[Unangband 0.6.2 Character Dump] Name Faladachil, the Warrior Self EB TB Best Curr Sex Female Age 19 Str: 18 +0 +0 18 17 Race Human Height 67 INT: 11 +0 +0 11 Class Warrior Weight 133 WIS: 12 +0 +0 12 Style None Status 31 Dex: 15 +0 +0 15 14 Title Soldier Level 6 CON: 18/19 +0 +0 18/19 Home Your home in Bree Chr: 8 +0 +0 8 5 Target Farmer Maggot's farm Agi: 13 +0 +0 13 12 Depth Lev 5 Hit-Points -20/61 Fight (-1,+2) Fighting Excellent MaxDepth Lev 5 Spell-Pts 0/0 1Hand (-1,+2) Shooting Very Good Game Turn 95359 Armor [11,+1] Free Throwing Very Good Plr Turn 5926 Infravis 0 ft Blows 2/turn(x4) Stealth Poor Act Turn 5682 Gold 371 XBow (-1,+0) Save Throw Fair Curr Exp 118 Burden 75 lbs Shots 1/turn(x2) Disarming Fair Max Exp 118 % Burden 39% Throw (-1,+0) Devices Fair Adv Exp 22 Speed Normal Hurls 1/turn(x1) Searching Poor You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. This is 2nd Tuile of the 2890th year of the third age. You are on level 5 of Farmer Maggot's farm. [Last Messages] > The Dunlending Agent of the Nazgul is no longer blinded. > You are no longer poisoned. > You have 5 Bolts (1d7) (+0,+0) (n). > You have 4 Bolts (1d7) (+0,+0) (n). > You wound the Dunlending Agent of the Nazgul! > The Dunlending Agent of the Nazgul grunts with pain. > You hit the Dunlending Agent of the Nazgul. > The Dunlending Agent of the Nazgul flees in terror! > The Dunlending Agent of the Nazgul picks up a Bolt (1d7) (+0,+0). > You have 3 Bolts (1d7) (+0,+0) (n). > The Dunlending Agent of the Nazgul recovers his courage. > You have 4 Bolts (1d7) (+0,+0) (n). > The Dunlending Agent of the Nazgul casts a frost bolt. > You are covered in frost! > You die. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) b) a Hand Crossbow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (with 3892 turns of light left) g) Hard Studded Leather (-1) [7,+0] h) a Cloak [1,+0] i) (nothing) j) (nothing) k) (nothing) l) a Pair of Hard Leather Boots [3,+0] [Character Equipment -- Quiver] n) 4 Bolts (1d7) (+0,+0) [Character Inventory] a) a Hard Biscuit b) 2 Brown Mushrooms of Disease c) 2 Light Blue Mushrooms of Mana d) a Red Mushroom of Cure Paranoia e) a Yellow Mushroom of Paranoia f) a Clear Potion of Water g) a Cyan Potion of Resist Heat h) 2 Scrolls titled "see pettox shu" of Read Magic i) a Scroll titled "refa petorn o" of Aggravate Monster j) 4 Scrolls titled "skiorg turs" of Object Detection k) a Locust Wand of Heal Monster (12 charges) l) an Oak Wand of Haste Monster (7 charges) m) a Tungsten Wand of Light (12 charges) n) an Ashen Staff of Darkness (1d6) (-3,-5) (8 charges) {cursed} o) 3 Wooden Torches (with 3208 turns of light) p) a Filthy Rag [1,-1] q) a Small Leather Shield of Man [2,+0] It marks you as a man. r) a Hard Leather Cap [2,+0] s) a Broken Sword (1d2) (-2,-4) t) 2 Arrows (1d6) (+0,+0) [Dungeons Explored] You have reached level 5 of Farmer Maggot's farm. [Self-Knowledge] You suffer from no afflictions. You are temporarily resistant tofire. [Quests] Quests will not be enabled until version 0.7.0. This output is for testing only. You can talk to Farmer Maggot. You can talk to Farmer Maggot. You can talk to Farmer Maggot. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) |} ~(( ] |} ~(( ] abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ............. Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: ............. Con: ............. Chr: ............. Chr: ............. Agi: ............. Agi: ............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear.:............. Telep:............. Infra:............. Invis:............. Tunn.:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. |} ~(( ] Elf:............. Natur:............. abcdefghijkl@ |} ~(( ] [Your Home Is Empty] [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : no (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : yes (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : no (adult_scum) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)