[ToME 2.3.3(CVS) Character Sheet] Name : Adrelasean Age 16 STR: 28 Sex : Female Height 148 INT: 32 Race : Thunderlord Hermit Weight 231 WIS: 17 Class : Sorceror Social Class 72 DEX: 29 Body : Player CON: 34 God : Eru Iluvatar CHR: 40 + To Melee Hit 19 Level 32 Hit Points 271/ 271 + To Melee Damage 12 Experience 801044 Spell Points 845/ 878 + To Ranged Hit 7 Max Exp 801044 Sanity 197/ 197 + To Ranged Damage 7 Exp to Adv. 900000 Piety 22288 AC 24+59 Gold 601647 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 4 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d4+48 Stealth : Poor Magic Device: Legendary[7] Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 32 (1600') Orc Cave: Level 10 (500') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Your body is a Player. You are currently on level 15 of The Old Forest. You have defeated 8689 enemies. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 32 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Hrive of the 2890th year of the third age. You have been adventuring for 115 days. adefkmnopsuxz{|@ Add Str : ...3..2......... Add Int : .1.............. Add Wis : ...............+ Add Dex : ....4........... Add Con : .........6.3.... Add Chr : ..2...2......... Mul Mana : +..............+ Add Stea. : .......4...3.... Add Sear. : .......4.6...... Add Infra : .........6...... Add Tun.. : ..............4. Add Speed : ...........3.... Sust Str : ................ Sust Int : ..+............. Sust Wis : +..+............ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..++............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ................ Res Acid : ......+........+ Res Elec : ......+........+ Res Fire : .++...+..+...... Res Cold : ...+..+........+ Res Pois : ....+........... Res Fear : ..+............. Res Light : ................ Res Dark : ................ Res Blind : +..+..+..+...... Res Conf : ++.............. Res Sound : ................ Res Shard : ......+......... Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : .+.............. Res Disen : ..+............. Levitate : ...............+ See Invis : ..+......+...... Activate : ....+........... Cursed : ...+...+...+.... Fly : ...............+ Troll.ESP : .........+...... Dragon.ESP: .........+.....+ Demon.ESP : .+.............. Skills (points left: 1) - Sneakiness 04.400 [0.900] . Stealth -13.000 [0.400] . Disarming 02.100 [0.300] - Magic 26.400 [1.000] . Magic-Device 36.000 [1.000] . Spell-power 36.600 [0.600] . Sorcery 36.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 08.425 [0.550] . Prayer 12.500 [0.500] - Monster-lore 05.150 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 10.900 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Giant black ant on level 10. You are fated to find The Dagger 'Belangil' on level 1. You are fated to find a Scroll of Nothing on level 1. You are fated to meet a Yellow mushroom patch on level 2. You may find a Staff of Disarm on level 5. You are fated to meet a Tiger shark on level 1. You may meet a Creeping mithril coins on level 22. You may meet an Aimless-looking merchant on level 1. You may find a Scroll of Light on level 1. You are fated to find The Dagger 'Belangil' on level 7. You may find a Potion of Stupidity on level 1. You are fated to find a Potion of Cure Light Wounds on level 1. [Character Equipment] a) The Mage Staff of Illan (1d4) (+16,+13) [+8](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. d) a Small Metal Boomerang of *Slay Demon* (3d4) (+4,+7) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. It was given to you as a reward. e) The Ring of Baloth (+2) It increases your charisma by 2. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Ring of Erianwe (+3) {cursed} It increases your strength by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold, blindness and nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 25 of Mirkwood. k) an Indestructible Amulet of the Serpents [+3] (+4) m) a Dwarven Lantern n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 25 of Mirkwood. o) an Elven Cloak of Stealth [4,+9] (+4 to stealth) {cursed} It increases your stealth, searching and luck by 4. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of The Old Forest. p) (nothing) s) a Dwarven Metal Cap of Seeing [3,+4] (+6 to searching) It increases your constitution, searching and infravision by 6. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of Wormtongue, Agent of Saruman on level 5 of Barrow-Downs. u) (nothing) x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed} It increases your constitution, stealth and speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (889 hp) {cursed} {) (nothing) |) a Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of The Old Forest. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1!d!k!v} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Eternal Flame {@m2!d!k!v} It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Blowing Wind {@m3!d!k!v} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of the Impenetrable Earth {@m4!