The Angband Ladder: Faladachil, the Warrior, Human Warrior by <andrewdoull@gmail.com>

  [Unangband 0.6.2 Character Dump]

 Name   Faladachil, the Warrior                      Self  EB  TB   Best   Curr
 Sex    Female                  Age       19  Str:     18  +0  +0     18     17
 Race   Human                   Height    67  INT:     11  +0  +0     11
 Class  Warrior                 Weight   133  WIS:     12  +0  +0     12
 Style  None                    Status    31  Dex:     15  +0  +0     15     14
 Title  Soldier                 Level      6  CON:  18/19  +0  +0  18/19
 Home   Your home in Bree                     Chr:      8  +0  +0      8      5
 Target Farmer Maggot's farm                  Agi:     13  +0  +0     13     12

 Depth      Lev   5  Hit-Points  -20/61 Fight     (-1,+2)  Fighting   Excellent
 MaxDepth   Lev   5  Spell-Pts     0/0  1Hand     (-1,+2)  Shooting   Very Good
 Game Turn    95359  Armor     [11,+1]  Free               Throwing   Very Good
 Plr Turn      5926  Infravis     0 ft  Blows  2/turn(x4)  Stealth         Poor
 Act Turn      5682  Gold          371  XBow      (-1,+0)  Save Throw      Fair
 Curr Exp       118  Burden     75 lbs  Shots  1/turn(x2)  Disarming       Fair
 Max Exp        118  % Burden      39%  Throw     (-1,+0)  Devices         Fair
 Adv Exp         22  Speed      Normal  Hurls  1/turn(x1)  Searching       Poor

 You are one of several children of a Yeoman.  You are a credit
 to the family.  You have dark brown eyes, straight brown hair,
 and an average complexion.

 This is 2nd Tuile of the 2890th year of the third age.  You are on level
5 of Farmer Maggot's farm.

  [Last Messages]

> The Dunlending Agent of the Nazgul is no longer blinded.
> You are no longer poisoned.
> You have 5 Bolts (1d7) (+0,+0) (n).
> You have 4 Bolts (1d7) (+0,+0) (n).
> You wound the Dunlending Agent of the Nazgul!
> The Dunlending Agent of the Nazgul grunts with pain.
> You hit the Dunlending Agent of the Nazgul.
> The Dunlending Agent of the Nazgul flees in terror!
> The Dunlending Agent of the Nazgul picks up a Bolt (1d7) (+0,+0).
> You have 3 Bolts (1d7) (+0,+0) (n).
> The Dunlending Agent of the Nazgul recovers his courage.
> You have 4 Bolts (1d7) (+0,+0) (n).
> The Dunlending Agent of the Nazgul casts a frost bolt.
> You are covered in frost!
> You die.

  [Character Equipment]

a) a Broad Sword (2d5) (+0,+0)
b) a Hand Crossbow (x2) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 3892 turns of light left)
g) Hard Studded Leather (-1) [7,+0]
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Hard Leather Boots [3,+0]


  [Character Equipment -- Quiver]

n) 4 Bolts (1d7) (+0,+0)


  [Character Inventory]

a) a Hard Biscuit
b) 2 Brown Mushrooms of Disease
c) 2 Light Blue Mushrooms of Mana
d) a Red Mushroom of Cure Paranoia
e) a Yellow Mushroom of Paranoia
f) a Clear Potion of Water
g) a Cyan Potion of Resist Heat
h) 2 Scrolls titled "see pettox shu" of Read Magic
i) a Scroll titled "refa petorn o" of Aggravate Monster
j) 4 Scrolls titled "skiorg turs" of Object Detection
k) a Locust Wand of Heal Monster (12 charges)
l) an Oak Wand of Haste Monster (7 charges)
m) a Tungsten Wand of Light (12 charges)
n) an Ashen Staff of Darkness (1d6) (-3,-5) (8 charges) {cursed}
o) 3 Wooden Torches (with 3208 turns of light)
p) a Filthy Rag [1,-1]
q) a Small Leather Shield of Man [2,+0]
   It marks you as a man.  
r) a Hard Leather Cap [2,+0]
s) a Broken Sword (1d2) (-2,-4)
t) 2 Arrows (1d6) (+0,+0)

  [Dungeons Explored]

You have reached level 5 of Farmer Maggot's farm.

  [Self-Knowledge]

You suffer from no afflictions.  You are temporarily resistant tofire.  

  [Quests]

Quests will not be enabled until version 0.7.0.  This output is for
testing only.
You can talk to Farmer Maggot.

You can talk to Farmer Maggot.

You can talk to Farmer Maggot.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      |}   ~((   ]               |}   ~((   ]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
 Agi: .............        Agi:  .............
 Acid:.............        Disea:............. 
 Elec:.............        Blind:............. 
 Fire:.............        Confu:............. 
 Cold:.............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:.............        Devic:.............
 Glow:.............        Steal:.............
Regen:.............        Sear.:.............
Telep:.............        Infra:.............
Invis:.............        Tunn.:.............
FrAct:.............        Speed:.............
HLife:.............        Blows:.............
Activ:.............        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:............+              abcdefghijkl@ 
Dwarf:.............              |}   ~((   ]  
  Elf:.............                            
Natur:.............                            
      abcdefghijkl@                            
      |}   ~((   ]                             


  [Your Home Is Empty]

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : yes (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 14.1.2007 21:10

Download this dump

19087. on the Ladder (of 19090)
189. on the Unangband Ladder (of 189)
10. for this player (

Comments

Jump to latest

On 14.1.2007 21:10 andrewdoull@gmail.com wrote:
Occasionally I like to dump characters to show new features, and let players jeer at my inadequate skills.

On 14.1.2007 22:58 Bandobras wrote:
Oh, my! How inadequate skills! With the Mushrooms of Disease in your inventory you could easily kill the villain in 5 different ways!

On 15.1.2007 09:29 andrewdoull@gmail.com wrote:
Or for that matter blinded him again using the wand of light I had...

On 15.1.2007 13:18 nckmccnnll@yahoo.com.au wrote:
I notice your char. level didn't appear on the main oook screen - maybe pav needs to add something to the Un parser.

I wish I had time to play Un rather than just rip off it's features...

On 15.1.2007 13:30 andrewdoull@gmail.com wrote:
Pav's fixed it (thanks heaps - he's definitely a real resource for the community) and suggested I redump.

I counter suggested that this wasn't the most amazing of characters and level 0 was perhaps appropriate...

I don't have much time to play Un either ;)

Any smart ideas on how to consolidate all the features you're working on, I'm working on, Jeff Greene and Diego are working on, etc into SuperMegaBand?

On 15.1.2007 21:01 nckmccnnll@yahoo.com.au wrote:
Um, dunno. Unfortunately my mouse interface is basically just a really big collection of really small hacks, which doesn't make for easy transferrance. It does seem like it would be a pity not to include at least some of what we've done in a patch for vanilla, though - maybe after my next release...

On 15.1.2007 21:51 andrewdoull@gmail.com wrote:
(I think Anglib may do justice to mouse interaction.)

I wonder how viable it'd be to set up an Angband git repository to try and hack on. Certainly, that seems to support multiple heads better than most...

Either that or have a variant swap meet and take over maintainership to implement features in each others code.

I doubt I'll be able to do anything like that before the end of the year, with getting married and moving back home though.


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