The Angband Ladder: Magic, Half-Ogre Sorceror by <th_sly@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Magic                  Age                 41       STR:     19       
 Sex   : Female                 Height              74       INT:     37       
 Race  : Vampire Half-Ogre      Weight             299       WIS:     19       
 Class : Sorceror               Social Class         1       DEX:     13       
 Body  : Player                                              CON:     30       
 God   : Melkor Bauglir                                      CHR:     29       
                                                                               
 + To Melee Hit         -15 Level             32    Max Hit Points       272   
 + To Melee Damage      -12 Experience    395389    Cur Hit Points       272   
 + To Ranged Hit        -18 Max Exp       395389    Max SP (Mana)        635   
 + To Ranged Damage       0 Exp to Adv.   520000    Cur SP (Mana)        635   
   AC                24+103 Gold         2059071    Piety              12332   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-12    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a well liked child.            
          You have hazel eyes, straight black hair, and a fair                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 2027 enemies.
 You saved 9 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ..3..33..2.....+            
        Add Wis   : .....33..2.....+            
        Add Dex   : ...........5....            
        Add Con   : ......3........+            
        Add Chr   : .3...3.....5...+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Tun.. : ..............8.            
        Sust Str  : ...............+            
        Sust Int  : +...............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........++....            
        Sust Chr  : .+.........+....            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..++....            
        Hold Life : ...............+            
        Imm Acid  : .+.+..+*........            
        Res Elec  : .+..+..+........            
        Imm Fire  : .+.....*.......+            
        Res Cold  : .+.............+            
        Res Pois  : ......++.......+            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .....+...+......            
        Res Conf  : +.....++...+....            
        Res Sound : ................            
        Res Shard : .+.......+......            
        Res Neth  : ...........+...+            
        Res Nexus : .....+..........            
        Res Chaos : ...........+....            
        Res Disen : .......+........            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Lite      : ..........+....+            
        See Invis : .+..............            
        Activate  : ...+..+...++....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 16)
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            00.-300 [0.000]
 - Magic                                         35.660 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  00.150 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Turuna' (1d4) (+3,+3) [+8](60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) a Harp of Power (+3)
    It 
    increases your charisma by 3.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) an Indestructible Ring of Intelligence (+3)
    It 
    increases your intelligence by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) a Ring of Acid [+15]
    It can
    be activated for ball of acid and resist acid every 50+d50 turns if it
    is being worn. It provides resistance to acid.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
    It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Magic shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Fur Cloak of Agune [3,+10]
    It provides
    immunity to acid and fire.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, poison, confusion and 
    disenchantment.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m1}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) 2 Fireproof Tomes of the Blowing Wind {@m2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {@m4}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Everrunning Wave {@m8}
e) 2 Fireproof Tomes of Translocation {@m7}
f) 2 Fireproof Tomes of the Tree {@m6}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) 2 Fireproof Tomes of Knowledge {@m3}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) 2 Fireproof Tomes of the Time {@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Rhino Hide Armour of Helron (-1 to accuracy) [8,+13]
    It
    sustains your charisma.  It provides immunity to electricity and cold.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
m) The Lucerne Hammer of Elossil (2d5) (+16,+2) (+1)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Everrunning Wave
b) a Fireproof Tome of Meta Spells
c) a Spellbook of Dig {@m4}
d) a Scroll of *Remove Curse*
e) a Vampiric Short Sword of *Slay Orc* (1d7) (+2,+3)(20%) (+1)
f) a Mage Staff of Power (1d4) (-14,+7) (+8)


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) 2 Fireproof Tomes of Meta Spells
d) 2 Fireproof Unholy Tomes of the Hellflame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) 3 Potions of Restore Mana
f) a Mithril Rod of Cheapness of Recall (160/160)
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) a Mithril Rod of the Istari of Nothing (320/320)
h) a Ring of Light and Darkness Resistance
i) an Indestructible Ring of Spell
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) The Metal Scale Mail of Tarrad (-2 to accuracy) [13,+11]
    It
    sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to poison, light and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Robe 'Seand' [2,+7]
    It
    sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, dark, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) The Rhino Hide Armour 'Nahtar' (-62,-70) [8,+7](40%)
    It
    increases your hit points by 40%.  It sustains your strength, wisdom, 
    dexterity, constitution and charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) a Cloak of Mist of Air [1,+10]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) an Iron Crown of the Magi [0,+12] (+3)
    It can
    be used to store a spell.  It increases your intelligence and spell
    power by 3.  It sustains your intelligence.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
u) a Mage Staff of Power (1d4) (-8,+1) (+10)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 10.  
    You found it lying in a vault on level 25 of The Sandworm lair.
v) a Mage Staff of Wizardry (1d4) (-23,+11)(80%) (+4)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 24.5.2005 09:06

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On 24.5.2005 09:06 th_sly@hotmail.com wrote:
A soreceror trying the *ironman_room* mode ... awesome finds !
The best place for him is sandworm's lair : no hard monster (there can be nothing esle than worms) and *a lot* of spellbooks and mage staves !!!

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