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of the Everrunning Wave {@m5!d!k!v} It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of Translocation {@m6!d!k!v} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of the Tree {@m7!d!k!v} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge {@m8!d!k!v} It cannot be harmed by fire. You bought it from the Library. i) a Fireproof Tome of the Time {@m9!d!k!v} It cannot be harmed by fire. You bought it from the Library. j) a Fireproof Tome of Meta Spells {@m0!d!k!v} It cannot be harmed by fire. You bought it from the Library. k) a Fireproof Tome of the Mind {!d!k!v} It cannot be harmed by fire. You bought it from the Library. l) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v} It cannot be harmed by fire. You bought it from the Library. m) Baalzebub's All-seeing Servant {@A0!d!k!v} It can be activated for genocide every 500 turns. You bought it from the Magic shop. n) 4 Potions of Cure Critical Insanity o) 4 Potions of Healing p) The Ring of Power of Adunaphel the Quiet (+5) It increases your charisma by 5. It makes you invisible. It makes you completely fearless. It provides resistance to light and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 36 of Heart of the Earth. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Adrelasean It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Lloth's Ceremonial Dagger It can be activated for restore stats and life levels every 200 turns. You bought it from the Magic shop. c) 13 Morphic Oils of Spider {!*} d) 2 Potions of Healing e) a Potion of *Healing* f) 5 Potions of Restore Mana g) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of The Old Forest. h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Expensive Black Market. i) a Golden Rod of Nothing (125/125) j) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You bought it from the Black Market. k) a Ring of Speed (+4) It increases your speed by 4. You found it lying on the ground on level 13 of The Old Forest. l) The Ring 'Lothanfal' It can be used to store a spell. It makes you invisible. It sustains your dexterity. It provides resistance to fire, dark, blindness, confusion , sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of A lost temple. m) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Magic shop. n) The Filthy Rag of the Wight [1,+2](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Soft Studded Leather [5,+4] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) The Hard Leather Armour of Amath (-1 to accuracy) [6,+1] It makes you completely fearless. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 10 of A lost temple. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of The Old Forest. r) The Cloak of Andunin [1,+6] It sustains your intelligence, wisdom and constitution. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. s) a Fur Cloak of the Magi (-5,-2) [3,+5] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. t) The Pair of Soft Leather Boots 'Finqueth' [2,+2] It sustains your strength, dexterity and constitution. It provides resistance to life draining and nether . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 12 of Mirkwood. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . w) The Guisarme 'Amrost' (2d5) (+36,+16) It can be wielded two-handed. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 25 of Mirkwood. x) Sangahyando of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 28 of Maze. [Home Inventory - Gondolin ] a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Tome of Elven Household Magic It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Black wraith on level 32 of Mirkwood. b) 98 Potions of Water Curing {quest} c) an Elven Ring Mail (-2 to accuracy) [12,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of Mirkwood. d) an Elven Thunderlord Coat [9,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 32 of Mirkwood. e) The Metal Cap of Amarmegil [3,+3] It sustains your dexterity. It provides resistance to life draining, acid, poison, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 36 of Heart of the Earth. [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 14 of The Old Forest. b) The Gem of Wisdom It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 22 of Mirkwood. c) Raal's Voodoo Doll of Revenge It can be activated for aggravate. You found it lying on the ground on level 2 of Barrow-Downs. d) The Ebon Cube of Darkness It can be activated for decreasing Constitution. You found it in the remains of a Snaga on level 9 of Barrow-Downs. e) Mordekainen's Sneaking Eye It can be activated for cuts. You found it in the remains of a Gnome mage on level 15 of The Old Forest. f) The Pendulum of Orcus It can be activated for death. You found it in the remains of a Bullywug shaman on level 14 of The Old Forest. g) a Parchment titled ``Household Magic'' It can be activated for experience loss. You found it in the remains of a Snaga Shaman on level 12 of Mirkwood. h) The Immortal Skull of Benetar It can be activated for experience loss. You found it lying on the ground on level 14 of The Old Forest. i) Heward's Excellent Experimental Earmuffs It can be activated for create hunger. You found it lying on the ground on level 2 of Barrow-Downs. j) Jor's Buckler of Missile Attraction It can be activated for cure fear every 100 turns. You found it in the remains of a Bullywug on level 14 of The Old Forest. k) Pytar's Portable Pandemonium It can be activated for confusion. You found it lying on the ground on level 2 of Barrow-Downs. l) Tenser's Top-Heavy Teaspoon It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 14 of The Old Forest. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.