in a vault on level 28 of The Sandworm lair. q) an Iron Crown of the Magi [0,+12] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. t) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. u) a Mage Staff of Power (1d4) (-8,+1) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it lying in a vault on level 25 of The Sandworm lair. v) a Mage Staff of Wizardry (1d4) (-23,+11)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 28 of The Sandworm lair. |
Posted on 24.5.2005 09:06
10831. on the Ladder (of 19090)
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